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#1

ARC-H100 Microchip. Advanced Health system on one chip with dynamic customization.

Archive: 10 posts


So, here's the deal, I've been planning on making a Health System Microchip for any creator to use, and I need some input on what features you guys want on this beauty, or if you even want it at all. Now I know you guys are probably wondering:

What makes this chip so special Raven dude?

Well, I'm glad you asked that dear sackfolk. The ARC-H100 (yeah, I know , I'm a huge dork) microchip is a fully programmable unit, capable of morphing itself for your every creative desire.

Programmable? How? That sounds tedious and complicated!

Not at all. The ARC-H1... ok I'll stop now. The microchip will be bundled in with a simple interface device, that will allow you to tweak it's settings and modes with a controlinator, before snapping it on your creation.

But how does it all work?

Ok, so let's say you want a complex health system for your RC sackbot. You might want a 3 hit kill situation, or projectiles that do different amounts of damage. We have you covered. Simply place the object down in create mode, hop in the customization device, tweak your settings, and you're done. The chip is now ready to be detached from the customization device, and rigged on your sackbot/tank/flying spaghetti-monster, you name it.

How can we detach the chip and how do we know how to rig it?

The customization device will be made out of 3 major components: Seat with controlinator, screen/UI, and the socket which will hold the microchip. After all settings are made, the microchip can be disconnected and moved from the socket like any other logic piece. I will do my best to make sure all inputs and outputs will be mapped in an intuitive manner.

You keep saying "Settings"... what else can it do besides damage logic and displaying health ?
My current prototype handles the following:

1) 3 different damage inputs with different values
2) 3 different Increase health inputs (for health potions or similar stuff)
3) temporary Invincibility input
4) temporary poison damage input
5) 2 different outputs for displaying health in different methods
6) 4 outputs for all events (damage, health, invincibility and poison)

Remember, all of these can be customized, meaning you can set how much damage every input does, how much time does invincibility last, how much damage poison takes every second and for how long, and so on, just by using the customization device, without even opening the microchip. If you guys have any other ideas, please tell.

Ok, but do we need the customization device in the level, for the microchip to work?

Nope.

After removing the chip from the customization device, can we plug it back for some tweaking?

Yes. Outputs from the device will be mapped the same as their targeted input on the chip, so it will be easy to rewire it in case you can't use Undo.

One last question. Why?
I love creating logic in LBP, playing around with circuits and helping people out.

So, should I make this happen, and if yes, what other features do you guys want on the ARC-H100 ?

UPDATE:
Well, this little project has completely spiraled out of control, and turned into something ridiculously complex and ambitious... Best said, it's something bigger now, but by the looks of things, people were not really interested in it anyway (a manly tear was shed). Soooo I'll just take my time with it, and once finished, showcase it somewere else, but thx for the input so far guys. Have a great day!
2013-08-08 20:25:00

Author:
Alex-Raven
Posts: 147


Judging from all the customization options, it seems likely it would be pretty meter heavy, at least for people who are worried about the meter down to the last chip in create mode... but i suppose those people will be the ones who make their own anyways.And will it be programmed to handle different custom health displays? For example if I wanted to make my own health bar and then just plug in your logic could I? or could it have a mode with a number based display possibly?2013-08-08 20:38:00

Author:
Tynz21
Posts: 544


And will it be programmed to handle different custom health displays? For example if I wanted to make my own health bar and then just plug in your logic could I? or could it have a mode with a number based display possibly?

Hey Tynz,

Thanks for the quick reply. Yes, as I've mentioned at point 5, it will be programmed to handle different display methods. For example, one output can be used on a selector for a custom hologram health display, and another can be used on a timer, for simplicity.

Edit: I will make such features available once there is a demand. As you've mentioned, if people want a "number based display" I will try my best to implement that. (hopefully without riddling it with outputs)
2013-08-08 20:52:00

Author:
Alex-Raven
Posts: 147


Thats sound awesome!!!! this would really help with a DOTA lv i'm making!!! Currently my health/damage system is like yours (Dynamic with different damage values) but your system has so much MORE features! Hey maybe you can help me out pm me if your interested? I'm new with logic gates but I understand it. Also maybe you can check out my circuit system for my hero too? Pm2013-08-10 01:49:00

Author:
IdeaBanka
Posts: 9


Not quite sure what this is but I'm intrested2013-08-10 14:09:00

Author:
thefutureman
Posts: 44


Not quite sure what this is but I'm intrested

Well, I'm close to finishing it (just a couple a days away) so stick around, you're gonna see it in action quite soon.

It's mainly a tool aimed at fresh creators, for creating a customized health system, but it's going to be a great toy for veterans.
2013-08-11 04:33:00

Author:
Alex-Raven
Posts: 147


Here is my question:

Will the health level be percentage or number based?


That is, will you be able to use a timer OR counter as the health unit. I am currently working on something similar that uses linked counters to produce a hit points system, but that might add too much complexity into an already massive system.
2013-08-16 03:28:00

Author:
Reblskum666
Posts: 39


Here is my question:

Will the health level be percentage or number based?


That is, will you be able to use a timer OR counter as the health unit. I am currently working on something similar that uses linked counters to produce a hit points system, but that might add too much complexity into an already massive system.

It was essentially both in one pack, but the number output was only in increments of 2, all up to 100, and no counters were used, just analog signal.
2013-08-16 03:59:00

Author:
Alex-Raven
Posts: 147


It was essentially both in one pack, but the number output was only in increments of 2, all up to 100, and no counters were used, just analog signal.

Interesting concept, I will have to wait and see when it is released to observe how it works directly. I have personally never experimented with that format when it comes to health systems.

It sounds like you have a very comprehensive system in the works here, I can't wait to see it in action.
2013-08-16 04:32:00

Author:
Reblskum666
Posts: 39


I'm interested. It sounds like it could be used for other things as well besides hp. Not to mention even expert creators like short cuts!2013-08-16 19:06:00

Author:
Rpg Maker
Posts: 877


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