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Does PS4 Need a LittleBigPlanet?

Archive: 106 posts


IGN have just posted a very interesting discussing topic: Does PS4 Need a LittleBigPlanet? They discuss some notable things, including:


Open 3D world
3D platformer
Sumo Digital LBP3 Rumors



Be sure to check it out. Let me know what you think.


http://www.youtube.com/watch?feature=player_detailpage&v=ZkJ6TMQK9qY
2013-08-07 18:15:00

Author:
Jauw
Posts: 484


That's basically what I pictured in when it was rumored that Sumo Digital would be making LBP3; An open-world LBP. It would be a massive game and you could expect glitch after glitch to arise form having such a game, but having a game that allows you to create in a full 3D experience is what would redefine what LBP is now. It wouldn't simply be a "bigger LBP", it would be a completely different game.

I agree that the Vita version of LBP was something different that truly made you want to go back in and play it, but what was the biggest difference made by the game? To me it was only the portability that you were given. Any of the new tools really didn't bring to much of a new experience because the things being created were more or less equal to that of LBP2. Bringing in the ability to create in a 3D game is what would make me get the next LBP. The PS4 will have the capabilities to allow developers to make the open-world 3D game that many of us have dreamed of since LBP2, but it can't just be a reboot of the current LBP we have now.

I believe that LBP has a bright future but only if Sumo Digital or some other developer can implement what the players want.
2013-08-07 18:53:00

Author:
Bryan_Zuckerberg
Posts: 874


I do agree that the series is a little fatigued/stale. While PS4 can be a great fresh start, in my opinion they should continue giving us DLC and keep LBP3 for a late 2014 or early 2015 release. After LBPK, I just really don't want another rushed LBP game. If it really isn't that good, at least I can know that Sumo took their time with the game and actually tried.

Also, separate the games into 2 series... LittleBigPlanet (2D sidescrolling) and LittleBigUniverse (3D platforming). And if they do make another karting game, just call it LittleBigKarting.

Because honestly the further we go into the series, the game isn't about 'LittleBigPlanet' anymore. It's about exploring other planets and making your own levels. Give the series some fresh new names for a change since 'LittleBig' will still be recognized.
2013-08-07 18:53:00

Author:
The5rozos
Posts: 952


I bet that there'll be an LBP game for PS4 at some point. but knowing how most of the games work, they would use special features that the system has (like the PS4's touch pad), and maybe they'll edit a few things, or bring in some of the new tools from LBPV.2013-08-07 21:18:00

Author:
amoney1999
Posts: 1202


I do agree that the series is a little fatigued/stale. While PS4 can be a great fresh start, in my opinion they should continue giving us DLC and keep LBP3 for a late 2014 or early 2015 release. After LBPK, I just really don't want another rushed LBP game. If it really isn't that good, at least I can know that Sumo took their time with the game and actually tried.


I agree that LBPK was a rushed game and I think that Sumo Digital can perform better. They really impressed me with the Cross-Controller DLC and that was really just a tip of the iceberg. So much potential with the upcoming PS4, I really hope they meet it.
2013-08-07 22:10:00

Author:
Jauw
Posts: 484


I do like the idea of a 3D Platformer, but I'm kinda feeling that that defeats the purpose of LittleBigPlanet. Instead of the three basic layers, It'd be like LBPK but without the Karting (People in Create know what I mean) and honestly, that's pretty complicated for me.2013-08-07 22:20:00

Author:
Radio447
Posts: 159


I think that LBPV is an awesome game it and definitely is in some categories; perfect! And as they said in the video, it just gave you everything. You have everything, of course there's is something you won't be able to do, but the majority of things that people asked for in LBP2 is in LBPV. That may be a problem for the next LBP. They have to make something that blows your mind and tops all 4 games. A PS4 may be the answer, a next gen experience that will overrule every LBP game ever made, even though it's quite high expectations I think they're able to pull it off nicely.

When making a LBP game, I think it's important too leave some tools behind instead of implementing all requests from the community. The LBP2 curators could have implemented: rain material, static materials/objects, more tweaking functions, etc. But they didn't.
2013-08-08 00:03:00

Author:
Jauw
Posts: 484


Hm. I'm not sure how this topic counts as news. Since it's just talking about the idea of a LBP3. which we have a "LBP3 rumor" & a "What do we want in a LBP3" topic for already.

I'd say most of you know what I think of what I want LBP3 to be like by this point. To put it short. I think LBP3 should stay 2.5D and that LBP as a series doesn't need to reinvent the whole concept & create mode every single time. If you always follow that train of thought then tell me. What would Sony do for LBP4? or LBP5? Unless LBP just starts selling badly, Sony will want to make more. That's just how a company works. And they can't always have something epic to add that'll reinvent the whole game. Some people may not like to hear that. But that's how I see it.

Also MM are seemingly already creating a new 3D create game that more then likely will be less limited then a LBP ever will be. I don't see the need for two big 3Dcreate games so close together on the same system. Especially since MM's new game could maybe outshine a 3D LBP easily. Keeping the main LBPs 2.5D for the most part could be seen as keeping the game more simple so there will be a reason to buy one game over the other. I personally would be just happy with a LBP3 to have all the tools LBPvita had plus a big handful more if possible and if it's on the PS4 for it's graphics & art-style to look better. That would be enough for me. I'm not into handhelds so I don't play LBPV, But it does bother me a lot and others how they have much better tools & other content then we LBP2 creators have. *mew

But if it does end up being full 3D game. I won't complain much. I just hope it's nothing like LBPK and that it still at least has a 2D create mode as a option.

So does PS4 need a LBP? It don't exactly neeeeeeeed it tbh... but at some point sure, it would be nice. I don't see why not. But I feel it doesn't need to be completely different from past games like some believe.
2013-08-08 00:38:00

Author:
Lord-Dreamerz
Posts: 4261


The quality of the games has really gone downhill since Media Molecule left the series. MM added a bunch of fun features that they didn't really have to add to the game but they did it anyway just for the players. Most other game developers are just interested in making money and could care less about what the players want. LBP Karting has the absolute bare minimum to be considered an LBP game, while LBP Vita is nice but it could have been a lot better.2013-08-08 00:58:00

Author:
dragonboy269
Posts: 172


The quality of the games has really gone downhill since Media Molecule left the series. MM added a bunch of fun features that they didn't really have to add to the game but they did it anyway just for the players. Most other game developers are just interested in making money and could care less about what the players want. LBP Karting has the absolute bare minimum to be considered an LBP game, while LBP Vita is nice but it could have been a lot better.


Exactly how could it have been better? It had everything good about LBP2 with a ton of new features.
2013-08-08 02:32:00

Author:
Kalawishis
Posts: 928


The only real issue with LBPV is that no one has a Vita. Well, that and I think the story mode could have had another world or two.

On the topic at hand, it would be super cool to see open world 3D platforming. I can see how the mechanics would transfer over from the 2D games to a 3D version, and having huge, intricate Banjo Kazooieesque levels in a charming LBP style would be a blast to play I think. Provided it doesn't have LBPK's abysmal create I'd love it. Hopefully there will be a feature where you can work on objects in a mode similar to LBP2's create, then transfer them onto a 3D plane.
2013-08-08 03:26:00

Author:
bonner123
Posts: 1487


The only real issue with LBPV is that no one has a Vita. Well, that and I think the story mode could have had another world or two.

Well, I think LBPV had the best story in any LBP game. Vita's selling numbers were pretty much out of Tarsier's and D11's control so... I believe the only thing that is bad in LBPV is the oh-so-laggy multiplayer. Aside from that, it is quite excellent.
2013-08-08 03:36:00

Author:
yugnar
Posts: 1478


I think LittleBigPlanet needs 3D platforming, but if Mm's making a 3D Play/Create/Share game, then I can live without it. I don't know what they could put in LBP3 that would constitute upgrading though. PS4 could get an enhanced port of LBP2 since PS4 doesn't have backwards compatibility, but we don't need a sequel.

LBP Vita is fine and dandy. It just needs the materials from the first two games and maybe Wormholes and Attract-o-gel.
2013-08-08 03:44:00

Author:
Chdonga
Posts: 388


I bet IGN knows something 2013-08-08 04:35:00

Author:
Shadowriver
Posts: 3991


Those guys always know something e.e2013-08-08 05:00:00

Author:
yugnar
Posts: 1478


Provided it doesn't have LBPK's abyssal create I'd love it. Hopefully there will be a feature where you can work on objects in a mode similar to LBP2's create, then transfer them onto a 3D plane.

To be honest, I think that alone would've almost saved LBPKarting's create mode. I mean, that and a corner editor and logic that isn't completely foreign looking and complicated, and a working grid and less crashes and less restrictions on how you're meant to do things. I mean, if I could corner edit a block of wood in to any shape I wanted, I'd make a track out of that! Not using a weird 60%-40% mix of MNR and LBP's create modes.

Seriously, we could just have the same kind of object editor as right now but with an added button to switch camera angles between top/side/front views. Depending on which view you're using, you can just use the left analog stick to position each vertex or object exactly where you want and use the right stick to zoom in and out, or tilt the camera a little bit, without the added confusion of working with all 3 dimensions at once, LBPKARTING.

By the way, your comparison of LBP to Banjo Kazooie just made me realize that LBPKarting is the Nuts and Bolts of LBP. Go figure.
2013-08-08 05:45:00

Author:
KlawwTheClown
Posts: 1106


I too am a little skeptical of a LBP in 3D but I also expect it for a PS4 version of the game. I have three darn good reasons why any build your own 3d world games have proven to be a not so great idea...

1. LittleBigPlanet Karting - The joy I typically get out of Create mode in LBP was never found in LBPK. In LBP building objects is easy for me as I start with a basic shape and then use the corner editor to make it what I want. With LBPK that functionally is very lost and I feel disoriented, I also got mad my old PS3 keep crashing in Create Mode a lot.
2. GameGlobe - I briefly beta tested this free to play 3d world platforming game from SquareEnix Europe on the PC. I was disappointed and ran away quickly. While they had some effective tools, they had to use what seemed to be every key on the keyboard to help me build stuff, then when I went to play levels nothing seemed to work.
3. Minecraft - The ultimate game that most people do not give the effort to create something, I know this because the game itself is just a bunch of poorly drawn 8-bit blocks and what the players do with those blocks. Well you get the idea.

So personally I hope for a LBP3 that is not 3D... if it does come out, I will get it and hope my faith in the build your own 3d world games is renewed.

Now what I think could be awesome is a more complex 2 1/2 D platform than what LBP currently is. Right now we have a 4-3 layer system, why not be more bold and make it say 30-29. Seriously. The trick would be the in-game camera would have to know how to hide the necessary layers when needed, and if the X-Y boundries of the map can be expanded say like 5 times. Heck one in theory could even build a semi-decent replica to Zelda: Link to the Past or something like that, maybe... just maybe have a more isometrical 3D platformer where camera angle can properly rotate, I think an example of this would be Yoshi Story for N64 or Crash Bandicoot. I know but this is where I want to see 3D to go because I know players can use that a little more responsibly.

Obviously for a LBP3, I want to see all of the best little features from both Vita and LBP2 put together. It may also be a lot to ask for but if they can pull off another everything crosses over (materials, objects, music, etc except maybe the user levels themselves), from the past games that will also make me happy again. However with a new platform and possibly a whole new way to play to consider, I can't hold my breath.
2013-08-08 06:57:00

Author:
WyomingMyst
Posts: 101


To answer the title. Yes PS4 needs little big planet
It's my favorite game this generation. PS4 would feel a bit incomplete without lbp.

I think the next step should be a 3d open world. How cool would that be! Though the create mode would probably be quite a bit harder. I played around in lbp karting for 30 minutes and didn't like it at all. 3D open world would be nice because there would be no need to make any future lbp spin offs like karting. You could make racing games, super mario clones, and first person shooters all in one game.

When you enter create mode, it would be nice to have the option to create like it is now or create in a 3d world.
2013-08-08 08:16:00

Author:
Greensmurfy
Posts: 300


I have a massive issue with 3D environments, I wouldn't like it. I mean to say, it would be amazing and revolutionary, and yes incredible if done right, but it isn't LittleBigPlanet. I feel that giving Sackboy a 3D world would deter too much from the simplicity of the 2.5D game we love. The other issue is that create would be unquestionably different and more complicated. Like LBPK, it's create was pretty odd. I just feel that in a 3D environment, create will become wore of a task and it would, not only annoys players, but drive away those who found it easy to create a simple fun platformer in the original two games but now are lost in the new dimension.

Apart from that, I do think LBP3 is a great idea, as long as Sumo do it right. Even when kept as a 2.5D game I still feel there are many places that can be brushed up and added to, enough to make it a stand-alone game worthy for a next-gen console.
2013-08-08 13:09:00

Author:
craigmond
Posts: 2426


Exactly how could it have been better? It had everything good about LBP2 with a ton of new features.

It needs online create. A vast majority of the best LBP2 levels were made by multiple creators working together. Also a lot of people spent most of their time messing around at the moon with friends on LBP2. This is actually the main reason I never got into it. I usually make levels with I6v6I because she's the artist and I'm the logic guy, but we can't make anything by ourselves...
2013-08-08 16:04:00

Author:
dragonboy269
Posts: 172


they'll take karting 3d experience and fix everything that is wrong with it. so imagine LBP3 will be a fixed Karting experience. so that's a plus and there are some really good levels in Karting, but rushed it was and the reception was bad and never took off.

Was their ever an official announcement of ConfusedKartman not being the community coordinator of Karting anymore. (APRIL)
2013-08-09 04:56:00

Author:
L-I-M-I
Posts: 611


Seriously, we could just have the same kind of object editor as right now but with an added button to switch camera angles between top/side/front views. Depending on which view you're using, you can just use the left analog stick to position each vertex or object exactly where you want and use the right stick to zoom in and out, or tilt the camera a little bit, without the added confusion of working with all 3 dimensions at once, LBPKARTING.
This.

Any 3D modelling program allows you to edit points along 1 axis at a time. I find that pretty easy for making small changes to models, so it'd be cool if that were a feature of 3D corner edit.

It'd also be useful if you could lock the player to moving in a 2 dimensional plane much like LBP is now, so people who want to continue to make 2D/2.5D levels can do so.
2013-08-09 06:33:00

Author:
Ayneh
Posts: 2454


If 3D is introduced (which I really, really hope for, as it's the only natural thing for LBP to advance into) it should be with the possibility of 2,5D creating also included. That is all I have to say about that. I seriously do hope we get another LBP game for PS4, but I also hope there'd be a way of bringing your content from earlier LBP-games to that game.2013-08-09 08:12:00

Author:
FreeAim
Posts: 2462


I personally would love lbp 3 on the PS4. the vita version is great and you can do a lot more with the logic tools provided but it does have a lot of limitations as well.

I wouldn;t mind seeing a 3d aspect to the game like extra background and foreground layers plus more camera options but i would prefer it to esentially be a 2.5D platformer as it is now with more options for those who want to go 3D.

If they turned it into a 3d creator there would be less of an audience interested in it i think as like said before it will become more difficult to use. Look at how long it takes to create levels now and imagine how much longer it would take in a 3d enviroment.
If you also look at other games with creation tools they are usually for specific audiences and not everyones cup of tea, were as LBP's 2.5D creation as already proved worthy for a wide and varied audience.

Some 3d elements would be great but 2.5D as its base and then in future LBP games allowing more 3D experiences would be the best and safest step for whoever makes it to take.
After all what if it did get the same responses as Karting did i dout sony would be willing to dish out many more and how could you backtrack to the original ideas without any complaints and hate if it didn't work.
2013-08-09 09:39:00

Author:
Lordwarblade
Posts: 761


Yes!

Every console generation has to have any LBP on it!! LBP has to survive forever, because it is the best game ever on this and every planet!
2013-08-09 11:18:00

Author:
Schnupsi
Posts: 506


Typing on my phone so scuse errors:

YES. Stay 2.5D. Give us access to all layers for construction. Make all objects and decorations fully rotatable in 3D. Unleash modification of the Z axis including rotation and control over layer transition speeds. Improve camera options. Adopt 1080p resolution as minimum. Make every material colour and property tweakable. Release the dephysicaliser. Make the length and rigidity of the grapple tweakable. Change the gravity tweaker to allow negative values. Give me a "delete all custom objects" button. Make the follower really follow at any speed and not laggy at maximum speed. Make a water material that deforms and has tweakable gravity.
2013-08-09 11:19:00

Author:
aratiatia
Posts: 374


Its likely Littlebigplanet 3 is a PS4 title. The reason it was removed from the developers resume is likely due to the company focusing their development on Ps4. I understand this may be jumping the gun a bit, but I think its safe to assume LBP3 is a ps4 title. They are not going to be able to make the big jump they did from LBP1 to LBP2 without changing consoles in my opinion.2013-08-12 01:15:00

Author:
Rpg Maker
Posts: 877


3D environment modeling? challenge accepted. Sounds too hard? Ha! What's hard is making all my 3D models out of decorations then using invisible material so they seem solid....or having to sculp 3d models layer by layer because the 3d glitch is not an official part of the game...2013-08-12 03:42:00

Author:
Tynz21
Posts: 544


https://pbs.twimg.com/media/BRiLayxCMAElnVK.jpg:large

If that isn't enough proof then I'm not sure what is...
2013-08-13 18:39:00

Author:
The5rozos
Posts: 952


Everyone is a bit not sure about 3d lbp, if there is gona be lbp3 we should have both 3d and 2d2013-08-13 19:44:00

Author:
Five-Ate-Five
Posts: 197


Everyone is a bit not sure about 3d lbp, if there is gona be lbp3 we should have both 3d and 2d

If you got 3D you got 2.5D in pack
2013-08-15 19:10:00

Author:
Shadowriver
Posts: 3991


A 3D lbp would be nice, but in all honesty the number of quality levels would greatly decrease considering the complexity of the create mode (at least if it is like LBPK)2013-08-16 01:37:00

Author:
tall_person517
Posts: 17


A 3D lbp would be nice, but in all honesty the number of quality levels would greatly decrease considering the complexity of the create mode (at least if it is like LBPK)

If my little cousin can learn how to build things in a 3D game like Minecraft, I hope LBP3 (in the right hands) can have a fairly user-friendly create mode. UFG was so used to pre-made objects and that auto-populate feature in Modnation Racers, that it (LBPK) was a disaster waiting to happen with LBP's complex tools and nature.

Especially with the DS3 touchpad, it should be much easier to get those accurate finishing touches on a material you're sculpting.

So anyway to conclude ... United Front Games just didn't have the same expertise in creating levels as Mm does, especially to take on 3D level sculpting. I'm hoping that Sumo Digital can actually take on this task, and aren't being force fed by Sony because Mm/Tarsier are too busy for a LBP console game.
2013-08-16 07:23:00

Author:
The5rozos
Posts: 952


So the big problem with a 3d LBP would be the creation; it would be too hard, right? But I think if they just made it easy to create with like in LBP1/LBP2 it would be awesome. The current LBP games is like this: It's pretty easy to make a platformer, but if you are more of a advanced person you can make a game (well you can still make platformers ofc).

Anyway I think they could make it easy to create in a 3d world if they just made it like the LBP1/2 create modes, so people feel comfortable. I think they should make so you can look att your 3d world from 4 diffrent angles, so it will still be kinda like 2.5D like in LBP1/2. So imagine you making a level in 3d and you corner edit from one angle, just like in original games, and then you just make a 90 degree turn and you can edit it from that angle aswell, all way around the object. It will be kinda easy, but you can make it advances if you wanto. That's the hard part. To make the perfect balance; so you can make a decent level if you are a decent creator, and if you want to make a more complex level you can if you are a skilled creator. It kinda felt like in LBPK for instance, it was very easy to make a track, it was all about visuals in LBPK.

That's my thoughts, but as some of you wrote, MM's new game might rule out the next LBP since MM kinda owns the ''Play, Create, Share'' market. They invented it after all.
2013-08-16 23:52:00

Author:
yoghurt2000
Posts: 74


While I like what I've seen so far of the PS4, I'm hesitant to make the jump to next gen. I feel the PS3 has plenty of life in it and thus hope LBP3 is announced for the PS3. If they allow us to work with additional layers, add a few more gadgets, add a weather tool, and update the visuals a bit, I'll be more than satisfied. Then in about 2-3 years they can go full out on the PS4 with a 3D LBP.2013-08-17 00:49:00

Author:
TheFirstAvenger
Posts: 787


i think it would be a great idea because i love a new fun story mode and im sure others do too!!2013-08-20 19:50:00

Author:
Unknown User


This is basically what I was hoping LBP3 would be like. MS beat them to it, but I still have faith LBP3 will do it better. Still, this game looks amazing.


https://www.youtube.com/watch?v=6DHS6VFCR2U
2013-08-22 02:13:00

Author:
Vex_Doppel
Posts: 108


This is basically what I was hoping LBP3 would be like. MS beat them to it, but I still have faith LBP3 will do it better. Still, this game looks amazing.


https://www.youtube.com/watch?v=6DHS6VFCR2U

Whoa... As much as I love Sony, PS, and LBP; that Proyect Spark thingie looks quite sweet.
2013-08-22 05:28:00

Author:
yugnar
Posts: 1478


Besides from having better graphics & art style. One thing I haven't seen people talk about is the fact a LBP on PS4 would be 60FPS. Just imagine how nice it would be to play on a fast picture LBP... It would just look so nice and feel so good~ *mew2013-08-26 00:47:00

Author:
Lord-Dreamerz
Posts: 4261


Project Spark looks great, only flaw is it's permanent art style and models.2013-08-26 02:06:00

Author:
Nitranon77
Posts: 127


Planets could be levels (hence the 3D idea) the Universe would be the hub2013-08-27 15:10:00

Author:
MattTheWorm
Posts: 8


Considering the announcement of Little Big Planet Hub, and LBP's track of backwards compatibility and integration, one might think the next installment would keep the formula intact (unless LBPH is the last stop for PS3 owners). Also, IGN's video was ridiculous. Just asking the question "do we need?" is like giving the entire community of creators the middle finger. I personally don't care what they bring new to the franchise (and I know of many that share the same view on this), as long as they keep the established paradigm.

A 3D LBP? Well, let's see what could be the potential downsides:

-Levels take longer to make.
-Create mode get's a boost of difficulty (No matter what! Developers can't just give you the knowledge of 3D sculpting or 3D level design)
-Heavy testing required for your levels.
-Collision detection horror.
-Longer loading times.
-Shorter levels.
-Communities get divided.
-Horrible draw distance (unless they make a great LOD tool, which would increase the amount of work needed for creating levels)

These are just a few, I could name more, but there's really no point to it.
What they could do is offer us 3D alternatives. Basically different create mode's, like advanced Top down view with many layers, or a Crash Bandicoot 3D streaming style, or a Pandemonium style etc.
2013-08-28 13:20:00

Author:
Alex-Raven
Posts: 147


Considering the announcement of Little Big Planet Hub, and LBP's track of backwards compatibility and integration, one might think the next installment would keep the formula intact (unless LBPH is the last stop for PS3 owners). Also, IGN's video was ridiculous. Just asking the question "do we need?" is like giving the entire community of creators the middle finger. I personally don't care what they bring new to the franchise (and I know of many that share the same view on this), as long as they keep the established paradigm.

A 3D LBP? Well, let's see what could be the potential downsides:

-Levels take longer to make.
-Create mode get's a boost of difficulty (No matter what! Developers can't just give you the knowledge of 3D sculpting or 3D level design)
-Heavy testing required for your levels.
-Collision detection horror.
-Longer loading times.
-Shorter levels.
-Communities get divided.
-Horrible draw distance (unless they make a great LOD tool, which would increase the amount of work needed for creating levels)

These are just a few, I could name more, but there's really no point to it.
What they could do is offer us 3D alternatives. Basically different create mode's, like advanced Top down view with many layers, or a Crash Bandicoot 3D streaming style, or a Pandemonium style etc.

I see your point, but I don't quite agree.

"Levels take longer to make": this is up to you. A level can be made very quickly in LittleBigPlanet, or it can take ages as well. It all depends on how complex you want it to be. As long as the game allows you to make 3D levels, you can also make 2D ones if you want something quick. The opposite isn't true, though.

Create mode gets a boost of difficulty: It doesn't have to. I've watched Project Spark gameplay demo (http://www.youtube.com/watch?v=pDymQVgUrPk) and it looks pretty easy to use. It's MM's job to make something easy to use. LBP could've been awfully complicated too but they pulled it off very well.

Longer loading times: On PS4? Well, I don't hope so! Video games used to look like this. (http://bavatuesdays.com/files/2012/02/1pong.gif) The reason why Bioshock Infinite or Crysis don't take ages to load is because game consoles have evolved. They truly could make wonders with the PS4.

I don't know if the PS4 actually needs a LittleBigPlanet, but I freakin' do!
2013-08-28 14:48:00

Author:
Oddmania
Posts: 1305


I see your point, but I don't quite agree.

"Levels take longer to make": this is up to you. A level can be made very quickly in LittleBigPlanet, or it can take ages as well. It all depends on how complex you want it to be. As long as the game allows you to make 3D levels, you can also make 2D ones if you want something quick. The opposite isn't true, though.

Create mode gets a boost of difficulty: It doesn't have to. I've watched Project Spark gameplay demo (http://www.youtube.com/watch?v=pDymQVgUrPk) and it looks pretty easy to use. It's MM's job to make something easy to use. LBP could've been awfully complicated too but they pulled it off very well.

Longer loading times: On PS4? Well, I don't hope so! Video games used to look like this. (http://bavatuesdays.com/files/2012/02/1pong.gif) The reason why Bioshock Infinite or Crysis don't take ages to load is because game consoles have evolved. They truly could make wonders with the PS4.

I don't know if the PS4 actually needs a LittleBigPlanet, but I freakin' do!

You completely missed all 3 of my points...
First off, I was referring to the scenario in which lbp gives a free camera - opened 3D world to create, and build my argument from there on what impact it can have when working in 3D...

1) Levels take longer to make - creating a opened space 3D level at a decent quality and with a decent length takes longer to make than a streamline 2D one.
2) Create mode gets a boost of difficulty - Project Spark is a great terrain editor, but I haven't seen one hint of real creative control , the way LBP has, like, I don't know...building something? Make a hole in the ground , make a tree pop up here, put a building over there, meanwhile, we're making mech's, jets, cities, factories, microchips with advanced logic, robots and so on... sorry but Project spark has nothing on LBP...
3) I was referring to downloading levels...
2013-08-29 02:03:00

Author:
Alex-Raven
Posts: 147


Well.. not sure 3D or not is exactly on topic, but does the PS4 need LBP?

In my opinion, yes. ..that is if they want me to buy one.
2013-08-29 02:15:00

Author:
jwwphotos
Posts: 11383


Well.. not sure 3D or not is exactly on topic, but does the PS4 need LBP?

In my opinion, yes. ..that is if they want me to buy one.

Agreed. There's no point in not bringing sackboy along for the next gen ride He's one of the few truly iconic characters that PlayStation has.
2013-08-29 02:26:00

Author:
Alex-Raven
Posts: 147


You completely missed all 3 of my points...
First off, I was referring to the scenario in which lbp gives a free camera - opened 3D world to create, and build my argument from there on what impact it can have when working in 3D...

1) Levels take longer to make - creating a opened space 3D level at a decent quality and with a decent length takes longer to make than a streamline 2D one.
2) Create mode gets a boost of difficulty - Project Spark is a great terrain editor, but I haven't seen one hint of real creative control , the way LBP has, like, I don't know...building something? Make a hole in the ground , make a tree pop up here, put a building over there, meanwhile, we're making mech's, jets, cities, factories, microchips with advanced logic, robots and so on... sorry but Project spark has nothing on LBP...
3) I was referring to downloading levels...

I think we started off on the wrong foot. Sorry about that. Let's start all over again.

Hi Alex,

My name's Nicolas. You have a good case, and I agree with you on some points

Making 3D levels (as opposed to LBP's 2.5D levels) would sure be much more time-consuming. I don't think this is necessarily a bad thing, though. 3D tools would allow the gamers to build much more thorough and complete things. A whole world, whole environments. Not everyone is interested in the same art. Some people prefer to make story-less levels, or mini-games, while some other people would rather build entire series, an entire universe made up of scores of different environments. What I rather suggest is giving the player the choice. Being able to build 3D levels implies being capable of making 2D ones as well. On the other hand, the opposite isn't true.

You've also mentioned the complexity of a 3D create mode. You're certainly right. LBP2's create mode is difficult enough already! Still, do you happen to have seen MM's PS4 "tech demo" (http://www.youtube.com/watch?v=TYY-J3ckeSI)? I know the cover's not quite like the book, but man, it looks pretty easy to use! And unlike Project Spark, this would definitely allow any object to be made (not only a terrain to be edited).

I guess you just can't have it both ways. Both have pros and cons. I'm really starting to find LBP's create mode a bit limited now, but it's true that full-3D levels would require both a lof of time and inspiration.

Anyway, I guess our little discussion won't change a thing. It was confirmed in a recent interview (http://www.playstationlifestyle.net/2013/07/19/media-molecule-on-tearway-the-vita-their-ps4-game-littlebigplanet-and-having-fun/) that MM's PS4 tech demo wasn't actually merely a tech demo, but their new PS4 project. I don't know whether LittleBigPlanet 3 will ever come out for the PS4 or whether it'll include 3D tools, but MM's new project definitely will. Hopefully Sackboy will be part of it!

Cheers.
2013-08-29 13:35:00

Author:
Oddmania
Posts: 1305


I think we started off on the wrong foot. Sorry about that. Let's start all over again.

Hi Alex,

My name's Nicolas. You have a good case, and I agree with you on some points

Making 3D levels (as opposed to LBP's 2.5D levels) would sure be much more time-consuming. I don't think this is necessarily a bad thing, though. 3D tools would allow the gamers to build much more thorough and complete things. A whole world, whole environments. Not everyone is interested in the same art. Some people prefer to make story-less levels, or mini-games, while some other people would rather build entire series, an entire universe made up of scores of different environments. What I rather suggest is giving the player the choice. Being able to build 3D levels implies being capable of making 2D ones as well. On the other hand, the opposite isn't true.

You've also mentioned the complexity of a 3D create mode. You're certainly right. LBP2's create mode is difficult enough already! Still, do you happen to have seen MM's PS4 "tech demo" (http://www.youtube.com/watch?v=TYY-J3ckeSI)? I know the cover's not quite like the book, but man, it looks pretty easy to use! And unlike Project Spark, this would definitely allow any object to be made (not only a terrain to be edited).

I guess you just can't have it both ways. Both have pros and cons. I'm really starting to find LBP's create mode a bit limited now, but it's true that full-3D levels would require both a lof of time and inspiration.

Anyway, I guess our little discussion won't change a thing. It was confirmed in a recent interview (http://www.playstationlifestyle.net/2013/07/19/media-molecule-on-tearway-the-vita-their-ps4-game-littlebigplanet-and-having-fun/) that MM's PS4 tech demo wasn't actually merely a tech demo, but their new PS4 project. I don't know whether LittleBigPlanet 3 will ever come out for the PS4 or whether it'll include 3D tools, but MM's new project definitely will. Hopefully Sackboy will be part of it!

Cheers.

Obviously, if they give us a proper 3D kit for creating objects, that would be amazing. Also, there are many ways in which they can enable players (newbies and pro's) to create 3D worlds without upsetting the established order, but the issue is camera position. For me personally, a slightly tilted top-down view with enough layers, depth and customization is the sweet spot.

I have nothing against the idea of creating freely however we want, but it seriously doubt it's the right thing for LBP.
2013-08-29 16:11:00

Author:
Alex-Raven
Posts: 147


For me personally, a slightly tilted top-down view with enough layers, depth and customization is the sweet spot.

Agreed. People have made some crazy 3D stuff using the top-down method. What needs improving is the camera and the top-down gameplay (you can't really jump or run in top-down view. You're just sliding, hovering, while sitting in a controlinator).
2013-08-29 17:08:00

Author:
Oddmania
Posts: 1305


Agreed. People have made some crazy 3D stuff using the top-down method. What needs improving is the camera and the top-down gameplay (you can't really jump or run in top-down view. You're just sliding, hovering, while sitting in a controlinator).

Funny because no matter what game mode presents itself, I'm still sitting in my comfy chair when playing LBP.
2013-08-29 18:07:00

Author:
jwwphotos
Posts: 11383


Funny because no matter what game mode presents itself, I'm still sitting in my comfy chair when playing LBP.

You lucky devil!
2013-08-29 21:33:00

Author:
Oddmania
Posts: 1305


Not to sound like the bad guy here but I am very impressed with project spark. We don't know of its full capabilities yet but from what I've seen it CAN do 2D games just as well as 3D. I expect the next LBP to be for PS4 and able to do better than Minecraft and Project Spark combined. Just hoping anyway. Want to be excited again for LBP. I also hope the DLC makes the transition as well.2013-11-26 23:57:00

Author:
Vex_Doppel
Posts: 108


It's really great to use our new age in lbp.2013-11-28 01:18:00

Author:
KING_HACK_GREEN
Posts: 41


I'm sure there will be some kind of PS4 LBP sooner or later. It's one of Son'y flagship franchises now. Personally, a PS4 LBP would make me want to get a PS4 sooner. I'll definitely get one anyway, but you know I might not have gotten a vita if there wasn't an LBP game for it.

Whether or not the PS4 needs LBP is a different matter, and I'm not sure we'll know until the console's been out for a while.
2013-12-02 05:11:00

Author:
ARD
Posts: 4291


One feature I'm really looking forward to is live streaming. I'd love to watch people making levels on Twitch or Ustream.2013-12-02 09:57:00

Author:
GribbleGrunger
Posts: 3910


So is Mm or Sumo Digital making the game? I'm a bit confused. I would be thoroughly saddened if Mm isn't going to have anything to do with the new LBP3, but then again I think the series has strayed too far from it's origins. I personally don't think they should make another LittleBigPlanet, but instead an entirely new project based on Create Mode.
A mixture of LBP's extremely easy to use yet complicated and powerful level creation and sharing system fused with something like RPG Maker would be perfect.
2013-12-05 02:32:00

Author:
tim
Posts: 24


Little more reading on on this forum would had gave you the answer already.

But the rumor is that sumo is making LBP3. MM is not and will not be anytime soon making new LBP games anymore. I don't agree that LBP is going to far from it's origins. And if it is, that's a good thing then imo. LBPV had to be the best LBP overall yet.

And it has been shown that MM is indeed working on a new IP for PS4. And there's a good chance it's a Play/Create/Share game that will be far more limitless then LBP is. *mew
2013-12-05 02:40:00

Author:
Lord-Dreamerz
Posts: 4261


More LBP for PS4 please!2013-12-06 02:03:00

Author:
Sonyfangirl91
Posts: 4


Of course it does but as a PSN downloadable game that will have a steady stream of content just like LBP2 has now.2013-12-06 18:48:00

Author:
BasketSnake
Posts: 2391


Little more reading on on this forum would had gave you the answer already.

But the rumor is that sumo is making LBP3. MM is not and will not be anytime soon making new LBP games anymore. I don't agree that LBP is going to far from it's origins. And if it is, that's a good thing then imo. LBPV had to be the best LBP overall yet.

And it has been shown that MM is indeed working on a new IP for PS4. And there's a good chance it's a Play/Create/Share game that will be far more limitless then LBP is. *mew

Every time I see the Mm PS4 tech demo I start to drool. The game they come up with, if it is in the game/level create wheelhouse, would be a system seller for me. Especially if they work in the precise control LBP's grid system has, but with a z axis added to the matrix.
2013-12-08 16:11:00

Author:
DreadRandal
Posts: 434


I have no idea why nobody seems to be talking about this, but the other day I couldnt help but notice a certain character standing infront of a PS4

http://uk.playstation.com/

/AMaaaGaaawdOK

EDIT: more /AMaawwrRRddddAAAH
2013-12-12 06:27:00

Author:
Masseyf
Posts: 226


I have no idea why nobody seems to be talking about this, but the other day I couldnt help but notice a certain character standing infront of a PS4

http://uk.playstation.com/

/AMaaaGaaawdOK

EDIT: more /AMaawwrRRddddAAAH

That doesn't necessarily mean anything. Sackboy is one of the characters that is associated with PlayStation. And since Sackboy has a costume for the holiday season, they're probably just using him for that. (see the bow tied on the PS4 meaning it's a present for the holidays)
2013-12-13 19:26:00

Author:
ConverseFox
Posts: 2333


I really hope that if they make LBP3, they allow for more complex costumes to be allowed. Like changing the shape of your sackboy. That'd be a HUGE help in making costumes. There'd have to be limits though.2013-12-13 19:55:00

Author:
Sackativitron
Posts: 61


Y'know, from all this new LBP content, like the hinted memoriser in LBP Hub/LBP2, and new power-up for LBP, I'm starting to think LBP Hub is the LBP franchises final destination-- and it's not a bad thing. It just seems like MM is trying to stop at LBP Hub and pump as much as they can into it, so it's new and growing, but still the same game, and leave it at that. I doubt they're going to make a LBP3. Yes, they may end up adding a 3D functionality alternative into LBP Hub coming from the new content, but we won't get a new physical copy of LBP3.

From the looks of it, Media Molecule's new "Dream (https://lbpcentral.lbp-hub.com/index.php?t=80111-MM-s-Next-Game&p=1140707#post1140707)" game will be whatever User Generated Content game they pop out, whatever it is. From Page 4, all these discoveries and assumptions make the game seem all the more promising.
2013-12-14 21:48:00

Author:
Nitranon77
Posts: 127


yes yes

I think the goal here, is to do a 3D game with a 2.5D, yes 2.5D because lbp2 inst in 2D, you can actually move on 3 layers, ok

you know about mario and super mario and all that stuff, when Mario World came out everyone bought a N64, now it is the time for ps4 wich i havent bought yet, yeah i'm waiting for my LBP-3D game, it will be awesome, but there is something that will be a challenge for the makers, and it is polygone objects, and if they have the capacity to do that it will be a game, if they dont, maybe they will do it but, it will look not that cool as you might think, that's it for now,

happy waiting everyone. and yeah it has to come out on 2014 for sure. we want it guys we waaaaant itttttt.

work work work work work, think think think think
2014-02-15 04:28:00

Author:
HellYeah1982
Posts: 192


The idea of a PS4 LBP is starting to feel more and more like a fairy tale as time goes on. I know the PS4 is pretty brand new but we still haven't gotten any news that it will ever happen yet. *mew

I'm not going to expect to much... But I hope they say something at this year's E3.
2014-02-17 16:15:00

Author:
Lord-Dreamerz
Posts: 4261


The idea of a PS4 LBP is starting to feel more and more like a fairy tale as time goes on. I know the PS4 is pretty brand new but we still haven't gotten any news that it will ever happen yet. *mew

I'm not going to expect to much... But I hope they say something at this year's E3.

I agree i would have thought by now we would have heard something about it,I hope they say something about it at E3 Im going to get me a ps4 next month just in case theres a lbp3 in the not so distant future.
2014-02-17 19:34:00

Author:
Lbphart3
Posts: 813


Well, Sackboy is unofficially officially coming to the PS4.

https://pbs.twimg.com/media/BlRmgAwIEAAmPql.jpg

https://pbs.twimg.com/media/BlRFqAUCYAA_O5S.jpg

Isn't it crazy how such a personality-less protagonist is so universally loved and given attention? Let me try to name all of the games he's been in that I know of...

Ragdoll Kung Fu, Worms, Hot Shots Golf, Modnation Racers (preorder costume), PSAS, Tearaway, Joe Danger, and now The Playroom. And of course 4 main games (LBP1/PSP/2/V) and 3 spin-offs (LBPK, Prehistoric Moves, HUB). Not too shabby considering LBP1 barely acknowledged him as an individual.

(Also just noticed that his model on the Playroom is near identical to his appearance in the HUB trailer... Seems like he keeps getting tiny tweaks each year)
2014-04-15 18:25:00

Author:
The5rozos
Posts: 952


All I care is I hope whoever makes LBP3 acts smart like MM did with Tearaway and gives you the option of which gender for the game to referred to you as. *mew2014-04-15 18:39:00

Author:
Lord-Dreamerz
Posts: 4261


All I care is I hope whoever makes LBP3 acts smart like MM did with Tearaway and gives you the option of which gender for the game to referred to you as. *mew

Well, since the game is actually a bunch of player created levels, wouldn't the players be able to refer to you as a boy or girl depending on what you enter now? And I don't know how they would be able to enforce calling you a boy or girl in the level community... and they shouldn't, since that takes away freedom from the creator.
2014-04-15 18:57:00

Author:
RockSauron
Posts: 10882


Well, since the game is actually a bunch of player created levels, wouldn't the players be able to refer to you as a boy or girl depending on what you enter now? And I don't know how they would be able to enforce calling you a boy or girl in the level community... and they shouldn't, since that takes away freedom from the creator.

I'm talking about the non-user levels. AKA storymode/DLC levels and or anything else that's apart of the normal game. User made levels obviously don't count with my other post as those are up to the creator to decide.
2014-04-15 19:08:00

Author:
Lord-Dreamerz
Posts: 4261


All I care is I hope whoever makes LBP3 acts smart like MM did with Tearaway and gives you the option of which gender for the game to referred to you as. *mew

I mean, I think that could make things like the costume menu less hectic... Maybe have a 'Sackboy' section and 'Sackgirl' section.

I think the main reason they refer to him as *only* Sackboy is because the generic sackdoll looks like a male, and he represents that generic palette in which the user customizes. Starting off with a Sackgirl means that she'd have to have hair, and most people would argue that she'd need a dress covering herself up. I guess that in a sense would take away from the blank canvas character thing Mm was trying to achieve.

Either way, I think they could easily make Sackgirl a protagonist to choose from (maybe use the PSAS costume as the starter) and would help make the story more relatable for girls. Or guys who enjoy playing as girls.

In my opinion to really escalate the core gameplay in LBP3, they should allow different characters with different play styles. Oh and give us an option to double-jump!
2014-04-15 19:28:00

Author:
The5rozos
Posts: 952


In tearaway it didn't matter if you picked the Boy or Girl persona. The game still let you choose what you wanted to be called regardless of what you played as.

And I don't see how the basic sack design looks like a male to you. Doesn't look like anything really, which makes since as at least I thought like you said it's a blank canvas character for you to customize.
2014-04-15 19:42:00

Author:
Lord-Dreamerz
Posts: 4261


And I don't see how the basic sack design looks like a male to you. Doesn't look like anything really.

Really? I always thought it did. Then again, Sackboy just rolls off the tongue better than Sackthing for me.
2014-04-15 19:46:00

Author:
The5rozos
Posts: 952


Really? I always thought it did. Then again, Sackboy just rolls off the tongue better than Sackthing for me.

You replied to fast, I was still editing my post.

And I really don't care which rolls off the tongue better. Besides what i said would get rid of the need of the word Sackthing anyways... Plus on that subject there is other words they could use for neutral sack names... But I'm not gonna bring up the list i made before again, I've talked about this before, and it's not the point I'm making here. *mew
2014-04-15 19:51:00

Author:
Lord-Dreamerz
Posts: 4261


And I don't see how the basic sack design looks like a male to you. Doesn't look like anything really, which makes since as at least I thought like you said it's a blank canvas character for you to customize.

With no normal signs of gender we have to follow cartoon rules, no long eye lashes = male character.
2014-04-15 20:14:00

Author:
Rabid-Coot
Posts: 6728


With no normal signs of gender we have to follow cartoon rules, no long eye lashes = male character.

Well if you put it that way, But that also means it'd be impossible to know when a character is suppose to look neutral. Also maybe it's just me, I never really saw LBP as looking like a cartoon, Looks more like a toybox land to me. *mew

PS: think I'll drop the subject for now. All my point was is that I thought it'd be cool if they handled the whole thing the way MM did with Tearaway.
2014-04-15 20:21:00

Author:
Lord-Dreamerz
Posts: 4261


I got my PS4 today so yes.2014-04-15 21:52:00

Author:
BasketSnake
Posts: 2391


I'm strongly against LBP going 3D, it was the 2D platforming that attracted me to it. Of course, there are a lot of 2D platformers now but at the time it seemed a break from the norm.

What I'm really looking forward to is the processing power that could enable practically limitless level editing. Online play should also be greatly improved and with any luck a better interface that won't require pot luck to get into a game. Remote play would be brilliant too.

However I'm happy to wait for all that. I'm hoping the hub will come to PS3, PS4 and Vita simultaneously and feature cross platform multiplayer. That would fill the gap until LBP3 nicely.
2014-04-19 09:21:00

Author:
guitarsareboring
Posts: 35


I think it would be a cool idea to have an lbp on ps4. Why not? Giving you accessibility to lbp on another console would be perfect. Not only would it be a more powerful game allowing more thermo space and less lag, but I could think of new tools and features they could add in.

As for 3D I don't think they should push it that far. It would be completely different. Lbp is known to be a 2.5D game, making it 3D would just make it complicated and unappealing. Leave lbp karting 3D and that's it (lbp karting create mode was even complex and weird for me). I think lbp 2.5D is perfect as is and you can create like that, rather than a random 3D mess!

But anyways, ps4 could use an lbp game and it's deffinetly possible to add in more elements to the game without going overboard. And by now I think they are working on one.
2014-04-19 14:35:00

Author:
airide101
Posts: 141


I would love to see a good 'ol classic LBP game on the PS4. Heck, I would be fine if they just ported LBPHub to PS4. Just make it 1080p and 60 fps. If they do make one for PS4... I hope they stay true to LBP's roots. If they don't stay true, at least make it a fun game. 2014-04-29 06:18:00

Author:
ShamgarBlade
Posts: 1010


If they don't stay true, at least make it a fun game.

AKA not LBP Karting... :blush:
2014-04-29 07:01:00

Author:
The5rozos
Posts: 952


AKA not LBP Karting... :blush:

I actually thought Karting was a really fun racing game, but there are many things that it did wrong. For one thing, I have no idea why they did not include ranked races like they did in Modnation Racers. The whole point of racing games is to be competitive and this game took that out of everything. Also, the create mode was... ok. It was quite powerful, but it took too long to make anything impressive. I really wish that game did better.
2014-04-29 16:36:00

Author:
ShamgarBlade
Posts: 1010


I really wish that game did better.

I pity the game's studio (UFG) because it honestly seemed like something they were passionate about with bringing LBP to the racing/karting genre. But through the whole 'Littlebigplanetization' of it all, they lost more and more features that a racer should have by default. It's as if they took Modnation and stripped down most of everything that made it awesome... No central hub to meet players, take challenges, and share costumes; And no ranked races as you said. Their level up system added quite a bit to the game, and everyone knew who were the pros and newbies by looking at those badges with a number on them.

Essentially every LBP game since 2009, from grabbing prize bubbles leisurely to navigating on your Pod with a controller, has been extracted word for word from the original LittleBigPlanet. The only problem with that is LBP wasn't built to be a franchise originally, not even Mm planned a LBP2. It has so many sequels because it sold well and Sony clinged to that... To copy and paste every formula from LBP into a racing game was not very wise from a development standpoint.

So I agree with that statement earlier. If they're going to change up the LBP franchise, they need to make sure they're changing all of the right things. I don't want an unrecognizable game featuring Sackboy, but I really don't want the same ol' LBP with new story levels. It's time to branch out a bit and get out of the comfort zone... LBP is the only game to have the same consistent interface for 6 years in all sequels. Levels are sewed-on patches (how cool would it be if the camera zoomed in on the Earth slowly, showing your level appear from a distance while it loads?), Stephen Fry talks for a good minute when you just want to play a level, every navigation sound is identical from game to game, same dated checkpoint system from LBP1 does not work well in fast paced LBP2/V levels (I'm looking at you, DC Pack), score bubbles in levels have no purpose but to be there (give us an incentive for getting 100!), I can go on and on.

I know I might sound negative most of the time in my posts, but it's only because I want what's best for these games and for more people to love them as much as I do. And with the huge mess HUB currently is, I want them to do a PS4 LBP game justice. Hopefully they can come up with whacky levels and power-ups that even 'wow' veteran players like me. I haven't been shocked with a LBP game since 2 introduced grapple hooks and whatnot.
2014-04-29 18:39:00

Author:
The5rozos
Posts: 952


But at the same time I think to many people expect to much innovation with each new installment within a series to often. As a person who study series development I can tell you that especially after awhile true innovation within a single series becomes fairly hard unless you start changing the series into a completely different genre, and big innovation may not even have been the point to start with a series, sometimes making a new installment in a series is done just to give a new fun adventure with characters and or gameplay you’ve come to know and love. *mew

Problem is fans often build their own expectations for what they want a series to be which sometimes is missing the point of what the series is even trying to do. I know if I made a game series my goal won’t be to reinvent the wheel every game when creating a series with the same characters or connected story worlds, I’d be making more because I want to see my characters on new adventures and new stories, sure they would of course be at least some new gameplay, maybe even a lot of new gameplay sometimes, But I can see how troublesome it’d be ahead of time if I had a lot of fans and they expected things out of me that I never said I was going to do from the start, I can also imagine that some reviewers could end up giving me bad reviews simply because I wasn’t “innovative enough” for them, which would be silly since that wasn’t even the point necessarily of the new installments.

Of course I do think that to many companies play it to safe with a lot of their series. But you also have the other problem of if you try something to different you risk a big backlash from your fans and the series may lose it’s focus and soul if you change it to much to often, but some proper research and thoughtfulness would prevent that problem.

Anyways, Personally like I have said in the past, I don’t think LBP needs to super duper crazy innovative every game, just a big handful of small innovative stuff/content added to it makes a lot of difference, All I really want out of a PS4 LBP would be….

Better graphics and I don’t mean more realistic, I just mean far better, more pretty and much higher quality overall.

Better character/costume creation tools, character-costume creators have been far to long been ignored when it comes to new content on a game that ironically has a lot of focus on costume DLC. We need things like better texture control with stickers on costumes, we need more control on where and how we can place decorations on the sack body to allow us to make more useful/crazy designs, We need more actual useful costume parts that allow us to better make our own unique story-mode characters for our levels which should include things like many body shape changing pieces… which means we need less T-shirts for little o sack and much more body piece altering replacements in a similar way to how LBP2 & vita story mode characters were done.

Give us all the tools and features from LBPvita except the touch tools that we don’t need.

Hopefully far better networking and no buggy loading screens when joined with others.

Add Community-spotlights and Lists and News page right below Team-picks.

Far better animation control over sackbots, Like being able to make them sit down on command or slide around on their belly and so on, ETC.

Sticker studio… a place like move paint feature…. Except that you don’t need a PS-move and has more better tools and features.

------
And below are a few things I'd also like but I could be ok without.

Make the 3D-layer tool official already. It almost practically is already anyways.

New Pod customizing features please. And a new fancy default pod design too. And maybe some premade simple minigames you can add to your pod for you or your friends to play.

And of course a handful of brand-new power-ups and tools. Perhaps 1 such as… A Ladder material tweaker? Would allow a sack to clime up the front surface of a material just like a ladder and the tweaker allows you to turn any material a ladder. And or a option in a DCS or material & tweaker that allows sack people to walk on the front surface of walls top-down style with full walking animation useful for all those top down levels.

That 12 playable layer instead of 3 rumor sounds like a good idea if done well.

Option to be able to send copies of your levels to friends on your friend list. Not everyone creates levels alone, some people work together but friends are not always online when you are or perhaps somebody’s internet connection is weak, which is why being able to send levels to your team is useful. We can do it currently with what we have but it’s not exactly prefect, copy button allows anyone to copy meaning it’s not safe to use for team projects… otherwise you have to send the level file online on PC or something which means you need stuff like a USB stick.

And I think that most of it. I may be missing some good ideas. But all of that and the fact a PS4 LBP would run at 60-fps and have a crazy ton more thermo and would hopefully have many bug fixes and no more deco render problems, ETC would be enough for a PS4 LBP in my opinion. *mew
2014-04-30 10:32:00

Author:
Lord-Dreamerz
Posts: 4261


Ooh, I never thought of something as simple as a latter... That could be very useful. I think it'd be cool to have doors too since it'd help conserve some level space. Have it function as a warp hole that will lead to another door anywhere in the level's canvas. Would give the illusion you're entering a house/room and would be good for RPGs.

It's a shame how inactive this forum is becoming, hopefully news will pick up again.
2014-05-03 03:25:00

Author:
The5rozos
Posts: 952


In LBP3, emitters should have 2 inputs. An "emit" input and a "destroy" input. The object gets emitted when the "emit" input is active, and destroyed when the "destroy" input is active. This would make using the emit/destroy technique A LOT easier.2014-05-03 03:40:00

Author:
AmazingKittyCat
Posts: 204


In LBP3, emitters should have 2 inputs. An "emit" input and a "destroy" input. The object gets emitted when the "emit" input is active, and destroyed when the "destroy" input is active. This would make using the emit/destroy technique A LOT easier.

For some reason I kinda recall this function already existing... Maybe in Vita? >.< Hmmm I can't remember hahaha
2014-05-03 04:01:00

Author:
yugnar
Posts: 1478


For some reason I kinda recall this function already existing... Maybe in Vita? >.< Hmmm I can't remember hahaha

Yeah in vita there's a setting for if you destroy the emitter it'll destroy everything it ever emitted into the level. extremely useful. *mew
2014-05-03 05:52:00

Author:
Lord-Dreamerz
Posts: 4261


What I want from LBPPS4:

a) A completely new engine built from the ground up with NO backward compatibility so that the engine isn't compromised in any way.

b) Real time physics applied to EVERYTHING (including water material. In which sackboys or sackbots can swim).

c) Whether conditions such as wind, rain, snow that alter the environment in a realistic way. Trees swaying, materials getting wet, snow laying on the ground; providing you set the materials to accept these changes.

d) Full screen effects (similar to animated materials) with leaves blowing or falling, litter or tin cans blowing along the ground.

e) Animated wildlife. You set the location and a rabbit or butterfly or bird will hop/flit/fly between the locations you set. You should also be able to create anything you want and apply the same settings to those too.

f) A completely reworked and more professional music studio with the ability to save the tunes out as MP3s

g) An animation studio for use with the game or to create standalone animations that can be recorded and shared on Facebook or Youtube.

h) Themed packs to cater for different environments such as trees, bushes, different cloud formations. Sound effects would also match the themes such as birds singing, foxes yapping, gulls screeching, thunder, lightning strikes, earthquakes (all with varying setting).

i) Stickers that are actually useful and not just IP related for promotional purposes. More realistic stickers. More animated stickers/materials.

j) The ability to round off materials 'into' the screen so that people can create more organic looking scenery/levels.

k) A creature creator with ready made limbs, bodies or heads that automatically animates in the correct way (similar to Spore). You should also be able to go into the settings and alter the animations as you wish. There should also be set animations such as drunk, dizzy, nervous, stealth, tip-toe etc.

l) Full and easy access to all 50 layers, which will accept any of the above without problem.

m) An isometric angle that automatically adjusts the jump mechanic from switching layers to jumping up or down once you've titled the camera down enough. All 50 layers would become the playing area in this state.

n) Jump mechanic. This would throw out an arcing line for the normal jump but you'd be able to change the angle, speed of ascent/descent, distance or height as you wished.

o) Other animations should include sitting, climbing ladders/ropes, pulling levers etc.
2014-05-08 07:37:00

Author:
GribbleGrunger
Posts: 3910


What I want from LBPPS4:


But the vast majority of those things are possible in LBP2, just hard to do. But doable. The LBP create mode is very "low level" for a reason. Low level means you can do just about anything with a small set of generic logic and tools. Even the seemingly useless stickers can be combined to make beautiful art. Nobody really needs a dedicated creature creator or wildlife creator. You'd have a lot more control by doing it on your own. The current create mode is extremely difficult for beginners to get a grasp on. But it's also extremely powerful, and few people ever use it to it's full potential.
So I really think the create mode should stay the way it is, just maybe with new logic and gameplay elements. A music maker that can export as MP3s will never happen...but the PS4 inherently has the share button and can capture a recording anyway, video and sound, and you can just rip the sound from the video.
2014-05-08 09:41:00

Author:
AmazingKittyCat
Posts: 204


But the vast majority of those things are possible in LBP2, just hard to do.

At least half the things he said are not possible to do. and while i'm not saying we need everything listed on that list. but your naive outlook is the same as what people said about wall jumps and walking on walls and back on LBP1 bounce pads before they added them later, and people loved those addons. just because you can do something close to it by yourself doesn't mean they shouldn't add things in a more simple way.
2014-05-08 10:09:00

Author:
Lord-Dreamerz
Posts: 4261


But the vast majority of those things are possible in LBP2, just hard to do. But doable. The LBP create mode is very "low level" for a reason. Low level means you can do just about anything with a small set of generic logic and tools. Even the seemingly useless stickers can be combined to make beautiful art. Nobody really needs a dedicated creature creator or wildlife creator. You'd have a lot more control by doing it on your own. The current create mode is extremely difficult for beginners to get a grasp on. But it's also extremely powerful, and few people ever use it to it's full potential.
So I really think the create mode should stay the way it is, just maybe with new logic and gameplay elements. A music maker that can export as MP3s will never happen...but the PS4 inherently has the share button and can capture a recording anyway, video and sound, and you can just rip the sound from the video.

Yes, there are always work arounds for a lot of the things I've listed but they need to be fluid and professional looking. I want LBPPS4 to enable people to make games that really DO look like they're fully fledged and original games. It's time we moved away from making do and actually moved towards making games without it eating the thermo or crippling the framerate ... or just looking like a clever use of LBP that just doesn't quite accomplish what the creator wanted to. Imagine how more 'alive' a scene could be if we could add in whether, wind, creatures and the such.

Have you seen what the double jump looks like even when it's done well? Have you seen the attempts at trying to make Sackboy look like he's sitting down or laying down? have you seen the attempts at ladder climbing or wall jumping? Whilst they're all impressive, they're only impressive to the LBP community because we know how difficult it is to do well. If we are being honest though, they never ever look right. We need to be liberated from these simple problems so that we can focus on creating EXACTLY what we want.

I think there is a snobbery in the LBP community. The same snobbery that created controversy when LBP2 added features that made things easier to do with logic. That needs to be driven out because it doesn't matter how simple something appears to get, there are always those extremely imaginative people that are able to twist the mechanics in ways that were never intended. It doesn't stifle creativity, it broadens it.
2014-05-08 13:20:00

Author:
GribbleGrunger
Posts: 3910


I dont know were to post this at,But this was posted on facebook.


Four years and 6.7 million levels ago, we announced LittleBigPlanet 2 to the world! Do you remember how you felt when you first saw this trailer?


https://www.youtube.com/watch?v=n3sk35a8U6A


I think there hinting at something!
2014-05-08 19:53:00

Author:
Lbphart3
Posts: 813


I dont know were to post this at,But this was posted on facebook.




https://www.youtube.com/watch?v=n3sk35a8U6A


I think there hinting at something!
I don't think they're hinting something LBP Related, they're just showing a throwback trailer to think of the memories of LBP2.
2014-05-08 20:12:00

Author:
Tikaki-MooMoo
Posts: 524


I dont know were to post this at,But this was posted on facebook.




https://www.youtube.com/watch?v=n3sk35a8U6A


I think there hinting at something!

Yes, they're hinting that it's been 4 years since LBP2 was released.
2014-05-08 23:03:00

Author:
RockSauron
Posts: 10882


Yes, they're hinting that it's been 4 years since LBP2 was released.

Either it's LBP3 or LBP:HUB
(LBP3 is not the right answer, Unless...)
2014-05-09 15:40:00

Author:
Tikaki-MooMoo
Posts: 524


Either it's LBP3 or LBP:HUB
(LBP3 is not the right answer, Unless...)

I'm hoping it's at least something being hinted at. The announcement trailer for LBP2 was posted May 10th 4 years ago, but it was only May 8th when that was posted on twitter so why would they bring up the trailer now instead of on the exact day? Unless they're planning on announcing something on the 10th...
2014-05-09 15:48:00

Author:
AmazingKittyCat
Posts: 204


Yes, they're hinting that it's been 4 years since LBP2 was released.

lol i know how long its been lol. I think there hinting at something hopefully will find out soon.
2014-05-10 19:59:00

Author:
Lbphart3
Posts: 813


Well if the recent E3 leaks are anything to go by, nothing for LBP. BUT, it appears MM is doing something with Project Morpheus.2014-05-11 09:26:00

Author:
Vex_Doppel
Posts: 108


Well if the recent E3 leaks are anything to go by, nothing for LBP. BUT, it appears MM is doing something with Project Morpheus.

I wonder if that has anything to do with this...


https://www.youtube.com/watch?v=TYY-J3ckeSI
2014-05-11 19:11:00

Author:
ShamgarBlade
Posts: 1010


PS4 will have some kind of LBP somewhere down the line, SONY won't just drop one of their biggest franchises. Whether Mm make it or some other games developer, there will be more.

The PS4 would benefit greatly for a new addition to the franchise too in respect to sales so it'd be a bad move for Playstation not to release some form of LBP on the next gen console
2014-05-14 15:10:00

Author:
craigmond
Posts: 2426


I dont know were to post this at,But this was posted on facebook.




https://www.youtube.com/watch?v=n3sk35a8U6A


I think there hinting at something!

I honestly just cried at the nostalgia from this. No joke. In all reality, the only thing I'd really hope for from LBP3 would be some sort of Background tweaker to make your own backgrounds. (Not just thin layer Sticker Panel Shenanigans)
2014-05-16 02:28:00

Author:
Undarivik
Posts: 442


I dont know were to post this at,But this was posted on facebook.




https://www.youtube.com/watch?v=n3sk35a8U6A

I literally just cried with nostalgia. No joke. Back on topic, the only thing I really want in LBP3 would be a background tweaker, that would allow the creation of your own backgrounds (not just thin layer shenanigans) or a true material tweaker that lets you change one material to another mid level. (IE a Sponge to a Glass, not just their properties)

[QUOTE=RockSauron;1155600]Yes, they're hinting that it's been 4 years since LBP2 was released.

4 years? No way. It really seems like just yesterday I opened up my Collector's Edition copy....
2014-05-16 02:32:00

Author:
Undarivik
Posts: 442


E3 is right around the bend guys. I'm really hoping to see MM's game. Its not going to be lbp3 imo, its going to be what they showed at the February ps4 reveal. It'll be something all the creators out there can really dig into all over again, like that magic when LBP1 first released.2014-05-21 19:40:00

Author:
Jrange378
Posts: 573


without a doubt. please please please make lbp ps4!!! my ps3 was lost in a freak lightning storm 6 months before for the ps4 came out. instead of getting another ps3, i opted to tough it out to get the 4. i live lbpv bit i miss the controls of the six axis. ps4 has so much more resources and beefier os that can it can handle a much larger game. *panting2014-05-24 01:07:00

Author:
tabycatmeow
Posts: 52


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