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#1

More options when enabling level copying

Archive: 21 posts


So I realize it's kind of late to suggest stuff for LBP2... but this can't hurt.

As we all know, long ago an update made it possible for players to copy other people's levels. Not a lot of good came from this function: it led to thousands of copied "Bomb Train Shark Survival w/ free stickers" levels infestating LBP.

But some have used it for good. A few generous folks have made their levels copyable to show newbs how to recreate the more complicated bits. Of course there is a problem with this: some lecherous little kids copy these levels and try to pass them off as their own.

I propose a solution. When you make one of your levels copyable, there should be an option that if checked, would prevent the people who copied said level from publishing it. They'd be able to check the level out with create mode and tinker with it, but they wouldn't be able to publish it as their own. Even if they modified it.

Another option: one that if checked, wouldn't allow the people who copied your level to experience it in play mode. This way the creator wouldn't be robbed of his plays.

These suggestions are kinda minor and sound eerily DRM-ish, but I think it'd be cool if the creators had more control on how exploitable their copyable levels are.
2013-08-26 17:22:00

Author:
SnipySev
Posts: 2452


I'm surprised someone hadn't thought of this before.2013-08-26 17:25:00

Author:
Shooter0898
Posts: 996


I think this is a great idea. In the mean time, i've made a good workaround.

https://lbpcentral.lbp-hub.com/index.php?t=81523-Anti-Republish-Mech
2013-08-26 22:19:00

Author:
qwerty123456
Posts: 309


well tbh I just wish I could set a level to only copyable to people on my friends list. Me and some friends work on levels together once in a while and like to pass the level back and forth. *mew2013-08-27 00:00:00

Author:
Lord-Dreamerz
Posts: 4261


well tbh I just wish I could set a level to only copyable to people on my friends list. Me and some friends work on levels together once in a while and like to pass the level back and forth. *mew

That's a good one too.
2013-08-27 00:03:00

Author:
SnipySev
Posts: 2452


Why not just implement read only mode with capturing disabled? :>2013-08-27 02:39:00

Author:
Shadowriver
Posts: 3991


I hate the fact that the copy button get's so much hate, yet It was never really used for it's (presumably) initial purpose:

-Saving favorite levels onto your moon to play later on. (people don't really mention this)

What they should do, is allow to copy whatever level you want, but don't allow you to edit or publish it, unless you have a "Owner code" of some sorts. I don't even know anymore, this subject is really old... the recent update might fix things in the long run, who knows...
2013-08-29 02:36:00

Author:
Alex-Raven
Posts: 147


I would agree with this statement, but there is evidence against it, being that the vita edition of the game implemented downloading levels for obvious reasons. However, the copy button is still there. No new features have been added to it to prevent abuse, so it can be assumed that it's for moving it from one moon to another, and that MM simply overlooked the fact that it can be republished. Why it has been kept in every version is beyond me.2013-08-29 14:00:00

Author:
qwerty123456
Posts: 309


Well down.I think this is a great idea.2013-10-21 08:01:00

Author:
Unknown User


Great idea, also to expand on it, there can be a friends-only copy button, where only friends can copy the lvl.2013-10-26 04:03:00

Author:
Darthvadre11
Posts: 134


This could all have been avoided if they had implemented a system where either copied levels can't be republished or if republished by anyone other than the original creator (or if selected by the creator, people on their friends list for co-create purposes), a level is branded as a copy with a link to the creators earth. This would be a huge step in the right direction against level plagiarism.2013-10-29 18:13:00

Author:
DreadRandal
Posts: 434


The vita has a similar function where you can download the level and play it offline at any time.
But since we're talking about the PS3 version, I'm sure that the download feature will be added
to hub along with other vita features.
2013-11-03 22:37:00

Author:
chick8ed
Posts: 19


Totally agree with this proposition, and see no harm in it. In fact I think it had crossed my mind before 2014-04-30 17:37:00

Author:
Tipico
Posts: 25


I'm surprised someone hadn't thought of this before.

Actually this is surprisingly old idea, it was suggested a lot in LBP 1 and it sounds good on paper but in actually fact being able to copy levels wasn't the problem, it is just what people see as the problem. Copied levels alone do no harm. The issue is people explioting the game's mechanics. Any level could have been used to get on the cool wall and stay there if the person was popular enough. You often saw in LBP1 empty levels just uploaded and name something interesting. The real issue is there is no failsafe for level spamming in the game and even if you remove copying everyone still has the copied levels.

It is an idea but honestly it won't make a difference in the long run. They are better off changing the terms and conditions to ban people who exploite the game or otherwise allow people to block creator's planets and levels from appealing (Or even having a search feature which allows a no include would be better). Personally I am for a cool creator Wall which highlights creators more than people. Even a list which randomly selects levels each time you click it would be better (lucky dip used to do that now it doesn't)
2014-05-01 08:02:00

Author:
Jonarrthan
Posts: 310


Generally if a creator allows their level to be copyable they're probably not all that interested in letting others know they made it, but let's ignore that and agree that plagiarism should be dealt with in the game as it's dealt with in real life, perhaps not that severe but if there aren't restrictions in place there should at least be penalties.
Penalties most fatal.
2014-05-01 18:00:00

Author:
Ironface
Posts: 432


It's too late. We can prevent further copying, but we can't erase all those Angry Birds and Mortal Kombat levels that people have already copied to their moons. And with the God glitch (which allows copying any level including story levels) recently rediscovered in LBP1, there really isn't anything we can do unless LBP1 gets patched as well, and that will never happen.2014-05-02 06:19:00

Author:
AmazingKittyCat
Posts: 204


Like I said even if copying never existed, they will spam empty levels or level they did may with little effort made with story collected piece. The issue is the fact the game can be exploited so easily. If you got enough people to play your level as soon as you publish it, it got put up on the cool wall which was the only real way people found levels. So everyone just played it and it just became a cycle. Copying is only half the problem. I don't like the changes they made to Lucky dip personal the original made more sense for the situation they were in2014-05-02 21:09:00

Author:
Jonarrthan
Posts: 310


I have however determined exactly how the copiers get so many plays. They have a full friend list of 100 people willing to help them. As soon as the level is published, their friends play the level repeatedly (I remember seeing some guy playing the level over 100 times within 5 minutes of it being published...and imagine having an entire friend list of people doing that.) So the level instantly gets pushed up to the top of the "cool pages".

Theoretically, LBP could check for this activity and automatically delete those levels, because no real level will get several hundred plays per player within 5 minutes of being published...
2014-05-02 23:27:00

Author:
AmazingKittyCat
Posts: 204


I think only 1 player per person counts, However having 100 hundred plays is in 5 minutes is 20 plays a minute and that is more than most team picks get. Adding the fact all H4H heaarts they collected and it is impossible figures, but then again people big steve guns probably would get the same figures with his fanbase so it would still need to be screened.2014-05-04 11:10:00

Author:
Jonarrthan
Posts: 310


Wasn't the copy feature initially implemented before group create was a thing? I don't really know if that's a true statement or not since I started LBP about a year or two after release. But as for vita at the moment, copying is the only real way to create with multiple people without lending your vita.2014-05-05 05:50:00

Author:
koltonaugust
Posts: 1382


The original purpose of copying was so creators could learn how you made something in your level, or perhaps give out a level so other people could modify it and try to improve on it. Nobody really does this anymore. Nowadays copying is just being used to spam a level out to the community or for people to get quick hearts and plays without doing anything at all. The feature should just be entirely removed, because nobody uses it the way it was intended anymore. It won't entirely stop the copied level spamming, but it will at least stop 99% of it by people who don't have LBP1.2014-05-05 14:08:00

Author:
AmazingKittyCat
Posts: 204


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