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What If LBP 3 Had 2 Create Modes?

Archive: 26 posts


Hello All.

I am getting ahead of myself, though providing ideas is what we do. Maybe they will implement this feature.

I was laying on my bed and thought about how LBP2 is 2.5D. Then I started thinking LBP3 has to go 3D, but what if it did AND stayed 2.5D? Say there were 2 Create Modes, for example, before entering a new level what type of dimension do you want. What if they made a fully 2D mode as well, where we don't have to do it ourselves?

This would not only allow backward compatibility for our profiles and levels like LBP Hub does, it would fill our dream of a LBP being 3D, don't mention LBPK, it was a pretty poor create mode and badly optimized. I know they tried, I just wasn't satisfied.

Honestly, I'd be happy if we could just select how many layers we want, instead of 3 we can pick up to 20. I know theres the layer glitch, but I'm on about actually allowing the player to go there.

What do you think? If LBP3 is in development do you think they are doing this? Are they going 3D or staying 2.5D if 'they' are developing and not having 2 modes?

Oh, and I want Tarsier working on the game, they did great with LBPV. Some revolutionary things were do through you guys and gals. The Memorizer, download levels to play offline, 41 layers to move between on a single layer, ghost a object and more. And my favourite, the ability to resize textures.

Scott.
2013-11-09 22:32:00

Author:
SEWO97
Posts: 637


Wrong forum section. This isn't news..2013-11-09 22:52:00

Author:
ConverseFox
Posts: 2333


Wrong forum section. This isn't news..

My bad.... Picked the wrong topic... Imma need to ask a moderator to move it. I really should pay more attention.
2013-11-09 22:56:00

Author:
SEWO97
Posts: 637


Moving to General Gaming2013-11-10 12:31:00

Author:
Chazprime
Posts: 587


I'd have all of them

MM shut up and take my money.
2013-11-10 12:48:00

Author:
Shooter0898
Posts: 996


All of them. Hands down.2013-11-11 00:52:00

Author:
ConverseFox
Posts: 2333


I think the community would revolt if they didn't allow you to make levels in 2.5D, same goes for 3D. I don't think 3D will be sandwiched layers, though. I think it will be an xyz axis grid. Hopefully more reliable than kartings grid. Hopefully it allows full 3D painting, unlike karting, which still forces you to paint in 2D, then move it around on a 3 plane axis.2013-11-11 01:28:00

Author:
DreadRandal
Posts: 434


Karting was a massive fail because UFG basically reskined ModNation Racers to look like an LBP game and then try to force aspects of LBP's create mode into a game engine which wasn't designed for it.

If they do make LBP 3 and give it a full 3D create mode, then it would require a massive overhaul to the game engine.
2013-11-11 04:57:00

Author:
ConverseFox
Posts: 2333


Karting was a massive fail because UFG basically reskined ModNation Racers to look like an LBP game and then try to force aspects of LBP's create mode into a game engine which wasn't designed for it.

If they do make LBP 3 and give it a full 3D create mode, then it would require a massive overhaul to the game engine.

Hello ConverseFox.

I completely agree. I also think it is full implementable with the PS4 because of all the additional power. I aslo agree about UFG, bad job.

Scott.
2013-11-11 09:47:00

Author:
SEWO97
Posts: 637


Honestly I was thinking the same thing I own all LBP's (got my bro to get the Vita version =D) and it would be like a dream come true for many creators worldwide. God knows how long I've been wanting to create Crash Bandicoot and Spyro levels in LBP.2013-12-10 07:44:00

Author:
SirenScribble7189
Posts: 52


I've wanted to make a Crime Scene Investigation (CSI) Level for a long time, I eventually started working on it about a week ago. I wanted the player to be able to explore the deeply detailed 3D environment looking for evidence and talking to NPC's through a RPG styled chat system.

I have hundreds of ideas for 3D, I've tried them in LBP2 but they just don't result in the design I want them to become.

I also would love to see both types of levels you mentioned, the awesome Spyro the Dragonfly was a great game, and Crash! brilliant fun, spent hours of my childhood or teenagehood-ish-y playing it.

Come on Media Molecule don't let us down! Hope they have some super secret and are using the 'We aren't working on LBP anymore' to trick us into thinking we aren't getting it. Then, BAM! LBP 3D, hope United Font can never work on the franchise again!

Scott.
2013-12-10 17:52:00

Author:
SEWO97
Posts: 637


Any 3D editor is automatically a 2D editor. You're viewing a 3D environment on a 2D screen, it's not possible to move your cursor in more than 2 dimensions at once.

If you lock the camera to only moving in 2 dimensions you essentially have a 2D editor like we have now. It doesn't need to be complicated.
2013-12-10 18:13:00

Author:
Ayneh
Posts: 2454


If you lock the camera to only moving in 2 dimensions you essentially have a 2D editor like we have now. It doesn't need to be complicated.

There's more to it then just that. For example, Having all objects limited to layers makes it more manageable. It'd be easy to lose small objects in a full 3D environment. And in general is just more complicated. *mew
2013-12-10 18:24:00

Author:
Lord-Dreamerz
Posts: 4261


There's more to it then just that. For example, Having all objects limited to layers makes it more manageable. It'd be easy to lose small objects in a full 3D environment. And in general is just more complicated. *mew
To emulate layers you could have something like the snap to grid tool, only in 3 dimensions.

As for being more complicated, it's as complicated as you make it. If the camera is aligned along 1 axis, editing an object is the same as it is in LBP. Maybe the pics below from Blender will help show what I mean.

http://i92.photobucket.com/albums/l37/Corporeal/flat1_zpsa49e8500.png

http://i92.photobucket.com/albums/l37/Corporeal/flat2_zps555df3c9.png
2013-12-11 00:58:00

Author:
Ayneh
Posts: 2454


.

I was thinking something along the lines of a preset layer grid option. but for it to always be in the same preset directions in the level. This was something LBPK did wrong. they made it so the layer grid was made in front of where you were facing. meaning it would always be a different direction. Nothing was able to be easily put into a single clean layer row even if you wanted to. *mew

And things like how you turn a object and other controls should be set to 2D while in 2D-mode. So you don't sit there trying to turn objects in 3D dimensions for ages trying to get it to match the other objects. And stuff like microchip-boards should always face 1 direction when you open them up in 2Dmode just like it does now.

PS: If that is what you are showing me. Then cool.
2013-12-11 01:07:00

Author:
Lord-Dreamerz
Posts: 4261


why not something like spore galactic adventures? we could have the 2d editor for making things we save as objects (only maybe with a larger layer count?) which we can then drag into a fully 3d world and place. this is also similar in some ways to microsofts project spark, only with the added depth of creatin gthe objects from scratch in that lbp style.
honestlly I don't really care how many dimensions we get, so long as the physics are in tact and the gameplay for sackboy remains as addictive. iddeally I'd like to see the removal of controlinators, and just let players directly tweak sackboys characterisitics in a menu. I much prefer playing as my own sackboy then being forced into wierd sackbots or custom made sprite characters, and I feel the game lost some charm when it lost the levers and buttons controle of vehicles from lbp1
2013-12-11 20:18:00

Author:
Smudge228
Posts: 533


I'd like to see the removal of controlinators,

No. And nobody cares that you personally don't like levels where you play as other characters besides your sackperson. LBP is about making our own games to our own vision. Not just lame copy and paste run & jump levels. Suggesting they remove something that most of us love and makes the game far better is ludicrous. *mew

If you don't want to play levels with DCS. Then just avoid them and play the levels you do like. It's that simple.
2013-12-11 20:27:00

Author:
Lord-Dreamerz
Posts: 4261


No. And nobody cares that you personally don't like levels where you play as other characters besides your sackperson. LBP is about making our own games to our own vision. Not just lame copy and paste run & jump levels. Suggesting they remove something that most of us love and makes the game far better is ludicrous. *mew

If you don't want to play levels with DCS. Then just avoid them and play the levels you do like. It's that simple.

I completely agree, without the controlinator LBP2 would basically be near the same as LBP1. From the point that level creation would be far more restricted. The only thing that would have changed is the implementation of logic as actual objects rather than the whole material with dissolve and the rest of the things needed. Oh and Sackbots, good stuff.

Scott.
2013-12-12 01:13:00

Author:
SEWO97
Posts: 637


ha burn
all i ment was the game may as well not be lbp anymore for all the levels with sackboy in. in fact, it seems sony is using him for marketing less and less and i'd argue that the lack of him in his own game is one of the contributing factors. as a general rule levels where you don't controle sackboy, or at least ones where the thing you controle is drastically different to sackboy I find despite being impressive tech demos, I have little to no fun, whereas in lbp 1 even levels that were just a ramp, or 50 platforms were fun enough to play for a short time. obviously I say this knowing full well the feature will not be removed, I'd just prefer it if it were
2013-12-12 08:07:00

Author:
Smudge228
Posts: 533


ha burn
all i ment was the game may as well not be lbp anymore for all the levels with sackboy in. in fact, it seems sony is using him for marketing less and less and i'd argue that the lack of him in his own game is one of the contributing factors. as a general rule levels where you don't controle sackboy, or at least ones where the thing you controle is drastically different to sackboy I find despite being impressive tech demos, I have little to no fun, whereas in lbp 1 even levels that were just a ramp, or 50 platforms were fun enough to play for a short time. obviously I say this knowing full well the feature will not be removed, I'd just prefer it if it were

I kind of get what you mean. Just about every LBP1 level was the player controlling Sackboy around a level, but in LBP2 you can have it so Sackboy isn't ever seen in a level at all. Sackboy is a big part of what makes LBP feel like LBP. Though, LBP2 is sort of about making things other than Sackboy things. It feels less like LBP, but that's because LBP2 brought change.
2013-12-12 09:25:00

Author:
ConverseFox
Posts: 2333


I kind of get what you mean. Just about every LBP1 level was the player controlling Sackboy around a level, but in LBP2 you can have it so Sackboy isn't ever seen in a level at all. Sackboy is a big part of what makes LBP feel like LBP. Though, LBP2 is sort of about making things other than Sackboy things. It feels less like LBP, but that's because LBP2 brought change.

And so will Little Big Planet Hub. Don't expect anything to stay the same.

Scott.
2013-12-12 14:46:00

Author:
SEWO97
Posts: 637


I wouldn't mind drastic change, that's just me, if it was completely unrecognisable as a LBP game, I'd still not have the slightest concern if it was as good as LBP2. But Sackboy in anything makes it just that bit more spesh. Al.2013-12-12 15:56:00

Author:
Ironface
Posts: 432


I wouldn't mind drastic change, that's just me, if it was completely unrecognisable as a LBP game, I'd still not have the slightest concern if it was as good as LBP2. But Sackboy in anything makes it just that bit more spesh. Al.

I completely agree with you. As long as it is good after change, then change is good. Drastic change seems rather unlikely in any game, LBP never changes but instead expands. Not counting Little Big Planet Karting as it's just a Spin-Off thus not cannon.

Each release gives us better tools. The Controlinator and backwards compatibility as playing the previous games levels in the sequel. Then we got the Memorizer and the ability to download our favorite levels. LBPHub I hope brings a solution to spammers. Obviously there were other new features but I too tired to write mass amounts of paragraphs today.

Scott.
2013-12-12 17:48:00

Author:
SEWO97
Posts: 637


we could have the 2d editor for making things we save as objects (only maybe with a larger layer count?) which we can then drag into a fully 3d world and place.
I don't understand the distinction you're making when the only difference between the 2D editor and 3D world is camera angle and perspective.
2013-12-13 01:24:00

Author:
Ayneh
Posts: 2454


What I think should happen is there should be an option in levels to add a few extra layers(Perhaps you could select if they are purely aesthetic or not?). The amount of times I've thought "If only I could just add a couple more layers."
And, if they did it how it was done in the LBP1 Alpha(From what I've read on Mm's website), it could keep people who want 3D happy(Mostly).
2013-12-15 02:33:00

Author:
Robo4900
Posts: 409


What I think should happen is there should be an option in levels to add a few extra layers(Perhaps you could select if they are purely aesthetic or not?). The amount of times I've thought "If only I could just add a couple more layers."
And, if they did it how it was done in the LBP1 Alpha(From what I've read on Mm's website), it could keep people who want 3D happy(Mostly).

I had an idea of this previously. Enabling more layers for the player to create on or play on, I think I put it on a older post somewhere in here. The closest thing to this was the glitch where you could move an object past the 3 layer limit, I think it was patched out in the Beta. For now and probably LBPHub we will have to stick to the 3D layer glitch.

What is this about the LBP1 Alpha? Do you have a source I can read upon for more information.

Scott.
2013-12-15 02:49:00

Author:
SEWO97
Posts: 637


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