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#1

Removing terrain material

Archive: 11 posts


Sorry to ask such a dumb question, but how do you remove terrain material?
To date I've 'over writing' it but now it says the material shape is too complex and I need to remove some.
How doI do it?!
Thanks.
2013-09-08 22:16:00

Author:
Unknown User


Place your selector on the part of object you want to remove, press square ( don't press cross). Once you pressed square you have the option " select one component" ( i don't know the exact word in english). Select it with cross and then you can move it, erase it, make it bigger....2013-09-09 06:01:00

Author:
gipsy
Posts: 408


Hi Semiartificial.
Another way is to edit the material block you makde.
I think I know your prtoblem. Say, you made a large triangle from polystyrene. now you make another object from the same material, suddenly it says shapes too complex.
The reason is because even though you appear to be making a new object, your adding to the previous object (lol, i know, it confusing.

Your solution is to select the last object you made thats causing the problem, and tweak it, click on the 'make unique' icon. This basically seperates objects, so your not editing the same object.

Let me try to reexplain. Heres how i'd do it-
An object gets more complex, the more you add to it, or the more angles it has. It can only be increased in size by a certain ammount.
So, to avoid problems, make it out of smaller sized blocks (if you want a triangle, 3 times the maximum size, make a triangle, increase its size till you get 'too complicated-too big' error. Shrink a little and press X to stamp it down. Now select it and press square to get its options. Copy it, and stamp down a copy. now select the new copy and set its options to make unique. Now you can edit this copy as an idvidual block, witjhout affecting the previous block.

COPY- Make a copy of the previoiusly placed object.
MAKE UNIQUE- Make this object, its own stand-alone object,
EDIT- letc you change an objects shape. If you click make unique first, it means you can edity and change this object regardless of any other
copy of this object.
BREAK APART- seperate the object from any other objects attached to it
2013-09-09 13:49:00

Author:
Sean88
Posts: 662


I've had a similar problem. It's the terrain material that you put over the ground to make it look like grass or whatnot, not on an object. I've not found out how to remove it - it's gotten "too complex" for me too.2013-09-09 14:17:00

Author:
StJimmysAdiction
Posts: 388


I've had a similar problem. It's the terrain material that you put over the ground to make it look like grass or whatnot, not on an object. I've not found out how to remove it - it's gotten "too complex" for me too.

I've had the same problem as well on Big Apple and Ignition levels. Seems to cause issues whenever I try to add more than a little bit of a third terrain material, it says the shape is too complex and temporarily changes the first placed terrain (in this case grass) to the third terrain (which was dirt)! Simply appears to be a limitation of the engine, but to fix it I'd suggest just using two different terrain paints and removing the third one entirely, hopefully that will allow you to keep painting with what you've already got.
2013-09-09 14:52:00

Author:
atheistsw
Posts: 147


Thanks for all the replies ... Nice to know it's not just me!
I'll try the suggestions.

Atheistsw - which 'theme world' did you use for Big Apple? Seemed (from memory) to have more than a couple of terrain types in it ... Road, grass, path in the park ... Hmmm, I'll have to play it again. Huge congrats on it by the way, it was one if the main reasons why I'm messing with LBPK. I downloaded it as it was free on PS+ and the kids wanted it ... just had a quick gander at a few 'Team Picks' including yours and was very impressed with what people had done. Never used a create mode before though, other than a quick try with V-Rally 2 and Timesplitters 2, so everything seems to take ages. The kids don't get a look in! Completely agree with your comments elsewhere that the marketing demographics for the game and the complexity/flakiness of the tools don't fit together.
2013-09-09 19:03:00

Author:
Unknown User


Thanks for all the replies ... Nice to know it's not just me!
I'll try the suggestions.

Atheistsw - which 'theme world' did you use for Big Apple? Seemed (from memory) to have more than a couple of terrain types in it ... Road, grass, path in the park ... Hmmm, I'll have to play it again. Huge congrats on it by the way, it was one if the main reasons why I'm messing with LBPK. I downloaded it as it was free on PS+ and the kids wanted it ... just had a quick gander at a few 'Team Picks' including yours and was very impressed with what people had done. Never used a create mode before though, other than a quick try with V-Rally 2 and Timesplitters 2, so everything seems to take ages. The kids don't get a look in! Completely agree with your comments elsewhere that the marketing demographics for the game and the complexity/flakiness of the tools don't fit together.

Hey, thanks for you nice comments about my levels and comments in-game, much appreciated. I always use the plain theme (no preset background) for my levels as it takes up the least thermometer and gives you a nice selection of varied terrain surfaces (grass, dirt, sand, ice/snow and black asphalt are all included). All bases covered, for me a least!
2013-09-09 19:10:00

Author:
atheistsw
Posts: 147


Hi Semiartificial. Sorry about my reply... i thought you meant material, not texturing the ground.
If its saying thet your ground texture shape is to complex, try breaking in up into smaller areas. in other words- if your trying to draw a huge grass area and it wont let you draw any more move a little bit and start a new area, then you could cover the gap with a road , or scenerey.
to get really varied textures, you could make a sectional road out of material.
Select, for example Ashphalt, and create a marerial circular shape, flip ti 90 degrees so its facing up then enlarge the shape to be the same with as the roat drack would be. you can then carefully draw your road. When you reach the limit of that material shape, make it unique and start a new one. just edit each section so the ends of the roads line up. this way you can use any material for different road sections. To get rid of hard edges, just raise the land along the road edges so the cover them.
Hope this migh help my friend
2013-09-11 14:46:00

Author:
Sean88
Posts: 662


If you want to use material to make lots of a continuous terrain area (like my roads on Suburban Sprawl) then make your flat material plane as large as it will go, place it down then pick it up again and re-size it. You'll notice you can now resize it to be larger than the total map size! Place it down, lower it then you can just edit that shape to get the contours and shapes you want, will use a lot less budget as as far as the game is concerned, it's still the same shape. 2013-09-11 15:35:00

Author:
atheistsw
Posts: 147


Sean ... Not at all, it was very kind of you to write such a long reply. The problem is that it won't let me add any more terrain paint at all, and I can't really substitute material. I thought I'd have a go at making a battle area which is as accurate as possible to a local park. I've got most of the main features in (tennis courts, bowling greens, fountain, cafe etc) but I've got about two thirds the way through drawing out the various windy paths and now I'm stuck. I haven't even started the car park! Very frustrating after spending many hours trying to get the other details as right as possible. The thermo wasn't even half full so I was feeling quite good about that, grrr. I did quite a bit of over writing of grass with path and vice versa so maybe I'll think how to avoid that and try again.

Atheistsw - I'll keep your advice in mind. Apart from grass and a 'dirt' path, I used sand terrain to provide the edge of the bowling greens and black for a small footie pitch so If I can muster up the will to do it all again, I'll just leave the base for the sand and forget the black until right at the end.
2013-09-11 22:40:00

Author:
Unknown User


Hmmm... Sounds to me buddy, that your best bet is to now use the material block approach. Just select a material (like ashphatl) and a shape, rotate it by 90 degrees (so its facing up), tilt the view with right stick, and then draw your 'surface'. Then sink it int the ground. Might be your best option now, if you cant add or remove decal from the terrain.
Just remember to make sure all your spawn points have the spawn gate parts with the arrow above the surface of the material you place (to avoid respawning 'in' the block)
Cant wait to see your level
2013-09-12 00:24:00

Author:
Sean88
Posts: 662


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