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#1
Trophy Systems + Levels
Archive: 3 posts
Ive been working on a new level, 'The real trophy level'. Basically its a level that contains a trophy system within it. Trigger points release a arm from a switch above to drop, which links to a mouth, a heavenly choir sound, and the central control system. This links to lights to show the number of trophies unlocked, the zones completed (the 100 trophies in the level are split up into 5 zones). Thats it for the system, but I was just wondering what you all thought of having a trophy system in levels, and how I could develop it as the level is incomplete and I'm thinking of giving out the control system to the general public. Personally I think it helps to make levels more innovative. It encourages people to venture into new areas, as well as providing niche things to do in levels. For example in the first zone of my level I have only done 10 trophies and have allready included a secret area, Paintinator compatibilty, Photo booths, even a massive golf ball! It just helps to push the envelopes in the levels, which I think is a good thing. | 2009-01-29 18:33:00 Author: floor3013 Posts: 287 |
Sounds intresting. ... I have nothing else to say. | 2009-01-29 18:55:00 Author: RockSauron Posts: 10882 |
sounds kinda wierd but ok? | 2009-01-29 20:03:00 Author: Zommy Posts: 1232 |
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