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Fighting Mechanics Test (Temporary level)
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Fighting Mechanics Test Level Link: http://lbp.me/v/qnqtj20 http://ic.lbp.me/img/ft/bdc3471aef622748c11398ada0cd4fc7bbf819e3.jpg This level represents the fighting system in the level I'm currently working on. I was looking for feedback before I add more characters and while I work on the other aspects. Controls: Square = Light Combo (2 hits) Triangle = Launcher (1 hit and hits enemies into the air) Airborne + Triangle = Dive (1 hit and hits enemies into the air) Circle = Dodge (Roll in either direction and dodge incoming moves) L1 = Block (Block incoming attacks and will last up to seven hits. If you don't block anything for 3 seconds it will recover) R2 will make an arrow appear which is for the AI not included in the demo. Some tips Stamina: Blocking, dodging, and attack will use your stamina. Stamina is always regenerating, but if it's depleted you can't attack, dodge, roll, or jump for 3 seconds along with being a bit slower. Combos: The beeping you will hear indicates when the player isn't stunned anymore. This is to tell if you're preforming an unblockable combo. There's no real combo system yet. Dive Hopping: When you dive close to the ground and jump you can bounce off the ground to get higher. This wasn't intended, but is pretty fun and can make for some cool combos. Stun times: The Launcher has a longer stun time than the quick combo | 2013-09-13 17:17:00 Author: Unknown User |
Looks cool, do you mind sharing a lbp.me link of your level? -hyper | 2013-09-13 18:20:00 Author: hyperdude95 Posts: 1793 |
Looks cool, do you mind sharing a lbp.me link of your level? -hyper Oops, I thought the level link would automatically be inserted. Should be fixed now. | 2013-09-13 18:31:00 Author: Unknown User |
placed in the queue it is. | 2013-09-13 19:26:00 Author: biorogue Posts: 8424 |
Will defo check this out | 2013-09-19 01:14:00 Author: Unknown User |
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