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High Thermometer even with emitters.
Archive: 8 posts
I'm making an 8 bit level so it requires a lot of sprites and animation. You can change the appearance of the player and each appearance has over 12 cut out sticker panels, and there are 16 different appearances. It seems that every time a duplicate an emitter that emits an appearance, the thermometer just keeps getting higher. I thought that emitter saved therm. space. Is it supposed to raise or is it a bug? | 2013-08-06 23:47:00 Author: minifat Posts: 75 |
It raises the space some but it does save space. My younger brother ran into this issue when working on his animated fighter level. It's planned to have about 20 fighters to play as but it overheated at 10. The solution we came up with seems strange but it worked like a charm. We just setup emitters inside of emitters so that the emitters that were in the actual level only spawned very simple objects that in turn spawned the more complex ones. Surprisingly enough it cut the meter down to almost nothing and the level is already around 2500-3000 kilobytes in size. | 2013-08-06 23:58:00 Author: Tynz21 Posts: 544 |
It raises the space some but it does save space. My younger brother ran into this issue when working on his animated fighter level. It's planned to have about 20 fighters to play as but it overheated at 10. The solution we came up with seems strange but it worked like a charm. We just setup emitters inside of emitters so that the emitters that were in the actual level only spawned very simple objects that in turn spawned the more complex ones. Surprisingly enough it cut the meter down to almost nothing and the level is already around 2500-3000 kilobytes in size. I might have to do that if my therm. gets full. If I place all of the emitters the level goes from the second notch to the tenth! (a little over half) | 2013-08-07 00:13:00 Author: minifat Posts: 75 |
Are you remembering to clean up your emitted objects? Remember when something comes into the level whether it is created by you, or if it is an object that is emitted, that INCREASES the thermo. Until that object is destroyed entirely, the thermo stays that way. Thermos must also function to only trigger when you are ready to trigger them. In the end the level for the most part must be within the maximum of the thermo at ANY given time, just not accounting the entire time of the level's duration. Also for 8-bit objects make sure to do whatever possible to minimize how many different objects are on screen. I encountered this mistake when I tried to do a replica of Duck Hunt in my early days (that did not end well). The game begins to freeze if several dozen objects appear on the screen at once. A good way to cheat 8-bit is to create the 8-bit sprites one at a time, take a photo of them, then use the sticker on sticker panel. Just a thought. | 2013-08-07 00:23:00 Author: WyomingMyst Posts: 101 |
@WyomingMyst Yeah, everything's getting deleted and each sprite is just one sticker panel @Tynz21 This method is great, almost no therm. will get taken up now. But there is a noticeable lag when spawning all of the emitters at once, but then it goes away in half a second. Any way to fix this? It's not that bad, but I'd like to fix it. | 2013-08-07 01:01:00 Author: minifat Posts: 75 |
You could spawn the emitters individually rather than all at Once on a case by case basis. But if they all need to be spawned at Once then I don't think there's really a fix. The half second lag wasn't an issue for my brother and I because all the spawning is done during load screens so it's virtually unnoticed. | 2013-08-07 17:02:00 Author: Tynz21 Posts: 544 |
Try adjusting the camera angles, the game slows down when more things are happening in view or near view of the screen, and yeah the less that can go on in the background will result in better performance. | 2013-08-08 01:33:00 Author: WyomingMyst Posts: 101 |
The thing I've learned about emitters, is what WyomingMyst mentioned; After an emitter has "done it's job", make sure that the object it has emitted is destroyed to regain some space on the thermo. | 2013-08-08 19:13:00 Author: AlPhAoMeGa81 Posts: 73 |
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