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need help with "secrets found" board at end [Solved]
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Hello you wonderful logic gurus you! As the title suggest, I'm having some issues with my board at the end of the level that tells you how many secrets you've found. So here is how I'm currently doing it. Don't laugh! I'm not as logic astute as you. I have a secret item, it's a sticker on SP. On this I have a microchip with a impact sensor, a score giver, a destroyer and a sound object. This works perfectly. You run into or jump on/through it and it makes the sound I want, it gives a score and it disappears. Wonderful! So what I want, is for at the end, for it to display how many were found. Here is the setup I have for that. On a separate chip, off of the secret but close to it, I have a toggle and a tag. The tag is labeled with what secret it its. Secret 1, Secret 2 and so on and so forth. Now at the end of the level, I have a board with little hologram stars for each secret. I have a chip with tag sensors for each of the secrets. The tag sensor's maximum detection is set to infinite and each sensor is labeled to it's corresponding tag and all tags and sensors are the same color. Each sensor is then wired into a star that will turn on when that secret has been found. Guess what? All of this works! I was so happy that I made something that actually worked. But bio, why are you here if it worked? Well, it sort of works. ALL of the stars light up when you find the corresponding secret, except for the first three. I have double, triple, quadruple and so on, checked these chips to make sure the settings are correct. I have copied chips from ones that I KNOW light up, and changed the label to say "secret 1" "2" or "3" and still, those first three will not light up. So then I put a player sensor right under the dang secret and wire the sensor into the toggle. Still nothing. I unpaused the session, stood right in the player sensor and see the wire light up, see the toggle switch and turn on the tag. I then fly all the way to the "secrets found" board and SEE THE FREAKING STAR LIT UP! Awesome! turn the toggle back off, save, then go into play mode and you guessed it, the first 3 stars don't light up! This is driving me bananas! It works in create mode but not play mode? Help me please. | 2014-02-18 14:03:00 Author: biorogue Posts: 8424 |
Hi bio, If it works for some of the secrets but not the others there must be a difference, though this seems really weird as you said you copied the logic. You said the stars appears when you use a player sensor to activate them, so I guess the stars and communication between tags/tags sensors are not the issue. Are you sure the associated tags light up when you get a secret for the first 3 secrets ? How is the toogle and tag linked to the secret? If the secret is destroyed as soon as you get it, did the tag have the time to be triggered? If you want a specific help I can take either a look at your setup (if you agree to publish the level locked and send me the key), or share an easy to customize version of a secret board. Just let me know | 2014-02-18 16:04:00 Author: Slurm Posts: 262 |
Since your problem only seems to affect the first three secrets I would be tempted to try the following solution:- Put batteries on the three secrets and connect them to three NOT gates that are on the same circuit board as your other "Secrets Found" logic - so that the NOT gate gives a positive output when the secret (and the battery) is destroyed. This isn't a pretty or advanced solution, but it's guaranteed to work. You could use this solution for all of your secrets as long as you don't mind the long wires stretched across your level. I suppose it will be slightly cheaper on the thermometer too. | 2014-02-18 19:04:00 Author: fluxlasers Posts: 182 |
Hi bio, If it works for some of the secrets but not the others there must be a difference, though this seems really weird as you said you copied the logic. this is what I figured as well, but I went over and over and over and can see no difference. Like I said, straight copy and made sure to change the labels. You said the stars appears when you use a player sensor to activate them, so I guess the stars and communication between tags/tags sensors are not the issue. yes, they work with the player sensor. But only in create mode, unpaused. Same with the original setup. It works in create mode, but not play mode. And it's just the first 3 "secrets." Are you sure the associated tags light up when you get a secret for the first 3 secrets ? positive on it. How is the toogle and tag linked to the secret? If the secret is destroyed as soon as you get it, did the tag have the time to be triggered? yes, they work with the player sensor. But only in create mode, unpaused. Same with the original setup. It works in create mode, but not play mode. And it's just the first 3 "secrets." And yes, I tested several times with the impact sensor and it has time to trigger the tag. Thank you for taking the time to reply. I honestly can't think of why just those first three aren't working as it's the exact same set up as the rest of the "secrets," except the labels. I might can send you something this weekend or maybe even this evening post pictures of what I have. Since your problem only seems to affect the first three secrets I would be tempted to try the following solution:- Put batteries on the three secrets and connect them to three NOT gates that are on the same circuit board as your other "Secrets Found" logic - so that the NOT gate gives a positive output when the secret (and the battery) is destroyed. This isn't a pretty or advanced solution, but it's guaranteed to work. You could use this solution for all of your secrets as long as you don't mind the long wires stretched across your level. I suppose it will be slightly cheaper on the thermometer too. Hmmm, why did I not try this? I don't mind the wires so much. I'm prone to having wires strung out all around the level anyway Thanks! PS. Please make the second part to Gaia! | 2014-02-18 19:16:00 Author: biorogue Posts: 8424 |
Thank you for taking the time to reply. I honestly can't think of why just those first three aren't working as it's the exact same set up as the rest of the "secrets," except the labels. I might can send you something this weekend or maybe even this evening post pictures of what I have. You're welcome. Feel free to share picture or send me your secret logic if flux solution do not work (and even if it work as it's intriguing, and i like solving intriguing stuff ) Anyway, if you want I can share a small level with a "secret" system that let you display a number of star (up to 12 in my example but can be tweaked for more) or a number of secret found if you want. The good part in it is that you can copy and paste secrets without changing anything to them. | 2014-02-18 19:30:00 Author: Slurm Posts: 262 |
PS. Please make the second part to Gaia! LOL, I've got most of part 2 and the main set pieces for parts 4 and 5 done, but I'm afraid I don't have the time at the moment to finish them off. Maybe one day.... | 2014-02-18 19:53:00 Author: fluxlasers Posts: 182 |
Holy Crap! Parts 4 and 5 too!? I'm going to have a heart attack. I was just hoping for maybe one day having a part 2 but 3 more parts as well? Wow. Oh, I better quit derailing my thread. Uh, so yeah, tags and sensors and secrets oh my! Anyway, if you want I can share a small level with a "secret" system that let you display a number of star (up to 12 in my example but can be tweaked for more) or a number of secret found if you want. The good part in it is that you can copy and paste secrets without changing anything to them. That'd be awesome! man, much appreciated! | 2014-02-18 20:42:00 Author: biorogue Posts: 8424 |
http://vita.lbp.me/v/h45zk It's copyable, feel free to ask question if you have any | 2014-02-18 21:15:00 Author: Slurm Posts: 262 |
sweet! getting it now. Thanks man. LOL! I love those money bags! I won't "steal" them but they look really neat. Thank you so much man. means a lot. @Flux I used the battery idea and it worked like a charm! Thank you, thank you thank you. That was driving me nuts. Thanks to both of you guys for taking the time to help me out. I really really appreciate it. And from two of my favorite creators too! Just too awesome. Thank you guys. You rock! | 2014-02-19 02:42:00 Author: biorogue Posts: 8424 |
So is this Solved? If so add "Solved" to the title good to hear u got it working | 2014-02-19 16:48:00 Author: L-I-M-I Posts: 611 |
shoot! I knew I forgot something. Thanks no dashes. | 2014-02-19 20:16:00 Author: biorogue Posts: 8424 |
Is it possible to cross levels like this? I am working on a similar idea, but have been failing at putting it into practice. In my game there will be 10 things to find across 2 levels. If the player finds all 10 things it will open up a bonus level but I have yet to find someone to help me with the logic. Also I would like to request to Bio if he can past a picture of the logic and how to save it? That way I could modify it to suit my purpose. | 2014-06-13 21:57:00 Author: Kender42 Posts: 38 |
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