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Sackbot Controlling Switching-majiger.
Archive: 3 posts
So I have this level with an amazing concept, but I ran into a problem. So there are five sackbots. I want the player to be able to control each of them seperatly, but switch between them using L1. I have the controllinators set up as transmitters to the sackbots, which have recievers, and they all work and stuff. But I'm having a problem when I try to do that. What I did was I had the transmitting controllinators all eject except for one- the one that will be the next sackbot in order to be controlled. This works for a while, but before it can do a second cycle, it just ejects the player completely and none of the controllinators take the player back in (They are set to "automatically enter") Is there a simpler and better way to do this? Or even a way to make it work in general? Pictures are nice... I may upload some of what I have already aswell. If anyone could help, that'd be great. | 2013-07-31 20:31:00 Author: Radio447 Posts: 159 |
On the Transmitting Controlinator, set up 5 Tags to a 5-port Selector. Label each of the Tags to correspond to a different Bot. On the Bots, place your Receiving Controlinator inside a Microchip, with a Tag Sensor switching the MC on and off depending on whether or not the correct Tag is active. Change all the Recieving Controlinators to the same colour, so that players aren't switching Controlinators, but rather, Controlinators are being activated or shutdown as they are required. | 2013-07-31 21:02:00 Author: Ostler5000 Posts: 1017 |
Whoa. That worked. Thanks alot, Ostler! | 2013-08-01 00:40:00 Author: Radio447 Posts: 159 |
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