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Character Enhancements/Power-Ups Compilation Thread

Archive: 170 posts


We have so many ideas always popping up regarding character enhancements and power-ups that we would like to suggest... I thought it would be cool to compile everything together in one single thread for our good friends over at Media Molecule and for Sony (and hey, even ourselves!). As we all know, they occasionally browse forums to see what people want to have in the game.

Feel free to contribute, whether it is a new idea written down on this thread or just a link to a previous thread (even if it's not yours). I'll edit this first post and add the ones you guys suggest. Some of these I had already mentioned before on a previous thread (wayyy back), but they have a more elaborated description this time around. If you suggest one, I cannot give you any credit, except to link the Power-Up of the post that suggested it. This is because not every idea is original... You might have thought up of the Paint Machinegun, but perhaps someone else had mentioned it last week.



Psychic Helm - Sackpeople would be granted the ability to lift and move things "mentally" . Perhaps add the Helm an Editable Property called "Psychic Strength" that determines the maximum weight the bearer can lift, as well as "Range", which determines how far a player can move an object. The Psychic Lift could be activated by clicking the R3 button. Once activated, the player has control of a Cursor (much like the one in Create Mode for the Pop-It). He/she highlights an object, confirms with another click of the R3, and cancels/releases with the Circle button. Movement of the object in question would be handled with the Right Control Stick to allow character movement while having an object lifted. However, unlike the Cursor found in Create Mode, players will not be able to resize, copy or mirror objects, but they could shift the object between layers and could also rotate it with L2/R2.



Plasma Jacket - With the new MGS Pack, those pesky Plasma Balls have been zapping us all into oblivion! Protective gear would be good, like the Plasma Jacket. Equip it and the player is treated with a small healthbar at the side of the screen, the color corresponding to the appropriate player. The healthbar would be composed of "Health Blocks", which determine how many Plasma Balls the Sackperson can be hit with before the Plasma Jacket disappears. The Editable Property here would be, as mentioned before, the Health Blocks. The higher the number, the more hits they can withstand.



Magnet Boots - The ability to stick to Metal materials is available with these, and of course, that includes walls and even the ceiling! One simple Editable Property could be set for this one, called "Magnetism". If it is set too high, players standing on Metal will not be able to jump and will run much slower, but will ensure they do not detach from said surface. Useful if you're standing on the piston of uber doom. Crazy puzzles and awesome upside-down platforming could take place. (Suggested here (http://www.lbpcentral.com/forums/showpost.php?p=60625&postcount=1))



Gravity Boots - Want to jump higher? It's now possible with the Gravity Boots. Just like the Magnet Boots, these have a very similar Editable Property titled "Gravity Strength". Instead of the value being only positive, it can also be negative. When positive, these make you slower and you jump less higher, but will securely keep you close to the ground. However, set it to negative, and you'll be one Mario of a Sackperson! The lower the number, the higher you jump. Keep in mind gravity is centered towards the bottom of the screen, unlike the Magnetic Boots that can stick onto the sides and undersides of Metallic objects. (Suggested here (http://www.lbpcentral.com/forums/showpost.php?p=60625&postcount=1))



Rubber Boots - Put these babies on and you will not be affected by the hazardous Lightning Danger Tool...if you're standing on it (running into it does not apply!). Not that deep or complex, but allows for nice puzzles to be set.



Spiked Boots - Similar to the Rubber Boots, Spiked Boots will ensure Sackpeople do not slide on glass and they also aid when climbing steeper slopes otherwise slippery without them. An Editable Property could be "Sharpness", which determines the strength the boots have on a slippery surface. However, just, be careful with fellow Sackpeople below you. (Suggested here (http://www.lbpcentral.com/forums/showpost.php?p=60625&postcount=1))



Yo-Yo - Functions like a grappling hook. Use R stick to aim and R1 to throw, as with paintinator. If it hits a grabbable object it sticks for as long as sackboy holds R1. While the yo-yo is grabbing a material, sackboy can manipulate it with the R stick. You could have sackboy swing across a gap, or grab a far off object and pull it towards him or toggle a switch. I'd also allow it to grab point bubbles. In create mode, you can set the maximum length of the yo-yo. (Suggested here (http://www.lbpcentral.com/forums/showpost.php?p=174347&postcount=34))


Note: By "Editable Properties" I do mean for them to be Editable in Create Mode.
2009-01-29 19:07:00

Author:
aer0blue
Posts: 1603


Sweet, these are awesomes suggestions MM should take into consideration. Thanks for that aer0!2009-01-29 22:54:00

Author:
Astrosimi
Posts: 2046


Sweet, these are awesomes suggestions MM should take into consideration. Thanks for that aer0!

I'm sure they have thought of some of these before... I mean... Gravity boots seem only logical! Don't they? ...Don't they?!
2009-01-29 23:34:00

Author:
aer0blue
Posts: 1603


Lol I just got flashbacks of chips challenge2009-01-30 00:44:00

Author:
Mrgenji
Posts: 803


Those were really cool, especially the helmet jacket and gravity boots! Those would be really cool to play with in create mode2009-01-30 20:44:00

Author:
Marklin80
Posts: 458


Double jump boots would be great. And wall-jump boots, though perhaps you could do some wall-jump-like thing with the magnet boots...2009-01-30 21:34:00

Author:
LFF
Posts: 434


I posted a topic about a week ago with some really cool ideas one of them is including Enhanced gravity control, go check it.2009-01-30 22:32:00

Author:
MrLinksys
Posts: 35


Aero lots of good ideas nice job!
i really like the gravity boots! would add a nice.... twist
2009-01-31 04:09:00

Author:
Snrm
Posts: 6419


Whoa... nice.

I like all the ideas, especially the psychic helmet.

Although I think that would overpower the character slightly, it could spark many more new puzzles.
2009-02-02 23:10:00

Author:
Bear
Posts: 2079


Is it possible to design an anti gravity level? With really complicated things?2009-02-08 09:50:00

Author:
mongoose7
Posts: 473


An anti gravity lvl hmmm idk maybe if your really good.2009-02-09 00:32:00

Author:
Spike1992
Posts: 9


What really disturbes me is that they haven't already added a grappling hook. I mean it's obvious? You can grab, you have already a gun and in edit mode you got winches. Fusing these can't take this much brainpower?2009-02-14 13:17:00

Author:
Vanemiera
Posts: 329


Double jump boots (lets you hit X in midair to jump again opposed to jumping twice as high).2009-02-22 18:05:00

Author:
dcf
Posts: 468


wow those are really cool ideas 2009-02-23 19:08:00

Author:
graygoose
Posts: 371


sounds great, we really need more enhancments I think.. the Jetpack and Paintgun are cool, but just two enhancments is just kindof lame, considering there is a whole section specifically for enhancements..2009-02-23 19:42:00

Author:
Madafaku
Posts: 738


Don't forget the speed shoes (Just to make running away scenes extra awesome )2009-02-23 19:50:00

Author:
olit123
Posts: 1341


i think a good powerup would be a melee weapon. we can kinda do melee already (jumping/grabbing), but what if they gave us a sword (or axe/bat/club/frying pan) and the melee equivalent of the paint switch.

this could change enemies even more. no more jumping on brains, now you can beat the bejesus out of them. then, you could also make secret destructible walls or just place some boxes/barrels that have bubbles inside of them.

i don't know about you guys, but i think that would be awesome
2009-02-25 22:34:00

Author:
RickTheRipper
Posts: 345


Lol I just got flashbacks of chips challenge

Oh yes me too, how I loved that game cant find it anywhere though, true I haven't really looked but still.
2009-02-26 03:35:00

Author:
OverWork
Posts: 873


My ideas never made the cut.
Did they suck that much?
I could totally help with ideas but... Not today.
2009-03-01 14:06:00

Author:
neonrage0
Posts: 284


I'd love to see some way of attaching a mag key to a sackboy. Possibly some sort of pod allowing you to choose the colour of the mag key to be worn.2009-03-01 23:21:00

Author:
Frogmeister
Posts: 236


I want liquids.
I want a suit for swimming if I set my liquid to "harmful".

I want some editable gaz conditions. It would be nice to enter a room and Sackboy could only survive for some time because of the gaz. Here again we could have a gaz suit.


.
2009-03-03 18:31:00

Author:
RangerZero
Posts: 3901


I want liquids.
I want a suit for swimming if I set my liquid to "harmful".

I want some editable gaz conditions. It would be nice to enter a room and Sackboy could only survive for some time because of the gaz. Here again we could have a gaz suit.


.

Gas that wasn't instantly lethal could be quite useful. In the meantime you can do it yourself. Put the gas in a thin layer and create a timer (mag key on a piston). If Sackboy stays in the room for too long fill it with gas in the thick layer so he dies and then have it reset so he can try again.
2009-03-03 18:58:00

Author:
dcf
Posts: 468


Gas that wasn't instantly lethal could be quite useful. In the meantime you can do it yourself. Put the gas in a thin layer and create a timer (mag key on a piston). If Sackboy stays in the room for too long fill it with gas in the thick layer so he dies and then have it reset so he can try again.

Yeah but I would need to make gaz fill the room gradually, moving gaz. Because Sackboy would prevent gaz from spawning one shot.

.
2009-03-03 19:13:00

Author:
RangerZero
Posts: 3901


Yeah but I would need to make gaz fill the room gradually, moving gaz. Because Sackboy would prevent gaz from spawning one shot.

.

Don't use an emitter. Put the gas on a piston.
2009-03-03 19:23:00

Author:
dcf
Posts: 468


I'd love to see some way of attaching a mag key to a sackboy. Possibly some sort of pod allowing you to choose the colour of the mag key to be worn.

HOLY crap!! Iwas thinking of the exact same thing!Weird. It would make a cool saw type thing too.
2009-03-04 20:16:00

Author:
FlameAtNight
Posts: 405


Small Wings - Equips Sackboy with replica wings, allowing him to keep himself in the air for longer.2009-03-04 21:20:00

Author:
neonrage0
Posts: 284


HOLY crap!! Iwas thinking of the exact same thing!Weird. It would make a cool saw type thing too.

Spooky !!

:eek:
2009-03-04 23:31:00

Author:
Frogmeister
Posts: 236


Flamethrower. R stick to aim, R1 to fire. Turns wood and cardboard material into fire hazards and melts Metal and Glass blocks. Tweakability would be "Fuel Level" to limit amount of use.2009-03-07 02:38:00

Author:
Nukemgreen
Posts: 71


Flamethrower. R stick to aim, R1 to fire. Turns wood and cardboard material into fire hazards and melts Metal and Glass blocks. Tweakability would be "Fuel Level" to limit amount of use.

Hm. What would be the point of creating hazards yourself? Also a flamethrower would turn LBP into a very violent game. I think that's not what MM aimed for:kz:
2009-03-07 15:50:00

Author:
Vanemiera
Posts: 329


Hm. What would be the point of creating hazards yourself? Also a flamethrower would turn LBP into a very violent game. I think that's not what MM aimed for:kz:

However cool the flamethrower would be, Van is right, it doest flow with MMs feel of the game. I know i would burn everything and everyone.
2009-03-12 04:27:00

Author:
Unknown User


I was musing the other day about something that could unlethalise materials, like a water pistol for fire and a handheld fan for gas but other than something made of rubber I couldn't think of an anti-electricity object, maybe an earth wire or something.2009-03-15 23:23:00

Author:
Sackmundo
Posts: 60


I was musing the other day about something that could unlethalise materials, like a water pistol for fire and a handheld fan for gas but other than something made of rubber I couldn't think of an anti-electricity object, maybe an earth wire or something.

Invincible boots like Kuribo's Shoe (or whatever it was called)?
2009-03-15 23:46:00

Author:
Sackdragon
Posts: 427


Altho some of those seem like good ideas, i don't get the point of those that negate effects of stuff, if you don't want people to be affected by those things wouldn't you just not put that?2009-03-17 23:19:00

Author:
Silverleon
Posts: 6707


Yo-Yo: Character enhancement. Functions like a grappling hook. Use R stick to aim and R1 to throw, as with paintinator. If it hits a grabbable object it sticks for as long as sackboy holds R1. While the yo-yo is grabbing a material, sackboy can manipulate it with the R stick. You could have sackboy swing across a gap, or grab a far off object and pull it towards him or toggle a switch.

I'd also allow it to grab point bubbles.

In create mode, you can set the maximum length of the yo-yo.
2009-03-29 04:29:00

Author:
dcf
Posts: 468


Yo-Yo: Character enhancement. Functions like a grappling hook. Use R stick to aim and R1 to throw, as with paintinator. If it hits a grabbable object it sticks for as long as sackboy holds R1. While the yo-yo is grabbing a material, sackboy can manipulate it with the R stick. You could have sackboy swing across a gap, or grab a far off object and pull it towards him or toggle a switch.

I'd also allow it to grab point bubbles.

In create mode, you can set the maximum length of the yo-yo.
Yo-Yo = Epic
Nice man, this would be amazing to have in the game. but i dont know, seems to be replacing the string + sponge + grab + fire pit = success kind of thing
2009-03-29 05:29:00

Author:
RipTlde
Posts: 151


Yo-Yo = Epic
Nice man, this would be amazing to have in the game. but i dont know, seems to be replacing the string + sponge + grab + fire pit = success kind of thing

Like the paintinator, the creator would design challenges based on giving the enhancement in their levels. Even in cases where it is just used to replace a sponge on string, I think the player gets more satisfaction out of aiming and swinging himself than by using a premade swing. (So long as it is well implemented and not frustrating.)

In addition, this allows for challenging, mid-jump swings. Like jumping and shooting with the paintinator, sackboy could throw the yo-yo in midair. This potentially means swinging from one grab material, letting go at the peak of your jump and then aiming the yo-yo at the next grab material before you fall.

Rather than just replacing the sponge on string platforming element, this opens up new opportunities for creators. Especially, because sackboy can retract or extend the string length using the R stick once it has caught. You could make a level where sackboy must swing like spiderman. You could use these to make vertical challenges as an alternative to elevators. One can even make a really difficult challenge with moving grab material that sackboy must aim for in order to swing across an obstacle.
2009-03-29 10:56:00

Author:
dcf
Posts: 468


I think the Yo Yo is a great idea! Maybe MM could make a whole new material for it to be grapple-able, Slime maybe? Or Fly paper?
Maybe you could edit the strength of those materials so you can only stay on for a certain amount of time before you drop off?
Also what would be really cool (slightly pointless) but if you could do tricks with your Yo Yo like the gravity pull, the forward pass or the breakaway (yes I did google "Yo Yo tricks" to come up with those.) Anyway, maybe when you have the Yo Yo gadget equipped you press L3 or something and you go into a little trick mini game.
2009-03-29 11:30:00

Author:
olit123
Posts: 1341


i like the helmet the best, but i dont like how all the other enhancements are boots... why not gloves?2009-03-29 20:01:00

Author:
RipTlde
Posts: 151


I think the Yo Yo is a great idea! Maybe MM could make a whole new material for it to be grapple-able, Slime maybe? Or Fly paper?
Maybe you could edit the strength of those materials so you can only stay on for a certain amount of time before you drop off?
Also what would be really cool (slightly pointless) but if you could do tricks with your Yo Yo like the gravity pull, the forward pass or the breakaway (yes I did google "Yo Yo tricks" to come up with those.) Anyway, maybe when you have the Yo Yo gadget equipped you press L3 or something and you go into a little trick mini game.

The tricks sound neat. Maybe it could be implemented similar to the head/waist movements? While you have the enhancement, pressing R3 or L3 can toggle between head, waist and yo-yo instead of just head and waist.
2009-03-30 16:19:00

Author:
dcf
Posts: 468


The ability to increase/decrease size of sackboy.
(can lift heavier objects/get into smaller sections)

A simple flashlight could be adding a lot.
pitchdark level, and using your flashlight will help you get trough the level,
kill ghosts with it and find hidden treasure.
hm.. sounds like "luigi's mansion"
2009-04-02 11:55:00

Author:
Luos_83
Posts: 2136


A simple flashlight could be adding a lot.
This is a great idea.

A handheld torch could be controlled in the same way as the Paintinator - a torch-sensitive switch would be neat to go along with it, so when you passed your torch over an object you could have something happen.
2009-04-09 14:23:00

Author:
Ayneh
Posts: 2454


make ghosts dissapear
or.. just to scare other sackpersons..
*shines flashlight in own face* BOO!!!
2009-04-10 10:02:00

Author:
Luos_83
Posts: 2136


Small Wings - Equips Sackboy with replica wings, allowing him to keep himself in the air for longer.

I think this is a brilliant idea, rather than a double jump, or the ability to actually fly around via jetpack, be able to sort of glide, staying in the air for longer, gradually falling. Knuckles style.
2009-04-12 01:10:00

Author:
Kite
Posts: 13


Wow! That's a good list of ideas

How about having an upgradable paintanator! Where sackbuddies can get split-shot or laser-shot or scatter-shot etc. It could make for really cool boss battles with multiple weak points
2009-04-15 13:10:00

Author:
noddle111
Posts: 174


I have the solution for all of your projectile needs.

Handheld emitters.

Looks kinda like a paintinator, but you can choose what kind of object you want to come out of your gun.

Another idea, paint buckets. Ammo for your paintinator. Can only be used once. Disappears after you would past it.
2009-04-17 02:11:00

Author:
Sack-Jake
Posts: 1153


I have the solution for all of your projectile needs.

Handheld emitters.

Looks kinda like a paintinator, but you can choose what kind of object you want to come out of your gun.

Another idea, paint buckets. Ammo for your paintinator. Can only be used once. Disappears after you would past it.

Umm yeah... tho passing through a paintnator already refils the paint/ammo. Tho the idea of having multiple ways to shoot doesn't sounnd too bad
2009-04-17 03:10:00

Author:
Silverleon
Posts: 6707


Springy boots anyone? You could bounce around and jump much higher. You could also set the strength and stuff.2009-04-17 03:33:00

Author:
Arkei
Posts: 1432


Hover Boots: When you put these on, you can hover over short distances before falling (think Hover Boots in Zelda). Editing it can increase the amount of time you could stay afoot, and there could be a colored clock in the corner of the screen when in the air telling you how much more time you have.2009-04-17 17:37:00

Author:
RockSauron
Posts: 10882


Hover Boots: When you put these on, you can hover over short distances before falling (think Hover Boots in Zelda). Editing it can increase the amount of time you could stay afoot, and there could be a colored clock in the corner of the screen when in the air telling you how much more time you have.

That's like the Gravity boots, isn't it? I see what you mean but it's almost the same.

Hey Bionic Commando is comming out next month. So i thought that this could be the perfect opportunity to give away a bionic arm via a DLC package. It is basically the same as the Yo-Yo.

But i see the conflict of this though. If they would include a costume, then both, the costume and the new enchancement, would include the arm. That would be weird...

But i hope they will release something like that one day because it would add much to the game.
2009-04-18 23:34:00

Author:
Vanemiera
Posts: 329


Umm yeah... tho passing through a paintnator already refils the paint/ammo. Tho the idea of having multiple ways to shoot doesn't sounnd too bad
But it can be used muliple times.
In this case, your ammo would be limited.
2009-04-20 02:46:00

Author:
Sack-Jake
Posts: 1153


HAT WITH A TORCH
Just for cinematic purposes to illuminate very dark levels from your sackboy. You can tweak the torch brightness/radius from the pickup.

CLIMBING PICK
A little pick held in in each hand. If you grab a grabbable object, you can shimmy up, down and along it's faces. Lets you slowly climb up sheer faces and lets you crawl along the ceiling. Slows movement speed when climbing.

That's all I could come up with that hasn't been mentioned already.
2009-04-24 23:08:00

Author:
Asbestos101
Posts: 1114


Mighty gloves- Sackboy dons gloves with spikes.
With the edition of the dig switch, Sackboy and use these to dig through solid material. the dig switch can be placed on any material. You can dig through any material, but ONLY if it has this switch on it. Thus you can make large passageways underground from a object that has this switch but the surrounding walls do not.
2009-04-26 15:45:00

Author:
RockSauron
Posts: 10882


But it can be used muliple times.
In this case, your ammo would be limited.

Not different enough from a regular paintinator to merit extra development.

Here is your solution: Make a paint bucket object out of dissolve material and stickers. When you grab a paint bucket, it triggers a one-shot emitter to emit a single Paintinator.

Think of it from a developer's point of view. If it can be done already with existing tools, there's no reason to write a completely new tool which involves modelling, texturing, coding, and lots of QA testing.
2009-05-02 23:46:00

Author:
phort
Posts: 74


Mighty gloves- Sackboy dons gloves with spikes.
With the edition of the dig switch, Sackboy and use these to dig through solid material. the dig switch can be placed on any material. You can dig through any material, but ONLY if it has this switch on it. Thus you can make large passageways underground from a object that has this switch but the surrounding walls do not.

I was thinking this, but not the whole switch complication- have it so you can only dig through soft materials. (sponge, cardboard, polystyrene).
2009-05-03 07:02:00

Author:
Tyler
Posts: 663


Not much but how about
Flashlight. A simple way to keep the light around sackboy and allowing him to do other tasks at the same time. Using the right stick to aim. Something like this could really help making atmospheric levels.
2009-05-10 15:04:00

Author:
Noroibito
Posts: 211


I think the grappling hook is a must-have for LBP now... It would just add much to the gameplay, yet is so simple to make...2009-05-29 17:50:00

Author:
Eldrazor
Posts: 78


I think the grappling hook is a must-have for LBP now... It would just add much to the gameplay, yet is so simple to make...

Maybe we will get it in the Ratchet and Clank pack. The slingshot has been a staple of that series since the beginning.

In the meantime, feel free to go vote for it https://lbpcentral.lbp-hub.com/index.php?t=t=9323

Code 18.
2009-05-29 18:10:00

Author:
dcf
Posts: 468


alot of ideas are great here are mine
Portal GUN
like in the game portal can lift small objects and teleport you places
Disguise Kit great for sneaking around levels with out enemies attacking you
2009-06-22 19:54:00

Author:
xtrememysterio
Posts: 17


Maybe we will get it in the Ratchet and Clank pack. The slingshot has been a staple of that series since the beginning.

In the meantime, feel free to go vote for it https://lbpcentral.lbp-hub.com/index.php?t=t=9323

Code 18.

Wasn't it called SwingShot?
Never mind.
2009-06-24 12:40:00

Author:
neonrage0
Posts: 284


The grappling hook gets my vote. I'd like the hook to have either a seperate target or a specific material it can hook into though, rather than be able to grapple onto anything. I guess they could make it so it only grapples on to any grabbable material.

The teleport gun would be a good one too. Initially, i thought LBP was going to be a platformer where you could actually interact, introduce and change objects as you were actually playing. Having played the game, it'd be actually pretty useless, you'd end up just building platforms over any challenge. Having a teleport gun that can move specific objects around, (but only objects already built into the level) is a pretty good way to introduce some of that kind of 'customisation as you play' vibe. It might upset the balance of the game too much though.
2009-06-24 12:54:00

Author:
julesyjules
Posts: 1156


The grappling hook get my vote. I'd like the hook to have either a seperate target or a specific material it can hook into though, rather than be able to grapple onto anything. I guess they could make it so it only grapples on to any grabbable material.

Yeah, that was the original suggestion. It would basically be a ranged grab.
2009-06-24 12:59:00

Author:
dcf
Posts: 468


I would like the anti-gravity boots (and a Strider Hiryu costume)2009-06-30 09:50:00

Author:
OmegaSlayer
Posts: 5112


What about a Sackboy "collar" that changes the appearance of sackboy: the editables would be height, allowing sackboy to fit in smaller gaps or bigger gaps depending, can only be took off via a anti enhancement thingummy, "Fatness" like the more food sackboy eats in a food level the fatter he gets and the lower he can jump, this would be useful for, the height idea could make levels alot longer than normal by shrinking sackboy down2009-08-06 10:02:00

Author:
Kern
Posts: 5078


really nice ideas. i would love to use those in my levels especially the boots.2009-08-25 20:14:00

Author:
LEW_jeane
Posts: 46


I think a cool pick up would be the flashlight. Once picked up, the flash light could be aimed with the right stick, and you could turn it on and off with the R1 shoulder button. It could be used to help you find your way through darkness, or search for clues in dim lighting. I think this would be a good power-up, because it is simple and has a lot of potential. Please consider it! Exelcior!!2009-08-26 16:06:00

Author:
kuzthekillakan
Posts: 1


wait have you seen my post for a water based enhance ment like a snokle or rebreather to aid in breathing under water for exstened time or indefintly. i think that should be up there. just saying2009-08-26 23:18:00

Author:
dmigetson
Posts: 21


1. A hand-held camera power up, which sackboy would hold in his hands. That allows you to have split-screen if played locally, or separate screens if played online.
2. A RC-Car power up. Your sackboy would hold the RC-Controller in his hands. You'd control it with the right stick.
2009-08-29 19:35:00

Author:
L0l_L0l-
Posts: 139


Here's an idea I posted last week, a flashlight powerup: https://lbpcentral.lbp-hub.com/index.php?t=t=15737

Add it if you're still doing that.


EDIT: Lemme know if you want a paragraph summing it up.
2009-09-06 11:30:00

Author:
TripleTremelo
Posts: 490


Some cool ideas here!
These are mine
Gravity powerup that changes how high sackboy can jump
A Growth powerup that makes sackboy bigger/smaller
A powerup similar to Metal Gear MkII in MGS4 that allows sackboy to control a small creature through areas sackboy couldnt access/hazardous areas (eg. the creature is used to cross a electrified bridge and hit a button that makes platforms appear for sackboy to cross)
2009-09-30 19:24:00

Author:
Matimoo
Posts: 1027


I don't know if its been said before, but an invincibility powerup, run on spikes/into plasma/ jump on a explosive and nothing happens 2009-09-30 20:30:00

Author:
springs86
Posts: 785


as some one said earlier. WE NEED A MELEE POWER UP!

like the paint gun but you ether swing a sword or have boxing gloves.

imagine puting a hit switch to a object or enemy and set how many hits it takes. then take the power up and punch/slash them. We could finaly make zelda levels or brawler levels like streets of rage.
2009-10-01 03:22:00

Author:
Delirium
Posts: 349


Didn't someone make an ingenius flashlight suggestion? You should definitely put that in here. But out of these, the plasma jacket seems the coolest and easiest to implement.2009-10-04 19:25:00

Author:
Incinerator22
Posts: 3251


HERE ARE MY IDEAS...please add them to the main page if they are worthy of it:

1.Emitter Gloves - imagine the possibility of going into a level, with a giant boss to fight but the creator has made the brain protected and no paintanator life bar. you then see a pair of gloves as a power up. you equip the power up, your sackboy has his hands in like a kamehameha stance. and when you press R1 he shoots his hands out and comes a GIANT BOMB flying out to destroy the giant boss. so my idea is the emitter gloves where you would put the power up there, and just like the jetpack be able to tweak it in many ways. and since it is EMITTER gloves that means you could select whatever object you have in your popit at the moment to add to the emitter for that specific emitter glove and then make a different emitter glove with a different object. and of course you could color coat it to make easier to identify.

2.JETPACK SKINS - tired of the only means of flight being a jetpack? why is sackboy only get to experience a jetpack? why can't he have some nice ANGEL WINGS or something cool looking to make him fly....my idea of jetpack skins would be to replace your jetpack with WORKING wings or something else that could fly...so instead of having a metal jetpack in your back shooting exhaust why not have wings that flap realistically and no smoke clouds under it? wouldn't that be fun now?
2009-10-06 03:55:00

Author:
Shadowcrazy
Posts: 3365


Flashlights and grappling hooks are all cool. but i can think of a few cool things too.

Proton Pack/laser shoots like the paintinator, but in a constant stream. the lenth and strenth of the laser can be tweaked as well as the ability to 'wave' away from the target similar to a proton stream. (ghostbuster pack should have had this )

Sticky Gloves allows sackboy to climb up vertical walls.

magic potion makes sackboy shrink/grow run faster/slower or even change the costume he's wearing. (because you don't play through a zombie apocolypse level wearing a spongebob costume. of course you cant leave the level wearing the costume you got from the potion if it has unbought DLC)

fire hose/emp/leaf blower can unlethalise objects (sorry if someone already said this)
2009-10-16 02:37:00

Author:
gamerpon
Posts: 49


This is more of an amusing costume, but who else wants their sackboy to be able to play a guitar? Moving your right arm up/down strums, and your left arm's left/right position controls the pitch. Perhaps it could even come in different varieties, like an acoustic one and an electric one or something.2009-10-19 22:40:00

Author:
CartoonPiranha
Posts: 16


This is more of an amusing costume, but who else wants their sackboy to be able to play a guitar? Moving your right arm up/down strums, and your left arm's left/right position controls the pitch. Perhaps it could even come in different varieties, like an acoustic one and an electric one or something.

sounds like the perfect opportunity for some ROCKBAND DLC

also on that note here is another idea of mine

SACKBOY CLONE
basically an AI sackboy that would follow you around and would react to switches and buttons that you would program to radiate a certain frequency that only that sackboy could respond to (frequency being a color in the switch and different colors affect the same colored switches) you would select the costume for the sackboy and it would deploy out of the costume booth (another idea of mine, we'll get to it soon ) which would prove useful for some levels. especially using it as a CPU character on versus levels like racing levels, fighting, and co-op.

COSTUME BOOTH
basically it would be the booth that would spawn your first AI sackboy clone...but it has another purpose. imagine walking into a watchmen level that was made to look like a movie set...the level creator made a director who told you to dress up as rorshach and get on the set immediately...you walk into trailer made by the creator and there it is...a light up locker with a special GLOW to it. you walk into it...the booth door closes and the booth shakes up a bit...suddenly you walk out looking like rorshach and you head on to do the level. now imagine this concept with the ability to upload your own custom costume into the machine. and for those of you who don't own any of the DLC would still get the costume except without those parts showing up and such.

basically the machine could be edited like the PRIZE BUBBLE in which you select a costume from your pop-it to upload and such.
2009-10-20 03:17:00

Author:
Shadowcrazy
Posts: 3365


Or if you don't have the DLC, you could put on the costumes, but not be able to save it, and it would get taken off when you leave the level. A wind feature would also be cool. I would push sackboy and light objects around, and the speed could be modified.2009-10-20 03:52:00

Author:
srgt_poptart
Posts: 425


A costume detector would be cool. Like a scanner that can tell if you have on a Ninja Mask for example.2009-10-20 03:53:00

Author:
srgt_poptart
Posts: 425


A costume detector would be cool. Like a scanner that can tell if you have on a Ninja Mask for example.

but how would it differentiate a ninja costume from the millions of costumes people make?

i don't think there would a point to it since most people can just put a spotlight object and when it catches you make an alarm for not being a ninja

....but i did like the suggestion of not being able to save the costume with no DLC users
2009-10-20 04:15:00

Author:
Shadowcrazy
Posts: 3365


It would be cool if you could charge electrical equipment, with like a glove that shoots lightning. But after you charge it, the glove dissapears.2009-10-23 11:41:00

Author:
SPONGMONKEY56
Posts: 209


Grappling hook... Hmmmm... Sounds like a good case for the Ratchet & Clank swingshot to come in place. Though a Ratchet & Clank Pack is rumored. Bummer.2009-10-27 02:35:00

Author:
DaSackBoy
Posts: 606


The R&C pack is definitely coming btw. It's not a rumour.

Grappling hook would be smexy. "GRAPPLE THE CHOPPAH"
2009-10-27 10:44:00

Author:
CreateNPlay
Posts: 1266


I will be a very happy sack if they make a swingshot powerup 2009-10-28 18:46:00

Author:
Matimoo
Posts: 1027


Anybody that loves rock n roll would love to have an awesome guitar to rock out with in LBP right?2009-10-29 16:57:00

Author:
Forgave
Posts: 16


I will be a very happy sack if they make a swingshot powerup

Yeah, I've got my fingers crossed on that one too! I suggested a yo-yo a while back and it would basically be the same as the swing-shot. Just have it hook into grabbable material and you're all set.
2009-10-31 00:14:00

Author:
dcf
Posts: 468


The R&C pack is definitely coming btw. It's not a rumour.

Grappling hook would be smexy. "GRAPPLE THE CHOPPAH"

It is? Cool, I thought it was a rumor.
2009-10-31 20:38:00

Author:
DaSackBoy
Posts: 606


I would love to see a grappling hook in LBP, although I kinda liked the yoyo idea...
Others I would love to see include the splitscreen device (walkie-talkies?), the magnetic boots and the psychic helm. And, of course, the portable emitter. I have really
weird visions of two sacks firing an assortment of cars, hammers and deathballs at each other, but I can see the more sensible applications. PvP plasma guns anyone?
2009-11-01 16:09:00

Author:
CartoonPiranha
Posts: 16


I HAVE A GREAT IDEA!!! how about like, HOVER boots? where they make you fly- wait, nevermind.2009-11-06 06:46:00

Author:
Voodeedoo
Posts: 724


I HAVE A GREAT IDEA!!! how about like, HOVER boots? where they make you fly- wait, nevermind.

That would be cool! Like the hover boots in A Crack in Time! (R&C)
2009-11-07 23:58:00

Author:
DaSackBoy
Posts: 606


I think a flashlight would be cool for dark levels. You can grab a flashlight power-up just like the paint-gun. and aim it with the R stick. You can put a switch on objects. So when you aim your flashlight at the object the switch enables, on/off, direction, one-shot, and speed. I think that would be cool!2009-11-15 22:03:00

Author:
Unknown User


omg,

a guitar powerup.

imagine, a rockband/guitar hero level,

or being able to shoot eith notes out at your enemies,
or destroying walls with high pitched noises.

=D!
2009-11-15 23:56:00

Author:
kodymcq
Posts: 281


I think a flashlight would be cool for dark levels. You can grab a flashlight power-up just like the paint-gun. and aim it with the R stick. You can put a switch on objects. So when you aim your flashlight at the object the switch enables, on/off, direction, one-shot, and speed. I think that would be cool!

Genius suggestion, It would be great in a cave level and you shone your flashlight on some monster and it scurries away
2009-11-16 17:44:00

Author:
olit123
Posts: 1341


My vote has to go with the Grappling Hook. It would definitely open up many more game possibilities as well as provide many more directions for both the level designer and the players to go...2009-11-18 17:01:00

Author:
Unknown User


Grappling hook naturally. I'd like to see a different type of grappling hook to a yo-yo though, one that you can't retract. So when it hits the wall/ceiling, the distance you are to it is the length of the rope and you can swing and such but the length stays the same. Probably one shot only.

The ability to retract your grappling hook might make it very over powered and difficult for creators to contain the player, especially with the ability to disengage it at speed and fling themselves to places you don't want them to get to.
2009-11-18 22:20:00

Author:
Asbestos101
Posts: 1114


Grappling hook naturally. I'd like to see a different type of grappling hook to a yo-yo though, one that you can't retract. So when it hits the wall/ceiling, the distance you are to it is the length of the rope and you can swing and such but the length stays the same. Probably one shot only.

The ability to retract your grappling hook might make it very over powered and difficult for creators to contain the player, especially with the ability to disengage it at speed and fling themselves to places you don't want them to get to.


well if you're the level creator i'd ASSUME you would already know this information and design your level accordingly so things like this don't happen...wouldn't you agree?
2009-11-20 16:59:00

Author:
Shadowcrazy
Posts: 3365


i have figured out on how Mm could make it possible to hold a paintinator and a jet pack. Just make the jet pack attached to the paintinator and have the paintinator have more of a turret feel shotting faster and or being automatic. When you hit circle you will lose boh the jet pack and he paintinator because it is one item2009-11-27 05:04:00

Author:
Unknown User


Aloty of theese suggestions are not needed.

" ELectric boots that make you immune from electricity hazzard "

There are allready ways to emulate this. By simply emitting a thin invisible darkmatter floor over electricity or whatever hazard.

" Gravity boots "

There is allready ways to make peopel jump higher or emulating low gravity. A gravity manipulation tool were you can see the gravity strenght and center would be more usefull: But i bet there would be extremly many simmulair " low gravity bomb survivla levels " or so. Because if making good levels is to easy. We will have anotehr trend.

look at the bomb survivals. Unless you are a total noob you can make a top class bomb survivla within a few hours at most. The original bomb survivla level ( whatever that was) Was propably a great level. But it was to easy to make.

Adding stuff like low gravity or ninja rope would open up more gameplay possibilitys. But it would be to easy to make decent levels and we would be stuck with even more tedius lbp trends. Why do you think " jump 20 jumps challenge " and " when the bomb fell" and " a level that plays it self " and " the amazing roller coaster " and " the motorcross race " kind of level have been so populair ... Because they are decently fun and enjoyable for casual players,, WHILE they are very easy to make.

It allmost doesent even require and logic skill with switches. Players will often be happy with the plain material even without any sticker work. And despite how many of theese trend levels there are people simply wont get tired of it.

Thats why the paintator was so great. None of the current tread even has anything to do witht he paintator in some weird way. It is simply to hard to make for instance bosses with the paintator that would suit casial players, and that?s why they are not as common.

I bet we will get tired of all " water survival levels " within 2 months after it is realesed unless the water is to hard to use. MM Should make things possibel. Not easy. Once the water is out someone will get a great idea that is unfortunately easy to copy,,,,, Just like the bomb survival levels,,,, And yet another tedius trend.

first we will have jetboats race trends. Then we will have weat bomb survival trends. Then we will get " swim trough 20 holes " trends. All the trends atm will be able to use the water and it will become terribly tediuos..

The more harder somethign is to make. The better.
2009-11-28 10:01:00

Author:
Unknown User


well if you're the level creator i'd ASSUME you would already know this information and design your level accordingly so things like this don't happen...wouldn't you agree?

The more powerful it is, the less options you have to include it in puzzles.


The more harder somethign is to make. The better.

This was defintly the case for G-mod as well, loads of people upload their exceptionally basic contraptions and complain that people don't love them.
2009-11-30 18:50:00

Author:
Asbestos101
Posts: 1114


I was thinking, for the grappling hook... it could come with a material called "Hook Material" you can only hook onto that material.

This would stop players from hooking onto the walls and getying in places they're not suppose to be...
2009-12-03 11:16:00

Author:
Joshofsouls
Posts: 1569


I like the yo-yo and magnetic boots, but the other ones just seem a little too much like periodic god modes that allow you a little too many ways to get outta things cheaply. Thats my opinion, but other than that, these are some seriously good ideas for Mm to take into consideration!2009-12-21 19:50:00

Author:
Lil'GreenLimaBean
Posts: 5


I was thinking, for the grappling hook... it could come with a material called "Hook Material" you can only hook onto that material.

This would stop players from hooking onto the walls and getying in places they're not suppose to be...

hmm what about eing able to grapple hook friends to either drag thhem to their doom with you or you falling to your doom and grapple a friend to save your life? either one would b fun eh?
2009-12-22 00:35:00

Author:
lbptrophyluver
Posts: 103


I like the idea of being able to grapple friends for teamwork/revenge purposes; why not just treat it like a long-range grab, that can attach to anything you can grab? I also feel that it should be fixed-length once fired, to avoid the aforementioned overpoweredness.

As to the hazard-proofing upgrades like rubber boots, I agree that these can already be emulated easily enough without upgrades. And as for low-grav boots, I think that setting gravity as an environmental condition, like lighting and fog, would be more useful. Lastly, if gravity is an environmental condition with an adjustable direction, you wouldn't need magnetic boots either.

In short, I'm all for the grappling hook/yoyo, the torch, the splitscreen, the handheld emitter and my own guitar suggestion (naturally ), and am open to convincing over the pyschic helm, but generally think that the others could be achieved in better ways.
2009-12-25 22:16:00

Author:
CartoonPiranha
Posts: 16


Hi i'm BlackThorndust(PSN - ad me if you like)
i recently got the water pack from lbp and i have to say its really nice.
but my idea came when playing an final fantasy 7 level where you had to fight a boss ad the end.

the boss fights in this game are fun but easy.
so i came up with a diffrent 'life' tool for sackboy , its the same as the items some bosses contain so that you have to use the paint gun to destroy it.
i was thinking of giving sackboy a tool called Bossbattle armor.
you can think of it as a glove witch displays a life bar underneath the character or in a corner.
this would also provide for matches like king of the hill so the game is also able to have a 2 vs 2 gameplay.

then i had an idea for the hand tools we get for example Cole's lightning sphere.
i bought these recently and i think they could make em more fun .
so why not make em like a paintgun ecept this one schoots lightning spheres when you move the analog that way?
(bluesphere)

for the red on i rather had a destruction or schielding idea.
still working on that , this could provide the bosses with a health bar displayed ad the top witch you can depleat that way this would provide is with more harder boss battles ofcourse once sacks meters gone he respans from the respawn point and such can still stay in it.

(note im not trying to transform the game just ad some nice stuff)

sinds i bought the water pack you get the dive tool with it wel i was thinking of making the armor that way to and like that you can get more sorts of weapons and tools

also i think we schould get real sackboy characters instead of paper pictures to display text.
i was thinking how you could easily make em do something then i thought of this:

a bar has 3 spaces [x][][] , then press square and say "people1" moves 1 square ahead> [][x][] continue+1 >flip
then he will walk that path and interact with text ones you get close
so what do you think of these idea's?
2009-12-26 21:49:00

Author:
BlackThornDust
Posts: 100


I think an Invincibility powerup would be nice, Like Mario's Starman. It'd be good if it was tweakable so you could change what could/couldnt kill you (fire/electricity/plasma/gas/spikes/drowning) Also, It would not protect you against getting squashed, as that'd break the level (like Mario still dies when he has a star and falls in a hole)

I like the Handheld Emitter glove idea, and the grappling hook idea, they're awesome
2010-01-16 17:05:00

Author:
Matimoo
Posts: 1027


I agree with the invincibilty idea, but what would represent it?2010-01-17 11:31:00

Author:
FlipMeister
Posts: 631


I agree with the invincibilty idea, but what would represent it?

How about a golden bubble?
2010-01-17 17:27:00

Author:
Racroz
Posts: 406


Speaking as a n00b here, what chance does any of this have to be implemented? some of it is quite cool...2010-01-19 22:09:00

Author:
RCIX
Posts: 250


Well Spaff comes on here every now and then (He is from Media Molecule) And he might see one of these and then there would be a 1% chance of them happening! :O2010-01-22 22:11:00

Author:
Snrm
Posts: 6419


wow. I am no the only one with magnetic boots and a grapple gun in mind
What about a space kit with the magnetic boots and the option of a vacuum tool to limit the air in that area similar to the water with no scuba gear

Then we could make realistic space levels
2010-01-23 21:00:00

Author:
AssassinatorRFC
Posts: 715


Grappling hook... Hmmmm... Sounds like a good case for the Ratchet & Clank swingshot to come in place. Though a Ratchet & Clank Pack is rumored. Bummer.

I hope they make a Ratchet and Clank pack. that is my fav game! (sorry LBP you gotta come in second place ) I have a thread on a Ratchet and Clank pack.
2010-01-24 05:55:00

Author:
Unknown User


I hope they make a Ratchet and Clank pack.

That would be a brilliant pack! It could contain all sorts of different types of paintinators (hopefully, the RYNO 5 ).

What I would like to see is a "multiple powerup" powerup. The name really says what it is, it just allows you to have more than one powerup at a time, eg paintinator and jetpack at the same time.
2010-02-01 18:34:00

Author:
Unknown User


I like all the Boot Power-ups, the others seem a bit too much.

Some other good Power-ups would be Hazmat Suits giving you the ability to resist horrible gases and Electro Sappers which are single use Power-ups with the ability to stun Protected Creature Brains for several seconds then it dies off. They can be placed by approaching the object with the Protected Creature Brain and then pressing and holding R1, then let the Sapper do the work!

http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/10/hazmat_suit.jpg

http://media.giantbomb.com/uploads/0/2236/181747-150px_sapper_img_super.png
2010-02-11 02:44:00

Author:
PoD CREW
Posts: 268


I wanna see me an Animal Crossing pack...lol, I'm j/k, i know that has no place here. Though it would be sweet!

How about boots that were tweakable? This way, we could combine the magnetic boots idea and the parkour shoes idea, and the metal boots idea into one (hopefully) simpler tool!
2010-02-11 03:32:00

Author:
Ragfell
Posts: 729


The Jacket could be good and also there should be a gas mask that you can use in levels so you can walk through gas!
also professor coat so you can know some hints in the level.. Cool ideas more more more!!!
2010-02-12 10:41:00

Author:
LittleBigMonster
Posts: 13


there should be a gas mask that you can use in levels so you can walk through gas!


I suggested that one, though the power-up would be a Hazmat Suit.
2010-02-15 01:48:00

Author:
PoD CREW
Posts: 268


how about paintinators that dont just shoot paint! I want to be able tp blow stuff up!2010-02-19 17:39:00

Author:
Unknown User


Electro Sappers which are single use Power-ups with the ability to stun Protected Creature Brains for several seconds then it dies off. They can be placed by approaching the object with the Protected Creature Brain and then pressing and holding R1, then let the Sapper do the work!

http://media.giantbomb.com/uploads/0/2236/181747-150px_sapper_img_super.png

Sackboy Sappin' mah creature brain?!!

Like the Hazmat suit idea though
2010-02-19 19:30:00

Author:
Matimoo
Posts: 1027


Grappling hook want want want2010-02-20 22:41:00

Author:
Dunadrian
Posts: 57


These are pretty awesome. But the question is how you will be able to unlock them? Maybe a dlc level in which you must play the level and find them2010-03-16 02:11:00

Author:
Rex6333
Posts: 21


I like all the Boot Power-ups, the others seem a bit too much.

Some other good Power-ups would be Hazmat Suits giving you the ability to resist horrible gases and Electro Sappers which are single use Power-ups with the ability to stun Protected Creature Brains for several seconds then it dies off. They can be placed by approaching the object with the Protected Creature Brain and then pressing and holding R1, then let the Sapper do the work!

http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/10/hazmat_suit.jpg

http://media.giantbomb.com/uploads/0/2236/181747-150px_sapper_img_super.png

they have a hazmat like suit already as exclusive DLC for beta testers that help Mm out....sucks i know but true...so you'd have to think of a better way to do the same thing but instead of a suit its something else
2010-03-16 02:17:00

Author:
Shadowcrazy
Posts: 3365


I have a few ideas...
NIGHT/DAY VISION GOGGLES
these would decrease or increas the darkness, lighting, color correction in fact everything to do with lighting in the level! only the sliders would be different when tweaking. they're in the middle in the first place. that is the current lighting while the sackboy runs over the enchancements. left is DECREASE and right is INCREASE! So for example if it's pure darkness and yo u nudge the slider all the way to the right then it'll be pure... brightness? but if you nudge it to the left nothing will happen since it's already at it's darkest.
WATER GUN
like the paintinator but with each shot the water level increases slightly. in the tweak menu you have a slider to decide how much you want to increase each shot and also that... thing that changes the amount of times it can be shot. unlike the paintinator it cam be carried in water... WITH SCUBA GEAR ON!
THE GRABBER
This can change which materials you can grab! it appears as a robotic arm and in the tweak menu you can deicde which materials you can grab and which you can't.
WHEELCHAIR
with this you can go across all lethalized(except gas)objects for a certain amount of time. again, tweak menu. determines the amount of time you have on lethalized objects and how fast it is.
HAND EXPLOSIVE
if you pick this up it appears as a bag. if you hold R1 down then a little cursor appears. you can move it to aim and bring it nearer to the sackboy for less power in the throw and further away for more power. once it impacts with something it explodes. tweak menu: explosion size and ammo.
THE LIGHTER
allows you to set anything near to sackboy(EVEN THE FLOOR) on fire. just hold R1 to get a cursor which can select anything near sackboy and BOOM! it's on fire! it could really at to the competitive side of levels.

hope you can include some of these in the first post! thanks!(sorry for typos)
2010-03-19 20:03:00

Author:
octopus_567
Posts: 116


i had an idea of the watergun too...but mine what it would just do is NOT ONLY shoot water to disable fire hazards and push sackboys away....but somehow be able to use it as a way to get portable water to fill up tubs and stuff...even making rain if captured in create mode 2010-03-20 02:02:00

Author:
Shadowcrazy
Posts: 3365


i have an idea for a new way of doing enhancements. It will NEVER happen, but it involves a separate create mode, and would potentially make for infinite different power ups. I will sketch it out, and explain it in detail in a later post.2010-03-23 02:03:00

Author:
poorjack
Posts: 1806


A new Character enhancement, Ratchets Omni-Wrench with the tractor beam on it. Or just the swingshot.2010-03-31 20:58:00

Author:
DaSackBoy
Posts: 606


There were two i was thinking of:

Sprinting ability: Maby like a special pair of shoes or maby boots that alow you to run faster and as you gain more speed you can jump higher. ( TWEAKS: How fast or in other words speed, how long you have them

free runing glove: If you have ever played prince of persia for the psp the prince has a sweet glove that enables him to skid down surfaces because it is like a claw glove
also letting him grab ledges and stuff. ( TWEAKS: Sharpness to set a time limet on how long you could hand from a legde or skid down a wall, how long you have it)
2010-04-02 04:15:00

Author:
Lolz567
Posts: 17


There were two i was thinking of:

Sprinting ability: Maby like a special pair of shoes or maby boots that alow you to run faster and as you gain more speed you can jump higher. ( TWEAKS: How fast or in other words speed, how long you have them

free runing glove: If you have ever played prince of persia for the psp the prince has a sweet glove that enables him to skid down surfaces because it is like a claw glove
also letting him grab ledges and stuff. ( TWEAKS: Sharpness to set a time limet on how long you could hand from a legde or skid down a wall, how long you have it)

See my suggestion: /https://lbpcentral.lbp-hub.com/index.php?t=22336-Parkour-Street-Running-Pack
2010-04-05 00:16:00

Author:
Unknown User


Great ideas, I think there should be a water gun that has the same controls as the paintenator but refuels when you enter water and can activate water switches2010-04-13 21:52:00

Author:
Boondocks44
Posts: 13


All these gun ideas are cool, they should just add a tweak option to the paint gun and it could hold the functions like the yoyo, water gun, etc...i would love if they let you tweak the paint gun and edit the sounds as well!!!! i understand they wanted to keep it pg by having it a paint gun but there are some pretty gory levels out there haha. Leaving it open to customization i think would keep it open for pg.
OH and a bow and arrow function (press and hold kind kind of thing...) they've already shown they can produce arc via the paint gun's paint balls
i want bullets XD, they all ready have the pistol sound!!!

oh and melee weapons would be nice.... maybe adding a basic three swing combo by just pressing R1? iunno just a thought and that would have to DEFINITELY have to be tweak-able leaving it open for futuristic and medieval based levels!!!
sorry if the ideas have already been said . i didn't check
2010-04-30 02:33:00

Author:
Blade Phoenix
Posts: 27


Sword, for hand-to-hand combat!

Diffent types of guns, like a rocket launcher

Manipulator, for controling objects with brains
2010-05-18 03:10:00

Author:
TheUltraDeino
Posts: 1274


a water gun would be awesome !2010-07-03 22:35:00

Author:
SackBoy98
Posts: 588


Very nice ideas...they really need more enhancments to keep the gameplay fun and always different.2010-07-11 04:59:00

Author:
Shadenmonk
Posts: 61


A water gun would be terrific. It could be used to de-lethalize fire n stuff.
Suction Gloves
Allows you to stick onto materials,(except for glass) and able to jump off of them as well. Activated by pressing R1 when against a wall. Could be used for wall jumping.
The melee weapons are a must-have too.

:SH:
2010-07-11 17:23:00

Author:
ThePineapplizer
Posts: 769


Suction Gloves
Allows you to stick onto materials,(except for glass)
:SH:

this confuses me...because suction cups DO stick to glass and hard surfaces and nothing else....so wouldn't it be "(except for cloth material, sponge, sand, grass, etc.)"???
2010-07-11 18:10:00

Author:
Shadowcrazy
Posts: 3365


BUBBLE SHIELD:
When you get it, a bubble is formed around your sackperson, and he will be able to bouce around and pass over fire/eletricity intact. Would last as long the creator sets it to, when you fall on the water or pass through an enhancement remover.

DRILL MACHINE:
Aimed like the paintinator, and when you press R1 it spins, being able to cut through sponge/floaty material/cardboard/dissolve/polystyrene. (and kill your buddies )
2010-07-11 18:47:00

Author:
gdn001
Posts: 5891


this confuses me...because suction cups DO stick to glass and hard surfaces and nothing else....so wouldn't it be "(except for cloth material, sponge, sand, grass, etc.)"???

Oh yes that would make sense
Sorry my brain is dead today.



gdn001
DRILL MACHINE:
Aimed like the paintinator, and when you press R1 it spins, being able to cut through sponge/floaty material/cardboard/dissolve/polystyrene. (and kill your buddies )
That actually sounds like a good idea. No more R1 digging.
And its a better way to kill/annoy your sackbuddies.

:SH:
2010-07-11 18:56:00

Author:
ThePineapplizer
Posts: 769


Also, as LBP2 is coming with bouce pads, why not Teleport Pads?

It would work this way:
- There's 2 objects: Teleport entrance and teleport exit;
- The teleport entrance has a wire that must be connected to an exit;
- The teleport entrance is tweakable. The options are:
Max uses: how many times every sack can use the thing;
One Way/Two Way: one way means you can only go from entrance to exit;
On/Off: Turns initial state On/Off. Switches can be used to turn the pads On/Off.

Lots of Ideas. I has dem.
2010-07-11 19:11:00

Author:
gdn001
Posts: 5891


Also, as LBP2 is coming with bouce pads, why not Teleport Pads?

It would work this way:
- There's 2 objects: Teleport entrance and teleport exit;
- The teleport entrance has a wire that must be connected to an exit;
- The teleport entrance is tweakable. The options are:
Max uses: how many times every sack can use the thing;
One Way/Two Way: one way means you can only go from entrance to exit;
On/Off: Turns initial state On/Off. Switches can be used to turn the pads On/Off.

Lots of Ideas. I has dem.

MM doesn't need to hardwire everything into the game. LBP2 has a lot of new possibilities, so you'll most likely be able to do something like that with the already given tools.
2010-07-12 00:50:00

Author:
Vanemiera
Posts: 329


MM doesn't need to hardwire everything into the game. LBP2 has a lot of new possibilities, so you'll most likely be able to do something like that with the already given tools.

You already can do this if you really wanted to
2010-07-12 08:16:00

Author:
koltonaugust
Posts: 1382


You already can do this if you really wanted to

But this would be a "Deathless" teleporter, thing that is, by now, uhh.. Impossible?
2010-07-12 21:59:00

Author:
gdn001
Posts: 5891


But this would be a "Deathless" teleporter, thing that is, by now, uhh.. Impossible?

i coulda swore they confirmed a way to do a "deathless" teleportation for those creators who always have to kill you to move to different cutscenes
2010-07-13 00:10:00

Author:
Shadowcrazy
Posts: 3365


Mah idea is....

Bike suit-
the idea is a motorcycle that attached to your sack which works by holding r1 to go forward and l1 to go back. This would be helpful for levels in which you need to go fast, like jumping over fire and catching up to runaway trains.
2010-07-19 11:04:00

Author:
AA_BATTERY
Posts: 1117


Or you could just put a motorcycle in your level.. And in LBP 2 you could control it with a direct control seat so R1 is forward and R2 is back.....2010-07-19 12:45:00

Author:
Super_Clone
Posts: 849


everything sounds coolio2010-07-19 15:57:00

Author:
lightningbug1
Posts: 515


Also, a parachute would be nice, so you fall slower.



http://smoketalk.files.wordpress.com/2008/11/o_rly.jpg
2010-07-19 17:30:00

Author:
gdn001
Posts: 5891


Night vision goggles is a good idea. Tap R1 to use NV view and tap R1 to get out. Some objects should glow in the dark, and there should be stickers that glow too.2010-07-19 23:59:00

Author:
TehUberZac
Posts: 587


An underwater jet wuld be cool- it would enable u 2 glide quickly through the water
it would like kinda like this-
http://gizmodo.com/assets/resources/2007/05/seabobbin.jpg
2010-07-20 07:25:00

Author:
AA_BATTERY
Posts: 1117


Night vision goggles is a good idea. Tap R1 to use NV view and tap R1 to get out. Some objects should glow in the dark, and there should be stickers that glow too.

That would be great! It could be even used for like, detective levels.

You know, fingerprints, n stuff?




An underwater jet wuld be cool- it would enable u 2 glide quickly through the water
it would like kinda like this-
http://gizmodo.com/assets/resources/.../seabobbin.jpg



Yeah, that would be great too...
I hate how Sackboy cant swim that fast above or below water. Above water specifically.

:SH:
2010-07-20 14:39:00

Author:
ThePineapplizer
Posts: 769


yeah that sounds cool! what about a grappling hook?2010-07-20 15:52:00

Author:
lightningbug1
Posts: 515


yeah that sounds cool! what about a grappling hook?

you've GOT to be kidding -_-
2010-07-20 16:10:00

Author:
Shadowcrazy
Posts: 3365


if no one has named flash light yet (i don't have time to read through all this!) i'll do it now! FLASH LIGHT!
also... i've made 2 levels about enchantments (ratchet and clank theme)
1; grapppling hook! (will be in lbp2 i know i know..)
2; magnetic boots! (please try em and sorry for no QpQ, or was it f4f in this forum...? lol, though this is just a post ^^'&apos
2010-07-20 23:55:00

Author:
>er.
Posts: 785


The SackBear suit:
There can be only one sack using the suit at a time.
It turns the user into an invincible bear.
The bear can deflect plasma balls. The bear can absorb electricity for later use. The bear can walk on fire. The bear breathes horrible gas.
The bear can, at any time, eat one of the sackboys it may be playing with. It will take the points that the sackboy previously had and make the bear both stronger and faster.
The sackboy that was eaten will NOT respawn at the next checkpoint, or ever again. His PS3 will instead constantly transmit the picture of the inside of the bear, forever.

The bear can jump infinity height. The bear can break through any wall.
The bear can lift tires over his head.
If a level is created that the bear cannot defeat, the bear can then hunt the creator and maul him in his sleep.
2010-07-21 02:17:00

Author:
Valgee
Posts: 105


The SackBear suit:
There can be only one sack using the suit at a time.
It turns the user into an invincible bear.
The bear can deflect plasma balls. The bear can absorb electricity for later use. The bear can walk on fire. The bear breathes horrible gas.
The bear can, at any time, eat one of the sackboys it may be playing with. It will take the points that the sackboy previously had and make the bear both stronger and faster.
The sackboy that was eaten will NOT respawn at the next checkpoint, or ever again. His PS3 will instead constantly transmit the picture of the inside of the bear, forever.

The bear can jump infinity height. The bear can break through any wall.
The bear can lift tires over his head.
If a level is created that the bear cannot defeat, the bear can then hunt the creator and maul him in his sleep.

Is it removable by slaps?
2010-07-21 13:41:00

Author:
gdn001
Posts: 5891


So that basically is Chuck Norris in animal form?2010-07-21 14:29:00

Author:
Super_Clone
Posts: 849


So that basically is Chuck Norris in animal form?

No. The world won't explode if you press R1.
2010-07-21 14:39:00

Author:
gdn001
Posts: 5891


If a player slaps the bear, all of their levels will be good grief'd and their pets will melt.2010-07-21 14:57:00

Author:
Valgee
Posts: 105


So that basically is Chuck Norris in animal form?

Yup in which case just get a bruce lee sackboy to slap the bear suit and its deleted automatically and breaks the level containing the power up
2010-07-21 20:39:00

Author:
Shadowcrazy
Posts: 3365


maybe mm would consider this in litle big planet 2
it would be so cool!
2010-07-23 07:45:00

Author:
shadow3596
Posts: 2442


i like the gravitation stuff but does that alsow include hovering above the ground?2010-08-10 21:22:00

Author:
BlackThornDust
Posts: 100


I like how earlier in the thread someone said a flamethrower would not be used, but lo and behold they have included flame bullets and the creatinator which form a makeshift flamethrower
Similar to gdn001, I think some sort of teleporter suit would be awesome. Tweakability would be teleport range, hold R1 and use the left analogue stick to decide where to go to, release and be teleported! Probably wouldn't be that useful, just fun.
2010-08-10 21:53:00

Author:
Fish94
Posts: 554


what about : a sword/shield enhancement seprate or both at the same time use youre sword to slsh enemies to the graveyard by pressing triangle , and use the shield by using the right analog stick , maybe a bow with those sticky arrows , or maybe someting like superspeed boots2010-08-11 11:25:00

Author:
BlackThornDust
Posts: 100


maybe someting like superspeed boots

Do you mean running shoes?
2010-08-13 05:06:00

Author:
TheMonkeyBlade
Posts: 687


The SackBear Suit Power-UP would be awesome 2010-08-14 17:56:00

Author:
SackBoy98
Posts: 588


The bear suit is cool but way too powerful.2010-09-02 00:55:00

Author:
Coco Loco
Posts: 65


I was playing worms: modern warfare 2 the other day and thought that a Blow Torch character enhancement for LBP would be really cool! Where you can burn a sackboy sized tunnel through anything an explosive could destroy. It would also be good to tweak whether materials are destructible or not.

The next thing I would love would be a Running Shoes powerup. I made a piston push my sackboy along a long stretch of glass and the speed is actually really fun! It would be especially cool if you could adjust the speed of the running capability. Similarly, you'd be able to make sure sackboy can only move at a walking pace - ideal for cutscenes and levels where you want the player to look around and take in details!
2010-09-02 01:05:00

Author:
Weretigr
Posts: 2105


I like old enchantments2010-09-05 21:22:00

Author:
Unknown User


Not the new ones that are going to come out.2010-09-05 21:23:00

Author:
Unknown User


what about a gravity orb shooter shoots at enemy makes him fly xd2010-09-05 22:20:00

Author:
BlackThornDust
Posts: 100


Pop-it cursor

using it as the actual pop-it cursor in create mode used to MOVE blocks wherever you want...but you cant delete objects or anything game breaking...but you can glue and unglue things
2010-09-05 23:51:00

Author:
Shadowcrazy
Posts: 3365


heh, yeah that would be cool, but it wouldnt really be useful for much, I cant really think of any practical uses for it.2010-09-06 04:33:00

Author:
Merc
Posts: 2135


heh, yeah that would be cool, but it wouldnt really be useful for much, I cant really think of any practical uses for it.

for puzzles, using the saw object to grab it and move it to ropes to cut ropes, etc.
2010-09-06 04:48:00

Author:
Shadowcrazy
Posts: 3365


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