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Project Spark vs Littlebigplanet 2

Archive: 14 posts


Should Littlebigplanet Users Care?


http://www.invisioncommunity.co.uk/wp-content/uploads/2014/01/1f8b9671-6ec9-4424-adf0-0686dc30ea83.jpg

So I recently got enrolled in the Project Spark Beta and I was absolutely stoked when I got my hands on the game. There were tons of hype articles on the internet regarding huge rpgs being built and one guy recreated the Fable opening--all sorts of really cool sounding stuff.

My first impressions? Littlebigplanet is leagues beyond Project Spark.


It is very user friendly...and very limiting.
Now despite my large resume consisting of zero levels published in LBP2, I have been creating for over three years now, so I was quite pleased with how quickly I was able to grasp the concepts in Project Spark(PS). I remember all the tutorials for LBP2 took a day or two if I remember correctly, when in retrospect, I learned Project Spark in a matter of...well minutes. However, this is my first main gripe.

Creating is very easy in project spark, but as a veteran creator in Littlebigplanet, I found the "create" term is very misleading. During my time with the game, I could only edit pre-made objects, manipulate them and place them into the world. Now some would say its not much different than customizing sack boy or editing materials. In a way...yes this is very true. However, unlike LBP2, I could not find the option to really create and animate my own characters. All the enemies, all the attack commands, were all prescript. And I hated it!

Its very easy for newcomers to assess, but after playing LBP2, I felt severely limited, despite being fully 3D. What if I wanted to make a two headed goblin with water hair and a huge sword impaired through its chest? If it was at all possible, its way more complex than it would be to create in Littlebigplanet. Remember Chree's FF VII midgar? I dont think this is remotely possible in Project Spark. And this leads to my next point.

http://www.lbpcentral.com/forums/attachment.php?attachmentid=37023&d=1316866365


Different games, same feeling
All the games look like Fable. I mean literally...I haven't seen anything that does not remind me of that game. I played the community levels, toured the objects and all the games themes feel familiar and the textures are similar despite being the snow or deserts. In Littlebigplanet we as a community created millions of levels that vary in theme and feeling and it was quite disappointing to see how difficult it might be to accomplish a unique look and feel to the game.

Even the hud is hard to customize, because you have to program the hud into the game. And even then, it will look like everyone elses.


Microtransations
Create is not the only misleading part of Project Spark, "free" is also misleading. It's free to download, but for a game that forces you to manipulate pre-made objects, you will be in for a shock when you actually have to buy the objects you need to create. Mark my words, this will be the downfall of Project Spark if it goes unchanged.
Basically all the cool objects in PS, you would either have to purchase with real money or buy with ingame currency--which I found ultra annoying. I already hated this in Littlebigplanet. This game was meant to allow us to create games--thats the main appeal. Why should we spend hours and our personal money trying to unlock the tools to create? This is not fun. Give us the tools! Accessibility first starts with giving us "access" to creation tools.


The Brains are a good addition
I didnt find the entire experience underwhelming. Brains are closer to real game programming. You can have several pages of "code" that can allow "logic" in your levels. Now I programmed a bit in a college course, and I am still doing quite a bit in Littlebigplanet, and I actually really like the programming in this game. I have to say, I have a really really complex idea that can probably be accomplished in Project Spark. Granted, LBP2 programming I still find better, but that may be because I have been with it so long, so I wont get to bias on that regard.

In conclusion, I dont think we should be jumping on the bandwagon just yet. While it certainty has great potential, Project Spark has a lot to prove--especially with MM's 3D game maker that was showcased at E3 last year. Project Spark allows us to create a 3D game and really any genre we want to, but at what cost? It is increasingly difficult to differentiate the theme and feel of your game, in comparison to Littlebigplanet 2. And the game nickel and dimes you for access to better objects to use in your game.

What are your thoughts on Project Spark?
2014-04-06 16:06:00

Author:
Rpg Maker
Posts: 877


The answer is simple.

Don't buy a a lame Xbone and save your money. If you are dieing for a 3D create game it's best to wait a while for MM's new game or perhaps the off chance of a 3D LBP for PS4. And if you want to feel unlimited and be truly free to create what you want for once in your life, Then it's best to start to slowly learn how to make real games on the PC with UDK and blander, ETC. *mew
2014-04-06 17:50:00

Author:
Lord-Dreamerz
Posts: 4261


I do sort of understand where you are coming from with some of your points, but I still fail to agree with you. It's true, especially for DLC they should give us the materials and tools we want without us having to spend several hours playing to get them, but apart from that, I think the current system is as good as it gets.

See, if it was a game dedicated for creating and sharing then you would be correct on saying that everything should be just given, but "play" is also an integral part of the experience. I would much rather experience the game well in every sense before adding more content for others to experience. If it was simply create and share, nobody would play the story and in the same draft nobody would play community made levels.

And don't get picky on that "nobody" part. I am talking about the majority. Of course, there would be us, more experienced and more familiar with the game and its community kind of people who would still play levels made by other people, but majority of the current playerbase isn't included in that party. Most of them are either casual or semi-hardcore.

Whether or not it frustrates or annoys us, the fact that there is something worth collecting in story mode is very important to the community as a whole.

That being said, Project Spark will almost certainly end up bombing. The reason is that nobody who buys the console for other games (such as Titanfall) is interested in it, nor is anybody who downloads the game as "free" interested in paying to have more tools for create mode which they don't know enough about. Project Spark is the saddest reality about Xbone at the moment, as the production team behind it has made every single wrong decision possible in the progress of making the game, making the game being the very first of these mistakes.

The game will fall flat on its nose, no matter how good it is, because market simply hasn't got place for it and it can't even excuse its own existence like LBP hub, since at least there are reasons behind that game existing in the first place.
2014-04-06 18:22:00

Author:
FreeAim
Posts: 2462


LBP2 for sure is and will be much better than Project Spark.2014-04-06 19:50:00

Author:
amoney1999
Posts: 1202


I like some of the mechanics of Project Spark, and I will definitely get a copy, and check the game out. But I am certain that it won't be nearly as good as LittleBigPlanet 2.

-- Jauw
2014-04-08 19:32:00

Author:
Jauw
Posts: 484


Waaaay too little, waaaaaay too late from MS. I am in the beta just out of curiosity and the thing is totally unplayable on my laptop but from what I've seen it's pretty underwhelming anyway. The xbone version is just as bad apparently.

Long live sackboy.
2014-04-08 21:29:00

Author:
ARD
Posts: 4291


Nothing can be better than LittleBigPlanet 2, except maybe LittleBigPlanet 3 if it ever gets released.

That is all.
2014-04-08 21:32:00

Author:
AmazingKittyCat
Posts: 204


Maybe by the time they make Project Spark 3 for the Xbox-SOS it'll be a half good series...

Of course by that time we'll have LBP 5 for PS5 which will still blow it outta de water... Err. *mew
2014-04-08 22:07:00

Author:
Lord-Dreamerz
Posts: 4261


im sick and tired of console wars. i have no clue what you accomplish from them. infact, the only reason i have a halo avatar on this forum is so i can see how you react. while i agree project spark isnt that good, which is just my opinion. im sick and tired of people bashing the consoles because its from a different company.
I plan to go back to LBP stuff eventually. ive been modding halo custom edition on pc lately.



*** Edited out name calling. No need for that on this forum and against the rules.
2014-04-09 03:18:00

Author:
Seant1228
Posts: 348


This will be more like LBP than you all think despite the differences. It'll have a few surprising uses of the tools that will get attention in the gaming press and the rest will be 99% poorly made crap which will eventually become variants on the same thing once the recipe for success is found.


i have a halo avatar

Honestly thought it was a motocross related thing.
2014-04-09 08:51:00

Author:
Rabid-Coot
Posts: 6728


Different games, same feeling
All the games look like Fable. I mean literally...I haven't seen anything that does not remind me of that game. I played the community levels, toured the objects and all the games themes feel familiar and the textures are similar despite being the snow or deserts. In Littlebigplanet we as a community created millions of levels that vary in theme and feeling and it was quite disappointing to see how difficult it might be to accomplish a unique look and feel to the game.


Well this video does seem to suggest that not everything looks like Fable, but I see the point you're making.


https://www.youtube.com/watch?v=z6x2aR9EwG4
2014-04-09 09:35:00

Author:
Ali_Star
Posts: 4085


im sick and tired of console wars. i have no clue what you accomplish from them.


Let's ignore consoles here for a second. Project Spark looks kind of bad, no matter who are funding it. I haven't played the game, so what do I know, but from where I sit, it looks like the game lacks direction and confidence, as is proven by the top 5 levels idea. Not one of those levels, with the exception of maybe the Bone Worm or something looks anything like the Project Spark we saw in the trailers. And that's a very bad thing. Take LBP for example, even when you recreate something like Tetris into it, it still looks and feels genuinely like an LBP level. Heck, even if you recreate the Magical 8-Ball (more like "The Disappointing 8-Ball," amIright?) it still feels like it's made from tools available on LBP.

If you really want to make "anything", you are much better off developing indie games than playing Project Spark. If you want to play levels like the ones you see in trailers, you are better off playing several different games that do that better. If you want to be a part of a bigger community, there are several games which do that better.

In case of LBP, if you want an easy set of tools to create different platforming levels, puzzles or minigames, you can, but you can't get away from the fact it's all made in LBP. That doesn't mean the game is limited, that means the game has identity. It is the rules set by the creators of the game (which can still be stretched) that make LBP genuine instead of indifferent.
2014-04-09 16:58:00

Author:
FreeAim
Posts: 2462


yeah, i agree project spark is crap. but really in my opinion theres a crappyness factor of lbp too. not that i hate lbp, but theres also so much wrong with lbp just like PS.

Both games its extremely difficult to move away from the main aesthetics that were designed for the game. and that always bothered me when making levels in lbp.
2014-04-10 00:04:00

Author:
Seant1228
Posts: 348


yeah, i agree project spark is crap. but really in my opinion theres a crappyness factor of lbp too. not that i hate lbp, but theres also so much wrong with lbp just like PS.

Both games its extremely difficult to move away from the main aesthetics that were designed for the game. and that always bothered me when making levels in lbp.

I'd argue LBP can create every genre of game. The logic is quite easy once you get the hang of it, but especially if you are moving away from platformers, you will need to approach both the control and programming at a different angle. LBP2 also had some great remakes of levels that looked and felt like the remakes.(Pacman for example). And there are a lot of levels that veer away from feeling like LBP2. I even discovered this with my upcoming project--my roomates thought it was a console RPG. Theres tons of untapped potential with LBP2 still and I think it can reach the point where we can see more Indie caliber games, just for free.

Theres potential with Project Spark as well and thats kinda what I was wondering what other people were thinking about this. The create mode is actually well designed, but there are just some questionable mechanics I feel will mar the experience. I want to create an open world rpgs for instance and really create expansive environments---maybe something like Xenoblade in Project Spark, but I am not sure if its worth my time yet.

That Bone Worm was pretty awesome though!
2014-04-14 03:22:00

Author:
Rpg Maker
Posts: 877


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