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#1

question about the lighting

Archive: 10 posts


Ok i have seen in some levels that after something happens the whole screen goes black and a speech bubble comes up (on the level i played it said something like 'was it just a dream?&apos. After pressing O once you have removed the speech bubble the lights come back on and you can see everything again.

I was wondering if anybody could explain how the creator managed to do this?
2009-02-02 18:12:00

Author:
sharp357
Posts: 27


Hmmmmm.......
A simple way to do it, would be to have a large black material attached to a piston and have it come down on a sensor switch and then go back up after the speech bubble has gone. I'm not sure of the exact details but that could work.

Or you have the whole level on very little lighting but with lights everywhere so you don't notice until there are no lights. Then a switch turns the lights back on.
2009-02-02 18:41:00

Author:
Coxy224
Posts: 2645


But there's no way to know "when" the player actually hit circle button.

This means you can't turn the light back on or whatever remove a black smoke screen at the same time the player kills the text bubble.

Can you describe what you saw in the level more precisely? Or can you give us the name of the level and the creator name so we can go check and tell you how he did it?



.
2009-02-02 18:52:00

Author:
RangerZero
Posts: 3901


hmm, Im racking my brain on this one... do the mechanics still work while the bubble is up? like example say I had a piston with a mag switch set up with a prox switch with same radius as the mouth, soo the piston fills while im listening to the mouth, would it activate as soon as it could, or would it wait until I press O? i might have to figure this one out2009-02-02 19:06:00

Author:
Madafaku
Posts: 738


It might be that the bubble is a "cut-scene camera" and as this stops sackboy it might pause the effect of a switch. So theorically, If you start a text bubble with cutscene cam at the same time as a switch to light up the level, the effect of the switch might happen only after the bubble is killed.

This is something to test!

.
2009-02-02 20:07:00

Author:
RangerZero
Posts: 3901


sorry i can't remember the level but i think it may have been more simple then i first thought. I think he may have just had black material on the front layer (not sure how it suddenly appeared) and maybe the sensor for a sensor switch was right next to the area the speech bubble makes you stop at so when you press circle and move slightly it disappears (still not sure how it disappears suddenly either)2009-02-03 16:33:00

Author:
sharp357
Posts: 27


Maybe its only a sensor switch that's wired to a cut-scene mouth placed somewhere else .2009-02-03 17:01:00

Author:
Marklin80
Posts: 458


I think you are right Marklin, now that i think about that does seem to be the only logical way. Simple aswell, thanks for your help2009-02-03 19:08:00

Author:
sharp357
Posts: 27


No problem 2009-02-03 20:39:00

Author:
Marklin80
Posts: 458


I had thought of doing something like this in one of my levels but abandoned the idea. I was going to try it by attaching a mouth to a piece of cardboard that fills the screen and sticker it black. Then I thought if I captured it as an object and sent it out from an emitter triggered by a motion sensor, but only give it a life span long enough for the speech bubble to finish doing it's thing.

I never got around to trying it out, but it's one option that may work.
2009-02-05 22:15:00

Author:
Rustbukkit
Posts: 1737


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