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How to make a realistic player sensor
Archive: 3 posts
If you have a sentry gun that has to detect players, then you know how fast it usually can detect players, and how unrealistic it seems when it targets players ╔<------------X_X------(weapon Logic Tutorial)---------? This new method actually doesn't detect the player, but it actually detects scanner shots, that detect the player (this makes it so they cant see through walls, and it gives render time as well 1) take out a non-tangible material that can be made invisible (hologram or sticker panel) 2) put a microchip on it 3) on this put a destroyer that is set to disappear, and connect an or gate into the input 4) next take out an and gate and connect a timer to it (timer=.1 + count up) 5) to the and gate connect a not gate 6) to the not gate connect a counter's output that is set to one (to the timer connect an impact sensor that can detect players) 7) also connect the counter to an anti-gravity tweaker (100% dampening) 8) connect the counter to a timer and a tag (tag set to specifications for the sentry/turret to aim at it, and a timer that is count up and about 5 seconds) 9) connect the player activated timer to the or gate, and you are done Now what this should do is that when you impact it before it impacts the floor, then a sentry should shoot the block, making it not completely accurate, take time to render, and not shoot through walls I hope this helped, please leave feedback it helps more then you know | 2013-08-21 17:10:00 Author: amiel445566 Posts: 664 |
Useful, thanks Tip: Put some pic's up as well, it helps a lot. Trying to visualize LBP circuitry in my mind gives me a headache | 2013-08-28 20:49:00 Author: Alex-Raven Posts: 147 |
neat idea to beat the wall issue! | 2013-09-07 05:16:00 Author: Madman_Asunder Posts: 25 |
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