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Title Mash-up Party

Archive: 13 posts


http://i8.lbp.me/img/bl/8884d7f59fdddfc43dd850bff0d7a5cec3659486.png
Title Mash-up Party (http://lbp.me/v/kw7-v1)

Enter the arena alongside your favorite Playstation heroes and fight with opponents in this Playstation All-Stars Battle Royale inspired level continuously updated with new characters, battle arenas, game modes and more!

Currently included game modes:

-Free-for-All (MULTIPLAYER ONLY, at least 2 players)
-Team VS (2vs2 or 2vs1, MULTIPLAYER ONLY, at least 3 players)
-Tutorial Level (Single player, lead player plays, others watch)
-Character Showcase (Single player, lead player has the controls, others watch)

Current in-game characters you can play as:

-Crash Bandicoot (from the Crash Bandicoot videogame series)
-The Patapon Army (from the Patapon videogame series)
-Lara Croft (from the Tomb Raider videogame series)
-The King of all Cosmos (from the Katamari Damacy videogame series)
-Sweet Tooth (from the Twisted Metal videogame series)
-Gaius (from the Shadow of the Colossus videogame, currently unavailable for unlock, Gaius will be unlockable by playing another LBP2 level (once finished) and collecting the Sticker on it which will allow you to play as Gaius)

Battle arenas you can fight on versus others:

-Mash Up (original to the LBP2 level, made by my lovely wife, ScruffyMonster21)
-Dragon Realms (based on the world of the Spyro the Dragon videogame series)

http://i8.lbp.me/img/ft/5083bda9c84c49c9ffb1870e14375337d47f2cfa.jpg

http://i7.lbp.me/img/ft/2d73245d6cf9e08721f12ac365e1ba64bf4f609b.jpg

http://ia.lbp.me/img/ft/2aa0bd5c384057b2b04584640388cebf74429083.jpg

http://i1.lbp.me/img/ft/5c1567b70b7916d5db0609e683a254209a3793f0.jpg

http://ia.lbp.me/img/ft/95a97342f6de00bb22e2cbf74efccc65ee8e8788.jpg

http://i8.lbp.me/img/ft/488d51169beb765bfde2dce951bc72d923ea22bf.jpg

NOTE:

Tried my best to keep the thermo low, but the game tends to lag a lot when 3-4 players are playing (not likely cause of overheating), so try to find players with good internet connection to minimize lag, I'm looking into the problem and trying my best to reduce lag to make my level as enjoyable as possible for everyone, BUT some help would be greatly appreciated either from a forum user or from a lbpcentral member.

Known bugs:

-Sadly every game/level tends to have bugs, including mine -sad face-. Despite my best efforts on logic, when multiple attack buttons are pressed together they trigger all attacks (it should be only one attack at a time, with slight delay between, depending on the cooldown of attacks, EXCEPT for Sweet Tooth, his attacks can be used independently from eachother).
-When Sweet Tooth activates his chaingun while in his SUPER mode using either CIRCLE or TRIANGLE (used to place mines and shoot the Clown head decoration on top of his truck respectively outside his SUPER mode), after his SUPER ends and his truck transforms back from its Sweet-bot form, the attack corresponding to the button used for the chaingun automatically activates. This is not intentional and I dont know what causes it, because the microchip responsible for his BASIC attacks (along with the counters and everything inside it) is completely turned off while he's in his SUPER mode.
-When entering the level with friends, it often disconnects the players from eachother and needs to be invited again while in the level.
http://lbp.me/v/kw7-v1
2013-09-19 02:22:00

Author:
Unknown User


Links were removed to make your post visible.
The auto moderation system catches posts with a large amount of links by members with 5 posts or less.

Here are the pictures you posted:

http://i8.lbp.me/img/ft/5083bda9c84c49c9ffb1870e14375337d47f2cfa.jpg

http://i7.lbp.me/img/ft/2d73245d6cf9e08721f12ac365e1ba64bf4f609b.jpg

http://ia.lbp.me/img/ft/2aa0bd5c384057b2b04584640388cebf74429083.jpg

http://i1.lbp.me/img/ft/5c1567b70b7916d5db0609e683a254209a3793f0.jpg

http://ia.lbp.me/img/ft/95a97342f6de00bb22e2cbf74efccc65ee8e8788.jpg

http://i8.lbp.me/img/ft/488d51169beb765bfde2dce951bc72d923ea22bf.jpg
2013-09-19 02:50:00

Author:
Lady_Luck__777
Posts: 3458


Looks fun, queued!

-hyper
2013-09-19 13:15:00

Author:
hyperdude95
Posts: 1793


Links were removed to make your post visible.
The auto moderation system catches posts with a large amount of links by members with 5 posts or less.



Thank you Lady Luck

EDIT:


Looks fun, queued!

-hyper

Thank you ^^ It is laggy like I mentioned, but I'm doing my best to fix that problem, though I dont see much hope in completely removing lag sadly v_v (since glueing adds to the lag a lot, and sadly I had to glue the sprites together used for the animations of the characters.)
2013-09-19 21:40:00

Author:
Unknown User


Wait wait wait... are you telling me that I can play as Crash Bandicoot, fighting that stuck up King of all Cosmos in the Dragon Realms?!
Queued.
There was a project to do something like this with several people but it fell apart. So well done.
Also, I know how frustrating sprites can be so I look forward to seeing your work
I'll see if I can figure out some thermo cutting spots to prevent the diverging players. That one's been a pain from the start.
Lag isn't always bad, I used it in an old level to help create a low gravity effect (in LBP1)

I'm heading to Uni Saturday so I'll try to get to your level before I go otherwise ill probably take forever to get round to it. :/

Oh and welcome to the site. You've done a great post for your level!

Edit: there's an edit button to avoid double posting.
2013-09-19 22:06:00

Author:
Jedi_1993
Posts: 1518


Wait wait wait... are you telling me that I can play as Crash Bandicoot, fighting that stuck up King of all Cosmos in the Dragon Realms?!
Queued.
There was a project to do something like this with several people but it fell apart. So well done.
Also, I know how frustrating sprites can be so I look forward to seeing your work
I'll see if I can figure out some thermo cutting spots to prevent the diverging players. That one's been a pain from the start.
Lag isn't always bad, I used it in an old level to help create a low gravity effect (in LBP1)

I'm heading to Uni Saturday so I'll try to get to your level before I go otherwise ill probably take forever to get round to it. :/

Oh and welcome to the site. You've done a great post for your level!

Edit: there's an edit button to avoid double posting.

That's exactly what you can do in the game! [Dragon Realms is the arena where Lara and the Patapons fight on the linked pics BTW, with Moneybags patrolling at the bottom, taking away large chunks of players' SUPER bars (used to unleash the best attacks when full)when he collides with them] I'm also planning to add a Single player Story mode in the very near future, and many other modes, plus characters unlockable by playing other levels (planning to make this a kind of "you promote me, I promote you" kinda thing between myself and other creators). I hope you'll enjoy my game and hope we can have a match or two someday.
2013-09-19 22:13:00

Author:
Unknown User


in the queue it goes.2013-09-20 14:52:00

Author:
biorogue
Posts: 8424


in the queue it goes.

Got queued, YAY xD
Have fun, but bring at least one friend, or else all you can do is play the tutorial as Patapons and check out the character showcase mode, forgot to mention that in my original post. ):
2013-09-20 16:41:00

Author:
Unknown User


Its a really lovely level hon, and Im glad to be a part of it <3 The Gaius sticker will be available in my upcoming level: Jurassic Park: Park Creator which will be out soon! Good luck with it mech.2013-09-20 18:36:00

Author:
Unknown User


I tried to get to play the game, I ended up going in 1 player only playing tutorials, then I released the probably after 3 attempts. then I needed an extra players so I taken out a second controller. then I got to the sticker to select players. I didn't have the stickers, after that I just gave up I don't understand why level needs such an awkward interface, Why couldn't it just have a menu with them opinions which opens to stage select them character select. I will return to this level later and give it a real short however these are my initial thoughts, I know your thermometer is probably threatening you however here are the things so far I can say for definite, LBP is a 7+ game which means there is a chance alot of people who play your level may not have good literally skills, your tutorial mode would make it difficult for them. If logic is your probably I may have a solution, Split the game into 4 levels, first being your intro, your credits and your menu page. Give the menu page the opinion FFA, Team Versus and tutorial in it and maybe some other options then use logic so once one is clicked it will activate the level link and put you to these sub level in which is only focus on these game aspects. I know it seems like a waste of 3 level however you could probably add more characters have a smooth running time and make your level more easier to use for the wider LBP community which would get you more hearts and advertisement as a creator. These are my opinions however on the interface only, I am giving advise based on this post only. I will attempt to get through the interface later on and play the level later.

**EDIT**

Ok now that I actually put effort into it I did in fact get through the interface pretty easily however I still think it is abit of a harsh and may use less logic just to make a menu scream. As for the actually battle system, it was Alright, it was pretty well, I wasn't a big fan of any of them characters a part from crash so I would suggest putting in at least 1 more extremely famous character. Their is nothing that is wrong with this level however I think if you used the 4 levels idea I talked about you can add more detail and make level feel more Super. The atmosphere doesn't reflex an epic battle which I would of liked, Personally this level was pretty good, very good use of logic and does stuff I can't do. it is hard for me to review this with justice as this type of level doesn't appeal to me sorry I did try to review this fairly and unbiased.

well you can try the F4F with https://lbpcentral.lbp-hub.com/index.php?t=81714-Danto-saga-14-Left-for-the-Reaper-(1-player-only) I don't mind you being brutally honest
2013-09-23 18:00:00

Author:
Jonarrthan
Posts: 310


I tried to get to play the game, I ended up going in 1 player only playing tutorials, then I released the probably after 3 attempts. then I needed an extra players so I taken out a second controller. then I got to the sticker to select players. I didn't have the stickers, after that I just gave up I don't understand why level needs such an awkward interface, Why couldn't it just have a menu with them opinions which opens to stage select them character select. I will return to this level later and give it a real short however these are my initial thoughts, I know your thermometer is probably threatening you however here are the things so far I can say for definite, LBP is a 7+ game which means there is a chance alot of people who play your level may not have good literally skills, your tutorial mode would make it difficult for them. If logic is your probably I may have a solution, Split the game into 4 levels, first being your intro, your credits and your menu page. Give the menu page the opinion FFA, Team Versus and tutorial in it and maybe some other options then use logic so once one is clicked it will activate the level link and put you to these sub level in which is only focus on these game aspects. I know it seems like a waste of 3 level however you could probably add more characters have a smooth running time and make your level more easier to use for the wider LBP community which would get you more hearts and advertisement as a creator. These are my opinions however on the interface only, I am giving advise based on this post only. I will attempt to get through the interface later on and play the level later.

**EDIT**

Ok now that I actually put effort into it I did in fact get through the interface pretty easily however I still think it is abit of a harsh and may use less logic just to make a menu scream. As for the actually battle system, it was Alright, it was pretty well, I wasn't a big fan of any of them characters a part from crash so I would suggest putting in at least 1 more extremely famous character. Their is nothing that is wrong with this level however I think if you used the 4 levels idea I talked about you can add more detail and make level feel more Super. The atmosphere doesn't reflex an epic battle which I would of liked, Personally this level was pretty good, very good use of logic and does stuff I can't do. it is hard for me to review this with justice as this type of level doesn't appeal to me sorry I did try to review this fairly and unbiased.

well you can try the F4F with https://lbpcentral.lbp-hub.com/index.php?t=81714-Danto-saga-14-Left-for-the-Reaper-(1-player-only) I don't mind you being brutally honest

There are reasons for why I did things the way I did. Intro and logo gets destroyed once players get in the main hub, so placing those on a different level and go through a level link is kinda pointless. Also I am not a big fan of going through multiple level links, and I hear many others also complain about too much level linking, so I tried to put everything in one level. About the character selection interface: I made it so characters can be made unlockable by collecting their respective stickers on other levels. Anyway, thanks for reviewing, hope we can give my level another go 1vs1 eachother, perhaps I can change your mind about it. xP
2013-09-23 20:53:00

Author:
Unknown User


After giving this level an extensive play through, I found that this level had more depth than i originally thought. I mostly couldn't grasp it because I didn't read the instructions. The battle system is a surprisingly tactical and more fun as I only knew 1 attack before recent play through. The battle system isn't like your average lbp fighter, it has its own rules and structure, In this level, it is really important to read the instructions as if you do your almost guaranteed a much better experience. As for the sticker glitch I mentioned earlier, it turned out I was looking in my photos not community *face palm* Even though my opinion on this level has changed. I still dislike the interface, it unusual which is why you may have trouble it however with a bit of fiddling you will figure it out. This level involves too much reading however it is all important to enjoy the mechanic. I cant stress that enough, I almost passed up this level as rubbish until I actually learned how to play. This is a very good multiplayer experience.2013-09-24 02:03:00

Author:
Jonarrthan
Posts: 310


After giving this level an extensive play through, I found that this level had more depth than i originally thought. I mostly couldn't grasp it because I didn't read the instructions. The battle system is a surprisingly tactical and more fun as I only knew 1 attack before recent play through. The battle system isn't like your average lbp fighter, it has its own rules and structure, In this level, it is really important to read the instructions as if you do your almost guaranteed a much better experience. As for the sticker glitch I mentioned earlier, it turned out I was looking in my photos not community *face palm* Even though my opinion on this level has changed. I still dislike the interface, it unusual which is why you may have trouble it however with a bit of fiddling you will figure it out. This level involves too much reading however it is all important to enjoy the mechanic. I cant stress that enough, I almost passed up this level as rubbish until I actually learned how to play. This is a very good multiplayer experience.

It is important though to bring at least 1 friend (best with 2 players max untill I fix the lag issue) to enjoy the core gameplay, because alone, you can only play the tutorial. Thanks for playing my level again and giving a better, more positive review. x)
2013-09-24 02:28:00

Author:
Unknown User


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