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#1

Object based floors issue (race)

Archive: 7 posts


So, I haven't touched LBPK since the beta, and I had the same issue there.. So I am guessing I did wrong.
I tried to make the road invissi underneath the object-based road, or keep the road almost same height as object-based road (and invissi) but when the player or bot dies he spawns either inside the object-based road or spawns where the road is actually not covered by the object-based road.

Any idea what I am doing wrong?
2013-11-10 02:27:00

Author:
Luos_83
Posts: 2136


I was having the same problem last week I have a track similar to Banshee Boardwalk form MK64 , all you have to do is cover the area with breadcrumbs at least 2 layers and Kabam!!( at least that's what worked for me). A good friend LaidbackCat suggested I do this because this is what he did in his Garden Raiders track on the Lily pad section.

Anyother question I'll do my best to help
take care mate
2013-11-10 06:00:00

Author:
Sirr
Posts: 120


The invisible road must be a very little bit higher than the object2013-11-10 17:52:00

Author:
gipsy
Posts: 408


Hi Luos_83
I had that problem when I started doing the effect. Its because you spawn below the height of the objeck road block (ground height) as a default. The solution is to raise all the spawn points up so that a little under the glowing rim is above the top surface of your block of material that your using as the new road surface. Anything that spawns (players karts, custom karts, bot karts etc.) all spawn in with thier very bottom in line with the arrow on the gate. So keeping the spawn gate above your new road block will avoid it spawing 'inside' the road.
2013-11-11 11:52:00

Author:
Sean88
Posts: 662


thanks, i think i got it working 2013-11-12 00:34:00

Author:
Luos_83
Posts: 2136


thanks, i think i got it working

what method did you use? to fix the problem?
2013-11-12 00:57:00

Author:
Sirr
Posts: 120


keep the road invissi sliiiightly above the object-based floor.2013-11-12 03:58:00

Author:
Luos_83
Posts: 2136


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