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Gimmicky ways to interact with the game fun?

Archive: 14 posts


I?m curious to see opinions here. *mew

I personally don't often enjoy or like gimmicky controls/controllers or gimmicky ways to interact with a game. Some of these include. Motion controls also including stuff like Gyro tilting. Touch screen controls, but I do understand why they are nice for handheld games sometimes. Voice interaction controls. Full-body movement interaction. Double-screen controlled games, Example WiiU & Gamepad etc.

I like & prefer very basic classic way of playing a game. A single-screen. 1 controller that only has basic buttons & analog-sticks?

I remember times how me + a lot of other people just could not enjoy playing with the PSMove on LBP. And When I play on my Wii I always think to myself. ?This game would be much better if I could just use a normal controller??

I dono. It just feels like companies are always trying to reinvent the wheel when a basic wheel works just fine. Especially when the new wheels are mostly just more awkward then they are effective at doing their job. Sure I understand nothing new or better will get made if people don't experiment. But that doesn?t mean I?ll have fun during these experiment times. And more often then not it doesn?t feel like they are actually trying to come up with new ways to play games when making these gimmicky things. Feels more like they are just bored or something.

I am also not interested in things like 3D-screen-effects. *mew

But I guess some people must really like all this kind of stuff. How about you?
2013-11-30 20:22:00

Author:
Lord-Dreamerz
Posts: 4261


I don't see a problem with gimmicks, but the way that developers feel the need to push them in any way possible into their games. Traditional controllers are not dead, and won't be anytime soon!

Also, you forgot to mention force feedback (vibration). It may seem like another little gimmick, but it really makes a big part of the experience. Who hasn't gotten jumpy in LBP2 when the controller vibrates? Or when something nearby explodes in a shooter? Even driving in GTA V feels more real because of the motion feedback.
2013-11-30 20:55:00

Author:
gdn001
Posts: 5891


(vibration)

I guess I just don't really count it as it's more a gimmicky way the game interacts with you. And not a way you interact with it. *mew
2013-11-30 21:05:00

Author:
Lord-Dreamerz
Posts: 4261


Nice thread, fumet. You bring up some good points.

I actually like certain gimmicks to some degree. Furiously shaking the Wiimote/Nunchuk at the right moments as I dashed around a large planetoid while batting against Bowser in Super Mario Galaxy was an absolute blast, (plus it was a great way for me to play while standing up) and using a second screen for scrolling through menus or doing other things via touch control/styluses can also be very interesting and practical. I wasn't a big fan of how the first Uncharted had some moments where you had to keep the Dualshock 3 controller facing forward and still as Nate balanced along the ropes. Not just because one might consider it silly, but because it practically never worked. Thankfully these scenes were few and far between in the game, and were completely absent in the sequels, but I guess it was Sony's way of trying to show off the capabilities of the PS3 and its controller.

..And it looks like they might make similar mistakes with Infamous: Second Son if Sony/Sucker Punch try pushing the touchpad too much with it without its uses feeling natural for the game. I love classic controls, but I also think unconventional control schemes can be very interesting to try out, so long as they're well developed or flow with the game right. Yelling into a Vita to get past enemies in Tearaway or blowing into the DS to solve a Professor Layton puzzle just sounds kind of silly, to be honest.
2013-11-30 22:52:00

Author:
Dragonvarsity
Posts: 5208


I agree to certain extent, ratchet ToD for instance has some really silly uses for the gyroscope, as previously mentioned uncharted also does. little big planet motion controller pack was really frustrating to me not just because my pack glitched out and refused to register me collecting prizes but also because the motion controls, especially I found in the field mouse puzzle level were really unreliable and just frustrated me, i'd honestly have rathered they released that as a mouse and keyboard pack, for me using a mouse to move stuff would have been a much better control method.
all that said, some gimmicky ways to interact with games have been pretty cool, for instance the psn game flower was absolutley brilliant fun, and used only the gyroscope, warhawks gyro controls are easily the most enjoyable way of playing the game for me, even if I do always die when using them and things such as controller rumble are really usefull to games such as shooters.
I'd probably have to say that so long as the experience was tailor made to specific 'gimmicks' then I really tend to enjoy them, it's just when games start tossing them in for the sake of it that things start to get frustrating.
2013-12-01 13:15:00

Author:
Smudge228
Posts: 533


Anyone in their mere teens can bear witness to the evolution of touchscreen HIDs. What were once gimmicks are now conventions.

With personal computers there are still a lot of conventions held over from the days of teletypes. I'm sure the mouse and chorded keyboard in The Mother of All Demos seemed like a gimmick at the time.

The idea of a game controller is going to become increasingly creaky in the face of augmented and virtual reality. Haptics are also likely to be developed rapidly. If we still have something resembling controllers by the next console generation I imagine they won't have physical buttons.
2013-12-02 10:34:00

Author:
Ayneh
Posts: 2454


If we still have something resembling controllers by the next console generation I imagine they won't have physical buttons.

I hope they do stick with physical buttons! A lot of people (perhaps even the majority) who play consoles have grown up playing these consoles. Can you imagine the outcry if in the next generation, Sony decide to ditch the popular dualshock design and switch to something that resembles an ipod? Lot's of games would lose some of their satisfaction if you didn't have a physical button to bash. Everyone who's played God of War knows the satisfaction of repeatedly mashing a button to beat an enemies face in, you'd lose some of that joy if it was all this touchscreen rubbish.

Gimmicks often die down. Look at the sixaxis controls, how many recent games have made full use of them? Very few.
2013-12-02 11:14:00

Author:
Ali_Star
Posts: 4085


Can you imagine the outcry if in the next generation, Sony decide to ditch the popular dualshock design and switch to something that resembles an ipod? Lot's of games would lose some of their satisfaction if you didn't have a physical button to bash. Everyone who's played God of War knows the satisfaction of repeatedly mashing a button to beat an enemies face in, you'd lose some of that joy if it was all this touchscreen rubbish.
The lack of tactile feedback is an issue with touchscreens, it's one thing I believe haptics will resolve. It would feel like you're pressing a button without one physically being present.
2013-12-02 12:16:00

Author:
Ayneh
Posts: 2454


The lack of tactile feedback is an issue with touchscreens, it's one thing I believe haptics will resolve. It would feel like you're pressing a button without one physically being present.

It's not about feedback, it's just the feel of physically hitting something (ie a button) other than a flat screen.
2013-12-02 12:34:00

Author:
Ali_Star
Posts: 4085


It's not about feedback, it's just the feel of physically hitting something (ie a button) other than a flat screen.
If they feel the same I don't understand the distinction you're making.

Ideally the screen/membrane would be made to fit in your hands like a Dualshock, but if you could unfold it to be flat and use it as a keyboard that would be cool. Changing the level of clickyness and the texture of the simulated buttons would also be cool.

This is all thinking backwards, though. New technology should be employed to its full potential, not just to emulate current ways of doing things. This is why AR/VR is exciting, because there's a lot of experimentation in new HIDs and control schemes.
2013-12-02 13:42:00

Author:
Ayneh
Posts: 2454


If they feel the same I don't understand the distinction you're making.

Ideally the screen/membrane would be made to fit in your hands like a Dualshock, but if you could unfold it to be flat and use it as a keyboard that would be cool. Changing the level of clickyness and the texture of the simulated buttons would also be cool.

This is all thinking backwards, though. New technology should be employed to its full potential, not just to emulate current ways of doing things. This is why AR/VR is exciting, because there's a lot of experimentation in new HIDs and control schemes.

The feel of pressing a button down is better than touching a flatscreen. You may get a little bit of rumble feedback when touching a flatscreen, but it's not the same. Holding a shapely controller, with bumps and buttons that stick out on their own as separate pieces will always trump some flat screen device where all the buttons are on the same piece.

There are advantages to a flatscreen tablet thing, but for me I'd always want them to remain separate. Keep games like Candy Crush and Angry Birds for the flatscreens, and proper controllers for the consoles.
2013-12-02 14:29:00

Author:
Ali_Star
Posts: 4085


I agree physical buttons will always be better even though it depends on the device. Just being able to feel the buttons without even pushing them helps you remember where each button is. I have a TV where all the buttons on the side of it you can't feel like you can old TVs. It's horrible because you have to closely look at it to know what you are doing otherwise you don't know what you pushed till afterwards. *mew2013-12-02 15:23:00

Author:
Lord-Dreamerz
Posts: 4261


The feel of pressing a button down is better than touching a flatscreen. You may get a little bit of rumble feedback when touching a flatscreen, but it's not the same.
How do you know? What I'm writing about doesn't even exist commercially. You're making the assumption I'm writing about some tablet with rumble feedback or something.


I agree physical buttons will always be better even though it depends on the device. Just being able to feel the buttons without even pushing them helps you remember where each button is. I have a TV where all the buttons on the side of it you can't feel like you can old TVs. It's horrible because you have to closely look at it to know what you are doing otherwise you don't know what you pushed till afterwards. *mew
The entire point of haptic touchscreens is you can feel the buttons.
2013-12-02 16:18:00

Author:
Ayneh
Posts: 2454


As long as they don't sacrifice analog input. We need more pressure-sensitive buttons in game controllers.2013-12-02 22:13:00

Author:
gdn001
Posts: 5891


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