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Our Journey

Archive: 6 posts


I was just looking at my old uploaded pictures on my LittleBigPlanet profile, and wow, it has been such a journey.

There is so much nostalgia and memory of the game it almost hurts. LittleBigPlanet has probably been the game I have loved most in my entire life thus far.

I simply feel that at this moment I want to say what LittleBigPlanet has been for me, and I'd like to hear your journey too.

I first heard of LittleBigPlanet in GameInformer. I don't know what issue, but it seems they had the early pictures from the GDC 2007 game demonstration. I didn't really feel interested in the game, as I had an Xbox 360 at the time.


http://2e130c55e0c2763c8a20-c7a4d0feffd26319b59c92c4aecae366.r18.cf1.rackcdn.c om/80705416de3b99dc09e988aafca9c1e028b2478c.jpg
LittleBigPlanet screenshot from GDC 2007.

Fast forward to 2009. I now have a PS3. I don't remember how, but I came to own LittleBigPlanet in January or so. Previously I didn't know it had just come out in October, but some years later I discovered that it did. When I first started playing, I found out the game could enable you to create levels, and I was absolutely excited. I've always loved creating, and previously I was creating maps in FarCry: Instincts Predator.

The Cool Pages were full of levels that were stuck on the page. Levels like RAMP, Distress in Ocean, and World's Fastest Sackboy were glued to the planet, unable to be cycled out as the Cool Pages were broken then. Geosautus, Gevurah22 - creators like them were creating brilliant creations at the time, and their work still sticks out to me to this day.


Early Levels I Built


My first level was based off a indie game I was working on at the time. I don't have the level, but I remember how it worked and how fascinated I was with the games creation tools. I loved how you could change the color tone to black and white with red highlights, and I loved how spotlights could cast dramatic foggy shadows. The game was much deeper in creative content than anything I ever knew before. I never finished or published this level, but it was fun to make.

At that time I looked at LittleBigPlanet's wonderful concept art, which could be unlocked through the Story Levels. I absolutely loved the concept art that I could get. I especially loved "The Fairy Tale Concept." So much that I decided to model a whole level after that art. That level turned out to be my first published level, "Return to the Gardens." Over time, I've rebuilt the same level over and over, each time with an updated look and better gameplay - simply because I loved the look of that concept art so much. I think I built about 5 different versions of levels. 4 of the I published, and 1 I didn't complete and deleted. I believe there are 2 versions published right now.


http://images3.wikia.nocookie.net/__cb20110918113148/littlebigplanet/images/thumb/5/57/GardensConcept1.jpg/800px-GardensConcept1.jpg
Not the art I was talking about above, but this art is also very lovely.

I believe my second published level was "Mysterious Jungle". I still have this level on my moon. It was based on the Savannah theme, and was intended to be part of a level series. I really didn't like how the level came out to look though, but it was a decent little level.

I think my third (maybe second?) published level was "Dark Rainbow." It was based off the last segment of Wexfordian's first level (it was called Asylum or something.) Wexfordian's whole level was dark and gritty, but at the end, there was a part where you walk into a room full of colorful fabric and bright lights. At the time though, there was no global time changing, so although the whole level was dark and foggy, the last bright and cheerful part still had the darkness and fog. I really liked that look in that segment and tried to make a whole level out of that style. In the end, I got a strange and short level, but I still liked what I made. I had this level published for some time, but I deleted it at some point.

I think my 3rd or 4th level may have been ""Ruin Site: 74." It was a level that focused on dark ancient ruins in a deep jungle. It was heavy on dramatic darkness and blue lighting. The level was fairly brief and had little gameplay, but it was fun to craft the atmosphere in that level.


Finding LBPC


At some point, I made a bunch of other levels too, but I can't place when I made them, and I don't have most of them around anymore.
Around this point in LittleBigPlanet, I was growing frustrated. None of my levels seemed to do well, and all had below 50 plays or so. I threw together a bungie jumping level based on the Canyons theme, it was fun to play (for me), but it didn't catch on either.
So, I decided to try advertising my levels. I joined LBPC (https://lbpcentral.lbp-hub.com/index.php?t=13170-Hello) (I think it was the first on Google search results). I joined purely to advertise my levels, I didn't want to do F4F or participate in the community. I just wanted some plays on my levels.
I think this was my first or second thread: https://lbpcentral.lbp-hub.com/index.php?t=13737-Some-of-my-Published-Levels

Even then, I didn't really feel like I was getting adequate plays, but then I found out about the republishing exploit. Back then, republishing your level with a small change (ex. move an object in your level) would send your level to the front page of the Cool Pages for a brief time, and this would always get it plays. If you kept republishing enough, your level could get enough plays to stay on the Cool Pages. I did this with my Monster's Mansion level, and I believe I left for vacation or something afterwards, and couldn't play the game. When I got back, I was amazed that my level got around 5,000 plays. I was absolutely excited to see so many plays.

From then on, I got more and more into LBPCentral. I built the level "Tactical Mission H4" (it may have had a different name at the time) and it got a LBPC spotlight, and a mention on LittleBigPodcast. I believe the complete version was spotlighted and the incomplete version was on LittleBigPodcast.


http://i301.photobucket.com/albums/nn65/warlord_evil/Tactical3.png
A promotional image I made for the complete version of Tactical Mission H4.

I met friends like Incinerator22, Martut, and AgentBanana. Great people who have stuck around for a long time (except for Martut, who's awesome, but who tends to disappear for several months to whole years, then randomly appear again, then vanishes for another long period.)

There's a lot more to say about everything, but let's fast-foward, or else this post will be a book! Let's move by the water announcement, the TheckX-Men, the layer glitch, the gravity glitch...lots of fun stuff.


http://i301.photobucket.com/albums/nn65/warlord_evil/APhoto-5.jpg
One of the first levels I used with the layer glitch. The level didn't originally have the glitch but it was added layer. The level was inspired by this LBP1 concept art: http://i301.photobucket.com/albums/nn65/warlord_evil/LBPConcept.jpg

Well, let's briefly look at the layer glitch. Lots of fun stuff. I still remember first hearing about it on LittleBigPodcast, when bakscratch published his "50 layer glitch" level. I still think the glitch, while painful to use, is an awesome tool for level aesthetics and depth (ha!). I began to use it to build level backgrounds. I built a city background, a "twilight" background (based off the tutorial level backgrounds), a beach background (based off the beach background seen in early LBP1 pre-release content), and a destroyed city background.
Sadly not many people seemed to use my backgrounds, although a few levels did turn up that did use them.


http://i301.photobucket.com/albums/nn65/warlord_evil/APhoto_10-1.jpg
The first thing I built with the layer glitch!

Later, but I'm not sure when, I built a 3D gun with the layer glitch. It didn't do anything, it was fun to create. Shortly after I hooked up a jetpack to it, and I could control it like a FPS (sorta). I have a thread about this somewhere, but I'm not sure where it is right now. The first examples did fairly well, but later FPS concept levels I built did extraordinary.


http://i301.photobucket.com/albums/nn65/warlord_evil/M16FPS.jpg
A FPS level I built that did very well. There was no gameplay. All you could do was look down the sights, shoot the gun, and move around a little, but people still loved it.

I thought I pioneered FPS levels for a little while, but a quick search in-game revealed that people had been making FPS levels since the start of LBP, I just (supposedly) did it first with the layer glitch. Shortly after others began to make FPS levels with the layer glitch. Strangly Mm didn't seem to take notice of any of these levels, despite their ingenuity. I also built a level in LBP1 where you could shoot a minigun. You couldn't aim or move or anything, only shoot! (Which was terrible gameplay, but the level still did well, probably because it's really fun to shoot at stuff with a giant minigun.)
Shortly after, I built a version where you could move around and shoot. (All in LBP1! I loved how the level turned out.)



http://www.youtube.com/watch?v=pLcUlYE7um4

A FPS level was created in the LBP2 beta, and Mm and video game news websites showed that off - using it as an example of LBP2's creation tools. That made me a little mad though, not only was the (nearly the same) FPS level already built in LBP1, but I got jealous because it wasn't my level being shown off (I wasn't in the beta at the time either).
Ultimately, LBP2's creation tools did make the level much more stable than its LBP1 predecessor.

Yada yada yada...

I had played LBP for about 2 years, nearly every day, with hours and hours each of those days. When LBP2 was announced, I was beginning to feel burnt out on LBP, just slightly. I played the LBP2 beta, loved it, and pre-ordered the collector's edition of LBP2. I loved playing it too, but I felt like I couldn't get into it like I did with LBP1. I still played it often, but not as much as LBP1. I didn't create as much, and messed around in create mode more and more often rather than make anything solid.
I pretty much stopped playing at the start of 2012.

I became admin of LBPC on September 01, 2012. That was a fun and stressful time. Ultimately I didn't feel like I had the knowledge of running the website, and along with technical difficulties I ran into, I decided to resign in November.

Well, that's basically all I have to say at the moment. I would type more, but I'm kinda tired, and I doubt many would want to read so much. LBP has been a crazy adventure, and in the end, no one can figure out how this guy made gloves a prize. (https://lbpcentral.lbp-hub.com/index.php?t=42244-u-get-gloves!!!!!!!!!!!!!!!!)

Got any questions for me? I'd love to elaborate on things I mentioned here. Got a story of your own? I'd love to hear it!
I'd really like to hear the stories of LBP veterans. Sadly it seems old "LBP veterans" have largely moved on, many were on LBPC, but have mostly vanished. If you know a way of reaching them, you can try getting them to post here!

:hero:
2013-09-10 08:15:00

Author:
warlord_evil
Posts: 4193


Well I've been playing the LBP series since around the start of 2009... But I'll have to tell some of my adventures later. I'm tired atm. i'll have to cut out a lot of the BS so the story won't take me to long to type n other stuff, huhuuhu. But most of my best experiences with the game & community came when LBP2beta came out and I got invited into it. *mew2013-09-10 08:50:00

Author:
Lord-Dreamerz
Posts: 4261


Excellent read Warlord! I'll have to tell my tale later as I'm on the way out the door.2013-09-10 23:10:00

Author:
biorogue
Posts: 8424


Great read!

I've been playing very little for the last few years because of time constraints, and can't even IMAGINE building a new level... but it's been a great road. I've also made a lot of friends. It's kind of funny to think about it, but I've been friends and regularly have contact in Facebook with Wexfordian, Morgana25, xkappax, GrantosUK, rtm223, CompherMC, MrSuperComputer, Foofles, Jaeyden, Poms, JackOfCourse, Highlightnotes, and Gevurah22. It's actually kind of strange referring to them by their PSN names now.

I can't believe the game is still running, and you know what? I've actually been sitting down a bit each night and playing again. I'm astounded at the amount of talent that is still generating levels, and the LBP2 levels have evolved FAR beyond the limits of LBP.
2013-09-11 20:11:00

Author:
CCubbage
Posts: 4430


I started playing in 2009. At first I didn't want it but my older brother got it as a present and one day I was bored. I thought I should give it a whirl and I fell in love. I published Los of crappy levels but I had to say I enjoyed creating them and even got a thousand plays on two levels and several hundred on others. Shame my current number of hearts don't reflect that but I don't care. I liked my levels even tho they would be considered trash and I strangely still do. It reminds me of a time when creating was fun and I wasn't trying to push myself harder and harder.

When LBP 2 came out I met some great people on there and even met a few great creators. It felt weird in the middle of a dive-in session when the host took a chance and asked the session wether or not they knew a person my friends list. I felt more in touch than I ever did although I only published one level that was published in 2011 which spent most of 2012 locked as I had been planning on removing it and updating it but never got the chance. My ambitions never came to fruition although I would like to try and recreate some of my levels. However at the beginning of 2012 I bought an Xbox and have mostly been playing that only to come back and occasionally play LBP. I remember the moment I platinumed the game my first and so far only platinum.

LBP has been a large part of my life and continues to be my favourite game series. I could probably write more and make it make more sense but hey.
2013-09-11 23:00:00

Author:
Shooter0898
Posts: 996


Alright, Time to do this right.

If my memory isn't failing me, It all began late 2008 when I was watching the gaming channel AKA G4 back when it was alive and doing well. it ONLY had shows about gaming during that time and had a TV-show that was a bit like a over blown AD for games. no hosts. no BS. Just 30 minutes of game trailers and random gameplay clips. It was kinda fun to watch. Anyways during one of the shows, There was a game being shown off I've hadn't heard of called LlittleBigPlanet. I had no what it was but it looked interesting. Sony dudes were saying how great the game was and how you could build your own levels. But to be honest that aspect wasn't what mattered to me. What mainly interested me is that it was a 2.5D platformer. And I always had a soft spot for cartoony 2D platformers AKA sidescrolling platformers. So i told myself "Why not?" and put it on my holiday game list for that year.

I didn't end up getting it on Christmas as it wasn't very high up on my list of games to buy at the time, plus the game still cost to much at the time for my tastes. a few months later around my birthday I decided to buy it off of ebay for cheap. Ended-up i got the gaming book by mistake instead. after looking in the book i found out that you could customize your avatar's looks! I said to myself "that's awesome!" I didn't even have a clue how far you could at the time. but by this point I had nearly completely forgotten about the build your own levels aspect i saw on the trailer.

Anyways a month later I got the game cheap off of ebay for about 30$ from a guy who didn't like the game, So the game was almost in new condition. Good enough for me!

BTW I had no idea about the community aspect of the game at the time. So I didn't know you could play user made levels or anything. And I also had never really played online games and only rarely socialized with people very much in general, counting both online and offline. I’ve always been extremely antisocial most of my life.

So for the first couple months I played the game alone without a single friend on my PSN list or anywhere else.

When I first started playing the game it seem pretty fun. But then the game showed me in the early tutorial how you can customize your avatar. Then I saw that it was going to be even better then I thought! So i made a cute simple sackgirl out of what it gave me then off on my adventure i gone.

So after playing a few levels the game showed me that you can place stickers and decoration on objects. So what was the first thing I did? Sticker & decorate my avatar of course... It was that moment I realized the character creation gone much deeper then I expected. So what time was it? Time to make costumes of course. And I did just that. Which was the beginning of me becoming crazy over making costumes later on. I can’t remember when but at some point I even started buying costume DLC early on.

Later I started playing and trying to collect everything in the story levels. After a few weeks I noticed I couldn’t get everything. And after looking in my LBP book, I found that I needed other players in order to get everything… Woops! Well that sucks I thought. Anyways after I beat the story mode… if I remember right this was when I started playing levels online and was when I made my first few random casual friends… I can’t remember this area in my life very clearly, so excuse me for skipping some of the details there.

Anyways. Being that this was the first time I got to play online games with others. It was a completely new experience for me. I was extremely awkward at knowing how to act and talk to people at the time.

Little later I started checking-out & casually hanging-out around online LBP communities. There was many fun… and not so good times. I made both friends and good handful of people who didn’t like me.

Anyways. Going back to my time with LBP1. I started playing community levels and I more seriously started to work on my own. Before that, when I still played offline, I only messed around making junk in create mode. Making things like Sonic the hedgehog toys and whatever. It had always been a life long dream of mine to be able to make my own games someday. And later-on I found that LBP could get close to almost doing just that…

So some of the first community levels I played was ones my casual friends were playing when I joined them. Was some stuff like tank levels and other stuff. Can’t remember to well right now. Anyways I mostly started playing community levels made by my friends. Stuff I found on forums. And …. The cool pages… Unlike what some people may tell you. Cool pages were always terrible… ALWAYS. There never was a time where cool page wasn’t full of at least 95% total junk. Ramp! Bomb survival! Hangout levels like LBPHouse! Ramp2 & 3! It was just a sea of pure garbage. hahaaha. But if you gone digging enough you could find some lovely gems. But it didn’t take me long to realize that the cool page was a terrible way to find levels. Later I mostly only started playing levels from hearted lists from other people and friends. And from forums sometimes too… And whatever levels some of my friends would drag me into once in a while…

My first level I made was a level based on Godzilla. I called it “SackGiant vs Godzilla” The idea behind the level was that the player grows huge and has to defend the city from Godzilla. I didn’t make lame levels even back then. I put a lot of effort into it. And looked up tutorials online. My Godzilla was a puppet with strings controlling his body movements. I gave him a “WORKING” HP stat & bar and emitted different models for different attacks. The player was made to look huge by me making the environment small. I made the buildings throwable, when you grabbed the buildings it would toss it at Godzilla using emit logic tricks… I made that level not long after the monster pack had came out. And the level was very logic heavy. The level had gotten like 1500 plays and a couple 100 hearts in the end I think. I still have it in storage. But it’s not on my planet anymore. I deleted all my old LBP1 levels from my planet a while back.

My next level was even more crazy and logic heavy. I called it “Corrupt Kingdom” Where you played the role of a nomad hero who was hired to find a princess that had gone missing. The level was based around a huge shadow-monster that is tuning the land into a scary shadow world. You come across and had to escape the monster in different ways many times in the level. Until you had to fight it in a epic boss fight in the end. Again the monster had a HP bar and was basically a puppet connected by strings. The boss had many different attacks. After you won. You find out the monster was actually the princess who was taken over by a being from another world. After you save her. The player themselves is then took over by the monster they just defeated. then the level ended..

And that’s pretty much it far as my LBP1 levels go. There was some other stuff, but nothing worth talking about really.

Later at some point I was invited into the LBP1 water beta. Was pretty fun time.

Well… I’m getting tried talking about LBP1 by this point. Especially since my best time was with LBP2, Not LBP1.

Later on in 2010, not long before LBP2. I joined LBPC. After joining I found that It was much better then the other LBP places I saw online imo. Which I found funny because members on other forums always gone around saying how terrible they thought LBPC was. Saying stuff like LBPC members are cold unfriendly jerks. Looking back on it now. I now realize and I can easily tell that they were just jealous that LBPC was a much more active and popular forum then they were. I hardly can believe how petty those other forums were, So angry and self-centered. But such is common for communities on the internet tbh.

Later that year I was invited into the LBP2 beta… but not without a hiccup! I found that I was invited but for some reason my Beta code didn’t come into my email so I could download the game. So I had to log on to the beta forum and ask Tom to give me my code. He did. And I was set to go

.Oh and it was amazing! LBP2 was so many times better and more epic then LBP1 ever was imo. And oh dude oh dude. The best part was… The Sackbots!!! Yes finally! We had been wanting AI-Sacks we could dress up and control since nearly the start of LBP1!. You could see this back in LBP1 where people would take a picture of a Sack and put it on a cardboard cutout… Those were sad times dude… We were now in a new time in LBP history and it was epic.

Ironically some people started missing the style of LBP1... Zuhuuhuhu~ Already? Are you serious? Sadly I am. Back in LBP1 almost nobody liked the fact we could only make lame cutout or puppet characters. But once LBP2 came… A good handful of people missed LBP1 style? Just what the hell….

But regardless most of us were super excited over what LBP2 was offering for the future and most were wise enough to see that there was no going back and locked away our LBP1 copies forever. Never to be looked at ever again.

Going back to LBP1 for a min. Some may not be aware but It was doing really poorly on it’s last year. The community was dying quick. And almost everybody was really to call it quits. LBP1 just wasn’t interesting to most by year 3 for some reason, Common person seems to have really short attention spend I guess. But LBP2 fixed most of that. Many were excited to see LBP going into a new much more advance age. Where we could do so much more and in such a easier way. And some people were ready to nearly sell their left leg for more news on the game that was still in beta.

LBP2 beta is where I started making most of my friends that I still talk to today. I made friends with both famous and unknown LBP players. And I really enjoyed my time in the private LBP2Beta PSN chatrooms. So many amusing moments there.

There were so many great levels made in the LBP2 beta… it’s a shame because even most levels made today don’t match up to some of the epic stuff people made in the beta. But regardless it was a great time and the forums were so active and alive at that time.

Near the end of the beta. When I was hanging out with one of my friends “Stephanie” I was bored and started to make a level which I called “Tower of white dimension” after working on it for 3days. I copied it over to my moon. Give it the last touches and published it. It actually ended up doing really well and was on cool pages for couple days. It wasn’t much of a level. Just something I did while I was bored. But still pretty cool and gave me some ideas for later.

Skipping ahead a bit to when LBP2 was released. I had preordered the collector’s edition beforehand and waited till it came. Once I got it. It was time… to play that awesome thing! I loaded it up and on my way I gone. I decided to play it offline for the first few days so I wouldn’t be distracted by anyone’s nonsense. The game was just so cool. And after playing it awhile I saw that people would end up doing great things in it.

Back on LBP1 I was known for being among the best costume creators there was by a handful of people. It felt pretty cool. On LBP2... I had so much new stuff to learn when it came to costumes. You could just do so much more with them then you could on LBP1. Later on LBP2, I still ended up being a great costume creator but I was outclassed by some people unlike much before, which was a bit depressing for me. Many people may not care for costumes. But I always did. And that’s because I am a character artist. Not a environment artist. When it comes to art. Pretty much I mostly only draw characters. Not objects or whatevz. But I never was fond of those cutout craft characters some people liked to make. So dressed up sack folk are the most close thing we got to proper video-game characters in LBP imo.

Going to cut the rest of this a bit short as I am getting tired of writing. *mew

After a small while I beat LBP2 and colleted everything. Was a good time. But I still think the story mode could had been way better. But at least It was way better then LBP1’s story mode anyways.

Later when LBPC started it’s LBPC1 contest I entered my what would be so far last as of yet published level anyone can still play “Sky Heart” A extremely rushed series of 5 levels, Was a misunderstanding on my part since I was only suppose to make 1 level for the contest. I only entered the contest for something to do because I was bored and thought a floorless level sounded fun to try. SkyHeart is the only level you can find left on my planet right now. Which I also plan on taking down whenever I get around to remaking the series…

There was some other LBPC contests I tried to enter later for fun too, but I just never could get the effort up to complete anything anymore. Not that I was ever good at completing anything ever. Zuhuuhu~ *mew

Skipping ahead to little over a year of LBP2’s release… Oddly enough the community was already losing interest in the series even though the game had so much to offer still… But it didn’t help that the community wasn’t making very many great levels. There was a good handful of nice levels being made if you looked hard. But almost never anything fantastic. And for some reason LBP creators still rarely bother with making levels with nice stories and characters. Mostly just the same run, jump and swing poo that LBP1 was flooded with. Or just sub-par levels in general. Hardly anybody seem to have enough effort to make much great things anymore. Or just lacked the inspiration to try more then half the time.

Moving along… By the time year 2 was over. The community really died down. It really is nearly impossible to keep the attention of common people much longer then 2 or 3 years normally. Which is why in a series the company always release a new one about every 2 or 3 years to keep people coming in.

And coming back to we are now. So yeah I am not going to bother with the LBPV & LBPK moments of time, Just want to get this over with already . I have a few close friends nowadays all of which I meet from LBP in someway. And I off and on again still try to make LBP levels. I also am trying to start up my own indie-game company soon as I can. Back on the LBP subject. I actually have many projects I’ve started on my moon over the years that I really want to continue… Someday when I get the effort up hopefully I will. I know that some of the people who has seen my projects really loved what they saw and still to this day would love to see me finish them. I still like LBP even today. And not much less then I did when I first got into the series. *mew

I still wish that costume/character creation in LBP was less limited. It’s really hard to make a Sack look nice imo. I really wish there was better ways so we could do things like change the body part shapes. Noodly cartoon limbs. Female shape legs. And all sorts of crazy stuff and for it all to be interchangeable aka fully customizable… But looks like if we want that… We may have to wait for MM’s new create game. As I doubt we will ever get such nice things in LBP out of the company’s fear of not selling tons of costume DLC.

Anyways. Hope ya enjoyed that wall of text. I honestly left a lot of things out. But meh. Zhaahahaa~ *mew
2013-09-15 02:27:00

Author:
Lord-Dreamerz
Posts: 4261


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