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Deep Sea Diver Rescue (w/ PICS!)

Archive: 23 posts


SIGNIFICANT LEVEL CHANGES TODAY (2/3/2009): Based on great feedback I have revamped the entire beginning and ending. Unfortunately I deleted the old one. So if you hearted me you will need to play my level again if you want this level on your heart list.

This final version I think is 100% better than the first. I will have a new video up later this week. I did add a picture of the new airport. I put in a baggage conveyor challange.

================================================== ==========

Ok...so this is the second level I have ever created...99% custom content that I designed. I greatly appreciate your feedback. I designed this level more as an adventure versus a puzzle level.

TITLE: Deep Sea Diver Rescue
PSN: Mattrick

DESCRIPTION:
Take Sackboy on a helicopter, boat, and submarine adventure. A dive boat has lost contact with their dive team and sub...they need your help to find them. Many surprises await you.


POTENTIAL ISSUES:
The big boss is pretty hard to kill...I have tamed it down a bit but let me know if you think it is still to tough. (HINT: May be easier to stay on first swinging winch.)

I appreciate any feedback.

F4F:
I am willing to do 10 F4F's.

YouTube - LBP: Deep Sea Diver Rescue (NEW) Level by Mattrick

PICTURES:

NEW AIRPORT
http://i208.photobucket.com/albums/bb281/Mattrick91/LBP/DSC02956.jpg


Helicopter after you land on the back of the boat:
http://i208.photobucket.com/albums/bb281/Mattrick91/LBP/DSC02948-1.jpg

Middle of Boat and Life Boat challenge:
http://i208.photobucket.com/albums/bb281/Mattrick91/LBP/DSC02949-1.jpg

Submarine diving:
http://i208.photobucket.com/albums/bb281/Mattrick91/LBP/DSC02950-1.jpg

Sea Monster:
http://i208.photobucket.com/albums/bb281/Mattrick91/LBP/DSC02957.jpg

Jellyfish Cave:
http://i208.photobucket.com/albums/bb281/Mattrick91/LBP/DSC02951-1.jpg
2009-01-29 06:52:00

Author:
Mattrick
Posts: 214


Looks/Feel: Very good vehicles and everything looked nice. I liked the little details like the foghorn songs on the ship and the shock when those little fish come out the rocks was very good. When I went down in the sub I was wondering how the hell you made those fish move, I couldn't see any pistons or brains etc.

Mechanics: Very simple stuff but the helicopter and sub pistons were very good I thought; not complex but they did the job well and made a simple grab mechanic work to make a detailed pathway. The monster was also a good creation.

Play: Started a bit dull, though the secret areas were fun to find. The helicopter and jumping across the (life-rafts?) was fun. The jellyfish were a challenge because I kept jumping early.

Favourite Moment: The boss fight and waiting to jump into the beast's mouth "Smile you sonnova ...." went through my head

Here are some improvements you can make:

The beginning- It felt so different to the rest of the level you need to get some life into the start maybe with radio towers moving or something rather than the three enemies. Also on the enemies if you spaced them out slightly then it means you can't take them all out in one jump.

The sub- If you could add a ladder or a jet pack near where you have to get out it guarantees you can get back in. I was slightly off and so I missed the first sighting of the boss.

*Minor* The popping out fish at the end- you can see one of their eyes poking through the rock. Replace it with some spiky coral just so the surprise isn't ruined.

Edit: Forgot to say make the platform sensor larger because I could land the helicopter without the top dissolving.

I gave 5/5 and hearted the level. I got top of the leader board and I was left wondering why others found it so hard in your comments box (noobs?).
2009-01-31 23:05:00

Author:
Shermzor
Posts: 1330


Looks/Feel: Very good vehicles and everything looked nice. I liked the little details like the foghorn songs on the ship and the shock when those little fish come out the rocks was very good.
Thank you...i tried to focus on the details with weathering effects on the ship, etc.


When I went down in the sub I was wondering how the hell you made those fish move, I couldn't see any pistons or brains etc.

I set the piston to minimum length of zero which makes the piston invisible.


Mechanics: Very simple stuff but the helicopter and sub pistons were very good I thought; not complex but they did the job well and made a simple grab mechanic work to make a detailed pathway. The monster was also a good creation.

Making the helicopter work was by far the hardest part for me and figuring out how to get it to land properly.


Favourite Moment: The boss fight and waiting to jump into the beast's mouth "Smile you sonnova ...." went through my head

Thanks...that was fun to make...a little hard doing the rock push out at the bottom.


Here are some improvements you can make:

The beginning- It felt so different to the rest of the level you need to get some life into the start maybe with radio towers moving or something rather than the three enemies. Also on the enemies if you spaced them out slightly then it means you can't take them all out in one jump.

I agree I need to change the beginning...a little slow. I kind of had it as a build up for the whole level as you went along to the big battle at the end but it just is kind of too dull at the start. I will think about that one.



The sub- If you could add a ladder or a jet pack near where you have to get out it guarantees you can get back in. I was slightly off and so I missed the first sighting of the boss.

Did you fall off the left or right side? I have some invisible gas you should have hit so it would respawn you back in the cave, or sub depending on the direction you came from. I may need to make the gas bigger.


*Minor* The popping out fish at the end- you can see one of their eyes poking through the rock. Replace it with some spiky coral just so the surprise isn't ruined.

Thanks...that is an easy fix.


Edit: Forgot to say make the platform sensor larger because I could land the helicopter without the top dissolving.

I wasn't sure if that was going to be an issue. I will tweak.



I gave 5/5 and hearted the level. I got top of the leader board and I was left wondering why others found it so hard in your comments box (noobs?).

Funny...thanks for the great feedback!! My first iterations the boss was REALLY hard to kill...arms moved faster and the brain flipped faster. The gas by life boats also came out faster and I think I killed too many people. I have since fixed those areas.

Again, thanks for the great feedback. I will work on those changes this weekend.
2009-01-31 23:38:00

Author:
Mattrick
Posts: 214


When I fell off it was jumping back onto the sub and I get face planted into the side and fell to the seabed.2009-02-01 10:33:00

Author:
Shermzor
Posts: 1330


Hey, just played your level, and I really liked what you did with it!

PROs
- Boat was fantastic, real mechanical and clunky sounding rusty and loads was going on, movement was good too!
- The underwater sections definately had an underwater feel to them (which isnt easy on LBP!
- Was fun landing the helicopter and it looked cool, however the big rotor blade remains stationary could you not put a piston on the end and have it push a block in and out with a flat piece covering the gap, This might give the illusion of motion (disclaimer: have not tried this so it might look rubbish )

CONs
- Airport section as previously mentioned wasnt up to the standard of the rest of the level and im not sure why baggage trucks would try to kill you lol.
- I parked my submarine level with the cliff edge of the first cave but didnt realise had to be level with the top of the sub not the bottom so I just jumped and got to the bottom of the level. Would be better to make a thin sheet of dissolve, attatch it to a sensor at the back of the cave then make the dissolve so thin you can't see it and put it where the sub should stop. that way it would be (almost) idiot proof .
- Conga eels killed me both times before I could react which takes the skill away from them, would be better to have a bit more warning then it would be possible to react to but still work those reflexes!
- Some sections of the underwater parts looked a bit sparse (generally very good though) maybe include conga eels coming out of the ceiling etc

5 stars cos I could see the effort you put in and enjoyed the level

For F4F please play my Bad Weather level, its in the sig
2009-02-01 11:07:00

Author:
turnipeater
Posts: 83


ok here's my take on it:

the good: really cool helicoptor, everything was made real good on it(not counting the top blades cuz u can't make them spin like a real one)
boat rocked , literally and expressingly, the olny other rocking that felt that good on a boat was the abyss level
liked the secrets and multi paths
boss was definetly awesome looking and the way it moved

the bad:real short, idk if i might have skipped half of the underwater part on accidentm i jumped right off the end of the boat and went straight to the sea floor, not sure if that was planned or not
skipped the boss, i didn't even have to fight it, i jumped from that platform all the way to the ending platform

so it was pretty good, i gave it a 4 star
2009-02-01 18:25:00

Author:
jjdragon
Posts: 257


ok here's my take on it:
the good: really cool helicoptor, everything was made real good on it(not counting the top blades cuz u can't make them spin like a real one)
boat rocked , literally and expressingly, the olny other rocking that felt that
good on a boat was the abyss level
Thanks...I really worked hard at getting the boat right. I tried a couple things with the helicopter...just haven't been able to get the right look.



liked the secrets and multi paths
boss was definetly awesome looking and the way it moved
There are now more with the new airport. The boss was fun to make.


the bad:real short, idk if i might have skipped half of the underwater part on accidentm i jumped right off the end of the boat and went straight to the sea floor, not sure if that was planned or not

Yep...you missed an entire cave section on the left and the first encounter with the end BOSS. I just put some additional gas hazards in based on this feedback. Shouldn't be able to do that anymore. Thanks for the tip!!


skipped the boss, i didn't even have to fight it, i jumped from that platform all the way to the ending platform
I removed the platform and the second winch. I was afraid of that even though I couldn't do it in testing.

Thanks again for the great feedback!!!

==============================================


PROs
- Boat was fantastic, real mechanical and clunky sounding rusty and loads was going on, movement was good too!
- The underwater sections definately had an underwater feel to them (which isnt easy on LBP!
- Was fun landing the helicopter and it looked cool, however the big rotor blade remains stationary could you not put a piston on the end and have it push a block in and out with a flat piece covering the gap, This might give the illusion of motion (disclaimer: have not tried this so it might look rubbish )

-Thanks for the great feedback!!
-I have messed with the helicopter and just can't get a blade movement I like.



CONs
- Airport section as previously mentioned wasnt up to the standard of the rest of the level and im not sure why baggage trucks would try to kill you lol.
I spent today completely revamping the beginning based on this feedback and others. I have a new airport and a baggage conveyor challenge. Should spice it up a little. I liked the truck but I now only have one vs. three where the bags end up. =)

http://i208.photobucket.com/albums/bb281/Mattrick91/LBP/DSC02956.jpg



- I parked my submarine level with the cliff edge of the first cave but didnt realise had to be level with the top of the sub not the bottom so I just jumped and got to the bottom of the level. Would be better to make a thin sheet of dissolve, attatch it to a sensor at the back of the cave then make the dissolve so thin you can't see it and put it where the sub should stop. that way it would be (almost) idiot proof .
- Thanks for the tip...i put in a thin/invisible piece of dark matter and added more gas hazards so you can't fall to the bottom.



Conga eels killed me both times before I could react which takes the skill away from them, would be better to have a bit more warning then it would be possible to react to but still work those reflexes!
- I added barnacles over the eels eyes. Thanks
- I also increased the timing to have them pop out before you get there giving you a reaction time now. Great feedback!!



Some sections of the underwater parts looked a bit sparse (generally very good though) maybe include conga eels coming out of the ceiling etc
Will work on this next weekend. I have one bar of thermo left. I should be able to come up with a few more tricks!!


For F4F please play my Bad Weather level, its in the sig
I will play yours tonight. Thanks again for the awesome feedback!!!


=====================================


When I fell off it was jumping back onto the sub and I get face planted into the side and fell to the seabed.

I added a jet pack (aka underwater propulsion device) to assist getting back into the sub. I also added an invisible layer of dark matter so you can almost walk across. I also added gas hazards so if you still fall after all that you should die and respawn at the sub or in the cave depending on which direction you came from.

Thanks for the feedback.
2009-02-02 05:36:00

Author:
Mattrick
Posts: 214


hey my friend. As some friendly advice, you need to combine your last 3 posts in to one post. Its kind of a rule here, that you can not double post let alone tripple post (Which means that if you wanted to post again you had to wait for another person to post after you and you can not post 2 or 3 posts in a row like that) I just do not want you gettin an infraction buddy, best of wishes to ya and good level

Cheers!
2009-02-02 17:19:00

Author:
RAINFIRE
Posts: 1101


Here are my thoughts as I play.

+ Looks good, like the custom stickers for the women at the start
+ The checking in baggage made me laugh, very good, and the section after it fitted well.
+ The ship looks suitably weather worn. I love the way if bobs as if in the sea to
+ Like all the little vehicles.
+ I also liked the sea monster, its great how it comes up at you on the swinging section, it looks cool.
+ The underwater sections look good.

- Why is there the strip of almost invisible black gas at the end of the life boat section. I died here a couple of times, if its to block the players route, surely you can find something better than a death?
- Its a good job theres a infinite checkpoint at the sea monster fight, it took me countless lives to kill it. I could work out any timing
- Very short

I enjoyed the level, it was fun to play through and well designed. The only real faults were easily fixed except the length, I was expecting a lot more then it ended.

I left *** and "vehicles" tag.

I really could have played this level a LOT longer
2009-02-02 21:41:00

Author:
GruntosUK
Posts: 1754


Here are my thoughts as I play.

+ Looks good, like the custom stickers for the women at the start
+ The checking in baggage made me laugh, very good, and the section after it fitted well.
+ The ship looks suitably weather worn. I love the way if bobs as if in the sea to
+ Like all the little vehicles.
+ I also liked the sea monster, its great how it comes up at you on the swinging section, it looks cool.
+ The underwater sections look good.

- Why is there the strip of almost invisible black gas at the end of the life boat section. I died here a couple of times, if its to block the players route, surely you can find something better than a death?
- Its a good job theres a infinite checkpoint at the sea monster fight, it took me countless lives to kill it. I could work out any timing
- Very short

I enjoyed the level, it was fun to play through and well designed. The only real faults were easily fixed except the length, I was expecting a lot more then it ended.

I left *** and "vehicles" tag.

I really could have played this level a LOT longer

Thanks for the feedback.

-I will work on how I block the life boat off...I could replace it with glass or other non lethal device.
UPDATED LEVEL: I removed the gas and replaced with some rusty steel metal and I think it blends with the boat ok and you won't die now. Thanks for the feedback!

- Did you do the cave section on the left when you took the sub down? Some people had missed that which really made it short and did you find the elevator to the second floor of the airport? That is a little hidden area to gain score bubbles...I may make it more visible and add some security checkpoint scanner challenge.

- I have one bar of thermo left so I am trying to figure out what to add.

What level would you like me to review for you?
2009-02-02 22:38:00

Author:
Mattrick
Posts: 214


I did'nt find the cave no. I remember the magic mouth pointing to it but carried on going down. I will definetly have another play and take a look tomorrow. I also missed the lift to the second floor!!

The link in the sig is for the second level. This is the one I'm wanting feedback on, the first has loads already and is basically done now. You probably won't get the story playing just two though, but like I say, one has plenty already anyway so don't leave anything if you don't wish to

Thanks

Grant
2009-02-02 22:49:00

Author:
GruntosUK
Posts: 1754


I'm not going to leave a full feedback here, since I missed half the level and can't play the rest right now. However, I will say what I did play was very good, though the end boss was easy. You really need to stop the player from skipping large portions of the levels. I'm sure you can work out how. Me being the rebel I am, I always did the opposite of what I was told(Oh, I should let go of the lever at the cliff? *hangs on tighter*) and that made me sad. Other than that, I liked the level, particularly your use of sticker switches.

Oh, and you don't have to leave me feedback - my level has plenty, save those 10 for someone else.
2009-02-03 02:14:00

Author:
BassDeluxe
Posts: 984


I'm not going to leave a full feedback here, since I missed half the level and can't play the rest right now. However, I will say what I did play was very good, though the end boss was easy. You really need to stop the player from skipping large portions of the levels. I'm sure you can work out how. Me being the rebel I am, I always did the opposite of what I was told(Oh, I should let go of the lever at the cliff? *hangs on tighter*) and that made me sad. Other than that, I liked the level, particularly your use of sticker switches.

Oh, and you don't have to leave me feedback - my level has plenty, save those 10 for someone else.

Thanks for the feedback Bass. Other than saying there is a bluelight special over there I have yet to think of a way to get people from moving forward. Maybe put a piece of material under the sub to stop it that requires a key from the cave. I will play with that idea. (oh, and there is one more sticker switch in the cave you missed =)

Yeah, I have mixed feelings on the boss difficulty...I liked it when it was a bit more tough but then everybody was complaining and giving me bad reviews/ratings. Tough call and I am like you...I don't want a cakewalk.

Thanks again for the feedback...the feedback from this post has already made the level so much better than I could have on my own. I appreciate...and utilize...it all. This is my first real big/detailed level and this forum has been a great support.

UPDATED POST/LEVEL: Thanks for getting me thinking on a way to figure out the sub issue Bass. You now have to retrieve scuba tanks from the cave and bring them back to the sub in order to continue down...no more missing the cave!!!

I made the second floor of the airport a security screening station and the elevator going up has a speech bubble/cut scene so people will now see it. This should add a little more to the levels size and scale. If I do the entire level it is about 10 minutes of stuff.

SIGNIFICANT LEVEL CHANGES TODAY (2/3/2009): Based on great feedback I have revamped the entire beginning and ending. Unfortunately I deleted the old one. So if you hearted me you will need to play my level again if you want this level on your heart list.

This final version I think is 100% better than the first. I will have a new video up later this week. I did add a picture of the new airport. I put in a baggage conveyor challange.
2009-02-03 02:23:00

Author:
Mattrick
Posts: 214


Ugh I am so sick of my full profile. As soon as I got one sticker it was full, and I had to keep deleting them as soon as I used them... anyway, that's not your fault at all, and I want to say that I really liked the sticker use in this level. I like the whole idea of a deep sea rescue mission and love underwater stuff.

My favorite part was the electrified jelly fish section... that was really well put together, and looked amazing. I like how you have little bits of rubble here and there, and snail shells to give the play area some realism. I liked the ship segment too... lots of great sticker use and a good design. The sea monster attack was way cool, especially the sub breaking apart at the ocean floor, and I like how the monster is taken out - it took me awhile to figure out what to do and that's an awesome use of the wobble bolt brain that I always see and is usually pretty lame. The little popping coral reef/mollusk things were a fantastic touch... what a great detail.

One thing I liked was needing the air tank for the sub... that was an extra step to involve the player in the level.

The set up with the airport was a cool idea, and I really like flying in to the ship... the security area was a nice touch, and I noticed you use some cool eyetoy stuff for the characters, which is good. I know you've already redone this level once, which is a remarkable level of dedication and very admirable... but I really think the level would be better just starting out with a helicopter ride that drops you onto the ship... that would leave room for alot of detail and expansion in the underwater section. You could also then up the fog and darkness a little, and throw in alot of LED work and really bring the ocean segment to life.

I think you should hide the whole dissolve box area above the boss, and at the beginning try to keep the player from seeing the walls - same goes for the end, build a rock wall there and maybe cut into it to make it seem like the ocean and this cavern go on forever. Maybe a giant blue spotlightin the sky, pointed down into the water area would really help give it some smokey, magical atmosphere.

Also, I don't know if this would interest you, but you could limit the player area to two planes for a future underwater project and fill the whole back plane with blue smoke. Lots of little things can be done for immersion, like hidden rockets for smoke and emitters for bubble effects to make little fissures and whatnot.

You should save the cries in the wind music for when you actually get underwater... and have like one of the regular songs on the ship - perhaps the stealthy MGS music or something. Another thing while I'm sitting here at the scoreboard and listening to the water sounds... you used them very well.

Overall, I liked this level and think you should definitely do another underwater adventure like this again. I love stuff like this.
2009-02-04 12:40:00

Author:
Unknown User


The little popping coral reef/mollusk things were a fantastic touch... what a great detail.

The electric/moray eel thingy's were fun to make and think added a little more zip to the level. Thanks for the feedback.


One thing I liked was needing the air tank for the sub... that was an extra step to involve the player in the level.

BassDeluxe made me think of that...I needed a way to stop the sub from going down because everyone was missing the cave.


The set up with the airport was a cool idea, and I really like flying in to the ship... the security area was a nice touch, and I noticed you use some cool eyetoy stuff for the characters, which is good. I know you've already redone this level once, which is a remarkable level of dedication and very admirable... but I really think the level would be better just starting out with a helicopter ride that drops you onto the ship... that would leave room for alot of detail and expansion in the underwater section. You could also then up the fog and darkness a little, and throw in alot of LED work and really bring the ocean segment to life.

If I get bored I might copy the level off and create an airport level and then just start with the helicopter ride over to give me more thermo to do more below. I wanted to do a lot more down there, however, if I add one more sticker right now it overheats...pretty full.


I think you should hide the whole dissolve box area above the boss, and at the beginning try to keep the player from seeing the walls - same goes for the end, build a rock wall there and maybe cut into it to make it seem like the ocean and this cavern go on forever. Maybe a giant blue spotlightin the sky, pointed down into the water area would really help give it some smokey, magical atmosphere.

Shoot...didn't realize you could see the disolve above the boss. Will fix that..thanks!

What do you mean at the beginning keeping the player from seeing the walls? (never mind...I just fixed it)


Also, I don't know if this would interest you, but you could limit the player area to two planes for a future underwater project and fill the whole back plane with blue smoke. Lots of little things can be done for immersion, like hidden rockets for smoke and emitters for bubble effects to make little fissures and whatnot.

Great ideas...will look into where I can do this.


You should save the cries in the wind music for when you actually get underwater... and have like one of the regular songs on the ship - perhaps the stealthy MGS music or something. Another thing while I'm sitting here at the scoreboard and listening to the water sounds... you used them very well.

Another great suggestion!! The overall music seems a little off. That would give the distinct areas thier own feel. I will do that today!!


Overall, I liked this level and think you should definitely do another underwater adventure like this again. I love stuff like this.

Wow...great feedback!! I am glad you liked it. Right now multi-player dies at the end and only the host can respawn out of the infinite lives checkpoint and the game won't let you end at the scoreboard. Trying to figure that problem out.

I may copy the level over and delete the airport just to see what I can do with some of your lighting and other ideas.

Thanks again for the detailed review and outstanding feedback!!

=============================

UPDATED POST/LEVEL: I made some quick mods based on the great feedback by NinjaMicWZ.

1. Increased fog/darkness (I don't think the airport scene is suffering from this).
2. Added new lighting to the bottom level and ending (i did a cool spotlight with smaller green back light on wobble bolts giving a transient effect)
3. Added new music throughout.
----Airport = Disco theme music...seems to work well
----Helicopter/boat = MSG music
----Sub and underwater = MSG interactive set to ambient only
----Sea monsters = MSG to hightened urgency/tension
4. Moved the bag to trigger the baggage claim to the second floor behind security area to force players up onto the second level (before you could just bypass)
5. Covered the disolve and entire area over Boss with a front thin layer of new cave material that looks like jagged rocks sticking down
6. Replaced the infinite lives checkpoint with two double-life checkpoints because it was killing the game in multiplayer...wouldn't let players respawn and host couldn't trigger the scoreboard to finish the game.
7. Fixed beginning scene where you could see the wall to the left.

I think these subtle changes you suggested really helped out. Still not sure if I will take the time to delete the airport and add more. Maybe later. Thanks again NinjaMicWZ!!
2009-02-04 13:46:00

Author:
Mattrick
Posts: 214


Great level! Absolutely loved the entire thing - all 3 times I just played it.

About the 3 times.... on the first cave when you ride the pillow on the chain up.... The pillow got stuck on the ledge and I fell.... game over. 2nd time rode the pillow up, went all the way to the part that said the divers weren't in the cave.. went back, jumped down, realized I had not brought the scuba stuff with me... realized the pillow was stuck up there again. Game over.

3rd time I did it. Just a suggestion - any way you can adjust it so the pillow doesn't get stuck?
2009-02-04 23:48:00

Author:
CCubbage
Posts: 4430


Great level! Absolutely loved the entire thing - all 3 times I just played it.

About the 3 times.... on the first cave when you ride the pillow on the chain up.... The pillow got stuck on the ledge and I fell.... game over. 2nd time rode the pillow up, went all the way to the part that said the divers weren't in the cave.. went back, jumped down, realized I had not brought the scuba stuff with me... realized the pillow was stuck up there again. Game over.

3rd time I did it. Just a suggestion - any way you can adjust it so the pillow doesn't get stuck?

Sorry to hear that...I will fix it immediately. I am glad you stuck with it!!

I am currently working on a survival challenge for the LBPC contest. I don't really play to many of them but I thought of something interesting and thought I would try it. Definitely a lot less work than this level =)

What level of yours do you want me to play/review?

UPDATE: Fixed the cave lift...sorry you had trouble.
2009-02-05 00:58:00

Author:
Mattrick
Posts: 214


You could check out "Splat Invaders Saga". It's my most popular one. You don't necessarily need to do a review, but I would love to hear a quick comment on my thread if you want. It's got a reputation of being a pretty fun experience (it's on the spotlight right now).2009-02-05 01:05:00

Author:
CCubbage
Posts: 4430


New video with all of the above changes.

YouTube - LBP: Deep Sea Diver Rescue (NEW) Level by Mattrick
2009-02-05 04:13:00

Author:
Mattrick
Posts: 214


The changes you made look and sound great, Mattrick. Done with quick time too.2009-02-05 13:08:00

Author:
Unknown User


Hey, i just play this level and ahave a lot of fun with it!
Your custom content is very great, particularly your engines, helicopter and submarine!
I loved a lot the submarine athmospher you re-create in the second part of the level. Music and sounds fits very well.
My favorite part was the Cave N1 with the wonderfull jellyfish. I found this moment magical.
My only concern will be about the boss. I found it a little bit frustrating.
However, the level is very good, and i gave it 5 stars and hearted it.
Keep the god work

And if you want, take a look to one of my bearer level (link above)
2009-02-05 20:41:00

Author:
Takelow
Posts: 1355


Wow, just played again after the changes, you've been working hard!! ***** and a pretty tag and a heart from me to your level and you (you don't deserve the 3 star rating that you have at the moment, hope it starts to go up!!)2009-02-07 14:53:00

Author:
turnipeater
Posts: 83


Thanks for all the feedback. I tweaked the bottom of the level some more. Now it isn't just kind of three layers deep all the time. i made some big rocks and made it single path/double path in different spots to provide more variation. Great suggestion by NinjaMicWZ. I think it helps the feel and play...thanks for the suggestion.

I also made the three eels in a row now to only be one eel and you are forced to take that path over it. Seems a little more realistic to have one eel shoot out at you vs. three together like synchronized swimmers.
2009-02-10 18:11:00

Author:
Mattrick
Posts: 214


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