Home    LBP Showcase / Reviews / Recommendations    Level Showcase
#1

Sarsaparilla Sack and the Forbidden Temple - Part 1

Archive: 5 posts


This is my third level and the best one I have ever put out. Compared to most of the levels created by the heavy posters on this site it's weak but I AM learning all the time.

Title: Sarsaparilla Sack and the Forbidden Temple - Part 1

PSN: Qeelin

Description: You are Sarsaparilla Sack and you are going on a much needed vacation to Cabo San Lucas but your buddy booked you a flight on a questionable airline. That is where the story begins.

This was designed to be a multi-part story. There just isn't enough memory to do what I have planned in one level. This one level seems short to me but the thermometer is 99.95% full. I couldn't squeeze much more in. Honestly, maybe a prize bubble or two.

When I envisioned this level it was much different. As I created it took off in a different direction for the better, I think.

All feedback is welcome, I'm not an overly sensitive creator so give me both barrels. I want the next chapter to blow this one out of the water!!

F4F: I'm willing to do 20 to start, I might edit this and make it longer if I don't get overwhelmed, lol.
2009-02-02 23:11:00

Author:
Qeelin
Posts: 24


Kinda short, but fun. I liked the aircraft scene, and the crash, you did that very well.

The only issue I had was with the part where you have to shake a dead man's hand. I had no idea you had to bring the orb to the left to open up a door.
2009-02-03 00:07:00

Author:
Entity
Posts: 274


Kinda short, but fun. I liked the aircraft scene, and the crash, you did that very well.

Thanks! It IS short, I wanted it to be longer but the thermometer is FULL. Everything that isn't meant to move is nailed down and I've done all the memory management that I can. Maybe when they introduce online creation I can get someone to help me weed out unnecessary memory wasting content.


The only issue I had was with the part where you have to shake a dead man's hand. I had no idea you had to bring the orb to the left to open up a door.

Maybe I can give a hint of that in the stone guy's riddle.

Thanks again. If you have a level you want me to give feedback on let me know.
2009-02-03 01:35:00

Author:
Qeelin
Posts: 24


I also found this level fun.

The second time I played though, I accidentally fell off of the stairs leading to the plane door, and the door started closing. The plane then did it's normal thing and left without me, forcing me to restart. Since I'm pretty sure you have the MGS pack, you could use an out of sight spot light to activate it since, unlike a sensor switch, spot lights only activate on the layer they're placed on.

Speaking of the airplane, I loved how this was executed. My only real complaint is that it's a rather long flight...

The part where you make the path emit over the fire pit could stand to be done without glass. It makes for very little traction to move the gem along.

The rest of the level looks and plays pretty nice. My only real complaint is that you're spending most of the level just simply dragging the red gem all over the place.
2009-02-03 02:37:00

Author:
gameguy888
Posts: 159


I also found this level fun.

The second time I played though, I accidentally fell off of the stairs leading to the plane door, and the door started closing. The plane then did it's normal thing and left without me, forcing me to restart. Since I'm pretty sure you have the MGS pack, you could use an out of sight spot light to activate it since, unlike a sensor switch, spot lights only activate on the layer they're placed on.

That is a great idea. I used one of those in another place in the same level and it never even occurred to me to use it there. Thanks!



Speaking of the airplane, I loved how this was executed. My only real complaint is that it's a rather long flight...

I agree. When I was testing that part it REALLY got to be a pain in the neck to watch it work over and over. The only reason I didn't shorten it is because the level is already so short. I think I will make it a little shorter though, some people might exit the level before the crash occurs.



The part where you make the path emit over the fire pit could stand to be done without glass. It makes for very little traction to move the gem along.

After I created a few blocks and tested it I saw how hard it was going to be to get any traction. The reason I didn't change it to a different material right then is because I thought it might be a unique challenge. The level is already so easy that I thought a little extra difficulty couldn't hurt it. It is a pain though, lol.



The rest of the level looks and plays pretty nice. My only real complaint is that you're spending most of the level just simply dragging the red gem all over the place.
I totally agree here. That's why I chose to make you give the gem up at the end. The next chapter will be gem free!

Thanks a lot for all the great comments. I'll check out your level tomorrow and leave feedback about it.
2009-02-03 03:43:00

Author:
Qeelin
Posts: 24


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.