Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Ideas and Projects
#1

Sonic Devoid

Archive: 7 posts


Sonic Devoid is a project based on the Sonic The Hedgehog franchise, using a hybrid Sonic engine with the base of the Sonic The Hedgehog 1 engine and physics-- making it seemingly classic/retro. It uses Sonic as the playable character, along with his iconic spin-jump, spin-attack, shields and speed, to make the gameplay more immersed to the Classic era. The current state of the game consists of a title screen and demo. The demo will contain Act 1 and Act 2 of the Divine Foundry zone. Currently, only Act 1 is complete, but is quite the level in my opinion. It will be rather short, but there are multiple paths to choose, and this will apply to all stages, and it's only Act 1, considering when all 3 Acts are combined, the stage will be lengthy and avoid thermometer overload. Here's the DEMO (http://lbp.me/v/qnj076t), which its current state isn't going to be the exact outcome of the final product. Please enjoy and support!


http://i.imgur.com/v4BzMta.jpg

STORY: Somewhere after the events of Sonic CD, peace was returned to world after Dr.Robotnik and Sonic's metal doppelganger time shenanigans, and Little Planet ( -Little- Planet, not LBP, not to get the two mixed up ) was freed from the chain binding it to Mobius. Sonic decided to take this moment of clarity to relax, and allow his friends to do the same. As days went on, Dr.Robotnik decided to instead capture Sonic's friends, instead of the woodland creatures, seeing them as more of a threat-- and more of weapon material.

Capturing Tails, Knuckles, and few more of Sonic's buddies, Robotnik sealed them away in cryogenic capsules within the cold depths of his new base, along with the help of a mysterious new power, to bind them and absorb their life force-- to leave them as mindless zombies under his control to be at his side when he returns once more for world domination. Tails, having narrowly escaped, quickly confronts Sonic to tell him of his escape, and explain what has been happening to their friends, giving him a faint idea of the new mysterious being aiding Robotnik in his evil ways. Sonic, being the only one who can truly fight back, speeds off the find out what's going on, reclaim his friends, and defeat the new, and old, evil. ( Story is fit to change, but if it seems okay with everyone else, it will most likely stay. )

ZONES: Currently, a set amount of zones are planned to be made, but it may vary depending on how much space and time I have left, and if they can fit in the story while making sense. Each zone will have 3 acts, or sections, to deplete thermometer, and stay true to the Classic Sonic formula. Act 1 and 2 will be two sections of a level, usually sharing similar theme, and Act 3 will be slightly smaller stage, which -might- transition to a cutscene, and go on to the boss. Cutscenes will come to play in Sonic Devoid, and will be spread at at certain periods, and not occur in the same pattern. Here's the list of current zones, minus the Tutorial zone, not in order.

Divine Foundry Zone

Tidal Maze Zone

Music Mountain Zone

Humidity Jungle Zone

FEATURES:

- Sonic 1 Hybrid Engine: Makes use of momentum based movement, spin-jump and attack physics, loop-de-loop functionality, along with my own personal additions, or pieces from other Sonic games.

- Sonic 3 Bits: Contains elemental shields, such as the Bubble Shield and Lightening Shield. Lightening makes rings attracts towards Sonic, while the Bubble allows limitless underwater breathing.

- Save Functionality: Final release will allow save data via stickers, to pick up where you left, and maybe even allow special stage emerald data.

- Iconic Items: Will obviously make use of rings, monitors containing rings, basic shields, extra lives and perhaps other things. Springs come to play, along with other unique level obstacles and such.

- Damage System: A unique, LBP Sonic function, where if you are hit three times, you will die, and deaths will be counted on the top HUD. They bar will decrease once 1-UPs are obtained, and if it reaches maximum, you will get a gameover.

- Wisp Color Powers: Change forms with Wisps, and use their unique color powers to aid you in levels.


SCREENSHOTS:


http://i.imgur.com/ZB6tgpu.jpg

http://i.imgur.com/TgtA7tg.jpg

http://i.imgur.com/6pGDrVC.jpg

http://i.imgur.com/tQW5dLU.jpg

http://i.imgur.com/mS5HTyF.jpg

FINAL REQUESTS: Thank you for finding and/or reading my thread. I really hope for the best for this project, and I have high hopes for it. I really hope you all enjoy it, and heck, even enjoy it enough to support it, or even play a part in it. I suggest you play it first just to get a gist of what it is, and to "see if it's worthy" enough, haha. But anyways, here was what I hope people could help out with.

Music Composing
Cutscenes
Enemies
Costumes
Scenic objects and props

Thank you for your time!
2013-09-01 22:27:00

Author:
Nitranon77
Posts: 127


Suppose I could help you out on visuals once in a while.Including costumes. And I can pretty much give advice on anything in general. I actually work on some of my own Sonic levels on & off. *mew2013-09-02 14:01:00

Author:
Lord-Dreamerz
Posts: 4261


You could add me and ask for help whenever I'm on. I don't seem to be on a lot while other people are though but if I am while you are, I'd be happy to help with Enemies and Scenic objects and props. Possibly cutscenes? I'm not sure how good I am on this because I haven't got much experience there. But if you need logic, I can normally do what you need me to.2013-09-02 21:27:00

Author:
koltonaugust
Posts: 1382


Thanks both of you. I could use a bit of costumes, and a few scenic piece here and there from both of you. Logic, I got covered, but you could help with logic on other things like the enemies, interactive level parts etc. Cutscenes would be a big help, but won't come into play just yet, since I'm waiting for the demo to get some attention before I begin the actual product. Act 2 is finished, by the way. Got a suggestion that Act 1 was a bit short, specifically in the sense that it was one act, and taking the general middle path finished the zone fairly quickly, so I changed it up dramatically with Act 2, with plenty of other routes a paths. Live and learn, I guess, haha. I'm up for any critic before the final product is in progress.2013-09-03 04:34:00

Author:
Nitranon77
Posts: 127


UPDATE: I know this thread has been pretty dead and distant, but I still think I should put up some updates just for the sake of it. BTW, these updates do not apply to the current demo, but future demos and/or final release.

- Electric shield now allows double jump, and Bubble shield now allows bouncy-- as seen in Sonic 3.

- New shields will be added, such as the Fire shield, and original shields, the Aerial shield, and the Iron shield.

- Cube, Hover and Rocket Wisp color powers will be available. Other wisps are fit to be implemented.

- Springs now are their own object and logic function, for more diverse and specific launch movements. Said logic can be applied to pipes, so Sonic can travel through them-- as seen in Chemical Plant Zone.

- Jumping has been fixed so he does not spin continuously for better platforming and landing.

- Sonic's costume in the bot is now the regular blue Sonic, with white eyes and black iris/pupils, but still acts like his classic self with no homing attack.

- Sonic's momentum engine has been removed due to skippy movement, and is now a set, 8.0 speed on a mover. Appears to be working fine.

- A test room stage will be released to showcase these new add-ons without having to completely revamp the current demo stages, and help with a bit of tutorials on how to activate certain power-ups and functions.

- HUD has been updated. Minor change to the death counter, and new HUD piece to store obtained color powers, and display the color icon.
2013-09-15 21:55:00

Author:
Nitranon77
Posts: 127


Here is the most recent, updated Sonic Devoid engine bot. Wisps are now available. http://lbp.me/v/qnvbm6w/activity2013-09-21 05:50:00

Author:
Nitranon77
Posts: 127


This place is dead and useless. I'll take it down.2013-10-04 21:08:00

Author:
Nitranon77
Posts: 127


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.