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#1

Zombie(bot?) Level (Name not decided)

Archive: 5 posts


I am currently in the process of creating a semi-RPG level where you fend off hordes of zombies with short rest periods in between. Here are the basic game mechanics:

* = Favorite

Player:

A completely redesigned point system. (I encountered glitches while using normal score) *
In-depth tutorial covering every aspect of gameplay, from shopping to walking, and everything in between
Toggle-able GUI showing health, ability cooldown, score, ammunition, etc. *
Super duper awesome ability tree with one ultimate ability *
Waves that increase with difficulty and a boss (as well as semi-bosses in between) at the final round
Varying types of zombies that change with the wave number
An array of shops that give upgrades such as mercenaries; turrets; health boosts; adrenaline (gives buffs to stats) *
Easter eggs/cheats!
Day/night cycle with randomly generated storm events
ADA (Automated Difficulty Adjustment) Implementation (Basically if you aren't doing too well this plugin makes the game a tad bit easier for you and if you're ballin' it makes it harder)
Unlockable areas
Armaggedon mode (When you beat the final round, all hell breaks loose)*
You can respawn if you die
Discoverable items (like weapons and powerups and such, but you start with a knife and a [weak] pistol)


Aaaaand.... thats about it! I know its not much, but once I get a bit further into the creating process I'm sure I'll build up some ideas.

Currently finished with:

Point system
GUI
Weather/Light Effects

Top priorities:

ANA influence decrease as waves progress
Reduce logic lag!

Who I will need:

Area creator - good with general playfield design, does not need fine detail skills
Fine detail person (if needed) - to do fine details such as subtleties in landscape
Costume creator - to make costumes of NPCs
Logic person - (found)
Feedback giver - to tell me their honest opinion about my work
QA Tester - to test level and make sure there are no bugs (I will also have an open beta)
Voice actor (maybe) - to have a voice narrate the tutorial
Nagger (maybe) - to nag me and make sure I don't go off task


YES, I do have high expectations of this project, and yes it is still in it's infancy, but I hope I can make the most of my idea.


PSN: greathunter2
2013-11-18 07:48:00

Author:
Felyne
Posts: 25


Hi Felyne, it sounds like an interesting project. I may be able to help with some different things if its of use to you. Just invite me when we're on and You can tell me more 2013-11-20 11:38:00

Author:
Sean88
Posts: 662


ADA (Automated Difficulty Adjustment) Implementation (Basically if you aren't doing too well this plugin makes the game a tad bit easier for you and if you're ballin' it makes it harder)


*cough* Is that what I think it is?

Scott. OR the sackperson who made DABS!
2013-11-24 02:40:00

Author:
SEWO97
Posts: 637


I can narrate and maybe some other things.2013-12-28 21:47:00

Author:
FurryFox1
Posts: 17


Is this still active? Id love to help if allowed.2014-01-29 19:24:00

Author:
shanzenos
Posts: 58


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