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#1
Count number of player in a level
Archive: 5 posts
I want to know if it is possible to count the number of players that are playing in a level, so I can use this value later | 2013-12-15 23:47:00 Author: lucas_turci Posts: 6 |
Moved to [LBP2] Help | 2013-12-15 23:50:00 Author: Lady_Luck__777 Posts: 3458 |
I'd use 3 player sensors. Set the required number of players to 2, 3, and 4. Make sure it's set to detect unspawned players too and has an infinite detection range. You can use a selector and connect all the player sensors to it. If there's 1 player, the first slot is active. If 2 players, the 2nd....etc. | 2013-12-16 12:59:00 Author: AmazingKittyCat Posts: 204 |
Hi Lucas. Unfortunately, there is no way to detect specific players, however, you can detect a set number of players with a PLAYER SENSOR. If you want for example to have puzzles that require 1, 2, 3 or 4 players activate it, you can just place an invisible piece of hologram. On this place a microchip with 4 player sensors. Tweak each one to make number of players 1 or 1, 2 on 2 and so on. Now you just need to wire each sensor to the logic for that number of players. (for example:- if a door requires 3 players to open, just wire the player sensor for 3 players to the door). There are additions to this and other ways, but essentially thats how to detect a set number of players. You could use sackbots with a set tag on them for each player if you need to track an actual player. Have each player who enters spawn into a sackbot setup with different tags on them. Then later as you require a certain sackbot to do a certain operation have it sense his particular tag if its specific to the one, or if any bot can do it, have all the tags sensors wire to an OR gate, or, if a set number of bots are needed to activate a gate at the same time, wire the tag sensors to an AND gate. I hope this helps | 2013-12-16 13:11:00 Author: Sean88 Posts: 662 |
Thank you very much! That resolves my problem... | 2013-12-16 23:31:00 Author: lucas_turci Posts: 6 |
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