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lost ruins of kalahr

Archive: 18 posts


hi folks

http://lbp.me/v/qn6tefm

im proud to present you my new level!
ok to be honestly it isn't really new its a big remake of my ruins of kalahr...

i've focused on basic plattforming with some new mechanics and ideas, mostly based on in-out moving elements
allmost everything is new and i've added 5 obstacles more as in the older version of the level.

i'll recommend this level for 1 player to get the best experience!

and im sorry for one part who is very laggy it seems it's a logic problem but so far i haven't a solution for it but i'll work on it

here some pics

http://i7.lbp.me/img/ft/257447cc098b4e085f8a6aceaf402a13b0705282.jpg

http://i3.lbp.me/img/ft/2434314a2303565603db8f10e5332f6efaa6ba46.jpg

http://i8.lbp.me/img/ft/058424dc70a1ec3d2cc8a888772b970b0cb2786c.jpg

have fun and i hope you like it
2013-10-19 16:16:00

Author:
Z1091990
Posts: 84


Played this today, it was very enjoyable. Visuals were outstanding and nice in and out focused gameplay. I usually don't like your levels that much (sorry) but this was too fun. Possibly a pick. Great work 2013-10-19 17:04:00

Author:
KomodoBrothers
Posts: 89


sweet! in the queue it is.2013-10-19 20:48:00

Author:
biorogue
Posts: 8424


Queued! :32013-10-19 21:06:00

Author:
DawnBreaker_23
Posts: 568


Looks awesome, queued!

-hyper
2013-10-20 01:04:00

Author:
hyperdude95
Posts: 1793


Fantastic remake of your level!
I like the old one and I like the new one
Really clever obstacles and a great design!
Excellent
2013-10-20 01:54:00

Author:
avundcv
Posts: 2526


A really great level with your ingenious contraptions and wonderful design and atmosphere. Was wondering why you just didn't make this a sequel since most gameplay is new?2013-10-20 02:11:00

Author:
shookie99
Posts: 447


@ all
thanks guys for your nice opinions and the ingame rates glad you enjoyed the level

@ shookie
im not really happy with that old version anymore!
so ive decided to delete it...
2013-10-20 19:53:00

Author:
Z1091990
Posts: 84


You and I are a lot alike then but I did delete an mm pick for the same reasons. We should co create.2013-10-20 20:43:00

Author:
shookie99
Posts: 447


I thought this was an interesting level. It was not as excellent as Felizita's Summerhouse, but there were lots of unique contraptions that were incredibly fun to navigate. Personally, I think they could have been better tied to the visuals (if that makes any sense); it feels as if you created the obstacles and just put them in a level, and they don't blend in that well with the visuals. It's still a great level, I hope you enjoy your independence.2013-10-20 21:42:00

Author:
bonner123
Posts: 1487


@ bonner123

i appreciat ur opinion but i like that simple and crisp design and the choose of the materials alot (expect the complex roller mechanics)!
yes perhaps it could better but i think its also a matter of taste and i prefer that way how it is

anyway thanks for your honest feedback
2013-10-20 22:12:00

Author:
Z1091990
Posts: 84


Looks awesome, queued..2013-10-21 22:42:00

Author:
Despherit
Posts: 20


I have to say I always love your gameplay and I try your lvl more than ome tome to het the highest score. Your gameplay is always cool and new. Im never bired from this! Great idea with your design to put one big sticker from the background! Its a awesome challenge! Great job Z well done2013-10-22 22:21:00

Author:
Sandro8708
Posts: 625


I personally loved the gameplay, but the visuals needed some work...2013-10-24 03:00:00

Author:
Jujupon
Posts: 22


I played it yesterday. A very nice level, great atmosphere, Crazy traps. Make a lot of fun to play. Thank you.2013-10-24 09:22:00

Author:
Despherit
Posts: 20


thanks guys im glad you like it guys

@jujupon2
nah thanks im happy with it at least it is unique and far from mainstream
2013-10-24 21:59:00

Author:
Z1091990
Posts: 84


I really enjoy your contraptions and this level was twice as awesome as I expected. This is one of those rare levels that begs for repeat plays, so that you can proudly etch your name on the scoreboard! I only had time to play it once, so no top spot for me….yet!

I was surprised how well the background worked. I think the constant encounters with contraptions really helped keep your eye focused on the task at hand which kept the background visual more as an afterthought and thus less scrutinized. Could you tell us a little more how you handled that build? Was it one large sticker over and over on the back ground material? When you made it, did you take a shot of one of the default backgrounds alone or did you also have a mock set built in front before taking a picture. I have to admit I haven’t studied the backgrounds much myself as I tend to never use them. Anyhow, great job on this whole level.
2013-10-25 17:51:00

Author:
peoriaspitfire
Posts: 359


@ peoriaspitfire

ive did a foto of the green ivy in the victorias laboratary
and yes ive placed them over and over again on the main material of the level for an new looking material thats my lil secret

hope that helps and answered your question

and thank you very much for your ingame rate and review glad you enjoyed it that much
2013-10-25 18:59:00

Author:
Z1091990
Posts: 84


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