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Help! my creatures don't move!

Archive: 9 posts


Hello LBP forums.
I just joined to get help with this, see I'm working on a level and I've created creatures (all are humanoid with the legs as legs) the creatures work fine on the regular ground (the concrete default the blank level starts with). But on any other surface I place, wood, sponge, metal, etc,etc the creatures don't move at all! The ground is completely flat and I'm really not sure what I've done wrong. Help?
2009-02-05 14:18:00

Author:
Suntro
Posts: 3


This might sound stupid, but have you glued the creatures to the ground?2009-02-05 14:55:00

Author:
Unknown User


Nope, they're not glued down. (For a second I was worried that I was a complete idiot).2009-02-05 15:12:00

Author:
Suntro
Posts: 3


Hello Suntro, welcome to the forum. I hope we can solve your issue.
I know I've had a lot of problems with those stupid legs. Half the time my creatures won't listen to the little white "monster-turn-around" light thingies. I had one creature I created crash every users PS3 that was playing my level at one point... hard crash, too.. where you had to manually reset the whole system.
I think in order to help you a little more we'll need some more information from you. Maybe what the legs are connected to, does the monster have an emitter on it? Things I might look into are
1: is it paused? (no I don't think this is the cause, I believe you to be smarter than that , but we gotta say it.)
2: have you moved the creature manually? Maybe try placing it on one of the materials that makes it not walk, then while in play mode delete the material it's on, and let it fall to the normal floor... does it walk when it falls to the floor?
3: have you simply placed the monster body on top of the legs instead of attached them to the monster?

See if you cant answer these questions for us and give us a bit more detail, and hopefully we'll be able to help you further!
2009-02-05 16:29:00

Author:
Inspectigater
Posts: 126


Hello Suntro, welcome to the forum. I hope we can solve your issue.
I know I've had a lot of problems with those stupid legs. Half the time my creatures won't listen to the little white "monster-turn-around" light thingies. I had one creature I created crash every users PS3 that was playing my level at one point... hard crash, too.. where you had to manually reset the whole system.
I think in order to help you a little more we'll need some more information from you. Maybe what the legs are connected to, does the monster have an emitter on it? Things I might look into are

1: is it paused? (no I don't think this is the cause, I believe you to be smarter than that , but we gotta say it.) No

2: have you moved the creature manually? Maybe try placing it on one of the materials that makes it not walk, then while in play mode delete the material it's on, and let it fall to the normal floor... does it walk when it falls to the floor? I tried that and he only moved after his surface was deleted.

3: have you simply placed the monster body on top of the legs instead of attached them to the monster? Nope, I remember lifting him and placing his legs.

See if you cant answer these questions for us and give us a bit more detail, and hopefully we'll be able to help you further!

Thank you for the tips. Before your reply I recreated the creature (As far as I know it was the exact same way as before) and now it runs on all surfaces.
I'm not sure what I did, but it works so I'm happy. Thanks to all who tried helping me.
2009-02-05 16:47:00

Author:
Suntro
Posts: 3


Great! Glad to hear it worked out. I don't know what it is about those feet, but from what I've seen, they're pretty buggy and can be a real pain to get right. If you need anything else, just come poke us again. : )2009-02-05 17:53:00

Author:
Inspectigater
Posts: 126


Here's a few tips for the future:

- When making a creature, attach the brain absolutely last. If you go back and make significant changes (or unglue the brain), remove it and place a fresh one. Placing things like wheels or eyes after the brain is already affixed can often prevent them from working as intended.

- Avoid using legs where the ground material is made of sponge. Perhaps if you are using large legs this is not a problem, but often you will have no traction if you place a legged creature on sponge.

- If your creature is not moving, try increasing the walking speed setting in the brain's tweak menu. I've had critters that did not walk at 1.0, but moved miraculously at 2.0.

- Similarly, try changing your creature's materials to lighter types. If your critter is made of stone, it might be too heavy and causing too much friction for the legs. Try changing it to cardboard and seeing if it starts to move.

- If all else fails, scrap it and rebuild.
2009-02-05 18:57:00

Author:
Thegide
Posts: 1465


Thanks for the tips, like I said, I've stuggled with these a lot... hopefully this will help! 2009-02-05 20:30:00

Author:
Inspectigater
Posts: 126


I don't know why it's so, but monsters sometimes just bug out on me. I've had identical functioning monsters all of a sudden just ignore movement limiters or stop moving.

The main "monster" I've been using though is simply an oval, brain and 2 legs with possibly some spikes. I find that if they bug out, completely rebuilding from scratch usually fixes it. Sometimes copied object monsters can get buggy as well.

This might not be a very reasonable solution for highly complex monsters, but it's the only one that I find that will work, that being to keep rebuilding them until they stop mucking up.

Remember as well that monsters can be moved by systems other than creature legs or wheels. A normal motorbolt attached to a sensor can do just as well as a creature wheel, it just takes longer to set up and calibrate. It's a more reliable system though.
2009-02-06 04:31:00

Author:
Elbee23
Posts: 1280


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