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Need some logic help :) (controllinator+animation question) First time posting
Archive: 5 posts
I've tried to figure this out as best as I can and I know there has to be a really simple way to do this that I'm just too dumb right now to make sense of, but I'm hoping one of you people will know exactly what to do and help me out. I'm trying to make an animation loop using sticker panels, and stickers that I've made myself. I want to sit in a controllinator and have the left animation play when I go left and the right animation to play when I go right, and for the idle "sitting still" animation or frame to play when no direction is going either way. I've tried all kinds of combinations and maybe I just need to keep playing with it to figure it out, but getting frustrated and would love you guys if you could give me some suggestions! Thanks so much in advance | 2013-12-05 05:12:00 Author: Incandesca Posts: 2 |
- For making stuff activate in sequence, a Sequencer carrying Batteries is your friend. - You can use a Direction Splitter to detect if the signal coming from the stick is positive or negative, a NOT Gate for when it is idle, and a Selector to proiritise those three cases. If these descripions are still too vague I can upload an image of a possible setup? Good luck Edit: I made a tiny mock-up in case you got stuck. It might look a bit more advanced than what I described, but that's just to get rid of the flickering you usually see when people use Sequencers for animations in LBP. http://if.lbp.me/img/ft/ecf8ee380c3efcf0d3cf053e3a7816fb5ee26206.jpg The Sequencers are all identical and set to Loop [Yes]. The red Selector has Invert Output [Yes] to turn off things when not needed. | 2013-12-05 07:07:00 Author: Slaeden-Bob Posts: 605 |
God I seriously can't thank you enough.. You went to all that trouble to explain and show me Thank you thank you thank you for the help and your time.. It's working perfect now and I no longer wanna pull my hair out! The. best. forever. | 2013-12-05 10:35:00 Author: Incandesca Posts: 2 |
Hi Incandesca, As Slaeden-Bob suggests, You can use sequencers. If you want a 'set cycle of frames' you should use this idea. Start by opening the controllinator chip. On this take a wire from the l/r left analouge stick output (as an example) and connect this to a direction splitter (This will split the combined l/r signal into two seperate signals, a positive one (+) for right, and a negative (-) for left. Draw your animation frames for moving right (for example). Now, you simply wire the splitters positive + output to the logic that will handle the right animation. This + output could be wired to a ... A selector setup:- The + output goes to a selector (cycle tab). Each port on the selector is a frame of animation and each wires to a differnt 'frame cell'. As you push right on controller the selector will cycle forward, 'flipping' through each animation frame. Have the very first selector ports animation frame be 'the man standing facing right'. This is important as from the direction splitters + output you will need to take a second wire into a not gate and from this not gate connect a wire to port ones input on the selector. The reason for doing this is, when you push right it will cycle through the 'walking right' animation, starting at the 'standing right' frame. However, If you release the controller, it will fire the not gate, setting the selector back to port one, the standing right frame. A serquencer setup:- This time the direction splitters + output goes to a sequencer. Decide how many animation frames you will have (eg 8). Stretch the sequencers chip to be 9 spaces wide by 8 lines down. Place 8 100% batteries across the sequencer from space 1, moving down a line each time you place one . The last space needs to be blank (to avoid the sequencer being set to be always on) Like the selector, each battery will go to a particular frame.Make frame one be your stand frame, and this time the not gate goes to the sequencers retet tab. I hope this is of use. | 2013-12-05 15:07:00 Author: Sean88 Posts: 662 |
God I seriously can't thank you enough.. You went to all that trouble to explain and show me Thank you thank you thank you for the help and your time.. It's working perfect now and I no longer wanna pull my hair out! The. best. forever. No worries man - I really enjoy stuff like this If you encounter any other issues, just hit these forums, and a lot of people will gladly help you out | 2013-12-05 16:48:00 Author: Slaeden-Bob Posts: 605 |
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