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Locked levels...Level links and such...
Archive: 7 posts
Howdy I'm using memorisers to create a hub and I would like the levels from it to be locked until certain other levels are finished e.t.c. I would much prefer that these levels are not sub levels so they can be finished, can also be selected from the earth and are not hidden. What I don't want is to give out keys.... so my question is..... does going through a level link to a locked level open the level? (A bit like how the story levels work) I can't figure out how to test this as if I produce a locked level, I instantly get given a key. Any help would be great James | 2014-01-03 10:34:00 Author: James-p Posts: 286 |
I don't think that would work. I mean think of all the hacks people can do if they could just enter any locked level from a level link. You could give out keys just before the player enters the level link. There's no way to do it exactly like the story levels, as far as I know unless you give out the key. Even the DC comics pack gives out keys... | 2014-01-03 13:38:00 Author: AmazingKittyCat Posts: 204 |
Thanks for replying! I thought as much.... here's another.... are all sub levels hidden or do they appear on the earth to the player after they have been played? Thanks James | 2014-01-04 07:20:00 Author: James-p Posts: 286 |
Thanks for replying! I thought as much.... here's another.... are all sub levels hidden or do they appear on the earth to the player after they have been played? Thanks James Sub levels stay hidden. Scott. | 2014-01-04 10:39:00 Author: SEWO97 Posts: 637 |
GAH! Thought as much! Thanks James | 2014-01-04 15:18:00 Author: James-p Posts: 286 |
Howdy.... The hub uses memorisers to keep track of progress. A map is used to access new levels as you discover them. I'm using an emitted key to access the next level while using the map.....It would be great if someone could let me know if it works....being the creator I already have a key. I would really appreciate some testers. Thanks James http://i9.lbp.me/img/bl/209a23eda51771f76fd684b9e9e66814041d5d60.png The Great Score Bubble Of The Ancient Sackthings - Basecamp (http://lbp.me/v/qpzqnbk) http://i3.lbp.me/img/ft/d131f86749496bb8c8ab91e646bc5db011baa08e.jpg http://ie.lbp.me/img/ft/61eed56732950b8ae88247308fc7313435be1493.jpg http://i4.lbp.me/img/ft/7e4f170b88126a8394537a13f0247de451796e83.jpg I've also spruced up my first level in the series which can be accessed from the hub....but you don't need to play right through.. http://i8.lbp.me/img/ft/6b846b8a10596d95c122b457da8353822a5a7955.jpg http://i6.lbp.me/img/ft/cf67e1fbe76c3f2301a9877a81ad952ae414f8a9.jpg http://ic.lbp.me/img/ft/54c5d86588622031c21fd37f2f1926067e1f560f.jpg http://i1.lbp.me/img/ft/5313f18fe56800bfd2652f4ce997544e21057a58.jpg Thanks James | 2014-01-24 18:19:00 Author: James-p Posts: 286 |
That level looks Amazing. I've been wanting to see the memorizers used in a actual level. 8D | 2014-01-25 17:44:00 Author: Spaceraoul28 Posts: 175 |
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