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#1
I broke the level boundaries
Archive: 22 posts
Last night I was working on a level. I have a very complex object (it takes up about 1/3 of the available level space and about 1/4 of the thermometer all by itself) which I wanted to rotate. The object was sitting on the floor and nearly touching the left wall of the map. Something REALLY odd happened when I rotated it: the invisible boundaries of the map rotated with the object! I could no longer move around in parts of the level that I could before, even in hover mode, because there was an invisible boundary blocking me from doing so. Objects that should have been sitting on the permanent ground? They fell though it and broke. Eventually my object completely broke, and with it so did the level boundary. Even the natural floor and walls of an empty level did not contain my sackperson. Leaving the level in any direction works for a short distance, and then results in death. I don't know how to reproduce this exactly, but I thought I should let people know that it's possible and perhaps something to watch out for. | 2009-01-28 13:36:00 Author: Risen Posts: 251 |
Wow, that's quite a glitch. I'm afraid though that it would most likely cause the game to freeze or crash considering there are probably no checks in the engine for objects leaving the now-nonexistent level boundaries. | 2009-01-28 13:49:00 Author: Gilgamesh Posts: 2536 |
I thought it might do the same, too, but it actually handled objects leaving the level pretty well... they just break and cease to exist when they get past a certain point. I saved the completely empty level when the object broke. I could still publish it if anyone is interested. I could throw in an unglued jetpack emitter so it can be explored in play mode. | 2009-01-28 13:53:00 Author: Risen Posts: 251 |
I was with Risen when we did this, and I have to say, it was pretty strange. To add to what he said, the invisible barrier clearly is a material that is unavailable to us, as it fills up thermometer space. When we broke this material, the thermometer was left nearly entirely empty. Additionally, when the respawn point fell through the floor and broke, the thermometer was left 100% empty. We tried to take a picture of it, but the in-game pictures don't capture the build display | 2009-01-28 14:17:00 Author: Inspectigater Posts: 126 |
Lol! That's pretty cool... I can just imagine the looks you guys must have had on your faces when it happened xD | 2009-01-28 19:37:00 Author: KAPBAM Posts: 1348 |
the machine was thst big.................... I feel sorry for you............. | 2009-01-28 20:28:00 Author: Schwem00 Posts: 255 |
You can edit your posts by clicking the green edit button at the bottom of your posts Double posting is not allowed, so you should do that and delete your second post | 2009-01-28 20:32:00 Author: KAPBAM Posts: 1348 |
i had something similar to me when i first started... i think i was making a premade template and i was making an elevator go up....and when i glued the sides to the elevator to it it was fine.. then i moved the base of the elevator and it moved the entire level w/ it....if i moved it up it would move everything else up or destroy it...was pretty weird | 2009-01-28 20:34:00 Author: Hamsalad Posts: 2551 |
Wait... I think I saw something like this in a Japanese level. It was a truck race using the snow background... and at one point the trucks went UNDER the snow on the floor. Could this be what they used to achieve that effect? I always wondered how they did that... | 2009-01-28 20:35:00 Author: Gilgamesh Posts: 2536 |
Wait... I think I saw something like this in a Japanese level. It was a truck race using the snow background... and at one point the trucks went UNDER the snow on the floor. Could this be what they used to achieve that effect? I always wondered how they did that... Hehe, cool! Definitely some sort of glitch that was exploited to make that! | 2009-01-28 20:38:00 Author: KAPBAM Posts: 1348 |
Spot on for the Japanese level. I notice there are many useful glitches that are never mentioned. Many that existed before were fixed with 1.02+ patches. There are also materials and items that do not exist in the retail copy, but were available in the beta. Also before 1.06 it was possible to make "new" materials. For instance, at the beginning of my level "MR STAMP! easy mode," I have a cardboard-sponge hybrid. | 2009-02-03 09:29:00 Author: snowflakecat Posts: 102 |
Weird! So did you lose your machine? | 2009-02-03 17:27:00 Author: Rustbukkit Posts: 1737 |
Nope, our "machine" is perfectly fine. We just rewound until we had our ground exist, then went about our goal in a different way. : ) | 2009-02-03 20:07:00 Author: Inspectigater Posts: 126 |
More accurately, we left the level without saving over the original and then reloaded it from before it broke. We then changed to draw mode and deleted everything immediately touching the edges of the level. After that we could move the huge object without bringing the level boundaries along. | 2009-02-03 20:16:00 Author: Risen Posts: 251 |
So let me get this straight.. Is it a level with none of the default boudaries? As in now side walls? No roof? No floor? What happens when you play on it? Do you walk on nothing? | 2009-02-16 22:22:00 Author: Pinchanzee Posts: 805 |
So let me get this straight.. Is it a level with none of the default boudaries? As in now side walls? No roof? No floor? What happens when you play on it? Do you walk on nothing? I wanna see that. The ultimate anti-gravity level. | 2009-02-16 23:55:00 Author: Solisdrive Posts: 57 |
too late, already goin for it.... well in a way... just need to figure out how to create invisible glass... hmmmm... Cheers! | 2009-02-17 03:19:00 Author: RAINFIRE Posts: 1101 |
The walls and floor are visible, but they do not stop movement. Gravity is not affected. | 2009-02-17 14:45:00 Author: Risen Posts: 251 |
The walls and floor are visible, but they do not stop movement. Gravity is not affected. Basically the walls and floors that you see, the stuff that changes when you change backgrounds, are all just a mask. These things just lay themselves over the invisible boundaries that we were somehow able to break. It's not so much that you walk on nothing, as there is nothing there to walk on. If you were able to remove the visuals that are swapped between backgrounds, you would see that there appears to be nothing that you are walking on, but you can still walk perfectly fine. @Rainfire: I'm fairly certain you're going to have a real difficult time trying to make that happen. While yes, we managed to move these materials, that does not mean that we have access to edit them. If you find a way, though, let us know! That'd be great! | 2009-02-17 17:44:00 Author: Inspectigater Posts: 126 |
sorry to draw this one back out... but does anyone know what happens if you try to change the background when there is no boundaries? | 2009-04-29 09:46:00 Author: TJapan Posts: 225 |
It's probably still broken, but with a different background. I doubt that the boundaries change with the backgrounds. | 2009-04-30 18:35:00 Author: ARD Posts: 4291 |
too late, already goin for it.... well in a way... just need to figure out how to create invisible glass... hmmmm... Cheers! You can make any material invisible if you make a circle of it small enough. | 2009-05-01 01:07:00 Author: SawronZXZ Posts: 463 |
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