Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet Vita    [LBPV] Level and Object Showcase
#1

LittleBigHome (Sackboy in a Big House!)

Archive: 3 posts


http://id.api.vita.lbp.me/img/bl/a7d5c570afe468b6de538215495e8299e1910bce.png

LittleBigHome (http://vita.lbp.me/v/dj6vv)

Ever wondered what it feels like to be a small Sackboy in a BIG house? Well the LittleBigHome shows you what its like!

http://if.api.vita.lbp.me/img/ft/ebfe1a4c83027ec8a3f47257463dffdfa2551afc.jpg

Basically you need to collect all the score bubbles then exit at the end of the living room, But don't forget that there are 5 hidden keys which when collected activate the Jackpot under the dining room table.

Oh and yes, There are Intractable Items hidden all around the place so just experiment and see what one can uncover!

*It's kinda designed for single player but I guess others can join too, Camera might screw around though so keep that in mind

----------------------------

It took me around 20+ Hours to complete and it is the first level I have published on LBPV! I have done a lot more on LBP2 but I felt like it was time for a change.

Please leave Feedback here or on the Level so I may work off that and maybe change a few things here and there
2013-08-02 14:36:00

Author:
Unknown User


First off, welcome back to the site.

Now to the level.
I think there's a mix of feelings going on with it for me. There are some good ideas that I think could have been implemented better.

For example, some of the individual objects look nice, are well constructed, artistic, but are spread out too thinly, making the level look more empty. Rather than spread everything out so far, maybe the enviorment could have been more dense. My main problem is, the player goes to a table or some object, does things, and then generally has to jump long empty distances or just walk on the floor to the next part. There's an oportunity for some great platforming among giant sized objects here.

Related to that is the fact that everything has a sort of flat layout. The player walks along the front, jumps on things in the middle, and the background is wallpaper. It gives a two dimensional feel that again, condensing stuff could have helped with.

It also would have been nice the interactivity played more into navigating everywhere. You had some of it going on, such as opening drawers to reach places, but I could have used more. Maybe instead of bouncepads the player has to create stairs out of stuff, or instead of a grab ball to pull them up, they have to jump from platforms or something. Just to give some more depth to playing it.

Other than that, it was cool to search for the keys. It's a good idea to put hidden stuff in a level like this.

Overall, I think it could have been better but it is not really a bad start.
2013-08-02 18:42:00

Author:
xxMATEOSxx
Posts: 1787


Thanks for the feedback xxMATEOSxx.

I agree with some of the level being empty and such but there was only a few ideas which I was able to come up with, But its good to know that for the future

I never really have been good with non-flat surfaces, Sometimes they just turn out wrong and I have to scrap it...

I was aiming for the 2D feel as it reminds me of the Toy Story games one used to play on the Gameboy Color/Advanced.

The annoying thing here is the Thermometer beat me to adding anymore stuff apart from bouncepads also I saw it to be a little bit impossible to get up to the bedroom without the ball.

Overall though, Not a bad review/feedback and I will take them to consideration

EDIT:

Only 9 plays, I got to admit that is kinda sad... How can some cheaply made levels get more views?

What's so special about a bomb survival?
What's so special about killing a picture of some singer?

*sighs*

I guess some talent gets wasted on LBP half the time... Guess this is one Trophy I will *not* be getting anytime soon... Around 2 years it might take.
2013-08-03 12:47:00

Author:
Unknown User


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.