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LBP2 1.26 Update: Cool Pages swaps with Lucky Dip :o

Archive: 46 posts


Dun dun dun dunnnnn!

Not a bad idea thru, now thye just need to improve lucky dip algorithms, but it it picks few high stats and low stats level, i guess you can always dig something interesting from it

Cool pages are still accessible thru "More", but this will definitly kill activity on it and might actully heal it
2013-08-27 14:23:00

Author:
Shadowriver
Posts: 3991


Dun dun dun dunnnnn!

Not a bad idea thru, now thye just need to improve lucky dip algorithms, but it it picks few high stats and low stats level, i guess you can always dig something interesting from it

Cool pages are still accessible thru "More", but this will definitly kill activity on it and might actully heal it
Dang it, u got here before me , can't wait to see it in action.
2013-08-27 14:29:00

Author:
L-I-M-I
Posts: 611


This may be good. But there'd still be a lot of scrolling through empty/copied levels I suspect.
Will have a look later, hopefully this is a step towards a less spammed LBP.
2013-08-27 14:35:00

Author:
Jedi_1993
Posts: 1518


just lucky dipped on lbp.me and yep, nothing but spam. will see how it rolls out in game2013-08-27 14:39:00

Author:
L-I-M-I
Posts: 611


just lucky dipped on lbp.me and yep, nothing but spam. will see how it rolls out in game

Lucky dip is random levels list, so every time you enter you have diffrent levels, ofcorse majority of levels are trush so oyu have a still trush, but you can find gems too. For example i just found Attack on Titan level, thru crappy design but cool grabbling solution
2013-08-27 14:46:00

Author:
Shadowriver
Posts: 3991


We have also update how the Lucky Dip works, which you can read about here.
http://community.eu.playstation.com/t5/LittleBigPlanet-PS3-General/LBP2-Game-Update-1-26-Cool-Levels-Changes/td-p/19626038


just lucky dipped on lbp.me and yep, nothing but spam. will see how it rolls out in game

As mentioned in the linked post, that's primarily because the data is still feeling the effects of the previous Cool Pages setup.

Give it a few days and you should start to see some changes in what is being displayed as levels previously played through the Cool Pages begin to drop out of the Lucky Dip and the Lucky Dip has more relevant data to work with.


Lucky dip is random levels list

The Lucky Dip isn't totally random.
It does have some random factors to it but it doesn't just pick from all 8 Million+ levels.
2013-08-27 14:49:00

Author:
StevenI
Community Manager
Posts: 420


Ohh I suggested ages ago for them to kick Coolpages into the "More section" And for it to be replaced... But my idea was that it should be replaced with a new "Forum Spotlight" Tab. And or also a News page tab. :/ *mew2013-08-27 14:50:00

Author:
Lord-Dreamerz
Posts: 4261


Oh so Lucky Dip work somewhat similar to Cool Pages using that time based data :> Well i guess we will need to wait for a week to see the result

EDIT:


Ohh I suggested ages ago for them to kick Coolpages into the "More section" And for it to be replaced... But my idea was that it should be replaced with a new "Forum Spotlight" Tab. And or also a News page tab. :/ *mew

There need to be automative system, or else you will see people complain they don't get any plays
2013-08-27 14:52:00

Author:
Shadowriver
Posts: 3991


There need to be automative system, or else you will see people complain they don't get any plays

Regardless. I still wish they would add a forum spotlight And news page tab. excluding LBPteam picks, I could not care less about the other stuff personally. *mew
2013-08-27 14:57:00

Author:
Lord-Dreamerz
Posts: 4261


Oh so Lucky Dip work somewhat similar to Cool Pages using that time based data :> Well i guess we will need to wait for a week to see the result

Everything works similar to the Cool Pages/Lucky Dip.
We only have so much data to work with.

The primary purpose of the Lucky Dip is to try and prevent the same users showing up time and time again and to provide a greater variety of content to the community, rather than displaying the same old levels all the time.
2013-08-27 14:59:00

Author:
StevenI
Community Manager
Posts: 420


why can no one ever say just how big the update is? I need to know. Is it 1gb? 100MB? 10MB? I'd like to know. There are still a lot of us whose internet is not autobahn speeds but rather country road speeds. But, glad to see the CP is being addressed and hopefully, this will finally put to rest any issues.2013-08-27 15:00:00

Author:
biorogue
Posts: 8424


why can no one ever say just how big the update is? I need to know. Is it 1gb? 100MB? 10MB? I'd like to know. There are still a lot of us whose internet is not autobahn speeds but rather country road speeds. But, glad to see the CP is being addressed and hopefully, this will finally put to rest any issues.

around 50MB

EDIT:

Btw MM Pick are now Team Picks in game too
2013-08-27 15:01:00

Author:
Shadowriver
Posts: 3991


why can no one ever say just how big the update is? I need to know. Is it 1gb? 100MB? 10MB?

Just looked for you. It's 49 MB. *mew
2013-08-27 15:04:00

Author:
Lord-Dreamerz
Posts: 4261


around 50MB


Just looked for you. It's 49 MB. *mew

Thanks guys. Now that's reasonable. Probably take me around 20-25 minutes to download. If I can get my GTA IV disc out of the machine that is.
2013-08-27 15:07:00

Author:
biorogue
Posts: 8424


thanks steveni, cant wait to see the wide array of creators getting some sunshine thru those angry cloud of spammers.

always staying opptimistic,

L-I-M-I
2013-08-27 15:27:00

Author:
L-I-M-I
Posts: 611


I'm pretty sure the spammers will now take advantage of the trending levels list on lbp.me instead.2013-08-27 15:40:00

Author:
dragonboy269
Posts: 172


I'm pretty sure the spammers will now take advantage of the trending levels list on lbp.me instead.

just checked lbp.me lucky dip and WOW O WOW what a change
2013-08-27 16:14:00

Author:
L-I-M-I
Posts: 611


I'm pretty sure the spammers will now take advantage of the trending levels list on lbp.me instead.

Most people use in-game menus insted of LBP.Me, so it won't be the same
2013-08-27 16:57:00

Author:
Shadowriver
Posts: 3991


Yay Updateing now iv never used the lucky dip,How will I know if any of my levels ever get lucky?.2013-08-27 17:14:00

Author:
Lbphart3
Posts: 813


Finally good to see some reform to the system.2013-08-27 17:28:00

Author:
Shooter0898
Posts: 996


This is great to hear! I'm glad this change is being made in LBP2 and hopefully carried over to LBP Hub. If Karting gets the same treatment, then it will be a BIG game changer to it's community! Hopefully this update can be target to more than one LBP game.

hyper
2013-08-27 17:39:00

Author:
hyperdude95
Posts: 1793


That's great news. I hope it will be something better than Trending page, so i don't have to always head to the level showcases of forums and check the trending page on LBP.me for nice ones.
However, Is this thing going to happen for Littlebigplanet Karting soon/late, too ? Because the cool pages of LBPKarting always has the same levels and never changes! And the Lucky Dip isn't as improved as this one

I suppose it needs changes, too!
2013-08-27 21:05:00

Author:
porkyfern
Posts: 48


Has the stability of the game improved with this update?2013-08-27 21:07:00

Author:
Ayneh
Posts: 2454


I'm excited for this update I hardly ever looked at the cool pages. The forum sites and hubs always had enough great levels for me to play. Lucky Dip sounds like a great replacement. Like what was said earlier... maybe the cool pages will heal from this now that it is only in the more tab.2013-08-27 21:31:00

Author:
Greensmurfy
Posts: 300


Im skeptical about this. How are aspiring creators meant to get any plays? What advantage is there to it that makes it different from.the cool pages in regards to copied levels? Still there remains millions of copied levels that seem every bit as likely to be found as anything else...2013-08-27 22:03:00

Author:
Tynz21
Posts: 544


Finally! MM is actually doing something about this! Now to throw a huge celebration for MM for fixing a game in need of help.2013-08-27 22:15:00

Author:
amoney1999
Posts: 1202


Finally! MM is actually doing something about this! Now to throw a huge celebration for MM for fixing a game in need of help.

You mean Sony.
2013-08-27 22:46:00

Author:
Lord-Dreamerz
Posts: 4261


You mean Sony.

Whatever. The whole point is that I'm glad that someone is doing something about this.
2013-08-27 23:40:00

Author:
amoney1999
Posts: 1202


Wait a minute, so if the Lucky Dip system works by detecting what people like, won't people just play copied/spam showing it more frequently, don't really now why that just popped into my head. Nonetheless very glad to see change though (its about time)...2013-08-28 09:33:00

Author:
Spaceraoul28
Posts: 175


Im skeptical about this. How are aspiring creators meant to get any plays? What advantage is there to it that makes it different from.the cool pages in regards to copied levels? Still there remains millions of copied levels that seem every bit as likely to be found as anything else...

One of the main differences between Cool Pages and Lucky Dip is that the Lucky Dip will show a different selection of levels every single time you visit the page. This has an instant impact because it prevents the first 5-6 levels consuming all the plays because every player is being recommended a different set of levels from the Lucky Dip pool.

This then has the knock-on effect that the variety of levels being offered will change more frequently because it's not the same old levels getting all the plays. (Hence it will take a few days for the current "Cool Levels" to drop out of the Lucky Dip since they're still being considered as "popular" by their play counts.)


Personally I wouldn't advise relying on the Lucky Dip (or Cool Pages) to get yourself plays.

The simple fact of the matter is that the Lucky Dip section simply isn't big enough to house every single creator wanting to get plays, which is why we removed the Cool Pages and replaced them with the Lucky Dip to offer a greater variety of levels and creators to a player.

Put simply, this is the fairest way that we could recommend random (but not totally random) content to everyone.

If you want specifically hand-picked levels of a high quality, you will want to head to the Team Picks.

If you want levels that are more likely to match your own tastes, you should head to Recent Activity and play the levels that your own Hearted Players seem to Like and Heart themselves.
2013-08-28 10:13:00

Author:
StevenI
Community Manager
Posts: 420


I personally have always relied on the Recent Activity section. Not only do you find great underplayed levels but you get reviews and picture's too.

I am just happy that Spammers don't have the ability to steal away plays, off those creators who spend more than 3 minutes building a level.

I would have thought removing the copy button a while back, would have solved part of the problem (but people tended to jump down my neck when i suggested it)...anyways if this new fix/update works out, then happy days are here again!
2013-08-28 11:02:00

Author:
RtooDee2
Posts: 175


I'm just wondering could you just have made copied levels ineligible for the cool levels.2013-08-28 16:16:00

Author:
Shooter0898
Posts: 996


I'm just wondering could you just have made copied levels ineligible for the cool levels.

Determined players would just copy sections of a copied level from their moon to a new slot. Thus getting around any filter. Having said that, it would be a great deterrent.

I just had a go at the lucky dip, levels seemed better but I'll give it a while for the changes to properly sink in before saying if its better or not.
2013-08-28 20:26:00

Author:
Jedi_1993
Posts: 1518


Just remember, there will always be "sub par" levels flooding the cool pages if your bar is raised high.

The lucky dip is just a way to share the plays and to help everyone get recognized, etc etc. So to keep it short lets separate, quantity of various creators on the lucky dip with quality. These are 2 totally separate things and please don't start bashing the lucky dip in a couple of days if it is filled with what "you" would call "sub-par" levels

Thanks
2013-08-28 22:32:00

Author:
L-I-M-I
Posts: 611


Dun dun dun dunnnnn!

Not a bad idea thru, now thye just need to improve lucky dip algorithms, but it it picks few high stats and low stats level, i guess you can always dig something interesting from it

Cool pages are still accessible thru "More", but this will definitly kill activity on it and might actully heal it

Wow, the Cool Levels on LBP have been a problem since day one and they've finally done something about it.
2013-08-28 22:49:00

Author:
GreatWhite000
Posts: 673


Interesting, we will have to see how this pans out. At the very least, I dont think it can get worse than LBP2's cool pages.2013-08-29 00:22:00

Author:
Rpg Maker
Posts: 877


Just remember, there will always be "sub par" levels flooding the cool pages if your bar is raised high.

The lucky dip is just a way to share the plays and to help everyone get recognized, etc etc. So to keep it short lets separate, quantity of various creators on the lucky dip with quality. These are 2 totally separate things and please don't start bashing the lucky dip in a couple of days if it is filled with what "you" would call "sub-par" levels

Thanks

I fear the exact same thing. I rather play a sub-par level on the spot, and help an aspiring creator along the way, than spend my time searching for levels on fan-sites. This brings the joy of discovery back: 1-not bad 2-not bad 3-kinda cool 4-holy moley, I found a hidden gem!
2013-08-29 00:46:00

Author:
Alex-Raven
Posts: 147


if this new fix/update works out, then happy days are here again!

Not really! Almost most of our great creators have left us! Even if the Lucky dip was full of great levels, we'd still feel that we don't have those experienced creators we expect
2013-08-29 16:48:00

Author:
porkyfern
Posts: 48


Not really! Almost most of our great creators have left us! Even if the Lucky dip was full of great levels, we'd still feel that we don't have those experienced creators we expect

What are you talking about? Amazing creators are everywhere, and they get better every day. The point here is to lift the entire community, not just focus on just a hand full of people and give them all the credit in the Team Picks...
2013-08-30 03:34:00

Author:
Alex-Raven
Posts: 147


Despite agreeing that this copying fiasco is an absolute mess. I think getting rid of the cool page is a little harsh, because now the only way to get a level popular is to get a Team Pick, the Lucky Dip feature is much like trying to find a sharp, well made needle in a mortal kombat shaped haystack. SO! What we need now are a few changes to the actual system of the game! The first being the Copied Levels Section, when someone publishes a copied level it will be sorted automatically into just this section, removing it from the cool page, the Text Search and Lucky Dip altogether. The second being the abolishment of the Copy Function entirely, it promotes laziness and not the creative world we would see fit to play in an ideal world. I also think there should be a Check This Out! Section where levels that are good but don't fit the aesthetics for Mm picks are featured with Blue Ribbons instead of Pink Ribbons, Violent, mature levels are never Mm picked but are still a lot of effort to make. I would like to see a few new pick sections, even a Killhouse section where levels are picked for a mature audience.2013-08-30 08:04:00

Author:
Unknown User


I never said we don't have amazing creators now! We already have those amazing creators. But it's not fair to say "everywhere". Definitely, i'm optimistic. All we have to believe is "We can't be as happy as the past". I'm sure you're feeling it like other creators. But don't pretend it's not!
Obviously, it is. We can have happy days. But as i said, not like the past. Trust me
2013-08-30 09:27:00

Author:
porkyfern
Posts: 48


this is a good but, now half of the comunity will go to cool page and plays will divise to half, but still i founded alot nice levels thanks you steveni ^^2013-08-30 17:49:00

Author:
Five-Ate-Five
Posts: 197


I never said we don't have amazing creators now! We already have those amazing creators. But it's not fair to say "everywhere". Definitely, i'm optimistic. All we have to believe is "We can't be as happy as the past". I'm sure you're feeling it like other creators. But don't pretend it's not!
Obviously, it is. We can have happy days. But as i said, not like the past. Trust me

see i like to say yes here but i cant. when i started to really get into the community and such there was alot of hype about the elitist or whatever. and heard countless say those were the days of lbp. but since weve had yu kamone art n heart verbal83 rof0drigo philipino mastyablasta semi evret zippopot thirdaxis angelmattei almost all the ghost creators to just name a few. currently we have upcoming stars such as zecros, strawberryheat, and lordwarblade to name a few. also dont forget julesyjules alleycat, rtoodee2 compher mc still grinding out stellar levels. the hub will bring a few more. :yes we have seen alot of great creators come and go(foofles, ungrethe, cymbol, sbg, lockstich, poms, c mckaney) due to school, families, work, boredom, frustration, and simply got burnt out. but as we are innovative with ideas we should always be supportive of future creators and keep an eye for those with potential and support them and lean away from saying things like your in too late bud.

1 thing that helps is tweeting a level or creator or posting a reccomendation. when i played verbals team pick it only had like 0 plays i think on day 3 or so. i instantly tweeted it and it got some plays and soon a ribbon. he might have been one of those creators that couldve gotten frustrated and quit, IDK. so morale of the story is: this game is ever evolvong and so are its greatest creators, we must also evolve and keep and eye out for those new creators.
2013-08-31 05:03:00

Author:
L-I-M-I
Posts: 611


Actually LBP has been broken for years due to the negative behaviours of trolls and spammers but the party who must take the biggest share of the blame is the inadequate, ineffective moderation and management team. Way back on LBP1 when these issues started to appear they ignored thousands of heatfelt pleas over several years to fix the issues but rather than put in the hours. man power and effort they just pretended all was well in the LBP garden.

So many great creators and community spirited players left because of the frustrating situation. Towards the end of LBP1 Spaff the then community manager posted that if people griefed the spammers then the moderation team would take action, thus the activity of spammers like Clay, X3 and Stephanie Ravens was brought to an end but the negative behaviour had been instilled in many other attention seeking no talents.

If this line of action had been continued then eventually the battle for the cool pages would have been won, people like Latin would have every acccount they created banned but this would have required commitment, resolve and resource...none of which the moderation/management team were prepared to put in.

So instead they remove the cool pages in favour of team picks/lucky dips, love them or hate them they were a democratic part of the original LBP concept and instead more control of content is centered in the hands of the management team who will dictate content through their narrow vision lens of what they want people to access. Removing freedom of choice and democracy is never a good thing. Don't forget the proportion of LBPers that use forums is actually a very small percentage and the views/opinions expressed on them might not be representative of the entire LBP community. Where was the discussion or interaction with focus groups before this move was implemented? Why has the SONY moderation team been so inept for so many years?

Let's not forget those talented folks at MM have moved on from LBP leaving the fate in the hands of SONY. Remember what happened to the quality of MM picks when they took over? Even now many great levels go unpicked in favour of levels of inferior, bland, generic quality made by people who are in favour with the community management.
Want plays using the new system then get your sackbutt on twitter and be a good little sackboy.
2013-08-31 08:55:00

Author:
EnochRoot
Posts: 533


Well, let me open a new thread between these sayings.

Why do we have still have hope? Does it mean that we don't possess what we expect in the community?
We suppose everything will go by itself. Not, really.
It'll take a long time. Why the creators in the past are still our favorite, and some really like be the same as them? Why community doesn't grow fast? It's our fault. We always like to do on our own, and as i have seen it with my eyes, at least, there are a few giveaways of complicated logics. Or whatever which every creator must know.

We don't share. We rarely find prize bubbles in our levels. Nowadays, they utilize it as a "secret" stuff. That's wrong. Why our old creators are still top notch? Have you ever thought of that? They always used to help each other. And still some do. They learnt very fast. They grew, and they are the examples we always mention them. As you did, l-i-m-i. We have to find out our problems instead of "having hope to future". Nothing won't become true until we do something.
The progress of our community is getting slower and slower than everyday. We need solutions.

We look at the people who ask the same as our looks to spammers. It's true. Completely. If no one, it's just me.
We have the secret formula: Play,Create,Share. We are just creating and playing. That's why some creators are still publishing the same platformers with all the same gameplay. Because they don't know, it's hard for them, or even don't like to. I really don't know. But there a lot of evidences that can demonstrate it..
I, myself, suffered from this to be a good creator. No one helped me. No one took my hand. All i got was ignorance.

I suggest you to open a topic about this. I suppose there will be more opinions about it.

This is what i just could say with my awful English. Sorry for it. I hope you understand me.
2013-08-31 17:46:00

Author:
porkyfern
Posts: 48


In regards to banning spammers: in reality they weren't abusing the EULA were they? But besides that its hard because those horrible levels IMO were getting monster plays Which indicates there is a strong community of members that sadly enjoy those levels. How they rose to the top of the cool pages is IMO should have been tightly regulated. Boosting was the issue in its root and now with the lucky dip it will discourage them hopefully. in regards to monster plays, maybe thelucky dip will even things out a bit and maybe get some people noticed. Enoch: u might be part of the lbn level crew and i bet u have came across some levels in your forum gallery that have like 4 or less plays and are great. .... my only wish is that this new and improved lucky dip will help that creator who's level gets off with a slow start. Hence he/she didn't use boosting or shameless self promoting.. Cause in order to reach the top of the cool pages u need a good number of plays within the 1st hour or down to the nether your level will go. Boosting is what flawed this game and why it was never wrangled early is my only beef, but nonetheless moving forward. I will be paying close attention to how the lucky dip is working and how much of an effect it will have., at this time I can't say negative or positive about it because I don't have enough info to make a strong claim for it or against it. But I am staying optimistic and if it turns out to be a did then trust me I will voice my opinion of it just like I did in regards to boosting being such a nuisance to creators.

check out the current cool pages..I see a much better line up
2013-09-01 02:03:00

Author:
L-I-M-I
Posts: 611


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