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How to make a good level?

Archive: 8 posts


Question: How to make a good level?

Real question is how to achive a good level? I am not meaning desing or stuff, i am meaning how can a level you made can be fell like, yeah i did this level really good!

In my openion a good level means;

-When you enjoy create and you enjoy playing it
-When you get hearth melting Reviews
-When people get inspired by you

So what does a good level ment to you?

-Team picked?
-Got alot play, heart?
-Got popular?
2013-10-03 20:28:00

Author:
Five-Ate-Five
Posts: 197


Question: How to make a good level?

Real question is how to achive a good level? I am not meaning desing or stuff, i am meaning how can a level you made can be fell like, yeah i did this level really good!

In my openion a good level means;

-When you enjoy create and you enjoy playing it
-When you get hearth melting Reviews
-When people get inspired by you

So what does a good level ment to you?

-Team picked?
-Got alot play, heart?
-Got popular?

To be perfectly honest a good level, when I created it, is something I'm at least proud of and feel glad I carried it all the way to the end.
2013-10-03 22:08:00

Author:
Shooter0898
Posts: 996


-When you enjoy create and you enjoy playing it

I think that about does it for me. Create because you want to, don't make it a chore or a hassle.
2013-10-04 13:07:00

Author:
Sackpapoi
Posts: 1195


A good lvl is when
1. It looks good
2. Good gameplay
3. And is Fun
2013-10-21 21:26:00

Author:
Darthvadre11
Posts: 134


When it makes me smile.2013-10-21 22:35:00

Author:
peoriaspitfire
Posts: 359


If it is incoherent, I will most likely yay, heart, and revere it.2013-10-21 23:47:00

Author:
bonner123
Posts: 1487


Might add in my opinion.

A good level must be fun, simply. However, fun isn't what you think it is, at least to me.

Fun, for me, stems from excitement. Of all the levels in the community spotlight that I play, I'd say about 1 in 8 are fun. The rest are merely fancy reshapings of other levels that have been done before. Platformers are the worst offenders, with all their contraptions that look the same, and polished safety, but I've seen more than my fair share of uncreative minigames with flashy menus, which passed, reveal a freshly decorated "dodge this, collect that" mind number. I'm not one to be impressed by mere refinement.

So since I've come across as a total snob, you might be wondering what in the world is fun to me. Well, as I've said, fun for me comes from excitement. Therefore, a level can only be fun if it brings something new to the table. I can't be having fun if I know the level from the start. Fun is rare, fun is new. Fun is a data transfer demonstration that I racked my brains over figuring out, and once the method was revealed to me, racked my brains over the possibilities. Fun's a crazy sackbot that breaks half the time but can do things never thought possible, so audacious it practically ruins itself. Fun is a minute-long test of the best sprite animation I've ever seen. Fun's a good story, did I tell you that? Good stories are rare in LBP. You have a bunch of great logicians and visual effects teams, but when you sit them down to think up something they'll go blank. Give me the crappiest RPG in the world, if it has a good story I'll be hooked.

So what do those all have in common? For me, they all signify great things to come. Their lack of polish, their amateur building, their poor planning simply mean that they could get so much better, and look at how they are now, look at the potential. I remember going through a 40 minute LBP RPG, a chore at times, but I kept imagining what the creator had in his head, how amazing everything was to him, and how, eventually, if I was lucky, I could see it down on the level. I'm always a bit sad when I play a perfect level, because it means the whole idea is done, and will never be done better. Such was the case with Sealed Fate.
2013-10-22 04:19:00

Author:
Kalawishis
Posts: 928


"...can be fell like, yeah i did this level really good!"

Your grammar is amazing. XD
My "openion" is that as long as even an amount as small as 1 person enjoys your level, then you have succeeded. The reason I say this is because while it is important to enjoy creating, enjoying it alone doesn't make it a good level. Confidence is great, but it can be misleading at times. If what you enjoy is making levels that are sloppily made, then feel free to publish them. What really matters is your opinion, but just remember that other people might not like it. This should never to stop you from publishing however, because we all have to start somewhere. Now I am not saying that you should try to create things you don't like making, because in this case it doesn't matter how many others enjoy it, because it is not remaining to true to what you enjoy. If you enjoy making movies and hate logic, but your amazing at logic and can't get camera angles right, then publish movies. It doesn't matter how bad you are at something you enjoy, as long as you enjoy it and keep at it. After all, we can't improve our skills if we don't try.
2013-10-24 04:35:00

Author:
qwerty123456
Posts: 309


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