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LBPC - The Game 2

Archive: 20 posts


Before you perform the beautiful act of face-desk, let me tell you my idea of how to perform this.

If you have read my articles, you know I'm not a fan of level series. While LBPC The Game was enjoyable at parts, it mostly failed due to lack of communication/co-operation between the creators, leaving the entirety feeling nothing more than bunch of poorly executed, unrelated levels that try to tell a story. While it is practically impossible to create a project where the creators communicate and co-operate for the common good, it is not impossible to create a project that's widely different from that.

What I have in mind is this: every level will be their own, individual story. They won't be back to back like the levels in LBPCTG were, but they will all be their own stories. While the basic idea is the same: to promote LBPC the execution would be different. Every level would portray a version of LBPC. For example, there'd be a level "Forum Games," which tells its own, individual story and would be created by someone who is willing to participate in the project. This level would not be basically in relation with another level, for example "Mount Peanut," which tells its own story and portrays its own aspect of LBPC community.

The levels would, instead of telling one, big story tell several smaller stories that each take place in the same "universe." This'd not only be much more friendly and open to creators, but would actually work better, due to the fact that individual stories perform better in LBP than large, multilevel stories. To get the idea of what this would be, do you know the movie "Avengers?" Sure, it was a great movie but the movies that came before it, Iron Man, Incredible Hulk, Iron Man 2, Thor and Captain America: The First Avenger were not in any other relation with each other, than basically taking place in the same cinematic universe.

It'd be more like that than what the original LBPCTG was, which was several, several levels back to back with common storyline. For several reasons why that wouldn't work, see this post were several people told their own opinions about it. (https://lbpcentral.lbp-hub.com/index.php?t=80969-Level-series-Do-they-work)

This is just the planning phase of this idea. If people will find this a good idea themselves, I will tell more ideas on what I have planned. Currently, I was planning this'd be mostly on the console(s), but there will certainly be many Vita-users who would like this to happen in that game as well, but sadly I don't own it, so I can't talk about that.

Feel free to ask questions and throw in suggestions. For now, I won't be listing people willing to participate.Time for that will be later.
2013-07-30 15:27:00

Author:
FreeAim
Posts: 2462


And just for everyone's information, I gave him my approval, such that it is. If someone else wants to make another sequel, I won't stop them. can't say about Taffey though, but eh.

Anyway, what similarities would it have? Would it make sure that various characters are the same and not replicated? Would there be plot threads or references hinting at the other stories or would they be completely separate?
2013-07-30 15:34:00

Author:
RockSauron
Posts: 10882


And just for everyone's information, I gave him my approval, such that it is. If someone else wants to make another sequel, I won't stop them. can't say about Taffey though, but eh.

Anyway, what similarities would it have? Would it make sure that various characters are the same and not replicated? Would there be plot threads or references hinting at the other stories or would they be completely separate?

The similarities would begin and end with the fact that the game's purpose is to promote LBPC, with characters created from the users here and the stories revolving around different aspects of this site. Certainly there can be references to the old LBPC - The Game, such as the characters (if those people who have their characters in the old "LBPC - The Game" are willing to participate, of course). The idea about having one big story that is sprinkled as hints throughout the levels is not something I have decided yet, but certainly there could be Easter Eggs or even direct hints towards the other levels that are created for the game. However, I don't want it to feel like a series of levels, so the main plot of one level would not continue in another.

Also, I'd like to point out that I am not being a dictator about this. I will take any suggestions or ideas made by you people.
2013-07-30 15:49:00

Author:
FreeAim
Posts: 2462


While LBPC The Game was enjoyable at parts, it mostly failed due to lack of communication/co-operation between the creators Sorry, I can't help but take this a little personally. In regard to not working together, I submit the following evidence from the archives: http://i.imgur.com/9ic3BHf.png
We spent a lot of time talking with each other on the forums, in game, via emails and instant messages. There was a good amount of communication, cooperation, collaboration, etc. I think consistency was more of an issue... but that's another topic. /underailed.

This is just the planning phase of this idea. If people will find this a good idea themselves, I will tell more ideas on what I have planned.In general, it sounds like a fun idea. I'd certainly like to see another series like this pop up, and i'm sure we could scrounge up some LBPCTG1 assets if you want them. Regarding suggestions, I'd recommend planning AS MUCH as possible beforehand. It's a lot easier to create a level when you have at least a basic outline of plot, theme, cameos, etc. It took us a while to develop the theme of some of the later LBPCTG levels, which made them a bit hard to create
2013-07-30 16:57:00

Author:
Burnvictim42
Posts: 3322


Now, don't misunderstand. The quality of the old game jumped up and down with every single level and the story transitions were sometimes rather incomprehensible. Certainly there was teamwork involved, but as a whole the lack of overall co-operation and understanding between everyone involved brought the series down, as it would've brought any such story down. If there is only one person who communicates only a bit or doesn't get some important information, it'll turn out... Well, not all bad, but as LBPCTG did, which is not, in my honest opinion, all that great (though it always will have a place in my heart). With this idea, that shouldn't be an issue.

(Now, I wasn't in that group, but that's what appears to be the problem to an outsider's eye.)

However, as I said, this idea is brand new and I've only been cooking it for about two days. There is no plot that'll go through the levels, but each level will be individual. If I make up something, I'll certainly make everyone involved know that. For now, I just want feedback on whether the idea is good in your opinion.
2013-07-30 17:09:00

Author:
FreeAim
Posts: 2462


Mini stories that have little to nothing to do with each other would indeed be the best way to go in a group project such as this idea.

Also I would advise anyone to not use or reference other forum members as characters in the levels without having their permission. Especially if it's not a flattering role for the person in the level. *mew
2013-07-30 21:10:00

Author:
Lord-Dreamerz
Posts: 4261


Mini stories that have little to nothing to do with each other would indeed be the best way to go in a group project such as this idea.

Also I would advise anyone to not use or reference other forum members as characters in the levels without having their permission. Especially if it's not a flattering role for the person in the level. *mew

Of course. No person would get referred to without a direct permission from him/her.
2013-07-31 16:58:00

Author:
FreeAim
Posts: 2462


But then how could we make fun of various people only I remember?

Oh well. Doesn't seem like there's much interest, tbh.

So... ARR PEE GEE? :arg:
2013-07-31 18:16:00

Author:
RockSauron
Posts: 10882


Well, RockSauron, if we make fun of people who only you remember, only you would be entertained by that.

"Seasons change and tyrants die, their fury spent in times gone by..."

Also, I believe I should've posted this in "Ideas and Projects." I'm pretty sure more people'd be interested if they only saw this thread.
2013-07-31 19:56:00

Author:
FreeAim
Posts: 2462


Well, RockSauron, if we make fun of people who only you remember, only you would be entertained by that.

"Seasons change and tyrants die, their fury spent in times gone by..."

Um, that's my point.

A lot of the jokes in LBPC TG were in jokes pretty much only I was aware of. I was poking fun at me making the last game mostly for myself.
2013-07-31 19:57:00

Author:
RockSauron
Posts: 10882


Can I sign up?2013-07-31 21:58:00

Author:
Ryan86me
Posts: 1909


Can I sign up?

NO. You must prove your worth first by-

Oh,w ait, I'm not in charge anymore. YAY! I hate the application process :/
2013-07-31 22:01:00

Author:
RockSauron
Posts: 10882


Can I sign up?

Well, I did say that no sign ups will be accepted yet. Also, there are a few things I want to do with this game, if this will ever see the light of day and one of those things is quality, so as RockSauron said, there will be some kind of restrictive "test" before one can actually make a real level for this.

However, I take your sign of interest as a positive feedback and I have yet to hear anything negative said about this, so... I'll take it as a good sign as well.
2013-08-01 09:17:00

Author:
FreeAim
Posts: 2462


Well, I did say that no sign ups will be accepted yet. Also, there are a few things I want to do with this game, if this will ever see the light of day and one of those things is quality, so as RockSauron said, there will be some kind of restrictive "test" before one can actually make a real level for this.

However, I take your sign of interest as a positive feedback and I have yet to hear anything negative said about this, so... I'll take it as a good sign as well.
Whoops, I was pretty tired when I read the OP :/. As for the "test", that's actually a pretty smart idea. Didn't think of that.
2013-08-01 18:11:00

Author:
Ryan86me
Posts: 1909


Yes, you should probably request a mod to move this to LBP2 Projects and Ideas. Anyway, it sounds pretty neat and the format of it seems very practical, so uhm.. yeah. Good luck with this!2013-08-02 21:03:00

Author:
Dragonvarsity
Posts: 5208


Yes, you should probably request a mod to move this to LBP2 Projects and Ideas. Anyway, it sounds pretty neat and the format of it seems very practical, so uhm.. yeah. Good luck with this!

We'll see how it goes. Hopefully this'll get enough attention to provoke someone who doesn't like this idea. Why? Because it's good for making this idea a bigger deal. People don't seem to notice this as much as I had, in all honesty, hoped for.
2013-08-04 21:35:00

Author:
FreeAim
Posts: 2462


We'll see how it goes. Hopefully this'll get enough attention to provoke someone who doesn't like this idea. Why? Because it's good for making this idea a bigger deal. People don't seem to notice this as much as I had, in all honesty, hoped for.

Yeah, the few times I've found myself trying to reignite it, I've found that to be the case. Didn't expect anything different this time.

Probably a combination of disappointment in the first one with the dying interest in LBP2 in general, as far as this forum is concerned anyway.
2013-08-06 17:20:00

Author:
RockSauron
Posts: 10882


To those who make future attempts at this: this is exactly how not to do this. If you are going to try to do this, you have to be on the correct mind-set. You have to take the charge and make it happen, even if people completely hate the idea, as it's the only way it'll ever happen.2013-08-06 21:08:00

Author:
FreeAim
Posts: 2462


Is this still a thing? I would like to get involved in some way. I like to think I'm good at logic (but I tend to get carried away with complexity unless someone tells me what they want with a general amount of specifics). Visuals is not my strongest point but I think I'm okay at them. I'd give myself a 5-6/10 on my vita reviews scale based on my recent creations. Gameplay is something I can struggle on depending on what type of level it is. Platformers are possible for me but take some time to be good. Other genres are a bit easier for me especially if they rely on logic. Sackbots are the bane of my exsistence. I will work with them if the idea I'm playing with tells me to, but they definitely are not fun to work with beyond simple animations (or logic similar to tutorials I can find (thanks comphermc!)) My main flaw is level design for littlebigplanet since I tend to think BIG and often it leads to a projects ultimate abandonment on my part. However, I have never worked in a group setting and would love to try to help in any way possible including building small parts of logic in people's levels or co-creating a level or even creating one with someone else's guidance.2013-08-16 02:36:00

Author:
koltonaugust
Posts: 1382


It's good to see there are some who still find interest in this! While I am not taking applications yet, it's good to see you're interested. One thing has to be said though: This thing is not likely to happen. Not in this game, anyway. We'll have to wait a while, since there are all these next-gen-games and so on that are currently gaining hype. If MM could just announce a new LBP for the PS4 about now, so LBP would gain more attention overall, that'd be great.2013-08-16 05:49:00

Author:
FreeAim
Posts: 2462


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