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Fade Paintgun Test Facility

Archive: 4 posts


- I posted this a few days ago but I've added my F4F and plus the level has significantly changed now that I've added a teleporter. -

The level is basically a negative of any line drawer game. You use the paint gun to eliminate boxes to traverse gaps in an attempt to reach the end. There are three sections and a starter admin section each containing three challenges.

The problem that I had before was that since you could potentially make the level impossible through mistakes you would have to start again but then after watching the MM Survival video and reading the teleport thread I found a good way to eliminate this problem.

There are two keypad stickers now so if you complete either the first or second sections then die on the section after; all you have to do is go to the teleporter located right at the start, enter your key and hop in and you'll spawn at the end of the challenge you have completed! (Technology these days )
2009-01-30 19:21:00

Author:
Shermzor
Posts: 1330


nice level - failed near to end ( i think near end)
i like the idea but if you hit the wrong one you fail so its slightly harder then expected

good job
2009-01-30 21:13:00

Author:
Zommy
Posts: 1232


Just finished with the TOP Score!! I think I only missed the three bubbles on the section where it is only four wide.

PROS:
- Took a bit to figure out what I was suppose to be doing but not long after and I was hooked!!!
- Loved the concept. Every challenge required you to examine the structure, plan your route, then execute - excellent for the analytical type like me.
-The musice went well..gave a sense of urgency even though it wasn't timed, which I think made me jump sooner than a should have a few times =)

CONS:
- The beginning was a bit confusing. I couldn't see what I was suppose to shoot at then I figured out I could jump down to the left without killing the target. There was a disolve up there but you can jump around.
- Then I wasn't sure what the red code key thing was. never figured out how to use it.
- Respawn points didn't always activate and I got sent WAY back. You may want to adjust your sensors on several of those.

Advanced level ideas:
- You may want to incorpate some blocks that sit on top of the items you shoot making fixed points...kind of tetris like but not really. If you shoot the wrong one it drops a block in your path and forces you a harder way or something. Not sure but I think you can do a lot with this.

Overall, 5 stars and hearted!! Looking forward to your advanced stuff!!

If you wouldn't mind playing my "Deep Sea Diver Rescue" level and giving me feedback I would appreciate it. Link to the thread is in my sig. Thanks!!
2009-01-31 15:41:00

Author:
Mattrick
Posts: 214


That's for the comments. For the teleporter at the beginning you use the stickers you collect on the red pannel then simply jump into the pod and it teleports you.

I've fixed the lighting, jumping down at the start and hopefully that's also indirectly fixed the jumping around thing.

The advanced course should be the next thing I release so I'll take your advice on the blocks Mattrick.
2009-01-31 21:12:00

Author:
Shermzor
Posts: 1330


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