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#1
Hang Time [hard]
Archive: 5 posts
This level is very much a gameplay-oriented one, and for that reason I kept the visuals simple/elegant/barren/dull. The exciting gameplay features featured within: • Walking! • Running! • Grabbing! • Jumping! • Swinging! • Shooting paint! • Getting burnt! • Falling to your death! • Hanging sponges! • Dangling platforms! • Glowing embers! • Impaling spikes! • Gravity! In other words, the gameplay is physics-based, with many obstacles involving using a paint gun to impart momentum on various dangly things. There are nine obstacles to beat, each with a satisfying ten-point reward at the end delivered in the form of a score bubble called Esmerelda. Here's three obstacles you can expect to face, captured in the wonderful HD quality that is LBP's picture tool. http://i.imgur.com/INbR067.png http://i.imgur.com/g0Nzaxd.png http://i.imgur.com/nQVphpl.png http://lbp.me/v/qpkgkvc EDIT: apparently the lbp.me link to the level (http://lbp.me/v/qpkgkvc) refuses to work. *shrug* | 2013-11-21 20:05:00 Author: Unknown User |
I found an easter egg: http://i3.lbp.me/img/ft/e636f73ad717d3fa77d4bd00b29ff0a1dd7da934.jpg I love this level. | 2013-11-21 22:09:00 Author: bonner123 Posts: 1487 |
Emergent gameplay. | 2013-11-21 22:14:00 Author: Unknown User |
queued it shall be. | 2013-11-22 03:04:00 Author: biorogue Posts: 8424 |
Awesome, queued! -hyper | 2013-11-22 03:12:00 Author: hyperdude95 Posts: 1793 |
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Archive-Date: 2019-01-19
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