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#1

Glitch: Thin Layers on your Thick Layers

Archive: 47 posts


Check out my level "Thin Thick Layers" its in the South Pacific, it will give you a thin piece of material that builds on the thick layers. I have no idea how this object came to be, I thought I was building on the thin layer until a level entry gate crashed into it. . .


Clicking will display my original post, some of the information is outdated though
I seem to have inadvertently discovered three additional thin layers, bringing the total number of thin layers to seven and the total number of layers to ten. I have no idea how I placed an object on this extra thin layer, but have saved the object and posted it in a level.
Please take a look at it and left me know if you have any ideas as to how I pulled this off. I have included a sample piece of thin cardboard that you can take with you in a prize bubble, plus its shareable so you should be able to do whatever you want with it.
The level's name should the same as the topics. . ."Glitch: Additional Thin Layers" it is in the south pacific. Or you can find it by searching the text field for "@TraderSam" this will find a level by me and then you can view my published stages.

Sorry the level isn't much to look at, Its pretty late here and I have to be up in four hours. . . .

In regards to building with provided object:

. . .what you need to do is place his object that you got in the level into your level. Then use the "Capture Object" tool to capture it. This will place the object in the "My Objects" section. Now use and edit that copy, not (the) copy that you won. It should be fully editable with shapes and the corner tool. If anyone has any problems with this, feel free to PM me or post a reply here. I'll be happy to walk you through it and answer your questions.


In regards to the nature of the object :

Very cool...but I need to correct something after downloading and playing with the object. This is not additional layers. It actually is a thin layer residing on the thick layer row (WHICH IS AWESOME!!). You cannot overalap a thick layer over two thin layers so you still have a total of seven layers to work with. (See my example below).
But it still has AWESOME potentional because many times you need two thin and don't need a thick right in front of it.
Many thanks to Mattrick for helping figure out exactly what this object is.
2009-01-29 08:53:00

Author:
Trader Sam
Posts: 92


Wow ok. You couldn't figure out how you did this? That's a wierd glitch that's for sure!2009-01-29 14:41:00

Author:
RangerZero
Posts: 3901


Wow. If we could work out how to recreate this, then we have a lot more creative options on our hands.2009-01-29 15:09:00

Author:
InsanityV2
Posts: 30


This would be a godsend for me.

I tend to make very complex contraptions that take up all three playable layers, and need to use almost all of the thin layers for the mechanics to work. Because of this I rarely have much room to add foreground or background elements to the level.

Do you really have no further hints on how you managed to cause this glitch? Were you messing with an emitter or pressed a move key while tweaking a piston?

Perhaps this is related to the glitch which allows the level borders to be moved and deleted?
2009-01-29 15:27:00

Author:
Gilgamesh
Posts: 2536


This would be a godsend for me.

I tend to make very complex contraptions that take up all three playable layers, and need to use almost all of the thin layers for the mechanics to work. Because of this I rarely have much room to add foreground or background elements to the level.

Do you really have no further hints on how you managed to cause this glitch? Were you messing with an emitter or pressed a move key while tweaking a piston?

Perhaps this is related to the glitch which allows the level borders to be moved and deleted?
I overslept, and have but a moment. I was working on a creation and noticed that a section of my level was on the thin layer and interacting with a level checkpoint. I investigated and posted a piece of the object on a simple level so that you too can use these extra layers. These extra layers appear just in front of each of the three back thin layers. . .
If you have a moment just hop into my level, get the object, and give it a shot.
2009-01-29 15:33:00

Author:
Trader Sam
Posts: 92


I'm going to go look at this right now... I have a hunch that if this is what I think it is, then remember the original GDC 07 videos... There used to be more layers than 3+4... The original build had many many layers, but they confined it to 3 playable layers to keep it from getting too chaotic. So if this is the case, perhaps you unwillingly unlocked the other layers, meaning they were there all along but were locked from us using them......... Meaning they might want to let us use more layers eventually... (I'm having a mini-freak out here, excited xD)

EDIT:

Holy! I just checked it out! That's not what I thought you meant at all and it's equally exciting! Everyone go check this out. This could open up alot of "switches" gameplay (could have more working in between the same layers... And alot of stuff I haven't thought of yet :hero:
2009-01-29 15:42:00

Author:
KAPBAM
Posts: 1348


Wow man, freaking awesome. How in the world did you figure this one out? What an awesome find though!

Very cool. Talk about a whole new world of options.
What exactly was it that you were doing when you did this? I mean I know you don't remember what exactly you did you get there, but what were you building? Either way, great find!
2009-01-31 02:19:00

Author:
Inspectigater
Posts: 126


I agree with everyone else. That's just mindblowing that there are more thin layer posibilities. I know it would overwhelm inexperienced creators, but if only they had some sort of advanced mode where you could do things like work with extra layers... :eek:2009-01-31 10:24:00

Author:
Elbee23
Posts: 1280


This is so awesome, it'd definitely come in handy for making things like moving pairs of clock hands for example. Great find, thanks for sharing it!2009-01-31 13:25:00

Author:
Ace
Posts: 118


This sounds awesome! I can think of countless occasions where i've wanted or needed an extra thin layer between every thick one!
I'm gonna check this out as soon as i can!
2009-01-31 17:41:00

Author:
Marklin80
Posts: 458


Very cool...but I need to correct something after downloading and playing with the object. This is not additional layers. It actually is a thin layer residing on the thick layer row (WHICH IS AWESOME!!). You cannot overalap a thick layer over two thin layers so you still have a total of seven layers to work with. (See my example below).

But it still has AWESOME potentional because many times you need two thin and don't need a thick right in front of it.

Thanks for sharing your object!!!!!

--------------------------------------------
1 THIN THIN THIN THIN THIN THIN THIN THIN
--------------------------------------------
2 THICK THICK THICK THIN THIN THIN THIN
2 THICK THICK THICK XXXXXXXXXXXXXXXXXX
2 THICK THICK THICK XXXXXXXXXXXXXXXXXX
--------------------------------------------
3 THIN THIN THIN THIN THIN THIN THIN THIN
--------------------------------------------
4 THICK THICK THICK THIN THIN THIN THIN
4 THICK THICK THICK XXXXXXXXXXXXXXXXXX
4 THICK THICK THICK XXXXXXXXXXXXXXXXXX
--------------------------------------------
5 THIN THIN THIN THIN THIN THIN THIN THIN
--------------------------------------------
6 THICK THICK THICK THIN THIN THIN THIN
6 THICK THICK THICK XXXXXXXXXXXXXXXXXX
6 THICK THICK THICK XXXXXXXXXXXXXXXXXX
--------------------------------------------
7 THIN THIN THIN THIN THIN THIN THIN THIN
--------------------------------------------
2009-01-31 18:15:00

Author:
Mattrick
Posts: 214


0.0... wow with this, it opens up 2 things. 1. More storage room for all of those complicated switches. 2. More detail due to more depth and such that you can now use.

Great find. I hope we can find how to recreate this.

Cheers!

P.S. @Gilgamesh. wait... you can move and remove level borders 0.0 how do you do that.

Cheers!
2009-01-31 20:45:00

Author:
RAINFIRE
Posts: 1101


Yeah we all cheer now but we need to reproduce this first...2009-01-31 21:46:00

Author:
RangerZero
Posts: 3901


I hope we can find how to recreate this.

You don't have to figure out how to recreate it. Just download the object and manipulate it. You can copyit , change it into other material, etc. All you need is to play his level and get the object and you can recreate it as many times as you want. I have played with it and haven't had any issues duplicating it. Really cool stuff though.
2009-02-01 01:35:00

Author:
Mattrick
Posts: 214


Maybe this is what they are talking about when they said they are going to be bringing new create features.2009-02-01 02:46:00

Author:
OverWork
Posts: 873


This would be a godsend for me.

I tend to make very complex contraptions that take up all three playable layers, and need to use almost all of the thin layers for the mechanics to work. Because of this I rarely have much room to add foreground or background elements to the level.

Do you really have no further hints on how you managed to cause this glitch? Were you messing with an emitter or pressed a move key while tweaking a piston?

Perhaps this is related to the glitch which allows the level borders to be moved and deleted?

wow :eek: i didn't know you could remove the level parts. The new plains bug would totally conserve play space. but the glitched plain interacts with (as in replaces ) the thick plain. i was experimenting with it:blush:.
2009-02-01 04:59:00

Author:
The Comedian
Posts: 113


Yeah, it seems I may have jumped the gun a bit when I called it an extra thin layer. I'm going to republish the level with the new information. . .

I love having two thin layers next to each other though. There are times when a thick layer just doesn't look right.
2009-02-01 06:54:00

Author:
Trader Sam
Posts: 92


I just played with it a bit and noticed at least in my level that first it didnt want to copy out of my object popit, well its not that it didn't want to copy out but just made it so that it was on the normal thin layers but with some moving around i got it back on the magical thin layer on top of thin layer....the only problem i have is that i cannot corner edit the object and cannot copy and add to the object either. Not sure if this is because its a copy from my community popit or that the engine doesn't really recognize the object completely to be able to edit it.

I haven't checked your level since when you first put it up so maybe you have already explained this but just wanted to put my 2 cents of experience in. Still an awesome find and can see this helping a lot when it comes to making complex machines.
2009-02-01 16:54:00

Author:
OverWork
Posts: 873


the only problem i have is that i cannot corner edit the object and cannot copy and add to the object either. Not sure if this is because its a copy from my community popit or that the engine doesn't really recognize the object completely to be able to edit it.

I had this same problem, too. It wasn't explained real well, but what you need to do is place his object that you got in the level into your level. Then use the "Capture Object" tool to capture it. This will place the object in the "My Objects" section. Now use and edit that copy, not his copy that you won. It should be fully editable with shapes and the corner tool. If anyone has any problems with this, feel free to PM me or post a reply here. I'll be happy to walk you through it and answer your questions.


P.S. @Gilgamesh. wait... you can move and remove level borders 0.0 how do you do that.

Gilgamesh is referring to the bug that Risen and I ran into about a week ago. We were trying to move a ginormous object (roughly 1/3 of the map), and it somehow took the level boundaries with it... which was very curious. It's further discussed in this thread:
https://lbpcentral.lbp-hub.com/index.php?t=t=8138
2009-02-02 05:09:00

Author:
Inspectigater
Posts: 126


I had this same problem, too. It wasn't explained real well, but what you need to do is place his object that you got in the level into your level. Then use the "Capture Object" tool to capture it. This will place the object in the "My Objects" section. Now use and edit that copy, not his copy that you won. It should be fully editable with shapes and the corner tool. If anyone has any problems with this, feel free to PM me or post a reply here. I'll be happy to walk you through it and answer your questions.


Thanks for pointing that out, I'll mention that in the first post and in level.
2009-02-02 07:27:00

Author:
Trader Sam
Posts: 92


It also cannot be turned into gas, which indicates that it's a thin layer...2009-02-14 02:23:00

Author:
Maraz_Matari
Posts: 105


I had this same problem, too. It wasn't explained real well, but what you need to do is place his object that you got in the level into your level. Then use the "Capture Object" tool to capture it. This will place the object in the "My Objects" section. Now use and edit that copy, not his copy that you won. It should be fully editable with shapes and the corner tool. If anyone has any problems with this, feel free to PM me or post a reply here. I'll be happy to walk you through it and answer your questions.



Gilgamesh is referring to the bug that Risen and I ran into about a week ago. We were trying to move a ginormous object (roughly 1/3 of the map), and it somehow took the level boundaries with it... which was very curious. It's further discussed in this thread:
https://lbpcentral.lbp-hub.com/index.php?t=t=8138

yeah what I found is all you need to do is select the original object that TraderSam gives you and you don't even need to place it in the level just after you select it go back to your popit menu and pick what ever material you want and shape you want and it will be on the thin layers that the thin(TraderSam) object was on. Not anything really new just saves a few steps and makes it so you can do the pre-made templates that MM gave you. I'm still finding that the best use of these thin layers is to place stickers on them and put them on walls that otherwise i would need to sticker.
2009-02-15 16:33:00

Author:
OverWork
Posts: 873


I've found a solution!

I was messing around in LBP today, and after a bit of experimenting, I discovered a way to do this glitch without the materials from Trader Sam's level. (Sorry you might start losing plays)

1)Capture a checkpoint.
2)Go to the checkpoint in "My Objects" and press "X".
3)Instead of pressing "X" once more to place the object, press "O".
4)Scroll left and choose the material you want to place in your level and you'll now be able to put it on one of the 3 thin-thick layers.

Hope this helps.
2009-02-16 00:25:00

Author:
Killian
Posts: 2575


I've found a solution!

I was messing around in LBP today, and after a bit of experimenting, I discovered a way to do this glitch without the materials from Trader Sam's level. (Sorry you might start losing plays)

1)Capture a checkpoint.
2)Go to the checkpoint in "My Objects" and press "X".
3)Instead of pressing "X" once more to place the object, press "O".
4)Scroll left and choose the material you want to place in your level and you'll now be able to put it on one of the 3 thin-thick layers.

Hope this helps.

that's kinda what i did only mine was with trader sam's object and mine was probably explained in a way only I could understand but yeah its still really a great tool.
2009-02-16 06:29:00

Author:
OverWork
Posts: 873


Sounds interesting...
*checks it out*
WOOW!! Great but, i can't think of anything yet to make of it...
I wonder how you did it.
2009-02-16 08:00:00

Author:
uzman
Posts: 209


I've found a solution!

I was messing around in LBP today, and after a bit of experimenting, I discovered a way to do this glitch without the materials from Trader Sam's level. (Sorry you might start losing plays)

1)Capture a checkpoint.
2)Go to the checkpoint in "My Objects" and press "X".
3)Instead of pressing "X" once more to place the object, press "O".
4)Scroll left and choose the material you want to place in your level and you'll now be able to put it on one of the 3 thin-thick layers.

Hope this helps.

Awesome!! I knew there had to be some method to his madness! This is great! Thanks a ton for posting this! Hooray!!
2009-02-16 14:13:00

Author:
Inspectigater
Posts: 126


Awesome, HUGE props to Sam for having discovered this but I'm trying to keep my community objects 100% clear, so now I can use these layers without the objects sitting in my pop-it for nothing A huge thanks to you guys who both found and fiddled with this glitch :hero:2009-02-16 15:54:00

Author:
KAPBAM
Posts: 1348


Great work everybody in discovering this
This could be helpful in a few ways...
2009-02-16 22:17:00

Author:
Pinchanzee
Posts: 805


Quick question about these thin thick layers.
Can you bolt them together?

I know that bolting a thin-thick layer in front of a thin layer will work, but will bolting a thin layer in front of a thin-thick layer work? If it does, that would mean we could create rotating objects hovering infront of playable area, which would be pretty neat!

Let me Illustrate:
http://www.lbpcentral.com/forums/picture.php?albumid=276&pictureid=2298
Blue is always in the thick layer
Green is always in the thin layer

In figure 1, we know that bolting the thin-thick layer in front of a thin layer will work fine.
In figure 2, we also know that bolting a thin layer to a thick layer will work fine.
In figure 3, are we able to bolt a thin layer to a thin-thick layer? Will the bolt traverse this distance?

It would be my guess that it would not, but I can see how it might work... does anyone know if this works?
2009-02-17 17:40:00

Author:
Inspectigater
Posts: 126


Y'know these extra layers...?
Are they thin layers in the centre of thick layers? (half way between a normal thick layer)
Because I think I may just have found yet another 3 layers on top of this :|
I also found another 2 glitches while making a level to show this...
Including floating magic mouths...
2009-02-17 19:19:00

Author:
Pinchanzee
Posts: 805


Quick question about these thin thick layers.
Can you bolt them together?

I know that bolting a thin-thick layer in front of a thin layer will work, but will bolting a thin layer in front of a thin-thick layer work? If it does, that would mean we could create rotating objects hovering infront of playable area, which would be pretty neat!

Let me Illustrate:
http://www.lbpcentral.com/forums/picture.php?albumid=276&pictureid=2298
Blue is always in the thick layer
Green is always in the thin layer

In figure 1, we know that bolting the thin-thick layer in front of a thin layer will work fine.
In figure 2, we also know that bolting a thin layer to a thick layer will work fine.
In figure 3, are we able to bolt a thin layer to a thin-thick layer? Will the bolt traverse this distance?

It would be my guess that it would not, but I can see how it might work... does anyone know if this works?


I know for a fact that you can bolt what figure1 shows because i have it in my level i use the back thin layer and then the "extra" thin layer o make what looks like a fan that the players touch...Oh FYI if you make the layers out of grab-able material it can be grabbed by the player.
2009-02-17 19:28:00

Author:
OverWork
Posts: 873


Y'know these extra layers...?
Are they thin layers in the centre of thick layers? (half way between a normal thick layer)
Because I think I may just have found yet another 3 layers on top of this :|
I also found another 2 glitches while making a level to show this...
Including floating magic mouths...

These thin-thick layers are just in front of normal-thin layers, at the back of thick layers. Thick layers collide with them though. Imagine them as the same positioning as checkpoints.

So it seems they're different than the ones you found. Care to explain how you made these?

Also we need to figure out names for all of these. For thin-thick layers, how about wafer-thick layers?
2009-02-17 19:28:00

Author:
LFF
Posts: 434


I've just found some different ones then
Along with 3 other glitches that came with it o_0
I made a level about it (search @sismna) and a highly detailed thread (https://lbpcentral.lbp-hub.com/index.php?t=p=149264#post149264)
2009-02-17 19:45:00

Author:
Pinchanzee
Posts: 805


Let me Illustrate:
http://www.lbpcentral.com/forums/picture.php?albumid=276&pictureid=2298
Blue is always in the thick layer
Green is always in the thin layer

In figure 1, we know that bolting the thin-thick layer in front of a thin layer will work fine.
In figure 2, we also know that bolting a thin layer to a thick layer will work fine.
In figure 3, are we able to bolt a thin layer to a thin-thick layer? Will the bolt traverse this distance?

It would be my guess that it would not, but I can see how it might work... does anyone know if this works?

I tried this out last night, and it does work! It's pretty cool, actually! I took a screenshot to show you guys. The colors of the image I originally posted are consistent with the ones in this picture, so refer to those.
http://www.lbpcentral.com/forums/picture.php?albumid=276&pictureid=2304

Neato!
2009-02-18 19:10:00

Author:
Inspectigater
Posts: 126


So what does the bolt look like in the middle? Just invisible or did they put an axle in there?2009-02-18 19:20:00

Author:
Risen
Posts: 251


It's invisible, there is nothing in between...
What this also means is we could likely bolt thin-thick layers to thin-thick layers, giving us just that much more distance between the objects xP
2009-02-18 19:21:00

Author:
Inspectigater
Posts: 126


That's expected, since I don't think you are ever intended to see the axle. And yeah, I would expect bolting two of them together would work fine.2009-02-18 19:25:00

Author:
Risen
Posts: 251


I tried this out last night, and it does work! It's pretty cool, actually! I took a screenshot to show you guys. The colors of the image I originally posted are consistent with the ones in this picture, so refer to those.
http://www.lbpcentral.com/forums/picture.php?albumid=276&pictureid=2304

Neato!


So can you walk in-between those two layers? Maybe drive a little vehicle through there?
2009-02-19 07:37:00

Author:
mrjoeyman
Posts: 217


You couldn't drive a vehicle between them, as the blue piece, the thin-thick layer, would collide with the thick layer. Plus you couldn't really attach any wheels. witout them bumping into one of the pieces.

But you could walk between them.
2009-02-19 10:02:00

Author:
LFF
Posts: 434


So... No one's ever been able to recreate this?2009-02-21 21:59:00

Author:
Johnny Pteran
Posts: 55


So... No one's ever been able to recreate this?

Yes I found a method.


I've found a solution!

I was messing around in LBP today, and after a bit of experimenting, I discovered a way to do this glitch without the materials from Trader Sam's level. (Sorry you might start losing plays)

1)Capture a checkpoint.
2)Go to the checkpoint in "My Objects" and press "X".
3)Instead of pressing "X" once more to place the object, press "O".
4)Scroll left and choose the material you want to place in your level and you'll now be able to put it on one of the 3 thin-thick layers.

Hope this helps.
2009-02-21 22:08:00

Author:
Killian
Posts: 2575


Oh. I guess I didn't see that. >_>2009-02-21 22:15:00

Author:
Johnny Pteran
Posts: 55


So has anyone tried to do the extra level glitch after the Yarg update? because I have the object in my items list and though the item will be placed and in its special layer when I try to get other materials to that level it just shows the new material on a big layer??? does this mean they took another cool glitch away

edit: never mind found a thread that explains it.
2009-04-21 15:39:00

Author:
OverWork
Posts: 873


The glitch has been "fixed" in the Yarg update. 2009-04-22 00:05:00

Author:
SawronZXZ
Posts: 463


Newbie here (and absolutely loving it) I played through the level, got the objects, used them in my level, but I cant seem to edit the corners. I also did what inspektigator had said regarding capturing them then using them, but still no dice.... Thoughts?2009-11-29 20:40:00

Author:
LittleBigIj
Posts: 3


WOAH BIG BUMP!! Little Big Ij I suggest not bumping threads from 8 months ago its just not good...

The reason why you cant corner edit them is because A. its a prize
B. its been patched
2009-11-29 20:46:00

Author:
Kern
Posts: 5078


Yes, sadly this little glitch has been patched. Quite a while ago, also. You can't edit the prizes that anyone gives out since... well... they are community prizes. Sorry, bud.

Locked.
2009-11-29 21:31:00

Author:
comphermc
Posts: 5338


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