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#1
Making part of a kart dangerous
Archive: 5 posts
So I am trying to make my Monster Truck lethal. I want the front wheels only to be lethal when they touch another kart. I have currently a danger tweaker attached to each one, but it seems to be treating the entire kart as one object so if you touch it anywhere the kart is destroyed. I also tried using impact sensors on each front wheel and attaching them to the danger tweaker, but the game didn't seem to trigger the sensor while racing. Same issue using a player sensor instead. So I'm wondering, is there a way I can make just the front wheels of my Monster Truck kart lethal for all other karts on the track? Thanks | 2013-08-15 16:08:00 Author: atheistsw Posts: 147 |
How about attaching a tag sensor with very close proximity to the danger tweaker? Or, how about seeing if a tag sensor attached to a piston that moves a bit of forcefield (from inside the truck to the outside if it) with a danger tweaker would work either? | 2013-08-15 19:48:00 Author: Hiroshige0 Posts: 114 |
I was thinking you could attach a sensor tag in the wheels of the monster truck, when the sensor is activated you could destroy the detected kart, implementing logic in spawnpoint. | 2013-08-15 21:15:00 Author: SergioChileno Posts: 60 |
Thanks guys, I will try all those suggestions and see if I have success with any of them! | 2013-08-15 22:02:00 Author: atheistsw Posts: 147 |
I was thinking you could attach a sensor tag in the wheels of the monster truck, when the sensor is activated you could destroy the detected kart, implementing logic in spawnpoint. You can to attach a weapon emitter with a self weaponazer (type area) to the spawnpoint, then when the tag is activated you could shoot the weapon, this affect to the player (I've tested this time ago). IDEA: perhaps you could set the self weaponazer to stun and not to destroy the player (most realistic i think), and set the stun (type and time IIRC) | 2013-08-16 00:56:00 Author: SergioChileno Posts: 60 |
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