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SackDroid - Part 2: The Demo

Archive: 7 posts


Hello there, people.

You probably don't remember SackDroid - Part 1, but if you do, you probably thought it was way too long, buggy, and cutscene focused. That's why I've decided to give you guys a taste of SackDroid - Part 2, about a third of what the entire level will be. Pretty much, it's a demo, but it should already show many improvements over the first part, that is:

-Hardly any chance of crashing your game

-Less cutscenes, more gameplay

-Puzzles that are more difficult, but less complex

Here are some pics. I couldn't take them well while playing so you don't see your character in places where you would see your character:

http://if.lbp.me/img/ft/5ffd4bd962ad6bef0e29ed83f3eb1d5463fae856.jpg

http://i8.lbp.me/img/ft/a08a43c94853cf196a0792db587dcd7e67078502.jpg

http://i0.lbp.me/img/ft/520c21163a50c138e21f31c22d3f90d584b04203.jpg

http://i0.lbp.me/img/ft/4307de342abd0e11fc28ab49361e084863e56b1b.jpg

So give it a try, please. Tell me if the puzzles are too hard, the bugs are too buggy, etc.

The level requires a code, which is 2467. Here's the link to the lockbox:

http://lbp.me/v/qqhdz83

And here's the link to the level itself (which is locked, but queues and stuff):

http://lbp.me/v/qqb7mx1

By the way, you will not understand the story at all if you haven't played the previous levels.
http://lbp.me/v/qqb7mx1
2014-02-02 01:46:00

Author:
Kalawishis
Posts: 928


Ooh, I have queued both and will let you know how it goes 2014-02-03 00:27:00

Author:
aratiatia
Posts: 374


Queued them both!

-hyper
2014-02-03 14:37:00

Author:
hyperdude95
Posts: 1793


sounds great, it's queued.2014-02-03 16:47:00

Author:
biorogue
Posts: 8424


Keep in mind that the puzzles here are quite difficult, one of which requires completely out-of-the-box thinking. You're probably going to get stuck multiple times, but that's okay, you aren't stupid. However, I need to be able to tell the difference between bugs are people getting stuck, so if you are, you can message me about what happened, and I'll be able to determine if it was a bug or not from there.2014-02-04 02:17:00

Author:
Kalawishis
Posts: 928


Yay, Bit and PJ return xD

I had fun playing this. Your writing and the acting are well done and just as funny as in Part 1. You're right that the balance of cutscenes to gameplay is a lot better too and I liked the puzzles. I have to say, though, that the first puzzle (i.e. everything you need to do in order to get the code for the door) is much harder than anything that follows and that seemed the wrong way round. I appreciate that you've only shown us a third of the level so maybe there is more of a progression but it did seem a tough start to things. You may find a lot of people quit pretty early on which would be a shame. Is there any way you could implement a hint appearing after people have been playing for a set amount of time without reaching the first objective? I don't like things being dumbed down or too much hand holding but if you made it optional that would let the hardcore ignore it and allow others to see more than that first area of the level.

Feel free to ignore me, anyway, because the whole first section is very cool and it's definitely a great feeling when you get that door to open. You have a quirky mind and the level has lots of character because of that.

Good job xD
2014-02-14 13:48:00

Author:
shropshirelass
Posts: 1455


I'm going to add on to what Lass said and then throw in a gripe or two. First, loved the voice acting! Great job there. Hated the speech bubbles. Here's why. The text in the thought bubble isn't dark enough for me to read. I don't have a giant 55" LCD tv in which to play games, so usually any speech bubble or those dang yellow notes that some people love to stick in, It's hard to read them. This goes double for the thought speech bubble because of the lightness of the text.
Anyway, I could not get past the first part. I didn't know where to drag the freaking bouncepad to to charge it up, I didn't know the code or how to get it. I then felt that there was probably a clue in the thought bubbles but I couldn't see it b/c the text was too dang light. I went back and forth grabbing and jumping on everything before I finally just said to heck with it and quit.
It really is quite lovely though. The design and voice. gameplay, it frustrated me to no end.
2014-02-14 16:15:00

Author:
biorogue
Posts: 8424


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