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Touch Logic

Archive: 16 posts


How can I deactive the touch sensor so it would be only single touch and there's a Timer-logic

http://farm8.staticflickr.com/7287/9572651345_4002e98c21_o.jpg

^ There's something of it so yeah, help me to fix my brains and logics
2013-08-23 06:43:00

Author:
doggy97
Posts: 964


the way i do it could be tricky to explain. but basically nothing in a microchip will work if you have a wire connected to the bottom of it.

so get a counter set to one, attach it to the bottom of the microchip. make it turn on when you want the touch sensor to work, and attach the touch sensor to the reset input of your counter (on the bottom.) that way when they touch, it will activate whatever you want to activate, and at the same time deactivate the microchip, stopping it from being able to be used again. you may need to put the touch sensor inside its own microchip, so this whole process doesnt ruin any other logic you already have.

there is probably a whole heap of different ways to do it, there will probably be an easier way. but the above should work, if you can understand it.
2013-08-24 02:16:00

Author:
jaffakree503
Posts: 72


How can I deactive the touch sensor so it would be only single touch

Destroy it once it has done its job.
2013-08-24 11:51:00

Author:
Schark94
Posts: 3378


Destroy it once it has done its job.

But that is what I wanted to do first ; _ ; Not now, now I want have timer and I am going to test the Jaffa's guide
2013-08-24 16:45:00

Author:
doggy97
Posts: 964


But that is what I wanted to do first ; _ ; Not now, now I want have timer and I am going to test the Jaffa's guide
I can explain how to do it if you could tell me why do you need those timers.
2013-08-24 16:55:00

Author:
Schark94
Posts: 3378


I can explain how to do it if you could tell me why do you need those timers.

I'll explain : *touch**Goes to firstlayer* can't touch *goes back to second layer* Understood?
2013-08-24 17:06:00

Author:
doggy97
Posts: 964


I'll explain : *touch**Goes to firstlayer* can't touch *goes back to second layer* Understood?

So it stays in the first layer as long as you keep holding it with your finger, yes?
2013-08-24 17:14:00

Author:
Schark94
Posts: 3378


Okay I fix my " sentence" *tap* 2013-08-24 19:28:00

Author:
doggy97
Posts: 964


Now I'm a little confused. What you want to do is:

Tap >> object shifts to first layer >> object remains static and doesn't move back.

or

Tap >> object shifts to first layer >> timer countdown >> time is up >> object shifts back to second layer.

Which of the two?
2013-08-24 19:52:00

Author:
Schark94
Posts: 3378


Now I'm a little confused. What you want to do is:

Tap >> object shifts to first layer >> object remains static and doesn't move back.

or

Tap >> object shifts to first layer >> timer countdown >> time is up >> object shifts back to second layer.

Which of the two?

Second And I am confused how I can deactived the Touch sensor that it won't start counting again!
2013-08-24 21:21:00

Author:
doggy97
Posts: 964


Here, I made a special tutorial, just for you.

1. Place an Anti-Grav tweaker on the (dynamic) platform you want to move and set dampening to 100%.
2. Put a microchip on a (dynamic) thin piece of sticker panel and glue that to the platform you want to move.
3. Place a touch sensor (set activation by tap) and connect it to an in/out mover (input action: move to front).
4. Place another in/out mover and set input action: move to middle.
5. Put a tag inside of the microchip.
6. Now, create another thin piece of sticker panel and put a tag sensor (set same layer to yes). It's important for it to be in the same layer when the platform moves forward.
7. Place a timer under your platform, make it visible for the player, set it to count down and invert the output. Now wire the output to the 2nd in/out mover.
8. Connect the wire from the tag sensor into the timer's input.

It's all supposed to look like this:

http://i1163.photobucket.com/albums/q559/Schark6000/LBPV%20Screenshots/Tut_zps444bd670.png

Hope this helped.
2013-08-24 22:58:00

Author:
Schark94
Posts: 3378


Here, I made a special tutorial, just for you.

1. Place an Anti-Grav tweaker on the (dynamic) platform you want to move and set dampening to 100%.
2. Put a microchip on a (dynamic) thin piece of sticker panel and glue that to the platform you want to move.
3. Place a touch sensor (set activation by tap) and connect it to an in/out mover (input action: move to front).
4. Place another in/out mover and set input action: move to middle.
5. Put a tag inside of the microchip.
6. Now, create another thin piece of sticker panel and put a tag sensor (set same layer to yes). It's important for it to be in the same layer when the platform moves forward.
7. Place a timer under your platform, make it visible for the player, set it to count down and invert the output. Now wire the output to the 2nd in/out mover.
8. Connect the wire from the tag sensor into the timer's input.

It's all supposed to look like this:

http://i1163.photobucket.com/albums/q559/Schark6000/LBPV%20Screenshots/Tut_zps444bd670.png

Hope this helped.

Gonna tryout this with those creepy eyes!
2013-08-24 23:23:00

Author:
doggy97
Posts: 964


http://i1163.photobucket.com/albums/q559/Schark6000/LBPV%20Screenshots/Tut_zps444bd670.png



http://static2.thcdn.com/productimg/0/600/600/69/10006269-1309264919-873033.jpg


Anyone?
2013-08-24 23:55:00

Author:
Coxy224
Posts: 2645


http://static2.thcdn.com/productimg/0/600/600/69/10006269-1309264919-873033.jpg


Anyone?

LOOOOOOOOOOOOOOOOOOOOOOOL
Didn't think about that.
2013-08-25 09:58:00

Author:
Schark94
Posts: 3378


Tried 'n' Changed few things, set the Tag Sensors output to Reset Counter and I dont know why it didn't work when the setup was Move to Front or middle so now it's move out/in once. Thank you schark 2013-08-25 19:45:00

Author:
doggy97
Posts: 964


Well, I told you exactly what I did. Glad I helped you anyway. 2013-08-25 22:06:00

Author:
Schark94
Posts: 3378


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