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Holobomb gen7 defence chip issue
Archive: 3 posts
The defence chip for the gen 7 bomb requires a heavy amount of movers and counter gravity boards spread across a single chip, the movers have to overpower the density of the material travelling through 16 panels of solidified hologram, the lag is unbearable and placing it can cause a burst of lag that kicks online players from my moon. Can anyone think of a way to compress around 280 movers so they don't lag too bad? | 2013-07-30 07:48:00 Author: Unknown User |
280 movers Great Scott! Do you really need that much? First of all, what is this chip supposed to do? If it has to move from location A to location B, couldn't you use some followers w/ tags instead? If it has to follow a certain path, I'm pretty sure followers with tags being lit one after another (with the help of a sequencer) would work. I know scattering a level with tags is not fun and looks messy, but it is sometimes the most efficient way. If the density of the material is a problem, try to bypass it with a gravity tweaker when your chip is close. Again, I don't know what the chip is for exactly, so it's mainly guesses. | 2013-07-30 10:18:00 Author: Djibees Posts: 189 |
Hi Lockrail. From what I can understand, you want a bomb object to crash through 16 walls of invisible solid materiial.Does it need to slow gradually each time it hits a holowall or keep going same speed?? THere's a good few ways to do the effect without so much logic. Could you maybe descibe a little more detail on what you want to do? Djbees has some good ideas there to try. If you can tell us more on what the object has to do, people will have a better understanding to help you more my friend. | 2013-07-30 13:07:00 Author: Sean88 Posts: 662 |
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