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I need help with sackbots...

Archive: 13 posts


I need help with getting more than eight sackbot characters for players to select. I was making a PlayStation all stars level but there's only eight tags and if you put the same tag on another sackbot they will control each other which is not what I want. How do I make more than just eight sackbots be playable without controlling each other?2013-10-27 18:18:00

Author:
TheSadDemon
Posts: 5


you can name the tags, effectively creating an infinite number of possibilities. So name one blue tag something like "Enemy 1" and then another blue tag can be named, "Enemy 2" etc and so on and so forth.2013-10-27 18:34:00

Author:
biorogue
Posts: 8424


But they still control each other, I tried to name he controllinator as well but that didn't seem to work by thank you for your reply.2013-10-27 18:38:00

Author:
TheSadDemon
Posts: 5


But they still control each other, I tried to name he controllinator as well but that didn't seem to work by thank you for your reply.

Just switch the tag color. There are 8 possible tag colors to choose from if I'm correct.
2013-10-27 22:11:00

Author:
Darthvadre11
Posts: 134


Just switch the tag color. There are 8 possible tag colors to choose from if I'm correct.

I know there's 8 tags. I'm trying to find how how to use more character than just 8
2013-10-28 00:39:00

Author:
TheSadDemon
Posts: 5


I know there's 8 tags. I'm trying to find how how to use more character than just 8
Oh! That gives me a great idea! Once you select a character, it activates the tag on the sackbot, and then you would have to emit the controllnator, because of the limited tag colors.
2013-10-28 02:16:00

Author:
Darthvadre11
Posts: 134


No, Biorogues advice is correct.
Labelling doesn't work with Controlinators, but it does with Tags. Most creators only really bother to use one colour of Tag and just label everything.
Tag Sensors searching for labels only activate when they detect the correct Tag and colour.
2013-10-28 02:41:00

Author:
Ostler5000
Posts: 1017


No, Biorogues advice is correct.
Labelling doesn't work with Controlinators, but it does with Tags. Most creators only really bother to use one colour of Tag and just label everything.
Tag Sensors searching for labels only activate when they detect the correct Tag and colour.

You know what ill try that thank all of you for your concern happy creating!!!
2013-10-28 06:13:00

Author:
TheSadDemon
Posts: 5


Sort of. If you have one master Transmitter controllinator which can select tags, you can then use inverted tag sensors and connect them to the 'Eject player' input of the Reciever controllinator, making it inactive unless you have a certain tag selected.2013-10-28 07:14:00

Author:
Filipuntik
Posts: 14


Hi.
All the guys have given great advice.
What you could try is the following too:-
1. You can only have 4 transmitting player seats (as only 4 can play)
2. You want to control more bots than players, but not at the same time.

Firstly, make your 4 controlling seats for players to enter. Set each seat to transmit a different colour signal (so you should have 4 colours).
Next, open up the base chip on the first 2 bots, and place a reciving seat on eaches chip. the receiving signal should of both seats should match
the transmitting colour of only player ones seat. (effectivly meaning both bots move under player 1s control at the same time).
Now the trich is to split them so only one bot moves at a time.
Look back at player ones transmitting seat. On the dcs chip, place a direction splitter and wire the d-pads up/down output into it. wire each of the splitters outputs into two 1 count counters and wire the output of each into the others reset tab (so only 1 will be 'on' at a time). Now, from the output of one counter wire it to a green tag labelled 'P1bot1'. From the output of the other counter woire it to a green tag labelled
'P1bot2'.
Next, go th the first 2 bots again, and on each, place a infinite green tag sensor. wire each into the active input on the recieving controllintor of each bot. Lastly rename each of these tag sensors. Make one 'P1bot1' and the other 'P1bot2'.
Now just repeat the same proccess for each 'group' (eg. P1bot1,P1bot2 - P2bot1,P2bot2 - P3bot1,P3bot2 etc)
This should do what you need, although I am not near my ps3 to try it out.

You are effectivly choosing which of that players 2 bots you want active at by selecting which is in use with the d-pad. When say, you push up it ons the tag for p1bot1 . The tag sensor senses this and activates recive control for that particular bot only. As p1s 'group' of bots all have the same seat colour signal they will all respond to p1s controlo, however, as that bot is the only one active, its the only oner to move.
you could also do more bots with other dpad direcitons etc.

I hope this helps my friend
2013-10-28 15:18:00

Author:
Sean88
Posts: 662


*Not quoting. Just not*
May I add few side notes to Sean88?
He's right, but if I read well, than:
-You don't need to label all the tags if you use the mentioned colours.
-Those counters can be replaced with a selector. It can have one blank output if you want the 'nothing selected' state, or you can cycle throught it. And you can adjust te cycling with some logic (skipping the blank output or increasing the number of outputs - I have experience with that)
-If you use the D-pad, make sure you turn popit controls off, or you might find yourself Undoing, Redoing, Pausing or hovering all the time. It's pretty annoying...
2013-10-29 23:40:00

Author:
Filipuntik
Posts: 14


Here is the easiest way possible...

Say I have 2 character: Sly Cooper and Clank.
When I press triangle, I become Sly, and when I press square, I become Clank. This would be done using toggles with their input coming from an OR gate.
Now, when the toggle for triangle is on, there is a green tag called 'Sly' that is activated. And when the toggle for square is on, there is a green tag called 'Clank'. Make sure that only ONE of these tags is on at once.
Now here is what I do: place your receiver end of the controllinator in a microchip. And then place a tag sensor called 'Sly' with an infinite detection radius, and then plug it into the on/off input of the microchip. The sensor is OUTSIDE the microchip. Copy this process for Jak.

Now you only have it so when 'Sly' is on will the controllinator for that sackbot work, and the same will be for Clank.

If you can't figure it out, message me in-game. I'll make the logic for you in less than 10 minutes.
2013-10-30 08:18:00

Author:
Jujupon
Posts: 22


I got it now thank you guys!!! Now is there any one who is good at level design? If so add me in psn: XxNhazulPWNAGExX. I'm working on a batman spiderman crossover story that has a focus on platforming, combo decent combat andcutscenes that portray the story I'm trying to tell. Thank you in advance.2013-10-31 03:31:00

Author:
TheSadDemon
Posts: 5


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