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#1

A First Person Adventure

Archive: 3 posts


Hello All.

Okay so I joined a friends level the other day and we talked, he showed me how Foofles made Corridors of Madness. (http://lbp.me/v/xbgkk4)
I never actually tried to figure it out. But then I thought, hey I'll built a prototype for myself to play, then it got a bit more serious, I started to think of, smooth rotation, smoother walking when going forwards and backwards, the ability to move backwards and sideways, open environments like the original Wolfenstein 3D instead of the one way walk in LBP. More guns, a story, NPC's friendly and talkable? enemies, how about companions?

The level will use sticker panel instead of hologram, which hurts my eyes after looking at it for periods of time.

A full project has emerged from this. I have called it 'Mercenary Mission'. It's feature a full 3 Chapters or probably more, with about 4 to 8 Episodes each. A full story with talking NPC's and dynamic and intelligent AI. Open environments, visually detailed. Full screen with a full HUD, map, ammo, health, compass and other various things.

I tried to start with some basic visual concepts but I second biggest downfall is visual detail.

In order to make this possible I people with skills such as:
- Strong visual design skill.
- Good at creating music.

Only one skill is needed per person or if someone has both, fantastic.

The level will be entered through a hub, then the player chooses the episode, they can unlock and save. They will be able to save using 17-Bit Information Transfer. (http://lbp.me/v/hg-2qe)

If you want to help contact me via PSN: Sewo97 or PM me.

Regards,
Scott.
2013-11-08 18:59:00

Author:
SEWO97
Posts: 637


Sounds huge, I'm guessing we won't see its full scope for some time.

Good luck with this.
2013-11-08 19:21:00

Author:
DreadRandal
Posts: 434


Sounds huge, I'm guessing we won't see its full scope for some time.

Good luck with this.

I'm working on the smooth rotation now.

Skip this paragraph if you're not interested in how it works. By using 4 sticker panel materials located next to each other, I plan to use 1 for each way of the compass dedicated as we say. North, East, South and West, when turning the player will trigger a Selector then triggering a sequencer, the sequencer will move the material the way the player is turning so in this case right, as the material the new direction pushes it out the way also moving right. Sounds really simple. Logically it's very complex.

And, indeed, it's going to take some time, probably won't be published on LBP2, but LBP Hub. With more people, the level will likely be published earlier.

Scott.
2013-11-08 19:43:00

Author:
SEWO97
Posts: 637


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