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Emitting objects in front of the glitched layers
Archive: 4 posts
I'm using the bubbles material for a background to my level, and there are certain spots where I need to emit non-moving objects (these objects are not in the glitched layers). The problem is that in some spots the emitters work and emit the objects perfectly every time, but in other spots the objects won't emit unless I delete any of the bubbles background directly behind them. I understand the extra layers are a glitch so there's bound to be problems, but I've never had this issue before and it's not even a consistent one within the level. Anyone have any ideas or advice? I appreciate any help! | 2014-01-13 22:09:00 Author: Rainbro Dash Posts: 121 |
All the extra background layers share the same rearmost thin layer for collision, so it may block emitting into that layer. You can get around this by attaching light matter to both the emitted object and the background object, then they will no longer collide. | 2014-01-14 11:44:00 Author: Ayneh Posts: 2454 |
Because of the collision issue, the sublayer "Theck" can be useful - it's slightly thicker than thin and sits just in front of the thin layer. There are plenty of Theck give-away levels, I give it away with my Nudge Tool: http://lbp.me/v/cn82yf | 2014-01-15 19:13:00 Author: Pookachoo Posts: 838 |
Ah yes, thank you two for replying! I was able to just leave the back layer of the objects there and emit the rest, and now everything is working perfectly. And yeah theck has been very useful, maybe I can recreate some objects as well Thanks again! | 2014-01-16 11:35:00 Author: Rainbro Dash Posts: 121 |
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