#1
Water material
Archive: 17 posts
Im sure this has been said somewhere, but why not a water material instead of having the whole bottom of the level filled with water? This would be cool, I would use the water alot but only for decoration. I just hate having the whole bottom of my level filled with water. | 2013-07-25 04:51:00 Author: Caliboy4599 ![]() Posts: 67 |
Yeah, me too. In the meantime you'll have to use sticker panel or something like that. | 2013-07-25 20:33:00 Author: DawnBreaker_23 ![]() Posts: 568 |
SURELY they could gift us this in lbp3? I could dot puddles around my level and blowing up material under the water would make for some cool liquid flowing effects. | 2013-07-25 21:55:00 Author: aratiatia ![]() Posts: 374 |
I'm actually surprised this hasn't been added yet. It would also be nice if you could lethalize it by setting it on fire it would give the appearance of lava. Hopefully they would add this in LBP3 if there ever will be one. | 2013-07-26 18:29:00 Author: Shooter0898 ![]() Posts: 996 |
LBP2 gives you all the tools you need to make these materials to some extent! ![]() I agree with a need for dynamic materials in LBP2 and it couldn't hurt to add some of the useful tools found in LBPV like the dephysicalizer! ![]() | 2013-07-26 23:31:00 Author: Bryan_Zuckerberg ![]() Posts: 874 |
I've seen this same suggestion a good five or six times before, but I can't be bothered hunting out the old threads again. LBP2 gives you all the tools you need to make these materials to some extent! ![]() Not strictly related to the topic - but there is a lava material in LBP1. But it's hard to get your hands on it, as it was never made unlockable. It was found in a set piece from The Islands. Anyways, as I said in the other threads, a Water Material and an Air Material would be great. (Air would allow you to create submarines with interiors that could be walked in and stuff like that.) Sure there are workarounds and all, but I'd rather just see this idea supported by the devs. All things considered, I don't imagine this would be too hard to implement. Most of the fundamental physics are already there. This would make a great gimmick for a DLC level kit. | 2013-07-27 01:18:00 Author: Ostler5000 ![]() Posts: 1017 |
Honestly, water material would be hard for it to please everyone. The good thing about global water is that it is literally endless. If we had a block of water, it'd look fake. Think of it like Attract-O-Gel or something, and it looks rounded and stuff and just has an odd texture, and doesn't look good for stuff like a bathtub or a pool. | 2013-07-28 03:00:00 Author: Radio447 ![]() Posts: 159 |
Does the no-clip material glitch or whatever it's called still work? In LBP1 you could attach a creature brain to a material, kill it with a one-shot input, rewind and the object would no longer have any collisions with sackboy. There may still be some glitch levels where you can find it. As for the water material idea, I think it would be a great addition, but I'm not sure how practical it would be. A water material such as that would hog a lot of resources. It depends on how they chose to implement it really. | 2013-08-15 04:36:00 Author: JFM2796 ![]() Posts: 14 |
A water material such as that would hog a lot of resources. No it wouldn't. I think you're making the same mistake a lot of people do. The reason dynamic water would require a lot of physics calculations is because it would be fluid, it would change shape and pour over objects and whatnot. It'd take so many resources because the game wouldn't calculate it as one object, but rather as a large number of small water particles each with their own physics. What we're asking for is just a solid material, like Hologram where any other object that comes into contact with it has underwater physics applied to it. That would require some updates to the programmed water physics (For instance it would now be possible to have water floating above an object.) but it wouldn't be particularly taxing on the engine. | 2013-08-15 12:19:00 Author: Ostler5000 ![]() Posts: 1017 |
Basically, the easiest and best thing that pleases all aspects of this is having a material that just animates water such a the waterfall material tries to simulate falling water and yet the interaction of sackbot and other objects against it would give you the physics of water, right? | 2013-08-15 15:13:00 Author: Bryan_Zuckerberg ![]() Posts: 874 |
Yeah, I would only see it as a static material since it would look weird with the general style of LBP if it was dynamic since there's always that y axis which we have limited access to. | 2013-08-16 16:25:00 Author: koltonaugust ![]() Posts: 1382 |
I've thought about a water material that would splash down after you place it, but putting a gravity tweaker set to 100% on it would make it keep the shape, and when something collides, it would simply do the splash animation. The first would use a lot of resources, but once you put the tweaker on it it basically changes the whole calculation of the material. | 2014-07-17 02:36:00 Author: aster6000 ![]() Posts: 59 |
Lol as this thread has been rescued from oblivion I guess we can say that the water material finally became true (at least it is like 90% likely) after what we say in the LBP3 footage. At least it can now be animated really well. I imagine Mario-like sections with water bubbles mid-air ![]() | 2014-07-17 03:09:00 Author: yugnar ![]() Posts: 1478 |
Hello everyone, the materials you wish for we already have. The waterfall material can be found in eves asylum , however it is solid but great for decoration purposes, the air material as well as invisible material can be found in DC Comics level, as for lava there is a material called lava and its wonderful material but I forget what DLC pack its in. I'll find out what pack it came from and update the thread. | 2014-07-17 05:07:00 Author: darkknight2010 ![]() Posts: 69 |
Well yeah bud but he meant water that had physical interaction with the player like the water from the Pirates of the Caribbean DLC had, and it to be customizable in order for it not to expand to the whole level automatically as soon as you "place" it. | 2014-07-17 05:19:00 Author: yugnar ![]() Posts: 1478 |
Oh my bad ! Yeah it would be nice perhaps they will implement this feature in LBP 3. but his thread wasn't the only one I was responding too others were asking about Lava, Air, and invisible material too so I was trying to sum it all up in 1 reply. | 2014-07-17 05:27:00 Author: darkknight2010 ![]() Posts: 69 |
It would've been great if the water droplet object from LBP 2 would have formed a puddle when enough was splashed upon the ground. Come to think of it, a water tool would have been incredibly useful! *sigh* Alas, can't have everything! I'm just glad there was something along the lines of water even remotely involved. (For the longest time in LBP1, that was so far from a reality!) | 2015-03-02 08:33:00 Author: LilyHoncho ![]() Posts: 20 |
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