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#1

What sort of level player are you?

Archive: 5 posts


You are a player who will complete the level ..... (under what option) and give a feedback/comment.

Choose the following options:

1. No matter how hard the level is. (Very persistent in completing any game)

2. Only if the level is impressive, otherwise quit the game immediately.

3. Slightly above moderate level with less than 10 tries to complete the level.

4. moderate level with less than 5 tries to complete the level.

5. Unless the level is extremely easy. (Do not need any re-tries)
2013-10-19 18:19:00

Author:
greyfox1980
Posts: 95


the amount of "tries" in a particular section.

as in this relates to what pppkiller pointed out to me as "unnecessary difficulty curves." i had one in a level he pointed out before i published and sure enough a huge majority of people quit at that section. i should have taken his advice and omitted it from the level or ease em into it to alieve the difficulty curve.

heres what will cause me to quit.... lots of stairs....a section of new game mechanic that goes strong and doesn't ease u into it.....bad control mechanic, i.e. player controls a cursor, x allows cursor to pick something up and square drops it, i would get mad cause muscle memory tells me r1 grabs, so i think to myself why didnt this creator just use r1 for grabbing objects with the cursor....i like a smoot flow, refer back to stairs....getting lost, level layout/direction is key in highly detailed tightly spaced levels......pro hard levels see festerd jester and co.....overall medium difficulty - tests my skill level while mainting flow thru less deaths
2013-10-23 22:50:00

Author:
L-I-M-I
Posts: 611


I encountered most players who I called them as "tester". Testers give up on game pretty easily (Under option 4 & 5 of the poll) and they form the majority of the LBP community. They are usually very causal players who just want to have a quick and easy game.

Regarding the "unnecessary difficulty curves", I agree that this will prevent most of the players (Even hard-core editor - option 1 from poll) from completing the game. There is no way to detect this curve, unless there is feedback and comments. Or else, guessing is the next choice.

Personally, I feel that checkpoint is important, if you think that certain portion of your game is too tough, put a checkpoint next to it. This will prevent the player from restarting all over again.
2013-10-24 09:59:00

Author:
greyfox1980
Posts: 95


A difficulty curve is something that should be linear throughout a level, progressively getting harder, what i meant was difficulty spikes discourage me, sorry.2013-10-24 13:45:00

Author:
L-I-M-I
Posts: 611


The first option describes me pretty well. I allways play the level i choose to the end. Only thing that makes me quit a level if the level gets really annoying or if the level is like really bad. That have happened like once or twice.2013-10-26 12:28:00

Author:
himoks
Posts: 734


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