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NEO-RETRO PLATFORMER by Stik (with pics)

Archive: 8 posts


Salut, Bonjour everyone!
I would like to share with you my second level creation :
NEO-RETRO PLATFORMER

Dailymotion - NEO-RETRO PLATFORMER, a video from stikouinouinkevin. neo, néo, retro, platformer, sackboy@@AMEPARAM@@http://www.dailymotion.com/swf/x880ps@@AMEPARAM@@x880ps

An experience with originals graphics and gameplay with two bosses!
You have to travel in a virtual world with inspirations betxeen Tron and Matrix!
Puzzles and platforming.

hard difficulty
Where : europe
rating : 3 stars
playing : 3000
hearted : 500 times

Find all 4 of the secret areas!
Excuse me for my bad english.

http://www.postimage.org/aV2_xZf9.jpg (http://www.postimage.org/image.php?v=aV2_xZf9)
http://www.postimage.org/aV2_yfI9.jpg (http://www.postimage.org/image.php?v=aV2_yfI9)
http://www.postimage.org/Pq2QBghi.jpg (http://www.postimage.org/image.php?v=Pq2QBghi)
http://www.postimage.org/Pq2QBvf9.jpg (http://www.postimage.org/image.php?v=Pq2QBvf9)

Wlay it and tell me what you think.
Which things can be improved?
2009-02-02 16:58:00

Author:
Stik
Posts: 15


Well, just from the get go I like the video and 2 things already are standing out.

- Your streamlined look. (please don't decorate more, it would make it too busy or lose its streamlined appeal imo)

- You decorated your bubbles and that's original and pleasing.


Will play the level soon.

.
2009-02-02 17:36:00

Author:
RangerZero
Posts: 3901


I've played this level a bunch of times, and hearted it a long time ago. It's amazing. Probably the best looking VR level out there... there is so many cool mechanical effects in this level, creative uses of platforming and paintinator, and the last boss is an amazing piece of work. The rotating sections are insane.

Some of the geometry was a little crooked or sloppy here and there, but not in any way that really detracts from the overall experience. It feels like a very futuristic, shooter-heavy version of the Pixelation series.

Great work, and I'm glad you're on this site... stick around and check out some peoples levels. The more feedback you give, the more feedback you'll get. Hopefully more players will check this level out after awhile.
2009-02-03 00:45:00

Author:
Unknown User


i will checkout other levels !
but my english is not great but i will try it because i love test others creations

thanks for the comments !

what do you think of the last boss ? some people tell me : it s annoying, i can't kill him
but i put the green light to show the weak point
2009-02-12 04:08:00

Author:
Stik
Posts: 15


I played this a while ago as well.

This and the "Pixelation" levels are some of my favorite minimalist levels. I recall this one having some really creative platforming elements.

Good work, and hearted on my first playthrough...I think.
2009-02-12 04:24:00

Author:
frizby
Posts: 89


i will checkout other levels !
but my english is not great but i will try it because i love test others creations

thanks for the comments !

what do you think of the last boss ? some people tell me : it s annoying, i can't kill him
but i put the green light to show the weak point

I love the last boss, but it is a bit difficult to tell if you're hitting his weak spot or not. I think it's because the player is far away from the "sound" of the paint meter being depleted. It took me a long time to kill him, and when playing with others we ran out of lives because they wouldn't follow my lead in just shooting the spot until it dies... they really just had no idea what was going on or what needed to be done.

The only fix I can think of for this is to add a sound to the weak spot piece and set it to "on impact" so that it will trigger whenever the paint balls hit the weak spot - physically triggered sounds, even with a small radius, tend to be heard at any distance.
2009-02-12 10:33:00

Author:
Unknown User


Yeah I played this a couple of weeks ago and really loved it. It's amazing that you were able to make the level so visually appealing by using Green VR almost exclusively. There are a lot of cool gameplay elements and some nice touches like your question marks. I did not hesitate to give this 5 stars and a heart 2009-02-12 10:39:00

Author:
OCK
Posts: 1536


The only fix I can think of for this is to add a sound to the weak spot piece and set it to "on impact" so that it will trigger whenever the paint balls hit the weak spot - physically triggered sounds, even with a small radius, tend to be heard at any distance.

ok ! thanks i will modify it this week
2009-02-12 12:12:00

Author:
Stik
Posts: 15


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