



#1
Is LBP2 becoming more unstable?
Archive: 11 posts
I have been using the emit and destroy technique for a while now and it seems like now, the game freezes more often. Back in the day, I used to delete 50 worth of thermo and experience no problems. Now the game seems to freeze when deleting around 30 percent thermo at a time. I solved the problem by delaying the deletion times, it seemed to function fine with 1 second delays, but I was wondering if anyone was encountering freezes where they normally would not have? | 2014-03-09 16:39:00 Author: Rpg Maker ![]() Posts: 877 |
I really think it is becoming more unstable. When I'm creating a level, every time I try to undo, it freezes. A lot of times when I try to play a level, it freezes at the loading screen. It seems like my ps3 freezes 5-30 times everyday when playing LBP2. But then again, LBP2 is an extremely complex game, and each new update adds more complexity. | 2014-03-09 16:56:00 Author: dragonboy269 ![]() Posts: 172 |
I've had a couple of weird glitches making my last level, namely a thermo that regularly jumps from half full to 4/5s full and back again, and a phantom emitter that emits even after you delete it. Its great! | 2014-03-09 19:25:00 Author: julesyjules ![]() Posts: 1156 |
I don't know about the emit and freeze bug you speak of. But I haven't worked on my bigger projects for awhile. I do know there are many small bugs floating around like how that the game's default camera is bugged a bit lately. If you just run along the floor in create-mode the cam will randomly flip out sometimes. Even if it's a empty level. *mew | 2014-03-09 20:08:00 Author: Lord-Dreamerz ![]() Posts: 4261 |
I haven't worked on a level that needs mass deleting and emitting, but I have had instances where I delete things like emitters and materials and they stay there as an un-grabbable ghost just to torment me. :C | 2014-03-12 04:49:00 Author: Tmjtk ![]() Posts: 258 |
That's one of my main problems in my upcoming 2100 level.. I use the Destroy/Emit technique and there is almost a 50% chance that my PS3 freezes.. | 2014-03-15 22:44:00 Author: aster6000 ![]() Posts: 59 |
I've read somewhere on this forum that the best way to use the destroy/emit technique was to delete small chunks by small chunks, instead of deleting a whole part in one time (that's why some levels hide the destructions/emissions by a "loading" screen, while this is processing). Maybe the game allowed bigger crunches by the past, but if you're deleting a lot of stuff, try to divide it into more parts? | 2014-03-21 15:13:00 Author: Djibees ![]() Posts: 189 |
I've read somewhere on this forum that the best way to use the destroy/emit technique was to delete small chunks by small chunks, instead of deleting a whole part in one time (that's why some levels hide the destructions/emissions by a "loading" screen, while this is processing). Maybe the game allowed bigger crunches by the past, but if you're deleting a lot of stuff, try to divide it into more parts? This is what I was going to try next. I do miss the days where I could be lazy and just destroy 70 percent worth of thermo instantly and hide the lag behind a loading screen. But I guess its a small price to pay for new additions like the Memorizer | 2014-03-22 18:08:00 Author: Rpg Maker ![]() Posts: 877 |
I was going to use the loading screen effect, however since the thermo is that high, I can't even create one! I have royally messed myself on that one haha ![]() ![]() If you're going to use the loading screen effect, please make it entertaining. I've seen some very badly put together ones lately ![]() ![]() Maybe there should be a contest for best loading screen ![]() | 2014-03-22 18:26:00 Author: LittleBigSnooth ![]() Posts: 454 |
I was going to use the loading screen effect, however since the thermo is that high, I can't even create one! I have royally messed myself on that one haha ![]() ![]() If you're going to use the loading screen effect, please make it entertaining. I've seen some very badly put together ones lately ![]() ![]() Maybe there should be a contest for best loading screen ![]() Nah I will just keep it simple for now. Much like ps2 rpgs i just black out everything for about 3 seconds and I think it looks good. I personally never liked when loading screens are implemented as a feature of a level. But to each thier own. ![]() | 2014-03-22 19:03:00 Author: Rpg Maker ![]() Posts: 877 |
For me, its lags and freezing issues are exactly what kept me from creating in LBP2 (and the PS3 in general) for a while. And my thermo wasn't even that high at all. ![]() | 2014-03-22 19:07:00 Author: Rapidkirby3k ![]() Posts: 121 |
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