Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet Karting [LBPK] Help!
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Reset regulation
Archive: 6 posts
Hello, As with my last Help! post, I have a section of track that gets destroyed, forcing the player to take a branch, and it seems that when you die at this section or right before it, it respawns you after it. I played the reset demo, but couldn't gleam much out of it. Would someone explain how to do it and how it works in specifics? | 2013-08-22 17:23:00 Author: StJimmysAdiction Posts: 388 |
Did you download the copyable level: Demo: respawn location (https://karting.lbp.me/v/3319)? The system allows you to force kart respawning where you want. | 2013-08-22 20:54:00 Author: gipsy Posts: 408 |
I did not download it. I looked to briefly, but didn't see the option to. | 2013-08-22 21:03:00 Author: StJimmysAdiction Posts: 388 |
It should still be copyable, I haven't touched it in ages. Check the level options, there should be a copy option somewhere. But the system is pretty simple: a reset sensor can detect when a kart is being reset, and you can use that to trigger a reset gadget that is configured to spawn to a particular spawn point. IIRC there's also a tag sensor to see if the kart is in the particular area. Also, I think you got me my create trophy there. Thanks. | 2013-08-22 21:38:00 Author: Rogar Posts: 2284 |
It should still be copyable, I haven't touched it in ages. Check the level options, there should be a copy option somewhere. But the system is pretty simple: a reset sensor can detect when a kart is being reset, and you can use that to trigger a reset gadget that is configured to spawn to a particular spawn point. IIRC there's also a tag sensor to see if the kart is in the particular area. Also, I think you got me my create trophy there. Thanks. Thanks for the explanation! Also, congrats and you're welcome! | 2013-08-22 22:11:00 Author: StJimmysAdiction Posts: 388 |
Finally got the demo copied, and got a reset to work right. But another problem has arisen that I can't figure out: I added a second regulated respawn location, and now neither work. I have the microchip on the initial spawn, with a reset sensor and a tag sensor set to 20 yards and set to the first tag color, tied into an AND logic, which outputs into a reset logic resetting to a named arena spawn. Just like the demo has. That worked. On the same microchip I tied the reset sensor into a separate AND logic along with a second tag sensor set to 20 yards and the second tag color, the AND logic tied into a second reset logic, specified for a second separately named arena spawn. Once this second set was set up, the game went back to not regulating resets. I tried using a second reset sensor instead of how I originally split the output of a single one, and I tried using two separate microchips, but to no avail. Anyone have any ideas as to why or a possible solution? P.S. - The arena spawns are tied to progress, to activate after certain laps, FYI. EDIT: Any insight? EDIT: I believe I've figured out the issue. Seemed to be 2-fold: tags seem to be label dependent as well as color, they won't recognize each other if their label isn't the same; also, sometimes the spawn point label or the reset logic direction label need to be reset/reapplied. | 2013-08-25 00:55:00 Author: StJimmysAdiction Posts: 388 |
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