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Just Some LBP3 Suggestions (That Won't Happen)

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I was just looking for any info on LBP3 and I saw a few people were sharing suggestions for the new game. I was replying to a video of ideas so I thought instead of doing that I would just post it here. I'm just writing things down as I come up with them in case anyone has any comments on them. Odds are most of these things won't happen because it would be complicated.

If I update or make a whole new post of ideas you'll see the update.

1. Creatable Pod- (Different Sizes, Shapes, and the ability to create objects as if in create mode "excluding destructible or lethal objects"

2. A built in video editor to show a video preview of a level before actually playing it- Whether this would be a physical video uploaded on the level info or an actual video editor to upload that awesome release trailer for your level. This could include endless options with recorded video that would normally have to be done within the level. There could be outlines for you to add text or pictures. Also different windows where you could possibly display a picture and a video on the same slide.

3. Ability to choose (x) amount of layers or (x) amount of area in a level before creating it- This would allow you to make a 3-D map in any shape. Think of it like this. You want to make a 1st Person Shooter but want a limited map space. You could make an oval the playing space and a few outlying areas scenery. The rest could be non-playable area. I would prefer the same controls as LBP2 for layer changing. Of course, there would be more controls for camera angles or rotating objects. #3 and #10 are sort of similar

4. The ability to play with up to 8 players in a party- some games may use less players that others, but players would definitely make Creating and Playing much more fun! A minus is the lag!!!

5. Split screen available for playing and most importantly Create Mode.

6. Logic for the 3-D world "Which is an obvious"- An example would be making a roller coaster that could actually change layers at certain angles on a "plane" instead of set layers.

7. More advanced player options- I would really like to choose special options for Player 1, Player 2, and so on. There should be a special menu in the level that indicates what a player can control or where a player spawns. For example, I would want Player 1 to get into the Player 1 Controlinator and only control objects related to that controlinator or indicated actions. That way you don't have players entering wrong controlinators or have players controlling wrong objects. That problem can be solved using sackbots, but wouldn't it be easier with a menu to make sure it works 100% of the time?

8. The option to tag objects that are emitted or activated by a certain player (without tags)- If Player 1 shoots Player 2 with an object, I want Player 2's sensor to sense that Player 1's object hit Player 2. Instead of putting a tag on every single object that gets emitted, there could be an option on the emitter for who is emitting it. There would be a special "imaginary" tag on that object that says "Player 1 emitted this object" and you would need a special sensor that says "Player 2 sensed an impact by Player 1's emitted object."

Each object "Player Tag" would get a name and be displayed as belonging to a certain player. Since a player may emit more than 1 object belonging to itself, each "Player Tag" would theoretically include the "Player # Tag" and the "Name of the Object." So instead of putting a player tag and an object tag, this would resolve it.

I could go on and on about how this works so I will explain it in game terms. You are playing Call of Duty. You want to make sure each kill gives you points towards your scorestreak. In order to do this, you need to have tags on your Player 1 bullets, that are sensed by Player 2 when they kill Player 2, which then give Player 1 the points towards the scorestreak. The whole process makes sure only Player 1 gets points for the kill instead of every player in the game getting points because of the kill.

If you understand my "Player Tag" theory, it would remove a few steps in the building process of your game and make sensing of tags by certain players much much easier.

9. Animated Avatars- Wouldn't it be cool to make a picture and animate it in like 10 slides so your Creator Avatar moves?

10. The ability to choose the amount of space in a level "In ratio with total level space"- You could have a certain number of slots for a given amount of space. Instead of there being a maximum amount of levels to create, you could have a given publish amount.

So in easier terms, you have 40 boxes of space. Each box is an equal amount of build able area. Since there is not definite size at the moment, lets just say that each building box is a 10X10 build space.

1 Box = 10X10 Building Area
2 Boxes = 10X20 Building Area
3 Boxes = 10X30 Building Area
4 Boxes = 10X40 Building Area
So here are some choices

You can publish 40 10X10 levels
You can publish 20 10X20 level s
You can publish 10 10X40 levels
You can publish 22 10X10 lev els, 5, 10X20 levels, and 2 10X 40 levels

The ability to choose your level size would definitely increase your building space if you have a bigger project and still have the same amount of building space as everybody else.


These are just a few ideas I came up with, I have many more that I will post later. I just do not have enough time to write them all down.
:star:So thanks for reading, I'll stop there since I am not feeling the greatest. I guess for fun I'll post a poll for you to vote on your favorite of the 10 additions so far.:star:
2013-10-22 04:36:00

Author:
MusicMan234
Posts: 82


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