Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet Vita    [LBPV] Help!
#1

How do you make hazards spread to adjacent objects?

Archive: 9 posts


I could have sworn there was an option for that somewhere... I want to make a of a bunch of squares connected together and have the plasma hazard just travel in a loop.... Get what I mean? It was used in the last world of the story mode levels. If there is no option, then I know another way to do it. It'd just be more time consuming.2013-12-05 04:24:00

Author:
IcyFlamez_
Posts: 118


it would be off of logic with a hazard switch. An easy way to do it is create one block that has the logic and copy it a whole bunch. The logic only requires 3-4 things if I'm interpreting your question correctly.2013-12-05 06:11:00

Author:
koltonaugust
Posts: 1382


can't seem to find this hazard switch for some reason...2013-12-05 23:20:00

Author:
IcyFlamez_
Posts: 118


can't seem to find this hazard switch for some reason...
The official name is Danger Tweaker. Activating this logic piece can enable the various hazard effects, except for the Horrible Gas.
2013-12-06 06:48:00

Author:
Slaeden-Bob
Posts: 605


Are you guys sure this is in LBPV and not just LBP2? I feel so dumb that I can't find this....2013-12-06 22:36:00

Author:
IcyFlamez_
Posts: 118


yeah its definitely there, in the tools bag.
Look under the section called "Object Tweakers" is a logic piece called "Danger Tweaker" which can be triggered on and off.
2013-12-06 23:29:00

Author:
Skalio-
Posts: 920


Oh duh. I was thinking it'd be something else... lol2013-12-07 03:44:00

Author:
IcyFlamez_
Posts: 118


Wait.... I still can't figure this out. I'm trying to say that you can make hazards spread simply by having another hazardous material right next to it. So it'd work without all that logic. Forgive me if you already knew that, but I still can't quite figure this out.2013-12-15 08:27:00

Author:
IcyFlamez_
Posts: 118


Wait.... I still can't figure this out. I'm trying to say that you can make hazards spread simply by having another hazardous material right next to it. So it'd work without all that logic. Forgive me if you already knew that, but I still can't quite figure this out.

To achieve this effect, you will need some amount of logic, as Hazards do not "naturally" spread in LBP...

I have recreated a simple version of the "looping" hazard from Reanimation Station in Community Love (http://vita.lbp.me/v/df01r). The level is copyable for your convenience.
2013-12-16 09:48:00

Author:
Slaeden-Bob
Posts: 605


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.