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1.09 (Edam) patch coming soon

Archive: 55 posts


Source (http://forums.littlebigworkshop.com/lbp/board/message?board.id=pod&thread.id=35677)

1.09 (Edam) patch coming soon [ NEW ] Options

Sam_Protagonist
Sackboy

While it's not quite ready to go just yet the 1.09 (Edam) update for LittleBigPlanet is currently in the final stages of testing in advance of it being released. The following fixes and changes are included in this patch :

- "Failed to save profile" message will now display when a user's profile is full

- Object capture bug where connectors would be deleted when an object is captured is resolved

- "Failed to load profile" issue will no longer cause players to exit to the XMB

- Text will now show correctly in the text chat window

- Slow rewinding due to moderations checks is resolved

- Save file corruption causing the game to crash when placing any object in an emitter has been resolved

As mentioned above the patch is not ready for release just yet, however it is not far off and we'll update with when this patch is going live once the final date is decided.

________________________________
Senior Community Development Manager

Not sure were to post this thread from Sam. It's more of an update on things we already know. Rather than an actual update.
2009-02-04 01:44:00

Author:
BurlapSackBoy
Posts: 310


I knew someone would post this soon, this news means that the patch is soon I'm guessing2009-02-04 02:14:00

Author:
Defaultsound
Posts: 137


I'm saddened that they don't seem to be increasing profile size or improving glue with this patch, unless that's just an incomplete changelog.2009-02-04 03:33:00

Author:
isthiswhereiputm
Posts: 57


Anyways the problem at hand isn't that the profiles are too small. The problem is that WHEN they are full, major bugs are happening. (connection problems, failing to load levels, failing to load costume, failing to save your progress)


Sadly it's not clear if this will be adressed.
2009-02-04 03:35:00

Author:
RangerZero
Posts: 3901


Lol my problem is that the profiles are too small.. I want a bigger profile, I wanna be able to collect anything I want, and not worry about it ever getting too full... The rewind thing was annoying to me, but it hasnt happend since the most recent patch...2009-02-04 04:09:00

Author:
Madafaku
Posts: 738


Good to know, but didn't they already release the bug fixing patch, 1.08, so that was just a preparation for 1.09. **** i thought that the next patch in line would be the new create mode tools patch.
Other than that those are great fixes, it's good to know that they have managed to fix all the major bugs!
2009-02-04 06:16:00

Author:
Marklin80
Posts: 458


These patches can't come soon enough.

I'm looking forward to the day when they increase the profile size so I can get back to creating. At the moment, I don't have any room
2009-02-04 07:12:00

Author:
DarkDedede
Posts: 672


FINALLY!/caps
GAWD!/caps
2009-02-04 07:15:00

Author:
TheArmedReaper
Posts: 1543


Looking forward to this although I only encountered 1 or 2 of the problems that are bing fixed. Like everyone else I am really hoping they will increase the profile size soon, that seems to be a major issue for us creators.2009-02-04 08:06:00

Author:
OCK
Posts: 1536


This is what Sam has to say about the profile size......

"The reason the profile size increases haven't been explicitly mentioned so far is because we're uncertain at present how practical it is to increase and if it is possible what limits may remain. Rather than give any false hope that this issue will entirely go away in the future we're working on establishing what the best move is before going into further detail.



If your own creations are filling your profile size it may be worth using a level of your moon as a storage area temporarily to avoid filling your profile. Again it's not ideal, and we are committed to resolving this problem in one way or another, but this is not an issue that is resolved by simply changing a couple of variables."

source: http://forums.littlebigworkshop.com/lbp/board/message?board.id=pod&thread.id=35677&view=by_date_ascending&page=3
2009-02-04 12:43:00

Author:
wexfordian
Posts: 1904


Does dumping your objects into an empty level of your moon make a difference in profile size? I always figured an object in your profile takes up space regardless of how it was in there.

I haven't had any profile problems, but I'm pretty clean in my popit. Rewinding seems to be less problematic now that in was earlier, so I really can't complain much. The text input thing and object capture are saving graces!

Any word if the capture fix will address capturing/emitting different colored gas?
2009-02-04 14:45:00

Author:
Thegide
Posts: 1465


I'm saddened that they don't seem to be increasing profile size...


Anyways the problem at hand isn't that the profiles are too small...

See I believe this is the problem. We have loads of space in our pop-its, on our moon, that we cannot fill up because our profiles don't have the space. I would gladly devote half my PS3's HDD space to LBP if given the choice! So I'm glad to read what Sam wrote about the issue. I hope Mm is aware of how greatly this would help us and that they are working on a fix even though it will apparently not be easy (according to Sam).
2009-02-04 15:14:00

Author:
KAPBAM
Posts: 1348


Guys, that's not how you do it in software devellopment. They need to make the profile work properly before increasing their size.

If they don't fix the profile, increasing them will not fix your loading problems, connection problems and save files lost. Those major bugs needs to be adressed FIRST.

After everything profile is clean they could take time to increase it. I don't know If you realise it's an enormous task to do that it's really risky.

If they increase the profile size they need to increase the memory effectiveness of the game. Let's say a level full thermo + 4 players full profile are presently taking the maximum of ram memory, if they increase the profile, they need to completely redo the memory management in the engine so it still "fits".

After that they need to revise their netcode and they would need to shrink back loading times that would be longer because of bigger profiles. I don't know if you guys realise but the engine is already pushed pretty hard and the lag easily happens. This tells you that there's isn't much more space in the tubes if you know what I mean.

The way this game work is that they load all the other people's profile and the level in your machine's memory AND THEN you play. Increasing the profiles sizes does mean that you need to redo/ajust ALOT of things in the code, the engine and the game. It's a HUGE task and to what profit?

I mean, people will ALWAYS want more place. You have to stop somewhere. Live with it. There's enough space for a large majority of users. If you had bigger profiles you wouldn't clean them more and you would STILL complain for more space. This is a never-ending story that no dev should participate it.

.
2009-02-04 15:53:00

Author:
RangerZero
Posts: 3901


If increasing the profile size is too much, how about some sorta warning? But then that would probably bug me just as much... Hmm.2009-02-04 16:19:00

Author:
Leather-Monkey
Posts: 2266


If increasing the profile size is too much, how about some sorta warning? But then that would probably bug me just as much... Hmm.

You're supposed to get a warning when your profile is full. Its just that the message doesn't appear for some people. Personally i've seen it many times.
2009-02-04 16:44:00

Author:
RangerZero
Posts: 3901


After everything profile is clean they could take time to increase it. I don't know If you realise it's an enormous task to do that it's really risky.

If they increase the profile size they need to increase the memory effectiveness of the game. Let's say a level full thermo + 4 players full profile are presently taking the maximum of ram memory, if they increase the profile, they need to completely redo the memory management in the engine so it still "fits".

Thanks for explaining all that! I have a much better understanding of the situation now! I still wish we had more space and I think eventually there should be more, mostly for the moon, so we can save more stuff there. But as mentioned earlier, I totally agree that the bugs need to be fixed first, and I am glad they are getting it done. Perhaps one day when everything is running smooth, they will fiddle with the memory and find a a way to increase it without the whole game coming crashing down on us
2009-02-04 19:21:00

Author:
KAPBAM
Posts: 1348


yeah Ive seen the warning all too often.. I hope they do get around to increasing profile size, it would be a huge help for me...2009-02-04 19:38:00

Author:
Madafaku
Posts: 738


Yes designing software design isn't the easiest challenge to take up, but they should have realized that this was going to be a major problem before they decided to promise us the moon and the stars. They should have realized that such a small space wouldn't be practical, before they even started coding. Seriously, they're all creators, and I'm sure they all expect a certain standard with the software that they use. I don't see why they thought it was acceptable not to give us the same convenience. They really should have had a solution in the works even before the game was released. From what I see, they don't even know what they're going to do to remedy the situation

People expect a certain standard for their games, especially since this game costs top dollar. People aren't going to care if this game is "first of it's kind" or whatever. If the game fails to live up to its promise, people are just going to spend their time elsewhere. Unfortunately, that's the cold hard truth of business. Flowering it up with excuses isn't going to make the problem any less serious.




I mean, people will ALWAYS want more place. You have to stop somewhere. Live with it. There's enough space for a large majority of users. If you had bigger profiles you wouldn't clean them more and you would STILL complain for more space. This is a never-ending story that no dev should participate it.

.

You'll have to excuse the edit. I just read it and felt the need to comment.

You actually think that the space that they gave us is sufficient. I would have to wholeheartedly disagree with you. Sure maybe it's enough for the people that only have the attention span to get their trophies and leave, but for the more serious creators out there, this is no where near the amount of space that is needed. We're not even given enough space to fill up our moon. You do realize this, yes?
2009-02-04 19:40:00

Author:
DarkDedede
Posts: 672


See I don't think they've ever really made excusses. And I seriously doubt they realised they would be giving us less space than we needed. This is the first of its kind and so there were unforseeables. I don't think they realised the massiveness/complexity of creations we'd be making, or the amount of useless stickers that would litter many levels! So I can understand that they did not put in mesures to remedy this before it came out. Let's most importantly never forget that this game was produced on an accelerated schedule! It could have taken alot longer for it to come out, but from what I've read, Mm just pushed themselves hard and got it to us 2009-02-04 19:52:00

Author:
KAPBAM
Posts: 1348


Why is it the more people use the "it's the first of its kind," it sounds more and more like an excuse?

If they had any experience with online games or create-your-own games, they should have known what people are capable of, and a good idea of their needs. I doubt they had to work with the same limitations when they were making their levels for the story mode. I could understand a small save space if it was saved to a memory card, but this game is saved to the hard drive. At least the games with memory cards give you the option to save your stuff on multiple cards.

As for the "rush job excuse," if they were going to deliver a "rushed" game, they shouldn't have charged us full price.
2009-02-04 20:06:00

Author:
DarkDedede
Posts: 672


RangerZero


Guys, that's not how you do it in software devellopment. They need to make the profile work properly before increasing their size.

If they don't fix the profile, increasing them will not fix your loading problems, connection problems and save files lost. Those major bugs needs to be adressed FIRST.

After everything profile is clean they could take time to increase it. I don't know If you realise it's an enormous task to do that it's really risky.

If they increase the profile size they need to increase the memory effectiveness of the game. Let's say a level full thermo + 4 players full profile are presently taking the maximum of ram memory, if they increase the profile, they need to completely redo the memory management in the engine so it still "fits".

After that they need to revise their netcode and they would need to shrink back loading times that would be longer because of bigger profiles. I don't know if you guys realise but the engine is already pushed pretty hard and the lag easily happens. This tells you that there's isn't much more space in the tubes if you know what I mean.

The way this game work is that they load all the other people's profile and the level in your machine's memory AND THEN you play. Increasing the profiles sizes does mean that you need to redo/ajust ALOT of things in the code, the engine and the game. It's a HUGE task and to what profit?

I mean, people will ALWAYS want more place. You have to stop somewhere. Live with it. There's enough space for a large majority of users. If you had bigger profiles you wouldn't clean them more and you would STILL complain for more space. This is a never-ending story that no dev should participate it.


Thanks for explaining all that! I have a much better understanding of the situation now! I still wish we had more space and I think eventually there should be more, mostly for the moon, so we can save more stuff there. But as mentioned earlier, I totally agree that the bugs need to be fixed first, and I am glad they are getting it done. Perhaps one day when everything is running smooth, they will fiddle with the memory and find a a way to increase it without the whole game coming crashing down on us

LittleBigWorkshop (http://forums.littlebigworkshop.com/lbp/board/message?board.id=pod&thread.id=35677&view=by_date_ascending&page=3)

Sam had this to say about profiles and increasing their size:


The reason the profile size increases haven't been explicitly mentioned so far is because we're uncertain at present how practical it is to increase and if it is possible what limits may remain. Rather than give any false hope that this issue will entirely go away in the future we're working on establishing what the best move is before going into further detail.

If your own creations are filling your profile size it may be worth using a level of your moon as a storage area temporarily to avoid filling your profile. Again it's not ideal, and we are committed to resolving this problem in one way or another, but this is not an issue that is resolved by simply changing a couple of variables.

Sam_Protagonist
_________________________________
Senior Community Development Manager

Next post:


Are you saying that levels on my moon aren't stored in my profile? It seemed to me that when my profile became "corupted" and I had to make a new one I lost the levels on my moon including temporary storage. ??!?!

Sam next post:


The two are tied together but they don't occupy the same space.
2009-02-04 22:00:00

Author:
BurlapSackBoy
Posts: 310


You'll have to excuse the edit. I just read it and felt the need to comment.

You actually think that the space that they gave us is sufficient. I would have to wholeheartedly disagree with you. Sure maybe it's enough for the people that only have the attention span to get their trophies and leave, but for the more serious creators out there, this is no where near the amount of space that is needed. We're not even given enough space to fill up our moon. You do realize this, yes?


It's because you didn't get me. Let me explain. I'm not saying there's enough space or there's isn't enough. I'm saying that the more rope you give (in the case here, making more space for people's profile) the more rope people take.

If we had bigger profiles, we would have bigger opportunities. We would still hit a limit at some point so this means we would not like it and ask for more. There's no end to this. I know from experience in this very industry (QA is my day job at a well knowned publisher) that gamers ALWAYS complain and always will. I just mean we have to draw the line somewhere and if this is where Media Molecule decided to draw it about profile size then i'm going to accept it instead of losing my time asking for me. Humans are like that with pretty much anything. The more you give the more they take. I swear this would never end. I swear we will NEVER be happy with any limits we are imposed.

.
2009-02-05 03:40:00

Author:
RangerZero
Posts: 3901


I see your point about people always wanting more, but that really has nothing to do with it. The game gives you the idea that you have alot more storage space then you actually have. They don't even give you enough space to fill up the craters on "My Moon." How exactly was that a good design choice? You don't even have enough space to make 20 full levels, which is the online publishing limit. You also don't have the storage space to hold the items that you make for the levels.

You can empathize with them all you want, but you really should draw the line yourself, and stop making excuses for them. You can call it what ever you want, but I call it poor design choices.
2009-02-05 05:59:00

Author:
DarkDedede
Posts: 672


Good, I actually need this patch. O_O2009-02-05 07:48:00

Author:
Bear
Posts: 2079


That's a great post ranger. I'm a programmer myself but I didn't realise that a lot of stuff in your profile had to be in the memory all the time, increasing that would indeed have far reaching consequenses.

If I am not mistaken though, it should be possible to make more space on your moon, you don't have to carry that with you and only the moon of the main player is always available.
2009-02-05 10:09:00

Author:
Wyth
Posts: 263


I see your point about people always wanting more, but that really has nothing to do with it. The game gives you the idea that you have alot more storage space then you actually have. They don't even give you enough space to fill up the craters on "My Moon." How exactly was that a good design choice? You don't even have enough space to make 20 full levels, which is the online publishing limit. You also don't have the storage space to hold the items that you make for the levels.

You can empathize with them all you want, but you really should draw the line yourself, and stop making excuses for them. You can call it what ever you want, but I call it poor design choices.


Again you're making me say things I didn't.
I've just been telling you why they won't increase the profile size anytime soon and why they should fix the profiles first. This will probably happen like it or not and that's how Sam Protagonist sounds it seems.

Instead of assuming you know what my opinion is, ask me for my opinion. My opinion is this: I'm not bothered by the profile space BUT the fact you can't fill your whole moon can obviously be seen as "bad design". The profile's limits aren't made clear in the game for the player.

I'm not manking up any excuses for anyone. I've been telling why things are the way they are simply because I know how things like that work, that's all. When you know how it works, you're having a better stance for understanding the "why" and "how" of a question like in this thread. If you don't like my explanation (that I have been giving in order to inform people here because i DO care about gamers and their enjoyment and not only mine) you can ignore it. But making me say things because you read through my things a certain way that you like is NOT cool. Now since you have more details on my opinion I hope you will stop making up stuff or simply ask me questions about my opinion like it should be.
2009-02-05 12:24:00

Author:
RangerZero
Posts: 3901


While I do apologize if I offended you in any way, you did come across with the attitude of "why give them more, when they're only going to want more after that" You're the one that said that you are willing to accept the limit as it is. You'll have to excuse me, but I interpreted that as you were happy with limit and we should all be happy with it too.


If we had bigger profiles, we would have bigger opportunities. We would still hit a limit at some point so this means we would not like it and ask for more. There's no end to this.

You're the one that said that people are going to always want more and more, and you gave the impression that people that complain are just shooting out hot air.


I know from experience in this very industry (QA is my day job at a well knowned publisher) that gamers ALWAYS complain and always will.

You gave the impression that since gamers "always complain," that their complaints shouldn't be taken seriously. In my opinion, if you're not a part of the MM team, in any way, then the fact that you work in a similar industry really is irrelevant.


I just mean we have to draw the line somewhere and if this is where Media Molecule decided to draw it about profile size then i'm going to accept it instead of losing my time asking for me.

You gave the impression that you were willing to accept the limits as they are, and were happy for them. If you were trying to imply that you were willing to accept them until they got around to fixing the problem, then you should have stated just that.


Humans are like that with pretty much anything. The more you give the more they take. I swear this would never end. I swear we will NEVER be happy with any limits we are imposed.

Here you gave the impression that gamers will never be satisfied, so MM shouldn't even bother trying to please us. We're just spoiled gamers that constantly complain about everything, after all. They should just cater to the fanboys that fill them with constant (and often unwarranted) praise and feel that they can do no wrong.

If you're that upset about people misinterpreting your posts, maybe you should put a little more effort in the way that you present your argument. Don't come across as condescending. Don't reply by saying that someone else is putting words in your mouth, when you're doing the exact same thing. That is "NOT cool" either. Just because someone doesn't interpret your argument the way you wanted them to, doesn't mean that they are putting words in your mouth.

You come across as if it's all our fault for complaining even though they designed certain parts of their game poorly. Need I remind you that we are all paying customers? I certainly hope that isn't a popular opinion to have amongst the people in your industry. It's our right to give constructive criticisms and complain about what we don't like about a product that we bought with our own money. A lot of people that buy games aren't spoiled children that get their money from mommy and daddy. Just because you may think you can empathize with MM a bit more than others, doesn't mean that MM can do no wrong. Some of the bugs and design flaws that they have let their customers experience are really inexcusable.

I still feel that this problem in particular is one of the more important issues that they need to deal with. I understand they have to clean up the mess they made after 1.07, but the profile size problem has been a serious problem since Day 1. The longer it remains a problem, more and more people are going to experience the problem, and more people are going to complain about the problem.

The question is, how many complaints are they willing to write off and ignore, before they start taking the problem seriously? I really don't think that this is a problem that can wait for much longer. It's not like it's a minor inconvenience to have your game pretty much unplayable. It will only get worse with time.

I understand that gamers are a spoiled impatient lot. I understand that they have to fix things that have a higher priority, or are concentrating on fixing the simpler problems. For all we know, the reason that they haven't fixed the profile size problem could be because it would be too much of an investment of time, and they can't afford to deal with it at the time being. I understand that designing any game is a HUGE undertaking. We have no idea how their business is run behind the scenes, but I feel that not letting our opinions be known is doing the people at MM a huge disservice. How do you expect them do get it right the second time if they don't have an idea of what it is that we want, whether or not if they are willing or able to fulfill our requests? If they didn't want to hear our feedback, they wouldn't have provided us with the forum over at the official site, or let us comment on their blogs.

I'm sure you know that it's basically all about customer service, my friend. It's Media Molecule's reputation on the line. The more people that complain, the more it's going to make the game and the company look bad. Less complaints are always better than more, and this problem in particular can pretty much guarantee more complaints. All the excuses and explanations in the world aren't going to keep their game and/or business afloat. People want results. They don't invest their money on something that is run solely on promise. The sooner they get around to fixing this problem the better.
2009-02-05 20:59:00

Author:
DarkDedede
Posts: 672


Keep this discussion on topic, this isn't a thread titled "He said, She said, You said."

Cheers QuozL
2009-02-06 03:43:00

Author:
QuozL
Posts: 921


Right now if they increase the profile size it would give you nothing because they would still break and create bug as soon as they reach the size at wich they have problems now.

They simply need to fix the profiles and then once they work as supposed to, they can look into increasing the profile size. Just saying it's very unlikely they will increase in size, even if that would be cool for us.

.
2009-02-06 03:59:00

Author:
RangerZero
Posts: 3901


I'm not that knowledgeable when it comes to programming so please take my comments with that in mind, but, why would they make all those spots on the moon when there is no way to ever fill them with the space we have? I have one costume, a small assortment of (maybe eight) objects saved for my current level, no photos or stickers and eight levels on my moon and if I pick up one prize bubble in a level my profile maxes out. Why provide all that menu space if you could never use it? That's all I want to know.2009-02-06 04:08:00

Author:
Dimo1138
Posts: 179


I'm not that knowledgeable when it comes to programming so please take my comments with that in mind, but, why would they make all those spots on the moon when there is no way to ever fill them with the space we have? I have one costume, a small assortment of (maybe eight) objects saved for my current level, no photos or stickers and eight levels on my moon and if I pick up one prize bubble in a level my profile maxes out. Why provide all that menu space if you could never use it? That's all I want to know.

This is simply an arguable design choice. It seems the moon doesn't represent necessarily the space you have. They probably though that they should make more craters on the planet so it looks nice and you'd have the liberty to save your levels wherever you want.
There's lots of "inventory space" out there in games where you can't see the end (like in many RPGs) so I personally don't mind all that much about this "flaw" in LittleBigPlanet but I still think it's a valid concern.

It's a valid concern because LBP is about creation and your space management is more important than in other types of games. Right now your space limits aren't being made clear so you're taking a gamble.

.
2009-02-06 12:50:00

Author:
RangerZero
Posts: 3901


I gotta say that's the key issue right there in my opinion... It really is unclear what the limits are. I'm used to keeping my file space as low as possible when I work with Photoshop for example, but there I wave a real indicator of what space I am using. In the game, this is never clear, you have to delete stuff as you go from your profile hoping that it'll be enough (and I'm talking about when things work well, this isn't a bug-related issue). I think if Mm could devise a way to get us informed about what uses what kind of space, we might be more able to manage what it is that we have in our profiles!2009-02-06 21:09:00

Author:
KAPBAM
Posts: 1348


I'm not saying they shouldn't make the game stable before increasing the limit. They need to make the game stable first. I'm just saying that they need to increase the limit, and eventually I'm sure they will. I'm sure it won't be any time soon, but I'm sure they will eventually. Customer complaints are a very difficult thing to ignore.

Anyways, we should either agree to disagree, or take the discussion elsewhere. It would seem the Temple Gods are getting restless.
2009-02-06 23:00:00

Author:
DarkDedede
Posts: 672


Nice to see they are making some of these much needed changes.

Also, regarding the discussion you guys had about the moon space, I have to completely agree with you Darkdedede. It is our right to complain, but we also need to be patient. It is incredibly frustrating though. The new "Save As" option is useless now because for many of us our profile limit is near the max and saving your created level in a separate moon is practically impossible. I have 4 levels at the moment, 2 in production and around 10 objects and I'm pretty much maxed out. Really sad stuff there.

My only worry is that they wait 1, maybe even 2 years to address this. This issue is reminiscent of Diablo 2, when they took 2 years to put out a patch that ridded the game of hacked items and cheating. That 2 years was about 6 months too long of a wait and probably 50% of the player-base quit the game before the patch actually came out.

Hmm...I was thinking. What if you deleted all the unwanted story mode objects that you've acquired? Is it even possible, and if so, will it free up that much needed space?

Lastly, I'm pretty PO'ed that they aren't addressing the gluing system. It's so flawed its incredible. I've figured out the majority of the tricks, but every day it seems there is a new one ><
2009-02-07 00:57:00

Author:
Neverynnal
Posts: 374


Hmm...I was thinking. What if you deleted all the unwanted story mode objects that you've acquired? Is it even possible, and if so, will it free up that much needed space?


I don't think it would save you much space even if you could. All the objects are on the BD. Your profile only saves the fact it's unlocked to you or not.

.
2009-02-07 03:28:00

Author:
RangerZero
Posts: 3901


I don't think it would save you much space even if you could. All the objects are on the BD. Your profile only saves the fact it's unlocked to you or not.

.

That's almost the same thing with community objects isn't it. I mean unless they get extra complicated, your profile only stores how to put it together... from the BD right?
2009-02-07 04:48:00

Author:
KAPBAM
Posts: 1348


That's almost the same thing with community objects isn't it. I mean unless they get extra complicated, your profile only stores how to put it together... from the BD right?

About this one it's really hard to tell. It's probable that it's made that way. I suppose they take less place than pictures.

.
2009-02-07 06:43:00

Author:
RangerZero
Posts: 3901


yey fixed emmiters2009-02-07 13:10:00

Author:
Zommy
Posts: 1232


About this one it's really hard to tell. It's probable that it's made that way. I suppose they take less place than pictures.

They would almost certainly just store how they are put together, but I would imagine that they have lots of properties that need stored like material type, hazard type, orientation, what it's glued to, etc. and each vertex on each shape needs stored, as well as every setting on every switch or other object. Also, if an object emits something, I think the entire emitted object is also saved. The data could add up fast.

In related news, 1.09 rolls out tonight: https://lbpcentral.lbp-hub.com/index.php?t=t=8606
2009-02-09 17:59:00

Author:
Risen
Posts: 251


Lol my problem is that the profiles are too small.. I want a bigger profile, I wanna be able to collect anything I want, and not worry about it ever getting too full... The rewind thing was annoying to me, but it hasnt happend since the most recent patch...

QFT

Seriously, they say the PS3 is a computer.. well can't I increase the allocation of memory if it's my computer? Doesn't HOME take up like GB's of space? Can't I just use that for Little Big Planet instead? It gets a lot more use than my copy of home ever will

They also need to make level sizes infinite by giving the option of a loading screen or a loading section to the level. That'd be kind of advanced though.
2009-02-09 18:57:00

Author:
Snowspot
Posts: 265


It is here!
1.09 Patch is here.... A good smell of cheese guys
2009-02-09 21:51:00

Author:
Takelow
Posts: 1355


It is here!
1.09 Patch is here.... A good smell of cheese guys

Hurray

Without further ado, Edam goes live tonight (9pm UK time). This is a little earlier than expected thanks to the Molecules & the testing team who gave it their extra special attention. It contains the following bug fixes:

* Failed to save profile? message not being displayed when a users profile is full.
* Object Capture Bug: switch connectors being deleted when an object is captured.
* Failed to load profile issue :where the user is thrown out to the XMB due to a texture that is not registered in their profile being present in their pod.
* Text not displaying in the text chat window.
* Slow rewind due to moderation check.
* Save file corruption which caused the game to crash when placing any object in an emitter in any level.

Hurrah!! I will post with a full cheese board update at the end of this week. Until then enjoy a nice bite of Edam on us!!

As usual, if you have any issues then please read the FAQ, send us a mail or leave a message in the comments section.

xx
http://www.mediamolecule.com/2009/02/09/edam-rolls/
2009-02-09 21:57:00

Author:
GhostViper
Posts: 110


So wat time will it come US time2009-02-09 22:17:00

Author:
Sonic5411
Posts: 712


It's up U.S. 2009-02-09 22:42:00

Author:
Jaeyden
Posts: 564


When will it be here for the UK?
or will i just need to make a US account and update it like that xD
2009-02-09 22:50:00

Author:
Zommy
Posts: 1232


Seriously, they say the PS3 is a computer.. well can't I increase the allocation of memory if it's my computer?

That would go against a devellopement guideline for approval from Sony. Your game wouldn't be marketed. When you devellop a PS3 game, the game needs to reserve the maximum size it's going to use right the first time you boot the game.

So while it would be cool, chances of "increasing in size save files" to happen is next to none.

.
2009-02-09 23:01:00

Author:
RangerZero
Posts: 3901


instead of the big message popping up and interfering with your gameplay, there should be a message box in one corner and a certain button to press to display it... that would be nice and NOT annoying2009-02-09 23:15:00

Author:
Noremac469
Posts: 143


When will it be here for the UK?
or will i just need to make a US account and update it like that xD
It's up in the UK. At least in Norway it is, so I'm guessing UK to.
2009-02-09 23:33:00

Author:
GhostViper
Posts: 110


sweet ill get it tommorow!!!
YEEEY FOR FIXING EMMITERS!!!
2009-02-09 23:34:00

Author:
Zommy
Posts: 1232


That would go against a devellopement guideline for approval from Sony. Your game wouldn't be marketed. When you devellop a PS3 game, the game needs to reserve the maximum size it's going to use right the first time you boot the game.

So while it would be cool, chances of "increasing in size save files" to happen is next to none.

.

if that were true, how are we able to download DLC?

And couldn't this be fixed with DLC content then?

You act like there's no way for MM to fix this. If what you say is true, this was really bad planning on MM/Sony's part. Although I doubt you're right. I think they can fix it and they probably will. As the game expands they'll have no choice but to confront this issue. Reminds me of the wii harddrive space issue a bit, although I think Sony actually cares enough that they will do something.
2009-02-10 01:05:00

Author:
Snowspot
Posts: 265


if that were true, how are we able to download DLC?

And couldn't this be fixed with DLC content then?

You act like there's no way for MM to fix this. If what you say is true, this was really bad planning on MM/Sony's part. Although I doubt you're right. I think they can fix it and they probably will. As the game expands they'll have no choice but to confront this issue. Reminds me of the wii harddrive space issue a bit, although I think Sony actually cares enough that they will do something.

DLC is one thing, your save file is another. There is distinct rules for each thing. DLC is seperate files that also will never increase in size.

I'm just giving you free info. I'm not siding on one side or another, just spreading the knowledge. It's been my job for 2 years, I was a certification specialist. I know pretty much all guidelines for the approval of games by heart. You simply have no idea how precise TRC rules for approval can be. Did you know that X and O are positive buttons and Square / Triangle negative ones? That's why you never "accept" with Square and Triangle button in games, it's one of the THOUSANDS of TRC rules a developper under liscence to devellop for the console must follow.

While it's really improbable the save file size will ever increase, you never know what can happen. I've never seen it in my whole time on the job (i've been cert specialist for 2 years but i'm in QA since 5 year) but sometimes in some very special occasion there might be a compromise made between a dev/publisher and Sony. It's not like devellopement guidelines aren't evolving somehow.


.
2009-02-10 02:43:00

Author:
RangerZero
Posts: 3901


DLC is one thing, your save file is another. There is distinct rules for each thing. DLC is seperate files that also will never increase in size.

I'm just giving you free info. I'm not siding on one side or another, just spreading the knowledge. It's been my job for 2 years, I was a certification specialist. I know pretty much all guidelines for the approval of games by heart. You simply have no idea how precise TRC rules for approval can be. Did you know that X and O are positive buttons and Square / Triangle negative ones? That's why you never "accept" with Square and Triangle button in games, it's one of the THOUSANDS of TRC rules a developper under liscence to devellop for the console must follow.

While it's really improbable the save file size will ever increase, you never know what can happen. I've never seen it in my whole time on the job (i've been cert specialist for 2 years but i'm in QA since 5 year) but sometimes in some very special occasion there might be a compromise made between a dev/publisher and Sony. It's not like devellopement guidelines aren't evolving somehow.


.

It seems like you might know more than me about this

I think it'll be fixed still tho!
2009-02-10 02:56:00

Author:
Snowspot
Posts: 265


It seems like you might know more than me about this

I think it'll be fixed still tho!

Well, I for sure wouldn't be against more space to save levels and objects that's for sure. I would prefer other enhancements first though. Like advanced options on materials and also image importation from the HDD.
I would also like some memory optimisation letting me make bigger levels.

.
2009-02-10 03:06:00

Author:
RangerZero
Posts: 3901


Excuse me for being blunt, but 1.09 break anything yet?2009-02-10 04:32:00

Author:
DarkDedede
Posts: 672


Excuse me for being blunt, but 1.09 break anything yet?

not that I know of but I did notice that if you make a piston backwards and then change it to one-shot you're going to have to run it and then redo the min and max values.
2009-02-16 10:11:00

Author:
snowflakecat
Posts: 102


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